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Using GK Paladins with an Apothecary.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lord Commander in a Plush Chair






quietus wrote:one thing I haven't seen yet:
1 single paladin w/ psy can + ammo + mastercrafted
=
str 8 (rending might I add)

4/2 shots

re-rolls on both / all

all this on a 2 wound for a cool 100 = priceless

thats like 50 pts cheaper than the dread, and can be stealth.
to bad its not 36 anymore lol


Likely since like, none of it is legal.

Minimum 5 paladins before any of them get any gun upgrades(no Psycannon)

Psycannons already have Psybolt Ammo(no S8 rending)
.


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Exergy wrote:
MechaEmperor7000 wrote:Vindicare. 1st shot the Farseer looses his only save. Then just land a S6+ attack on him. Dead Seer Council.

Its still easier to kill a Vindicare than a farseer in a seer council who are probably in a vehicle(especially a wave serpent).

W2 T4, stealth, 6+ FNP is not very resilient when they are left alone.


Most seer councils I've played against are the bike variety. The ones in crappy non assault boats don't scare anyone who knows how to move. GKs don't have the much trouble popping wave serpents either. High volume of S7 and 8 fire will pop them.


 
   
 
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