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Made in ph
Rough Rider with Boomstick






Yes..unless you roll a 1...yikes



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in au
Sinewy Scourge




Downunder

Either way, Lizardmen are the army that has to worry about magic screw ups the least, now if a Vampire's face melted, that would bone the whole army...

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran






Eyclonus wrote:Either way, Lizardmen are the army that has to worry about magic screw ups the least, now if a Vampire's face melted, that would bone the whole army...


Just depends on your build and cupped hands is a one use only item. You cannot reuse it over and over again. Which is why Life Magic is very popular with Lizardmen.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Raging Ravener




Mid-Michigan

8th Edition is great. It does a lot of things better than 40k, while only having a few bad things.

Re: super spells and bad terrain: sometimes it boggles my mind how helpless GW wargamers can be. If you don't like the terrain rules, don't use them! If you don't like the super spells, ask your buddy to take them out of his deck!
   
Made in au
Sinewy Scourge




Downunder

mugginns wrote:8th Edition is great. It does a lot of things better than 40k, while only having a few bad things.

Re: super spells and bad terrain: sometimes it boggles my mind how helpless GW wargamers can be. If you don't like the terrain rules, don't use them! If you don't like the super spells, ask your buddy to take them out of his deck!


LOL You're asking GW fans to not take overpowered gamebreakers...

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Dakka Veteran






mugginns wrote:8th Edition is great. It does a lot of things better than 40k, while only having a few bad things.

Re: super spells and bad terrain: sometimes it boggles my mind how helpless GW wargamers can be. If you don't like the terrain rules, don't use them! If you don't like the super spells, ask your buddy to take them out of his deck!


I dunno, take the worst army books in Fantasy and compare then to the worst codices in 40K. I would say 40K does better at balance. The wood elves are highly broken and have been broken for many years. Broken in a bad way. Also, when half your army are skirmishers, it totally screws all the rank and file bonuses out of you, and when your own rank and file troops are twice as expensive points wise and half as effective as everyone else you pretty much are screwed.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Longtime Dakkanaut






Crom wrote:I would say 40K does better at balance.


Tyranids vs. Razor Vehicle spam would like a word.
Or Tyranids vs. Space Wolves (lol Jaws)
Or Tyranids vs. Dark Poisondar (lol T6 who cares?)


Basically this post is about me hating Robin Craddace...
   
Made in us
Dakka Veteran






streamdragon wrote:
Crom wrote:I would say 40K does better at balance.


Tyranids vs. Razor Vehicle spam would like a word.
Or Tyranids vs. Space Wolves (lol Jaws)
Or Tyranids vs. Dark Poisondar (lol T6 who cares?)


Basically this post is about me hating Robin Craddace...


Yeah when my skinks take out your most elite rank and file spearmen with shields, there is an issue......Not say that doesn't happen in 40K but I find balance issues bigger in WHFB. A horde block of chaos warriors with the right equipment is pretty much unstoppable, unless you manage to out shoot them before they get close. However, not every army has decent long range shooting.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Longtime Dakkanaut






I really have to wonder how bad your (or your opponent's) luck is for that to happen though. Skinks are nice, but if they're "taking out my most elite rank and file" by themselves, something is very wrong. Poison is nice, but it doesn't negate armor saves. And once you're in range for Blowguns, I should be in charge range on my turn.

And any sort of Deathstar unit can be a pain to deal with, true enough. But so is a 10 man Wolf Guard Terminator unit crashing out of a land raider with 2+/3++. That doesn't mean people haven't found ways to deal with them though. It also doesn't mean that the game isn't balanced.

This is actually my first edition paying WHFB, whereas I've been playing 40k since 2nd edition. Since 8th edition came out, I haven't played a single game of 40k, and I don't really miss it. I find WHFB to be the more balanced, more tactical, more fun game.
   
Made in us
Dakka Veteran






streamdragon wrote:I really have to wonder how bad your (or your opponent's) luck is for that to happen though. Skinks are nice, but if they're "taking out my most elite rank and file" by themselves, something is very wrong. Poison is nice, but it doesn't negate armor saves. And once you're in range for Blowguns, I should be in charge range on my turn.

And any sort of Deathstar unit can be a pain to deal with, true enough. But so is a 10 man Wolf Guard Terminator unit crashing out of a land raider with 2+/3++. That doesn't mean people haven't found ways to deal with them though. It also doesn't mean that the game isn't balanced.

This is actually my first edition paying WHFB, whereas I've been playing 40k since 2nd edition. Since 8th edition came out, I haven't played a single game of 40k, and I don't really miss it. I find WHFB to be the more balanced, more tactical, more fun game.


Been playing 40K since RT, but I skipped 3rd and 4th editions, and played WHFB since 3rd, but skipped editions 5 through 7. They have definitely improved a lot in the game, but some things are just ridiculous. I am not a fan of the terrain rules really, and skinks are freaking nasty now. March and shoot as skirmishers, 2x shots, and 20 skink units can march and unload 40 shots at other units. You are going to roll some 6s and if you roll enough you can pelt small units with enough saves they will eventually fail some saving throws.

Terminators are still 2+ 5+ invulnerable and can succumb to instant death. In 40K you get one saving throw period, where as in WHFB, you get your armor, your ward, your parry, and your regen (if they all apply) so killing characters is really tough. I will admit my dice rolls lately have been pretty hot. I have been known to roll 15+ 6s out of my 40 shots at times. 5 knights take 3 saves each, some of them are going to fail.

Oh well, now that I am back into gaming I am thinking about making up my own rule set. I think the thing that gets me the most about fantasy is combat. It is always long and drawn out, and once you get multiple combats going on at the same time it gets complicated, and with things like stead fast it can really halt a unit for the whole game in certain situations. Stubborn monsters or creatures that barely lose or win combat but are stubborn hardly ever break.

I haven't had a single game yet where my magic has been all that beneficial really either. I am holding off my opinion on 8th edition though until some more army books come out. They changed the game and need to adapt the army books to the new rule set. I find the new current magic system highly lacking, but I have to assume that when more army books come out it will expand upon the magic system.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in bg
Cosmic Joe





Bulgaria

Crom wrote:In 40K you get one saving throw period, where as in WHFB, you get your armor, your ward, your parry, and your regen (if they all apply) so killing characters is really tough.

Yea well... Wait what!?
Noone gets more than 2 saves ever, you get your armor (this ccould be re-rolled), and then you get a choice between using a regen or a ward (parry is a ward too) but not both.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Ferocious Blood Claw




Western Washington, USA

Hehe, your subject made it sound like you were asking if Fantasy players are gay rofl. Wow am I helpful...

"Fire all of your guns at once and, explode into space.." - Steppenwolf, Born to Be Wild

How to deal with young players:
eldarbgamer13 wrote:
Punch them in the face and scream, "BLOOD FOR THE BLOOD GOD!"



 
   
Made in ph
Rough Rider with Boomstick






streamdragon wrote:
Crom wrote:I would say 40K does better at balance.


Tyranids vs. Razor Vehicle spam would like a word.
Or Tyranids vs. Space Wolves (lol Jaws)
Or Tyranids vs. Dark Poisondar (lol T6 who cares?)


Basically this post is about me hating Robin Craddace...


BTW, A nids army was 1 of the top 4 armies at the recently concluded adepticon 40k championships....

In the top 4, you had 1 SW, 1 hybrid IG, 1 ork, and 1 nid army...

Very nice spread.....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Raging Ravener




Mid-Michigan

And if you look at the overall spread of all armies, 75% of it was in three armies, two of them power armored, I believe. That is definitely one thing Warhammer has for it: no space marines.
   
Made in ph
Rough Rider with Boomstick






mugginns wrote:And if you look at the overall spread of all armies, 75% of it was in three armies, two of them power armored, I believe. That is definitely one thing Warhammer has for it: no space marines.


I think your % are off, definitely not 75%...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Raging Ravener




Mid-Michigan

freddieyu1 wrote:
mugginns wrote:And if you look at the overall spread of all armies, 75% of it was in three armies, two of them power armored, I believe. That is definitely one thing Warhammer has for it: no space marines.


I think your % are off, definitely not 75%...

I exaggerated a little

50% of the people played IG or BA or SW. 70% played something power armored or IG.
   
Made in us
Dakka Veteran






mugginns wrote:
freddieyu1 wrote:
mugginns wrote:And if you look at the overall spread of all armies, 75% of it was in three armies, two of them power armored, I believe. That is definitely one thing Warhammer has for it: no space marines.


I think your % are off, definitely not 75%...

I exaggerated a little

50% of the people played IG or BA or SW. 70% played something power armored or IG.



That is 120% total....?

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Raging Ravener




Mid-Michigan

Crom wrote:
mugginns wrote:
freddieyu1 wrote:
mugginns wrote:And if you look at the overall spread of all armies, 75% of it was in three armies, two of them power armored, I believe. That is definitely one thing Warhammer has for it: no space marines.


I think your % are off, definitely not 75%...

I exaggerated a little

50% of the people played IG or BA or SW. 70% played something power armored or IG.



That is 120% total....?


Nope, they're overlapping. Read it again.
   
 
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