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![[Post New]](/s/i/i.gif) 2011/04/05 19:59:54
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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ok, please correct me if i am wrong.
you can give the Dreadknight the personal teleporter. have him infiltrate within 18. scout move within 12. move 11. assault 1. and you save your shunt for later.
or
set up as far towards you opponent as possable (12 on pitched battle) scout move 12 (24 inches in) move 12 as JI (36 inches in) assault 6 (42 inches in). so unless your opponent has everything on the back 5 3/4 you can still do it.
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iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:02:38
Subject: GK Personal Teleporters and the Dreadknight
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Ferocious Black Templar Castellan
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Pied_Piper11 wrote:ok, please correct me if i am wrong.
you can give the Dreadknight the personal teleporter. have him infiltrate within 18. scout move within 12. move 11. assault 1. and you save your shunt for later.
or
set up as far towards you opponent as possable (12 on pitched battle) scout move 12 (24 inches in) move 12 as JI (36 inches in) assault 6 (42 inches in). so unless your opponent has everything on the back 5 3/4 you can still do it.
Can't infiltrate it, you can only give it scouts by using the Grand Strategy special rule of a Grey Knight Grand Master, generic or named.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:05:38
Subject: GK Personal Teleporters and the Dreadknight
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Wolf Guard Bodyguard in Terminator Armor
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At work, but Scout USR allows the unit to also Infiltrate iirc.
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![[Post New]](/s/i/i.gif) 2011/04/05 20:07:48
Subject: GK Personal Teleporters and the Dreadknight
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Huge Bone Giant
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Scout allows scout or outflank, not infiltrate.
Infiltrate allows infiltrate or outflank, not scout.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:08:02
Subject: GK Personal Teleporters and the Dreadknight
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Moustache-twirling Princeps
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Ninja'd
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This message was edited 1 time. Last update was at 2011/04/05 20:08:44
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![[Post New]](/s/i/i.gif) 2011/04/05 20:08:11
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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yes scout USR allows for infiltrate or outflank and scout move
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iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:09:42
Subject: GK Personal Teleporters and the Dreadknight
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Wolf Guard Bodyguard in Terminator Armor
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kirsanth wrote:Scout allows scout or outflank, not infiltrate.
Infiltrate allows infiltrate or outflank, not scout.
That is right. I knew there is like a little sentence at the end that it was Scout also confers <blank>. Automatically Appended Next Post: Pied_Piper11 wrote:yes scout USR allows for infiltrate or outflank and scout move
Wait what now?
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This message was edited 1 time. Last update was at 2011/04/05 20:10:10
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![[Post New]](/s/i/i.gif) 2011/04/05 20:10:16
Subject: GK Personal Teleporters and the Dreadknight
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Regular Dakkanaut
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And it says interceptor squads only. So... yea this codex blows hard when it comes to someone having actual proof-read everything.
Come on who gets paid for this. Automatically Appended Next Post: Hope the FAQ comes out before Saturday lol
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This message was edited 1 time. Last update was at 2011/04/05 20:12:16
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![[Post New]](/s/i/i.gif) 2011/04/05 20:31:44
Subject: GK Personal Teleporters and the Dreadknight
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Ferocious Black Templar Castellan
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shank911 wrote:And it says interceptor squads only. So... yea this codex blows hard when it comes to someone having actual proof-read everything.
Come on who gets paid for this.
Automatically Appended Next Post:
Hope the FAQ comes out before Saturday lol
It says "Interceptor Squads only" because it's detailing Strike Squads and Interceptor Squads on the same page, as the only difference between them statswise is the teleporter pack. Doesn't take a genius to figure out...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:32:29
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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shank911 wrote:And it says interceptor squads only. So... yea this codex blows hard when it comes to someone having actual proof-read everything.
Come on who gets paid for this.
Automatically Appended Next Post:
Hope the FAQ comes out before Saturday lol
it states(p94)
*may take a personal teleporter
*this works just like the interceptor squad personal teleporter(page 28)
(p28)
Personal Teleporter (Intercepter Squad only)
Units with personal teleporters are Jump Infantry. Once per game, the unit can elect to make a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of units terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.
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iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/06 07:27:50
Subject: GK Personal Teleporters and the Dreadknight
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Pied_Piper11 wrote:yes scout USR allows for infiltrate or outflank and scout move
Scout does not allow you to infiltrate.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/06 12:19:40
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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Jidmah wrote:Pied_Piper11 wrote:yes scout USR allows for infiltrate or outflank and scout move
Scout does not allow you to infiltrate.
i misread it
you are correct.
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iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/06 13:23:14
Subject: GK Personal Teleporters and the Dreadknight
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Furious Fire Dragon
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shank911 wrote:No it cant, it doesnt lose MC status like a Daemon prince with wings---> MC with jump infantry movement.
Did you just make this up? Look below...
Pied_Piper11 wrote:
it states(p94)
*may take a personal teleporter
*this works just like the interceptor squad personal teleporter(page 28)
(p28)
Personal Teleporter (Intercepter Squad only)
Units with personal teleporters are Jump Infantry. Once per game, the unit can elect to make a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of units terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.
No where does this say that it keeps it's MC status. While RAI it should, RAW it does not.
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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![[Post New]](/s/i/i.gif) 2011/04/06 13:46:16
Subject: GK Personal Teleporters and the Dreadknight
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Funny nitpick: only units with personal teleporter s are Jump Infantry. the dread knight only has one
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/06 14:03:42
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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Jidmah wrote:Funny nitpick: only units with personal teleporter s are Jump Infantry. the dread knight only has one 
but 1 is a unit.
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iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/06 14:12:33
Subject: GK Personal Teleporters and the Dreadknight
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Decrepit Dakkanaut
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He is stating that you need to have teleporterS, and the DK only has A teleporter.
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![[Post New]](/s/i/i.gif) 2011/04/06 15:03:36
Subject: GK Personal Teleporters and the Dreadknight
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Yellin' Yoof
North Texas
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 can i take a unit of 3 dreadknights as 1 HS choice? that would be great.  but you have 10 guys at +6 points each for the teleporterS and a MC gets it for +75. he must have many teleporterS attached to him for those point costs.( LOL)
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This message was edited 1 time. Last update was at 2011/04/06 15:04:47
3500 4000 5000
iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/04/06 16:04:21
Subject: GK Personal Teleporters and the Dreadknight
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Malicious Mandrake
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Pied_Piper11 wrote:  can i take a unit of 3 dreadknights as 1 HS choice? that would be great.  but you have 10 guys at +6 points each for the teleporterS and a MC gets it for +75. he must have many teleporterS attached to him for those point costs.( LOL)
Or maybe just one REALLY big one??? It is about 10 times larger than a standard GK, so......
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/06 18:16:40
Subject: GK Personal Teleporters and the Dreadknight
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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RAW it is only one teleporter!
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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