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![[Post New]](/s/i/i.gif) 2011/07/21 17:35:42
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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juraigamer wrote:You could always give your techpriest an unpowered omnission axe, treat as a mono great weapon.
Multi-lasers are better than heavy bolters for the cash striken party. In fact any las weapon is, such as death light and delaku hellguns and hell pistols. I played a game with a terrible GM were we were forced to get las weapons only, even at rank 7.
You can always use a pre-made creature as a template for the bronze things you are looking to make. Check the servitors and other robo stuff in the radicals handbook and the creatures anathema.
Yea, I think I will give him an unpowered Omnission axe then, that sounds pretty reasonable.
I am going to let my heavy weapons guy decide what he wants in the future, I just wanted to give them all some baseline gear so they weren't so weak; and my Inquisitor (whom HMBC referenced, with his GK and Vindicare bodyguards) has nooby weapons to spare in his armory
I was looking at the anathma book, one of my friends picked it up the other day, so I'm sure I can pick something out of there. I was thinking about just making it like a metal genestealer... then I looked at the genestealer stats.
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![[Post New]](/s/i/i.gif) 2011/07/21 18:12:27
Subject: Dark Heresy, help me
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Bonkers Buggy Driver with Rockets
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I've only recently got into the RPG hobby, and I've just bought the DH game. I'm writing my own campaign based on several different 40K novels, chiefly Sandy Mitchell's "Death or Glory". This campaign will see the newly formed acolyte team stranded behind enemy lines. More specifically, in the middle of a desert continent overrun by millions of orks. Their original mission would have been to discover the fate of a previous acolyte team which has not reported in from their mission. On their way towards the "friendly continent" the players will piece together a sequence of events which will tell them what happened to the previous team, and will force the players to finish the previous team's mission.
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This message was edited 1 time. Last update was at 2011/07/21 18:13:35
For The Emperor
~2000
Blood for blood's sake!
~2400 |
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![[Post New]](/s/i/i.gif) 2011/07/21 19:28:56
Subject: Dark Heresy, help me
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Servoarm Flailing Magos
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SgtSixkilla wrote:I've only recently got into the RPG hobby, and I've just bought the DH game. I'm writing my own campaign based on several different 40K novels, chiefly Sandy Mitchell's "Death or Glory". This campaign will see the newly formed acolyte team stranded behind enemy lines. More specifically, in the middle of a desert continent overrun by millions of orks. Their original mission would have been to discover the fate of a previous acolyte team which has not reported in from their mission. On their way towards the "friendly continent" the players will piece together a sequence of events which will tell them what happened to the previous team, and will force the players to finish the previous team's mission.
It's almost like the grimdark version of The Hangover!
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/07/21 22:21:29
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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SgtSixkilla, given you just got into this and are writing your own campaign, I'll give you one piece of advice:
Don't use your best ideas first.
For those first few sessions both you and your players are going to be spending most of your time learning the rules, so much so that whatever awesome narrative you've concocted will be largely ignored or at the very least become a background element whilst everyone figures out how to shoot and reload in the same turn.
I started with three small 'prologue' games with a couple of the my players at a time so that by the time we started the campaign proper everyone had one or two games under their belt (and I'd GM'ed at least 3 games). Worked very well.
And an alternative to the powered Omnissian Axe is to make it a Omnissian Chainaxe, just take the bonuses to interaction and combi-tool bonuses that the regular Omnissian Axe gets and give them to a standard Chainaxe. I've done that for a couple of the AdMech bad guys that my players have faced.
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![[Post New]](/s/i/i.gif) 2011/07/22 15:11:04
Subject: Dark Heresy, help me
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Bonkers Buggy Driver with Rockets
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H.B.M.C.:
I came to the same conclusion, albeit from a different direction. I've got a few small encounters and such on the troop ship which the players hitch a ride on to the planet where their mission is.
Plus, the campaign is "designed" to give as much sense of freedom as possible, using some tricks and cheats I've learned as I've taught myself card and coin magic. The whole campaign is a chance for the acolytes to gain experience (not XP) with the game concepts. I thought many of the pre-made modules were a bit too constrictive and way too complex/involved for a group with no experience with the game and it's concepts. At least one of the players in my group has no experience with Warhammer at all.
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For The Emperor
~2000
Blood for blood's sake!
~2400 |
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![[Post New]](/s/i/i.gif) 2011/07/22 15:51:34
Subject: Dark Heresy, help me
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Beast Lord
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I can't give my players a sandbox, they have too much freedom if I give them some clues and let them loose. They all just kinda sit there and wonder what to do. Maybe my players are just a bit slow...
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![[Post New]](/s/i/i.gif) 2011/07/22 16:34:39
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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I'd say with the current scenario I am creating... I am leading them down a path with branches, lol; eventually I'll have to make a sandbox, I have no idea how they will handle that though.
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![[Post New]](/s/i/i.gif) 2011/07/23 14:49:56
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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So... finished writing the first segment of the module I'm working on.
Only 3700 words, lol!
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![[Post New]](/s/i/i.gif) 2011/07/23 15:41:06
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Call me when you get to 170,000.
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![[Post New]](/s/i/i.gif) 2011/07/23 15:55:13
Subject: Dark Heresy, help me
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Bonkers Buggy Driver with Rockets
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So you guys aren't afraid that the "telling of the story" will bog the flow down then?  I write a lot of fiction, but I've restrained myself when writing this campaign, because I'd hate to bore my players with too much "telling". How do you strike the balance? I'm at a loss..
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For The Emperor
~2000
Blood for blood's sake!
~2400 |
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![[Post New]](/s/i/i.gif) 2011/07/23 16:06:02
Subject: Dark Heresy, help me
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Shas'o Commanding the Hunter Kadre
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Instead of telling the story through text, set the stage and then let them live the story as they play. Provide clues and hints as they go as to the overall state of whats going on. In my campaign for example, I keep placing strange xenos equipment on their enemies, and they are starting to see the link between these xenos and what's going on.
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![[Post New]](/s/i/i.gif) 2011/07/24 05:54:48
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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Thoughts?
Scalpel Monstrosity
WS BS S T Ag Int Per WP Fel Wounds
40 - 35 40 40 10 45 40 10 15
Movement: 4/8/12/24
Skills: Awareness, Concealment +30, Dodge, Silent Move
Talents: Swift Attack
Traits: Fear(1), natural weapons(scalpel limbs)
Weapons: Scalpel Limbs (1d10+3 R, Tearing)
Sort of based of a daemon from the big book.
Also, got a WIP up of a new Dark Heresy commission I am working on... http://galefire.com/2011/07/40k-commission-piece-iceworld-inquisitoress/
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This message was edited 1 time. Last update was at 2011/07/24 06:21:53
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![[Post New]](/s/i/i.gif) 2011/07/24 08:34:12
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not to nitpick, but it'd be Concealment (+20), and then Talented (Concealment) if you wanted to get the full +30.
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![[Post New]](/s/i/i.gif) 2011/07/24 16:41:26
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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I should probably change it to +20 anyway, rolling 70 or less to conceal ones self is probably way too easy for an npc.
What about the stats? Too punishing? Too easy? We are doing a scenario our psyker made now, made us fight a daemon yesterday that he didn't realize had unnatural strength and toughness! I'm amazed we didn't die, but we did manage to pull it off.
The best part was when we came up against 3 mercs in a underground shop. I capped the first one with my Nomad, on my next turn tossed my Nomad to our tech-priest, drew concealed power blades, ran out into the room whilst a heavy stubber was blazing away, cut another merc in half, then slid into cover with an acrobatics test beside the workbench in the center that the heavy-stubber dude was using as a prop for his gun
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![[Post New]](/s/i/i.gif) 2011/07/26 17:33:14
Subject: Dark Heresy, help me
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Beast Lord
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If this thing is made from machine parts, shouldn't it have the machine trait and thus have some armor?
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![[Post New]](/s/i/i.gif) 2011/07/26 17:56:08
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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Probably, its just most of our guns aren't amazing at the moment, and I'll be throwing about 6 of these things at us at once (5 acolytes) and their handler (think the tech priest guy in the BRB), and we will be in a small cargo elevator, so its going to mostly melee.
There is also a chance they won't even get to hit the armory before we go, if they do it wrong, therefore won't have much in the way of decent weapons to combat these things. Also later on in the mission, these things strength will be increasing (more armor/toughness/strength, etc) as they get closer and closer to their objectives. So these will be the first set of them they fight.
I was going to do some "VR training" with them if we have a chance today, maybe before the guy GMing the current scenario gets there, just to get a rough estimate of how we will do against them.
Also was just thinking: would it be possible to have a kill-team, of say, 4 players, go up against an IG player with an army in a tabletop setting? I imagine 4 kill-team guys could take out alot of guardsmen and chimeras... Surprised I can't find the stats for a Chimera in the huge spreadsheet armory I have, would the armor for it be like, high 30s?
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This message was edited 3 times. Last update was at 2011/07/26 19:58:24
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![[Post New]](/s/i/i.gif) 2011/07/26 19:23:19
Subject: Dark Heresy, help me
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Beast Lord
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Well, I am kinda mean in my games. If you want to make them really scary but beatable, put a clever weakness or situation that involves multiple ones. That way people are forced to think about how to kill these things rather than just "running and gunning"
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![[Post New]](/s/i/i.gif) 2011/07/26 21:19:38
Subject: Dark Heresy, help me
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Shas'o Commanding the Hunter Kadre
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Yea, specifically if the acolytes find out how, say these things you made detect their targets, they could try to interfere with that, thus lowering the things ws/bs.
They could look at them and find a week point, such as aiming for the head, which has no armor or something.
As to if a team of 4 players could take a tabletop guard army, provided you use the fluffly list of lotsa infantry, some transports and heavy weapons mixed in then yes, and acolyte group could easily take them down. Keep in mind guard normally just have lasguns, and your players should be able to shrug that off easy, the only other problem is flamers, plasma, grenade launchers, chainswords and the guns on the vehicles. One psycher with weapon jinx and fear goes away pretty fast.
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![[Post New]](/s/i/i.gif) 2011/07/26 23:38:02
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'd given the Machine (2) Trait + Armour Plating. That gives them a solid 4 armour, which is enough to protect them without making them immune to lower level small-arms.
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![[Post New]](/s/i/i.gif) 2011/07/27 03:23:54
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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For the 4 man group vs the guard army, I actually meant a Deathwatch kill-team, not acolytes; although apparently in our current DH scenario, we will be going up against a large IG army, but with some unlikely allies.
Machine (2) gives 4 armor? I guess I need to check out the bestiary at the back of the BRB, but I'll probably give them something like that.
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![[Post New]](/s/i/i.gif) 2011/07/27 04:45:31
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Machine (2) gives 2 armour. Armour Plates gives a further 2. Machine (4) gives 4 armour, so really Machine (4) vs Machine (2) w/Armour Plating is a much of a muchness (although it can have a bearing on damage from being set on fire - Machine levels count against it, whereas regular armour is ignored) - it just depends on what better represents the type of creature you're making.
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This message was edited 1 time. Last update was at 2011/07/27 04:48:04
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![[Post New]](/s/i/i.gif) 2011/07/27 05:04:13
Subject: Dark Heresy, help me
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Shas'o Commanding the Hunter Kadre
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Oh, well using guard vs deathwatch marines is a whole different story. You basically have to put the guardsmen in a horde or they can't hurt anything.
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![[Post New]](/s/i/i.gif) 2011/07/27 06:06:40
Subject: Dark Heresy, help me
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah. Lasguns can't really hurt Marines. The Horde rules are a necessity for those sorts of situations.
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This message was edited 1 time. Last update was at 2011/07/27 06:07:43
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![[Post New]](/s/i/i.gif) 2011/07/27 06:18:10
Subject: Dark Heresy, help me
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Devestating Grey Knight Dreadknight
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Yea, the whole idea of doing some deathwatch vs a bunch of guardsmen was just to screw around and show our IG friend the deathwatch rules, etc.
They would be in hordes, several perhaps, along with chimera backup.
I will check out some of the rules for the machine creature, which you're right, is about what I want to create.
So, bout done with this... http://galefire.com/2011/07/40k-commission-piece-iceworld-inquisitoress/
Also, can Assassins REALLY not get crushing blow? That +2 damage PER HIT sure would be nice when I use lightning attack!
So HMBC, whats up with the new combat rules in Black Crusade? A sign of things to come? Maybe you could give me a hint on how parries and dodges are supposed to work in the new system so I can give it a shot (mostly concerning multiple attacks, offhand attacks, etc). Do I get to make a lightning attack with both of my hands?
So I tried the DoS extra attacks for swift attack, yea, don't like it at all. I'll keep my attacks being separate, thank you. Until I just found out, from the FFG forums, that there isn't a limit to the amount of hits you can get... just for swift attack it is every 2 DoS; and lightning attack is every 1 DoS? Still have no idea how it works with 2 weapons though. Need to get myself a best quality power sword, 55ws +10 aim +10quality, 75ws... 6 successes maybe!?
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This message was edited 6 times. Last update was at 2011/07/28 14:47:09
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![[Post New]](/s/i/i.gif) 2011/08/08 00:55:13
Subject: Dark Heresy, help me
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Shas'o Commanding the Hunter Kadre
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It's a balance thing. Imagine if you had access to all the talents with one class, not exactly much choice for players.
You could get crushing blow for an assassin as an elite advancement, but they better work for it, no crushing blow using daggers, tell them to grab something bigger before they start working towards it.
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