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![[Post New]](/s/i/i.gif) 2011/07/22 02:25:25
Subject: Things that have always "ekk'd" you regarding 40K.
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Storm Guard
Salt Lake City, Utah
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Shooting at vehicles. Shouldn't you have a higher chance to hit a Rhino than an Ork?
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![[Post New]](/s/i/i.gif) 2011/07/22 02:55:09
Subject: Things that have always "ekk'd" you regarding 40K.
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Giggling Nurgling
Bristol, England
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Thing is, you're not aiming at JUST an ork, you aiming at a mob of orks. You can't really miss when you have a massive green wave running at you
Unless they're down to a single model. Then I see your point
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![[Post New]](/s/i/i.gif) 2011/07/22 04:05:09
Subject: Things that have always "ekk'd" you regarding 40K.
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Lone Wolf Sentinel Pilot
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ph34r wrote:PraetorDave wrote:Damaging vehicles. It just blows. This literally happened in a game the other day:
My brother: "so I just rolled a 4 against your predator, what is that?"
Me: "immoblized"
Bro: "awesome, so it can't shoot anymore?"
Me: "nope, I can shoot all my guns next turn, and they can swivel too"
Bro: "now how does that work?"
Me: "beats me. Oh look my immoblized pred just put a lascannon through your zoanthropes face. Sucks"
Also, there need to be more modifiers to the damage table. Because even though it was just a glance, my opponent always rolls a 6. So my tank is immobilized because you glanced it?
Immobilized means not mobile any more, I'm amazed by the fact that you find difficulty understanding that.
This thread is getting pretty terrible.
You missed the fact that I knew how the rules worked. My brother seems to have an inability to read the rulebook, so therefore it's my job to tell him all the rules as we play.
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![[Post New]](/s/i/i.gif) 2011/07/22 04:06:10
Subject: Things that have always "ekk'd" you regarding 40K.
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Ancient Ultramarine Venerable Dreadnought
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Skimmers not being able to ram.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/07/22 04:18:30
Subject: Things that have always "ekk'd" you regarding 40K.
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Fixture of Dakka
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coolyo294 wrote:Skimmers not being able to ram.
Skimmers can ram.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/07/22 04:24:01
Subject: Things that have always "ekk'd" you regarding 40K.
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Ancient Ultramarine Venerable Dreadnought
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DarknessEternal wrote:coolyo294 wrote:Skimmers not being able to ram.
Skimmers can ram.
They can?
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/07/22 04:26:18
Subject: Things that have always "ekk'd" you regarding 40K.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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PraetorDave wrote:You missed the fact that I knew how the rules worked. My brother seems to have an inability to read the rulebook, so therefore it's my job to tell him all the rules as we play.
Alright, my b. Automatically Appended Next Post: coolyo294 wrote:DarknessEternal wrote:coolyo294 wrote:Skimmers not being able to ram.
Skimmers can ram.
They can?
Yes.
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This message was edited 1 time. Last update was at 2011/07/22 04:27:26
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/07/22 04:46:15
Subject: Re:Things that have always "ekk'd" you regarding 40K.
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Stalwart Veteran Guard Sergeant
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MikZor wrote:The Epic Chaosdude!!! wrote:
3.Too much FNP.
I haven't seen that much FNP actually. Probably due to my lack of ever actually playing
Haven't seen that much FNP
Orks - Painboy, gives squad FNP
IG - Medics, gives squad FNP
Gk - Apothacary, gives squad FNP
C: SM - Apothacary, gives squad FNP
Blood angels - Priest, gives squad FNP
DE - Pain token/haemonculi, gives squad FNP
There's a gak tonne of it about
You forgot Nid tervigon with Catalyst pyshic power.... Automatically Appended Next Post: coolyo294 wrote:DarknessEternal wrote:coolyo294 wrote:Skimmers not being able to ram.
Skimmers can ram.
They can?
If it is also a tank aka Eldar Grav Tanks, has skimmer and tank rule, therefore it can tank shock while being a skimmer
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This message was edited 1 time. Last update was at 2011/07/22 04:47:21
This is my Leman Russ. There are many out there like it, but this one is mine. Without it, I am useless. Without me, it is useless.
Obliterators: They've got a gun for that. |
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![[Post New]](/s/i/i.gif) 2011/07/22 04:52:28
Subject: Things that have always "ekk'd" you regarding 40K.
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Noise Marine Terminator with Sonic Blaster
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IIRC Tau neutering humans that actually join thier stupid greater good. No body in thier right freakin' mind would join forces with someone if thier crown jewels were the price. No matter how comfy or even 'relatively' safe Tau space is. I'd rather get atomized then lose the canoles!
Also I've heard in the new GK fluff they kill thier none GK allies to prevent knowledge from leaking out about daemons. Le Hell? There has been Inquisitors that have personal IG armies in thier back pocket to call on. And it's the Witch Hunters that are supposed to be the ones, that kill for whatever reason suits them, not the GKs. Hell the GKs didn't kill the IG they fought beside in the first war for Armaggedon. Also I'd have a feeling no contingency plan is safe, and when word gets out that guys in silver carring halberds and storm bolters show up...every non GK would shoot them too just because at least the fights against the daemons are the devils you know.
I could see vows of serecy, I could even see sending the surviving IG into the teeth of the next Ork or Nid army while still wearing thier medals for killing a daemon or too.
I can even see the GKs keeping IG units around that seeme to handle and excel at blasting daemons because any advantage is a good one.
So ya...shooting your allies and neutering are 'no-nos'
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![[Post New]](/s/i/i.gif) 2011/07/22 09:21:12
Subject: Things that have always "ekk'd" you regarding 40K.
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Oberleutnant
Germany
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I wouldnt be unhappy to see +1/-1 modifiers for shoots und 6" or over 48".
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![[Post New]](/s/i/i.gif) 2011/07/22 10:01:26
Subject: Things that have always "ekk'd" you regarding 40K.
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Hurr! Ogryn Bone 'Ead!
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i must say having cover armor and force field would make tau/ig/sterngaurd behind a wall nigh on unbeatable, also the fact that a chainsword, possibly the coolest weapon in 40K is a bog standard CCW, also the way units are shoe horned in for false variety, no matter how long i play IG i will not use penal legion, as what skills they have is random, also the same goes for rules whilst im on it, i know this is again from an ig perspective but grav chuting out of a flat out valk, having to take a difficult terrain test for each model and then losing the whole unit if one model fails their test? whats the point
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Imperial Guard 43rd Royal Fareldian have been Corrupted by she who thirsts
8 wins 4 draws 10 losses
Considering or
rChaos wrote:
Make the guy drink the Adeptus Battlegrey and scream DOES THIS TASTE LIKE PLASTIC |
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![[Post New]](/s/i/i.gif) 2011/07/22 10:14:50
Subject: Things that have always "ekk'd" you regarding 40K.
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Screaming Banshee
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The fact that if so much as an inch of one member of a squad's behind is showing from behind a building, all of his comrades will leap in the way to take any shots thrown at it: That's the only logical reason for why a squad can be wiped out because one model is visible. You should only be able to take wounds for each model the opponent can see.
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This message was edited 1 time. Last update was at 2011/07/22 10:15:13
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![[Post New]](/s/i/i.gif) 2011/07/22 10:28:50
Subject: Things that have always "ekk'd" you regarding 40K.
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Bonkers Buggy Driver with Rockets
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Order of gameplay, i.e. one player moves & shoots everything, then the next player, etc. I've just always thought activating alternate units or activating in Initiative order would be better and more balanced. You can then try and out-activate your opponent but risk giving up more kill points if you do.
In the fluff Space Marines enter combat via Thunderhawks, yet regular Space Marines don't have that option.
Most of the Xenos get screwed in the fluff in their own Codex. Take the Tyranid 'dex; and this Hive fleet was destroyed, and this Hive Fleet was destroyed, and this Hive Fleet was destroyed... Yet Space Marines wrestle gods with their pinky and they're all so wonderful. Sorry, a bit of Space Marine rage coming out there
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Apologies for talking positively about games I enjoy.
Orkz Rokk!!! |
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![[Post New]](/s/i/i.gif) 2011/07/22 18:48:41
Subject: Things that have always "ekk'd" you regarding 40K.
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The Hammer of Witches
A new day, a new time zone.
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Shayden wrote:Shooting at vehicles. Shouldn't you have a higher chance to hit a Rhino than an Ork?
It's not a matter of just hitting it, it's a matter of hitting it where it counts.
That's the same reason why assaults always hit rear armor. Infantry in close proximity is absolute murder on tanks( IRl, at least).
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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