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Made in us
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A garden grove on Citadel Station

I'm going to go out on a limb here and say that every single person whining about the "combat is too repetitive" "nobs only appear on their own as boss fights" "all you do is xyz all campaign long" did NOT play the campaign on hard.

Hard more was closer to 10 hour than 7, and fighting was not faceroll, it was very tactical.


Everyone crying about the campaign gameplay needs to have played it on Hard.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
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New York State

I found the game to be a solid entry. It's not going to be game of the year (Skyrim, anyone?), but at the same point it's fun, fast paced, and brutally violent- exactly what I was expecting when I shelled over my money.

The diversity of weapons was good to see. The trusty Boltgun was a solid performer throughout; I was afraid it would be eclipsed but I found myself using it on and off throughout the whole game. The Plasma weapons were fun to turn on the Traitor Guard but felt a bit ineffective against the Orks and Chaos Marines, and while the implemented Gets Hot, the consequences of overheating in game were much less severe than on the tabletop. The Stalker Boltgun was a cool addition, especially since I've got a few Umbra Ferrox Boltguns scattered throughout my Imperial Fists. The absence of the Flamer and Missile Launcher was a bit disappointing, I didn't know they'd been cut and kept expecting to find a flamer or missile launcher in every supply cache I found. A combi-weapon would have been a cool addition, as well. The Lascannon disappointed me, it felt more like a super-sniper rifle than an anti-tank weapon. It took 2-3 hits to kill anything worth killing, and I could run, roll, duck, weave, and fight while carrying it (in comparison to the Heavy Bolter, which slowed me down the way a Heavy weapon should). The Heavy Bolter was awesome, and that lone Autocannon left out in the last chapter absolutely made my day. The meltagun was not what I expected, and I didn't find myself using it too often- if something got that close, it was chainsword time!

I enjoyed the story; it was nothing spectacular but it had a degree of complexity over what I expected. Singleplayer Spoilers Inbound!
Spoiler:

I expected 'Power-hungry Inquisitor turns to CHAOS!' I got 'Well-meaning but over-confident Inquisitor gets killed/possessed by CHAOS!'
I expected Stock Superweapon #1,269b! I got... well, the thing misfired and opened a warp rift. I don't know if it still qualifies as a superweapon, but it didn't turn out to be a generic superlaser/psi-pulse emitter/shockwave cannon/deathstar etc...


The armor/health system added an unexpected layer of complexity to the game. Low on health? Isolate a badguy from the pack and murder him with extreme prejudice! It was tricky in some fights, and I'm thankful that FURY gave us another means of restoring our health for those times that you're stuck in a brawl while simultaneously being pounded by enemy Lootas/Devastators.

I didn't find the Guardsmen disrespectful at all. Weary and wounded, they got up to salute me, and always called me M'lord. I'd say the complete opposite, actually, and say that I found it almost touching.

I've played a bit of Multiplayer, and I think the customizer is a great addition. I'll probably come back to the game in an on and off fashion until I've unlocked most of the armor. The three classes all have their uses, and over the course of a single game of Seize Ground I'll usually play all three, depending on the circumstances and where the thickest fighting is happening.

Number three complaint is Final Vengeance. It rewards a player for dying, and punishes a player for killing the Assault/Raptor marine. Tacticals can reliably escape it, for Assaults and Devs its more of a coin toss.

My number two complaint is the fact that there is no Codex. Kill Team had a codex that briefly explained the basics of the setting: it's 40k and war is for breakfast. Space Marines are genetically altered superhumans who fight to defend a dying Imperium. Orks are crazy green space barbarians that kill, loot, and kill some more. Chaos is really bad. The Warp is a shadow dimension, full of unquiet souls, untapped power, and demonic spirits. A lot of this stuff was self explanatory, but I think some things will leave people scratching their heads. Who are the red guys? Why does Nemeroth look like a Space Marine? Why are the gray space marines bad? Orks and Chaos are both bad; why are they fighting each other and not the Space Marines? Etc. Again, not a problem for me, but I think a codex would have been an easy addition to the game that would have helped answer some questions that non-40kers are sure to want to ask.

My number one complaint is the fact that there are only 5 maps, and they are all practically symmetrical. Balanced does not have to be symmetrical; look at any of the other shooters that have been produced in the last few years! Five maps is about five too few, in my opinion, especially considering the enormous amount of work invested into the single player campaign. Would it have killed them to grab a few of those tilesets and make us some more MP maps? Even if they were symmetrical? How about some rubble choked city streets, using the tileset from Chapter II? How about a desert canyon, with a crashed Thunderhawk in the middle and some abandoned Guard outposts, using tilesets and resources originally seen in Chapters I and II? Or the Titan's bay? Hell, how about a map on, under, around, and in Invictus?

Oh, and one more thing. Jump pack? Amazingly fun. This weekend, I'm going to make my first 40k purchase in a while- the Imperial Fists are getting some Assault Marines!

This message was edited 2 times. Last update was at 2011/09/09 04:26:38


   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I agree with Stormfather. It was a solid game, not a perfect one, but a pretty good one. And really, the campaign was too short? It felt to me like it dragged on a bit - I found the voice acting (other than the Warboss) fairly humdrum and emotionless. The story was good, but fairly standard fare (the Orks show up, but they aren't the real threat; the creepy Inquisitor was a bad guy all along, even if unwillingly; and in the end, the hero of the story is arrested for having potentially fallen to Chaos). The last one is pretty much exactly what happened in the Blood Ravens' finale in Dark Crusade - though they won the war, the Inquisition saw that they killed loyalist Guardsmen and believed them to be infested with Chaos.

The multiplayer is where this game really shines. I love the customization aspect, and I think it's fantastic that they gave players the option(s) for making whatever marines they want. I especially like that they have the pre-made warbands and chapters, so players don't need to fiddle with the existing colors and try to make their soldiers into the right chapter. And I really like how they've got the weapons (mostly) balanced - any weapon can take down any other weapon depending on the user's skill. It adds a whole new level of choice and preference to the game, and less "try to counter their weapons".

My biggest gripe with the weapons is how weak the special/heavy weapons seem to be. Now, I know that balance is important, but in tabletop terms, a lascannon will take out damn near anything in one shot - no armor saves, and the 9 strength lets you wound almost automatically (5/6 times, theoretically). Yet in game, it requires 3 body shots to kill any other marine. Same goes for the plasma weaponry. It just seemed so much weaker than it should have been, killing things almost instantly. But it takes around 4-6 shots to take out another marine.

I like the game fine, but I do think it has its flaws. Even so, it's a cut above the rest of the games out there, and (I think) well worth the $50 price tag.

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Try firing the guns on maximal setting (charged shots) and see how that kills people. The plasma cannon easily one-shots enemies that way.

Heck, in the lore, plasma weapons don't often overheat unless they're fired on maximal setting anyway.

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I have not even loaded campaign yet , multi player is fairly awesome
   
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San Jose, California

Karon wrote:
Zathras wrote:Space Marine...tried the demo...meh, I'll pass.


And nothing was added to this thread with this post.

Seriously, if you haven't played MP and unlocked ALL of what it has to offer, you can't say the game wasn't worth it, or that it needs more content. You haven't even done everything there is to do.


Guess what...I couldn't give a damn about multi-player. For me, multi-player is a waste of time in most games. I tried the game and didn't like it...that's what demos are for. I'm sure there are games out there that you tried the demo for and felt the same way.

This message was edited 1 time. Last update was at 2011/09/09 05:50:44


Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
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ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?

   
Made in us
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A garden grove on Citadel Station

SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Oh, you played through the demo, clearly you understand what it's like to fight 'ard boyz, berzerkers, lootas, loota nobs, daemons, chaos marines of every type imaginable, renegades...




Yup, you just thin the crowds and then melee

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
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SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Two things, that method doesnt work at all later in the game, and yes i would have totally payed attention to the game had it not been 40K. The multiplayer as well as gameplay brings a whole new style of 3rd person shooters to play. What other game do you know that actually encourages camping with almost a 4th of the guns?

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
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ph34r wrote:I'm going to go out on a limb here and say that every single person whining about the "combat is too repetitive" "nobs only appear on their own as boss fights" "all you do is xyz all campaign long" did NOT play the campaign on hard.

Hard more was closer to 10 hour than 7, and fighting was not faceroll, it was very tactical.


Everyone crying about the campaign gameplay needs to have played it on Hard.


Sorry, but I finished hard in under 7 hours, if you don't believe, me, I got the game on 5 sept, got home at 18.00, finished at 00.30 ish.
   
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Overland Park, KS

Ah, played through the DEMO on hard.

This all makes sense now.

   
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Imagination land

I played the game in a mates, it was ok. I'm afraid to say I don't like it incase I get pounced on for being a 'hater'.

I like most shooter games, mostly for multiplayer. Customization in the game is cool, but with a short campaign, and shockingly few maps, I'm going to pass. I'd give it a 6.5/10, it would of been an 8/10, if they put some effort into multiplayer.
   
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Overland Park, KS

I find the multiplayer amazing, but some more maps would be nice. I'm sure hope they will be releasing them in short order, maybe after horde.

Also, thanks for the numeric score, that adds weight to your argument. Obviously people wouldn't have understood without a number out of ten.

This message was edited 3 times. Last update was at 2011/09/09 15:50:20


   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Dude, not everyone has to like this game. I'm not forking out €50 now, then whatever they charge for the horde mode, then whatever they charge for extra maps for a game, any game for that matter.

Thanks for the reply though, and the display of fanboyisim at its best.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Horde will be free.

I don't think coming down on your need to score it is fanboyism at all, I just find scores annoying at best; your statement would have been fine without the numbers.

   
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Fremont, CA

Devastators really aren't my problem. I get snipped by a lascannon here or there but plasma and heavy bolters I find easy enough to deal with with some grenades and a storm bolter fire. My nemesis are the dreaded Assault marines and those painful blunt pointy things they carry.


+1 to you sir. The Campaign on Hard is decent....repetitive but getting picked up and stomped by a Armored Nob is funny and horrifying at same time.

The Multiplayer is a whole different beast......my only complaint is that the Jump Marine/Raptors are dominant in any of the more open maps....(Shooting a jumper out of the air is a great feeling though)

I do not discriminate....all races are equally worthless....

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I've had decent success against even thunder hammer marines with the storm bolter/meltagun

when they land I roll in a random direction (usually towards them) the first swing misses, i back up and continue unloading, either he jumps again or dies.

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Jollydevil wrote:Two things, that method doesnt work at all later in the game, and yes i would have totally payed attention to the game had it not been 40K. The multiplayer as well as gameplay brings a whole new style of 3rd person shooters to play. What other game do you know that actually encourages camping with almost a 4th of the guns?


I'm going to point you towards Soladrin's post - we've played together a few times on Live and I'd say that we have a more or less equal level of gaming competence when all is said and done. I can point you to a number of games I have blasted through on hard in 5-9 hours without too much difficulty. Judging by the absolute ease I found in completing the sections available in the demo (on hard), and the fact that Soladrin completed the game in the time he did leads me to believe that later sections will not be too much harder.

Regards you paying attention to the game - fair enough. I know I most certainly would not have.

daedalus-templarius wrote:Ah, played through the DEMO on hard.


Yes, amazingly enough a demo is supposedly a demonstration of the capabilities of something - a representation of how it works.

You can be as dismissive of what I have to say as you want, it doesn't change the fact that people who have completed the full game are saying exactly the same thing as I am. I would also appreciate it if you would stop making snide comments. We're all supposedly mature wargamers here.

   
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USA

The demo is a fairly accurate representation of the game, which is an oddity to be honest. Often a demo is like a Will Ferrel movie commercial. It has all the good parts from the game and the rest is just suck

While I do not agree with the game-play being sub-par, you can get by just mashing the melee button. If you really didn't like the demo or it didn't interest you you probably won't enjoy Space Marine too much. You're not missing anything in this case. It's not like Space Marine is the greatest game this side of Superman 64 (the Greatest game eva )

   
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Overland Park, KS

I'm pretty sure if you try to just mash melee on hard difficulty, through the whole campaign, you will fail. There is just no way you can be successful doing that on hard.

Don't even try and say 'oh I did it on the first 2 levels, so obviously I can through the whole game'. Anyone who says you can just mash melee and get through the whole game is being completely disingenuous. You can't even do it on normal. I'm not saying this makes the game 'better', but it just isn't true that you can mash and win on a proper difficulty. Yes, you could probably do it for the whole game on easy, but what would you expect?

This message was edited 1 time. Last update was at 2011/09/09 17:49:33


   
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USA

LordofHats wrote:you can get by just mashing the melee button.
Yeah, if you're willing to die a lot.

And by a lot I mean die repeatedly until you get lucky with your button mashing, because button mashing will just get you killed in many situations, especially if there's bomb squigs around.

This message was edited 2 times. Last update was at 2011/09/09 18:41:06


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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In the game no. In the demo you can. There's only a few situations in the demo that will need shooting. Just pop in and out of cover and you can get away with.

This message was edited 1 time. Last update was at 2011/09/09 18:44:03


   
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Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Melissia wrote:
LordofHats wrote:you can get by just mashing the melee button.
Yeah, if you're willing to die a lot.

And by a lot I mean die repeatedly until you get lucky with your button mashing, because button mashing will just get you killed in many situations, especially if there's bomb squigs around.


That, and the latter half of the game involves lots of enemies that shoot you from locations you cannot physically get to. Swinging your sword aimlessly is going to do precisely dick when you can't reach your enemy.

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Yeah button mashing just doesn't work, not in singleplayer, not in multiplayer (taking out a mashing raptor/assault marine is piss easy with any class).
   
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In an attempt to stop the argument, what is everyone's favorite multiplayer weapon?

Mine would have to be the Holy Bolter; You put both perks on that gun...... I'm not that great at the game, but I'm scoring a 8x Kill Streak, dying, and then scoring another 7x Kill Streak.

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Havent gotten the second bolter perk, still fairly far from it, but right now im liking the bolter chainsword and jump pack combo. Second comes the bolter w/ kraken bolts.

This message was edited 1 time. Last update was at 2011/09/10 04:19:53


"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
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ph34r wrote:
SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Oh, you played through the demo, clearly you understand what it's like to fight 'ard boyz, berzerkers, lootas, loota nobs, daemons, chaos marines of every type imaginable, renegades...




Yup, you just thin the crowds and then melee


I have played the ACTUAL game on hard. Its really not that difficult. Made it through the entire 1st and 2nd chapter on hard without dying once, using only the bolt pistol and chainsword...2/5 of the game down with the most basic weapons in the game, without losing my life. It got a little more difficult from there, and I had to actually start using my bolter and other weapons, and I died a couple times, but its hardly difficult, especially considering its suposed to be HARD mode. Maybe I'm just a superior video game player (I very much doubt it given the fact that I get destroyed in multiplayer), but it seems like anyone with half a brain and two thumbs and 8 other fingers could handle it without much trouble.

The only truly redeeming feature (aside from finally seeing a dynamic representation of my favorite sci fi setting - even if I dont think it was done correctly) of the game is the customizer, its just friggin cool to mess with (and forces me to play through multiplayer to collect parts).

In regards to melee spamming, I doubt you would make it through whole game that way myself, but the fact that you have to do something OTHER than melee does not make the game difficult or requiring in any real level of skill.


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I'm undecided until I get the hammer what my favorite weapon is regarding Power Sword or hammer (I seem to get less kills with the axe), but one thing is very clear in multiplayer.

Fear the bolt pistol.

I cant remember the map name but I was capturing a point with some allied chaos, and on the other side of the map across a bridge a tactical space marine was fighting someone else. I zoomed in with my pistol just as his shields got blown and fired a random shot that ended up being a headshot, killing him instantly. Got the longshot bonus and damn it that felt good.

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I have also noticed that. The Bolt pistol is surprisingly lethal.

   
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Slarg232 wrote:In an attempt to stop the argument, what is everyone's favorite multiplayer weapon?

Mine would have to be the Holy Bolter; You put both perks on that gun...... I'm not that great at the game, but I'm scoring a 8x Kill Streak, dying, and then scoring another 7x Kill Streak.
How do you get possessed/relic weapons?

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
 
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