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![[Post New]](/s/i/i.gif) 2011/09/23 20:52:25
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Longtime Dakkanaut
St. George, UT
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Vaktathi wrote:Mr. S Baldrick wrote:
Why do people keep saying stuff like that, along with "he got in trouble for Warhammer Daemons". Just because stuff didn't carry over to another book doesn't mean he got "slapped", maybe he just didn't think about it, from his writing thinking is not a strong point. Nothing has happend to the guy because of his foul ups if anything GW has given him more freedom. I also have not read of any kind of reprimand being brought down on him.
No, he actually flat out stated at a Games Day he got his hand slapped (his words) for the Drop Pod/Land Raider transport capacity increase. Hence my words about that. It also shows how...unsupervised and individual a lot of these projects are.
Yup I read the same thing. Just don't remember where.
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![[Post New]](/s/i/i.gif) 2011/09/23 20:53:45
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Stubborn Prosecutor
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No, he actually flat out stated at a Games Day he got his hand slapped (his words) for the Drop Pod/Land Raider transport capacity increase. Hence my words about that. It also shows how...unsupervised and individual a lot of these projects are.
It doesn't sound like much of a slap if he was able to casually talk about it at games day. Acctually I think that is one of the best things he did. In the other codexes it is stupid that a character with a full squad can't ride in a landriader or a drop pod, I give him props for that. The rest of his stuff kinda crap. Though I wouldn't say he was slapped in any type of a formal reprimand. More likely it was a "hay man did you mean to do that".
I can tell you from first had knowlege there is no oversight in the development department. The studio head tells the guys what books they are going to release. The guys do a pitch for their ideas for that book and then the studio heads pic the best pitch and that author gets to run with it. Its pretty much hands off from there.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/09/23 20:55:40
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Molten Butter wrote:Iur_tae_mont wrote:They just need to have Cruddace write the codex Fluff and Ward write the rules together instead of having them do their own thing.
Then no one would have a reason to bitch about any codex, since they would all be crazy awesome with great background. No more people ranting madly about Khornate Grey Knights or Blood Angels/Necrons Brofisting. We would still have new toys that would seem OP until everyone calms down (like when everyone was freaking out about DS Land raiders) And eventually with those two working together, Ward would learn how to write better fluff and Cruddace would learn how to write more balanced Rules.
I'm not a fan of Cruddace's fluff. The Tyranid Codex in particular has some stories that almost seem Ward-ian.
The Doom of Malanth'ai is dumb. The Eldar force hunting Tyranids didn't pay attention to a fething Zoanthrope because they thought it was relatively harmless; you know, the Tyranid unit that blows up tanks with its mind? And then the Eldar somehow missed this Tyranid playing in their Soulstones, one of the resources they must keep constant watch over? Said Zoanthrope is strong enough now to suck out the souls of an entire Craftworld, as if this wasn't getting silly enough.
What the Codex meant was that the Eldars did not forsee their doom to come from Doom, not that they ignored him. They tried to kill it, but it was way too powerfu because Eldars are particularly susceptible to soul consuming powers.
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![[Post New]](/s/i/i.gif) 2011/09/23 20:58:37
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Stubborn Prosecutor
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I hate it when my soul gets consumed.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/09/23 21:11:40
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Ferocious Black Templar Castellan
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Thanks, I'll save that link! Now I can spring it on everyone who misquotes Ward and says that every Space Marine Chapter, with no exceptions, wants to be like the Ultramarines. More internet hyperbole making stuff worse than it is.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/23 21:19:36
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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AlmightyWalrus wrote:
Thanks, I'll save that link! Now I can spring it on everyone who misquotes Ward and says that every Space Marine Chapter, with no exceptions, wants to be like the Ultramarines. More internet hyperbole making stuff worse than it is.
While true that not *all* do, it is a bit derpy that he wants to make it out like the overwhelmingly vast majority do.
Mr. S Baldrick wrote:
It doesn't sound like much of a slap if he was able to casually talk about it at games day. Acctually I think that is one of the best things he did. In the other codexes it is stupid that a character with a full squad can't ride in a landriader or a drop pod, I give him props for that. The rest of his stuff kinda crap. Though I wouldn't say he was slapped in any type of a formal reprimand. More likely it was a "hay man did you mean to do that".
From what it sounded like it was a 'that goes against the canon, it's not something we can easily retcon as it's been explicitely written too many times, we'll let this one stand, don't do it again". While I don't fault the action, it does show sorta what's going on.
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This message was edited 1 time. Last update was at 2011/09/23 21:24:08
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/09/23 21:27:40
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Androgynous Daemon Prince of Slaanesh
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Mr. S Baldrick wrote: Vaktathi wrote:Mr. S Baldrick wrote:Which one of the 3 stooges wrote Codex Chaos Daemons?
Same guys that wrote Codex: Chaos Space Marines, Alessio Cavatore and Gavin Thorpe. Well that sums up all of the problems right there. Don't let fantasy guys mess with 40k, screws the fans everytime. Nothing wrong with the Daemon codex. Sure, there aren't as many people playing daemons as there are with ANY other army, but that's because Daemons are the newest stand alone army out there. But the book is great. The only dilemma that I have with it is a SERIOUSLY expensive multi-melta-esque weapon for Tzeentch flamers/heralds/princes/ GDs. Oh, and Beasts of Nurgle. Would be worthwhile if they had a fixed number of attacks (3) and any number could be upgraded to wound on 2+. Those are my only gripes in the book. Everything else comes down to personal taste. It just plays differently from everything else, but that makes it harder for your opponents to plan against it (unless they tailor lists. The book though was SOLID until "Codex: Mat Ward hates 40k daemons because he didn't write them" came out (C: GK, for the idiots out there). Cavatore being a "problem" writing 40k daemons? Yeah...don't think so. Ask the people who play Daemons what they think of the book. It's my favorite 40k book out there. The fluff is fun, nothing in the book is OTT, and there is some great synergy. Allesio has also done great work with Mantic's rules, and has made a new game while still keeping the heart and soul of Warhammer.
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This message was edited 2 times. Last update was at 2011/09/23 21:29:32
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/09/23 22:19:58
Subject: Why is Matt Ward 'on a roll' with codices?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Considering fluff previously had Drop Pods only holding five men(Terminator, Tacticals, whatever)--GW themselves did it.
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![[Post New]](/s/i/i.gif) 2011/09/24 01:18:25
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Regular Dakkanaut
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Jackster wrote:Molten Butter wrote:Iur_tae_mont wrote:They just need to have Cruddace write the codex Fluff and Ward write the rules together instead of having them do their own thing.
Then no one would have a reason to bitch about any codex, since they would all be crazy awesome with great background. No more people ranting madly about Khornate Grey Knights or Blood Angels/Necrons Brofisting. We would still have new toys that would seem OP until everyone calms down (like when everyone was freaking out about DS Land raiders) And eventually with those two working together, Ward would learn how to write better fluff and Cruddace would learn how to write more balanced Rules.
I'm not a fan of Cruddace's fluff. The Tyranid Codex in particular has some stories that almost seem Ward-ian.
The Doom of Malanth'ai is dumb. The Eldar force hunting Tyranids didn't pay attention to a fething Zoanthrope because they thought it was relatively harmless; you know, the Tyranid unit that blows up tanks with its mind? And then the Eldar somehow missed this Tyranid playing in their Soulstones, one of the resources they must keep constant watch over? Said Zoanthrope is strong enough now to suck out the souls of an entire Craftworld, as if this wasn't getting silly enough.
What the Codex meant was that the Eldars did not forsee their doom to come from Doom, not that they ignored him. They tried to kill it, but it was way too powerfu because Eldars are particularly susceptible to soul consuming powers.
Okay, but that just raises more questions, like why they did not see a vampiric Zoanthrope as a huge threat initially.
One of the things I don't like about the fluff is that Eldar tend to be portrayed as cannon fodder, even though that goes against the entire point of their own fluff. How can the species still be alive when they're making idiotic decisions and losing entire Craftworlds to threats like a single Tyranid? I guess that's my problem. I don't like the Swarmlord either (For different reasons connected to Tyranids in general), but the Doom's main problem is that for it to succeed, the Eldar on that Craftworld had to act downright stupid.
Phil Kelly did an excellent job with the fluff in Codex: Dark Eldar of making the Dark Eldar's enemies seem competent while still having the bad guys steal the show. The Salamanders and their other Space Marines do a fine job, the Orks manage to steal the panacea before Aurelia Malys can obtain it, and even the Tau at least figure out that Urien was using them and were desperate in the first place.
I think that's why so many people dislike Kaldor Draigo. It's not that Draigo is super powerful, it's that his success makes his enemies look bad.
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This message was edited 1 time. Last update was at 2011/09/24 01:19:12
Army: |
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![[Post New]](/s/i/i.gif) 2011/09/24 06:48:53
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Potent Possessed Daemonvessel
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Vaktathi wrote:Well, they weren't just Fantasy, they both did lots of stuff for both systems. Additionally, Ward started out in fantasy and wrote the two worst books for 7E, Orcs & Goblins which were probably the least capable 7E book and then Daemons which nearly killed the game in many areas and required 8E (which admittedly Ward also wrote) to bring down to levels that other armies could compete with.
I never liked Allesio's stuff. Gav had his moments, but Allessio was hired basically just because he was good at playing Warhammer, and a lot of his stuff basically just tried to simplify 40k into Chess with Citadel Miniatures. He wasn't a particularly good rules designer and listening to his podcast on the 5E rules really reinforced that.
Lots of people get hired for that same reason. That's how that Tuomas Pirinen got his gig. His claim to fame was the tactica for Warhammer he wrote under the nom de plume of Longsword, which basically just told every army to take the Crown of Command in every list always. You can probably still find it on internet archives if you search for it. Thankfully, he didn't last too long.
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![[Post New]](/s/i/i.gif) 2011/09/25 02:24:50
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Molten Butter wrote:
Okay, but that just raises more questions, like why they did not see a vampiric Zoanthrope as a huge threat initially.
One of the things I don't like about the fluff is that Eldar tend to be portrayed as cannon fodder, even though that goes against the entire point of their own fluff. How can the species still be alive when they're making idiotic decisions and losing entire Craftworlds to threats like a single Tyranid? I guess that's my problem. I don't like the Swarmlord either (For different reasons connected to Tyranids in general), but the Doom's main problem is that for it to succeed, the Eldar on that Craftworld had to act downright stupid.
Phil Kelly did an excellent job with the fluff in Codex: Dark Eldar of making the Dark Eldar's enemies seem competent while still having the bad guys steal the show. The Salamanders and their other Space Marines do a fine job, the Orks manage to steal the panacea before Aurelia Malys can obtain it, and even the Tau at least figure out that Urien was using them and were desperate in the first place.
I think that's why so many people dislike Kaldor Draigo. It's not that Draigo is super powerful, it's that his success makes his enemies look bad.
First off, Nids came from outside the galaxy, Eldar arent all familiar with them at that time.
Second, they had no reason to believe Doom was a bigger threat than Carnifex, Venomthropes or anything and the "Shadow in the Warp" effect is probably clouding their psychic senses.
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This message was edited 1 time. Last update was at 2011/09/25 02:25:27
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![[Post New]](/s/i/i.gif) 2011/09/25 02:34:23
Subject: Why is Matt Ward 'on a roll' with codices?
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Captain of the Forlorn Hope
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As for the title of this thread, it is because Matt Ward has butter on his pants.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/09/26 13:31:16
Subject: Why is Matt Ward 'on a roll' with codices?
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Tyranids are not bad, they're just harder to use properly.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2011/09/26 17:17:14
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Regular Dakkanaut
United Kingdom
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Vaktathi wrote:Grey Templar wrote:
Ward, at the very least, is consistant in his quality. Name one unit that is truly useless in the GK codex?
Culexus assassin, GK Techmarine
You are exactly right on the techmarine. Why did they remove the servitors from the GK techmarine, making it basically a points sink, I would like one but there is no way I can justify using up a slot for that!
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Quis custodiet ipsos custodes? |
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![[Post New]](/s/i/i.gif) 2011/09/26 17:21:37
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Ferocious Black Templar Castellan
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Isengard wrote:Vaktathi wrote:Grey Templar wrote:
Ward, at the very least, is consistant in his quality. Name one unit that is truly useless in the GK codex?
Culexus assassin, GK Techmarine
You are exactly right on the techmarine. Why did they remove the servitors from the GK techmarine, making it basically a points sink, I would like one but there is no way I can justify using up a slot for that!
Bashing a legitimately useful unit is kinda silly...
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This message was edited 1 time. Last update was at 2011/09/26 17:22:43
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/27 18:08:33
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Potent Possessed Daemonvessel
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Techmarine is an IC, if I remember correctly, and can take grenades.
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![[Post New]](/s/i/i.gif) 2011/09/27 18:26:03
Subject: Re:Why is Matt Ward 'on a roll' with codices?
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Imperial Admiral
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To answer the initial question:
Because his stuff sells. Hell, I hate Grey Knights and I'm strongly considering running a GK list. He's got fun crunch, no matter how atrocious his fluff is. Of course, "fun crunch" often translates to, "more powerful than the next guy," but hey, that sells plastic spacemens at absurd prices. If he's really doing BTs, there're going to be a lot more BT players all of a sudden in the not too distant future. Same as there are a lot more GK players now. Same as there were a lot more BA players.
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