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![[Post New]](/s/i/i.gif) 2012/01/07 06:14:38
Subject: Re:Should you be able to measure whenever you like?
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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No, sorry. I strongly disagree with pre-measuring.
Pre-measuring strongly favors static, long range shootie armies.
And is a huge disadvantage for small elite armies.
Knowing the exact threat range of every highly effective melee unit will almost completely negate their primary threat. The opponent will always be out of range, because they will know exactly where they need to be.
Large horde-like armies will always have the advantage. They will be able to saturate objectives with multiple units, knowing that they will get there at the time they want them there.
You would almost completely eliminate over compensating asset assignment, to complete a goal. You would know exactly which unit could reach where, and when.
No, sorry, in a game where almost every unit is a ranged threat, pre-measuring would be almost devastating.
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/01/07 06:36:16
Subject: Re:Should you be able to measure whenever you like?
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Devestating Grey Knight Dreadknight
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ToBeWilly wrote:Knowing the exact threat range of every highly effective melee unit will almost completely negate their primary threat. The opponent will always be out of range, because they will know exactly where they need to be.
How is this any different to now? Players with a 'good eye' can already judge that distance. Should they be the only ones allowed?
Large horde-like armies will always have the advantage. They will be able to saturate objectives with multiple units, knowing that they will get there at the time they want them there.
Again, this is already currently the case. It'sd why the Kill Points system was brought in, to give players a reason to NOT simply spam cheap units.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/01/07 07:06:06
Subject: Re:Should you be able to measure whenever you like?
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[MOD]
Making Stuff
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Kaldor wrote:How is this any different to now? Players with a 'good eye' can already judge that distance. Should they be the only ones allowed?
No matter how good your eye is, there's always going to be a margin for error. Until you allow everyone to just measure and remove any uncertainty.
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![[Post New]](/s/i/i.gif) 2012/01/07 07:31:42
Subject: Re:Should you be able to measure whenever you like?
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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Kaldor wrote:How is this any different to now? Players with a 'good eye' can already judge that distance. Should they be the only ones allowed?
Guesstimating distances is never a guarantee. Just because you have a 'good eye' you still need to reassess threats every turn, and make tactical adjustments. You can never be sure! Pre-measuring allows for considerably less asset reassessment. Which means a less tactical game.
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This message was edited 1 time. Last update was at 2012/01/07 07:32:04
“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/01/07 12:22:01
Subject: Should you be able to measure whenever you like?
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Sneaky Kommando
Pensacola, Fl
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Pre-measurement simply takes the advantage away from one player who has a good eye, and gives it to the players with "no lives who have memorized all the units and only play this game every week/day" and the players who are simply good at math equations and mathmatically figgure the best position for the units.
The game turns away from chance and becomes a number crunch game... Insert (random MMORPG) here anyone?
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Thank You
Rejn (region) |
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![[Post New]](/s/i/i.gif) 2012/01/07 17:34:07
Subject: Re:Should you be able to measure whenever you like?
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Gargantuan Gargant
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ToBeWilly wrote:Knowing the exact threat range of every highly effective melee unit will almost completely negate their primary threat. The opponent will always be out of range, because they will know exactly where they need to be.
The board is only so large. If they're always out of range, that means the assaulting unit is controlled by an imbecile, or the shooting unit is forced to move to stay out of range, reducing or eliminating entirely the effectiveness of their firepower. To say that premeasuring makes shooty units nigh invulnerable is to suggest that failed charges due to misjudged distances are the only reason they can survive. Is that all you rely on? If you know how quickly an assaulting unit can reach you, you still have to decide whether to stand and shoot or to fall back out of range/into cover. It's just a shift in tactical focus - the question of "can they reach me if I sit here?" is eliminated, but "do I care and, if so, what should I do about it?" remains. Even that ignores the potential for randomized run distances, let alone (fingers crossed for a movement characteristic!) the potential for faster units.
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The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship. |
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