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![[Post New]](/s/i/i.gif) 2012/01/21 07:34:18
Subject: Some (rumored) 6th Edition impact on Orks?
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Captain of the Forlorn Hope
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Redbeard wrote:matphat wrote:Basic close combat attack is ap 6. (Orks lose all armor saves in close combat) Only for models with CCWs. So, Space Wolves ignore our 6+, but Space Marines do not. Yeah, it hurts some, but consider the alternative; the change to no-retreat being Critical hits hardly affects us at all, but messes with all those good-save armies. Space Marines have Bolt Pistols which have their own CC profile, and as such are Str 4 AP 5 (In the 6th ed rules) So they will in fact ignore armor of 5 or worse.
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This message was edited 1 time. Last update was at 2012/01/21 07:34:38
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2012/01/23 05:18:43
Subject: Some (rumored) 6th Edition impact on Orks?
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Battlefortress Driver with Krusha Wheel
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I still don't see anything in the book or FAQ to make me think they gave any love to Tankbustas.
Which is a damn shame.
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![[Post New]](/s/i/i.gif) 2012/01/23 05:31:27
Subject: Re:Some (rumored) 6th Edition impact on Orks?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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Well, Tankbusta bombs are now considered melta and get the AP1 bonus. Tanks are also just easier to hit and are mobile, compared to lootas who have to stay still.
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This message was edited 1 time. Last update was at 2012/01/23 05:31:38
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![[Post New]](/s/i/i.gif) 2012/01/23 09:27:38
Subject: Some (rumored) 6th Edition impact on Orks?
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Screamin' Stormboy
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Some stuff i have spotted although not necessarily good.
The Rage rule is alot better than before, i can see the combo of the Doc with 30 fnp boyz to be a nice combo.
Deepstrike with weirdboy is somewhat safer than before.
Flashgits are slightly better as they have targeters (everything counts as stationary for shooting)
Deffkoptas are now hitting tanks atleast 75% of the time with TL RL, they are also harder to hit and cannot be ID by (S8)?
Squadrons of warbuggies have also been improved by the new squadron rules.
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This message was edited 1 time. Last update was at 2012/01/23 09:52:00
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![[Post New]](/s/i/i.gif) 2012/01/23 16:05:13
Subject: Some (rumored) 6th Edition impact on Orks?
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Battlefortress Driver with Krusha Wheel
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I was thinking the same thing about buggies.
But I've not figured out if I really like it better than the old squardon rules.
They SEEM better.
I'd need to play them to know for sure.
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![[Post New]](/s/i/i.gif) 2012/01/24 22:52:30
Subject: Some (rumored) 6th Edition impact on Orks?
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Tzeentch Aspiring Sorcerer Riding a Disc
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Fafnir wrote:I see Shoota Boyz being retired.
One of the main draws of the unit is that they're able to soften up their targets before ripping them to shreds in CC. Now that the Assault and Shooting phases have been reversed (I still can't understand why, makes no sense), the unit really doesn't bring much to the table. Slugga boyz are just going to be better.
I'm not sure about that.
boys plus nob with pk assault rhino. nob destroys rhino, boys defensive fire(disembarking) and then shoot again in shooting phase.
I could be wrong.
Grots could be used as intervening unit- meat shield- to stop directed fire
Page 56 - Gitfindas
When shooting, Flash Gitz may measure to see if they are in range before declaring their target. In addition,
all weapons of the unit have the targeter rule, as described in the Warhammer 40,000 rulebook.
Targeter
Some advanced weapons are equipped with targeting systems to negate the protection of fast
moving foes. If a unit shoots with at least one weapon with this special rule, the target unit
counts as stationary for determining its Evasion value.
flash gits as anti aircraft troops anyone?
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This message was edited 2 times. Last update was at 2012/01/25 00:34:59
Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2012/01/25 02:42:45
Subject: Re:Some (rumored) 6th Edition impact on Orks?
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Smokin' Skorcha Driver
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Do you replace both slugga + CCW for shoota or just slugga? Don't have me dex on me. If its just the slugga, you can still claim +1A with the shoota which is real nice.
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![[Post New]](/s/i/i.gif) 2012/01/25 05:30:13
Subject: Some (rumored) 6th Edition impact on Orks?
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Growlin' Guntrukk Driver with Killacannon
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Yep, you replace both.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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