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![[Post New]](/s/i/i.gif) 2012/05/09 00:07:05
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Excellent!
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![[Post New]](/s/i/i.gif) 2012/05/09 00:36:13
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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[MOD]
Otiose in a Niche
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Will there be electropriests?
Can I play as a flying skull thing?
Will there be crazy guys who wear diodes as jewelry and pray to broken TVs?
Will I love it more than my mint condition copy of Chapter Approved?
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![[Post New]](/s/i/i.gif) 2012/05/09 00:47:02
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kid_Kyoto wrote:Will there be crazy guys who wear diodes as jewelry and pray to broken TVs?
Doesn't that describe almost all Tech-Priests?
And how would one play a Servo-Skull?
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![[Post New]](/s/i/i.gif) 2012/05/09 01:05:14
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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[MOD]
Otiose in a Niche
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H.B.M.C. wrote:
And how would one play a Servo-Skull?
Johnny Tech Priest - I shoot them with my las pistol
Johnny Skitari - I shoot them with my hell gun
Johnny Servo-Skull - I fly behind them and pull the pins from their grenades with my tiny little grapplers
GM - Roll to see if you fly away within the 5 seconds
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This message was edited 1 time. Last update was at 2012/05/09 01:05:28
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![[Post New]](/s/i/i.gif) 2012/05/09 01:08:24
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Veteran Inquisitor with Xenos Alliances
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H.B.M.C. wrote:
And how would one play a Servo-Skull?
While standing on one leg... *bleep-bloop-bloop* ...begin scan ...detection of class 3 life signs: negative.... emote protocol *frown* ...detection: dust cloud=>incoming debris - destruction eminent.
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![[Post New]](/s/i/i.gif) 2012/05/09 01:09:31
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Oh nice, a must buy book, will be preordering this one methinks.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2012/05/09 13:20:25
Subject: Re:The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Where's the Only War news already dang it, I want to hear more of the buddy system.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/05/09 14:30:46
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Servoarm Flailing Magos
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Kid_Kyoto wrote:Can I play as a flying skull thing?
Aren't these an 'equipment' option, at least in Rogue Trader?
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2012/05/09 15:04:07
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Balance wrote:Kid_Kyoto wrote:Can I play as a flying skull thing?
Aren't these an 'equipment' option, at least in Rogue Trader?
Dark Heresy allowed for a robo-rover IIRC.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/05/09 15:55:15
Subject: Re:The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Fixture of Dakka
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The servo skulls have many uses.
They are equipment.  Everyone knows you can never have enough skulls to get a head.
You get them in your game, either as start out equipment, or if your " er.... Employer" deems you worthy enough to have them. Remember fight club? you start out as a minion for an inquisitor, doing meanial jobs as disposable fodder, then as you work up in the organization, you have more and more access to knowledge. ( We all know how well that goes for your character.)
There is access to the dog, as well if you decide to be an Arbitrator.
Very cool game, and pretty much the only thing keeping me interested in 40K at present.
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This message was edited 1 time. Last update was at 2012/05/09 15:57:11
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. |
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![[Post New]](/s/i/i.gif) 2012/05/10 02:36:08
Subject: The combined 40K RPG news & rumour thread (UPDATE 09/05/12 - Lathe Worlds (AdMech) Announced!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I’ve read at the FFG forums that some places are selling The Koronus Bestiary, and one person at the forum was confirming that the book has: 1. A large section on beasts and other wild and crazy alien creatures from across the Expanse. 2. The Eldar – Aspect Warriors out the wazoo, Wraithlords, Autauchs, over-skilled Guardians and even the Avatar. 3. Orks – Everything from Kommandos to Speed Freaks. Lots of Grots and Squigs, and even a Shokk Attack Gun (love to see the final rules for that). 4. Rak’Ghul/Stryxis – These new RT alien races get some expansion with more creatures and more guns. 5. Yu’Vath – New strange constructs for this long-dead race. 6. Daemons – A small section that has a few daemons; the types you’d likely see during space travel rather than fighting in an army of daemons (so screamers, Flesh Hounds, etc.). 7. Flora/Fauna Generator – an extensive system of rules for generating alien planet life and alien beasts, plus a section on making primitive sentiment xenos civilisations. There’s apparently a whole host different special rules to cover all sorts of different worlds, from jungle death worlds and parched deserts right through to barren ice sheets. I asked a few questions to the person who bought the book and found out a few things, like how no one will ever see a Striking Scorpion coming, how the Avatar is a walking TPK event, how you will pretty much always die if a Wraithlord punches you, and that the Shadow Spectre Aspect Warriors are in the book, as are bomb squigs! If the guy posts any more I’ll relay any interesting information. Automatically Appended Next Post: And no sooner do I post does FFG post actual new news! FFG wrote:With Grim Determination Rising Tempest, the Latest Deathwatch Campaign, is Now Available “The situation has gone from bad to worse. My centre is giving way, my right flank is in retreat, and we are surrounded. I am happy to report that we have the enemy exactly where we want them.” –Captain Angus Macfane, Fifth Company, Storm Wardens As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store? Rising Tempest, an adventure in three parts for Deathwatch, is now available at your friendly local retailer and on our webstore! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them. Epic Adventure Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly: The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker. Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade. Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin! In the Heart of the Achilus Crusade For more on Rising Tempest, here’s a word from lead developer Tim Flanders: Coming to shelves as the latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade. In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory. To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to your local retailer and pick up your copy today! Our group doesn't really use published adventures. Really we just mine them for adversary profiles and any cool new rules mechanics or items. That said, we have played through this book, so I'm very interested to see how it turned out in the end. All I'll say is that this is a very long adventure, and over two marathon 14-hour sessions we covered most of the first part, and about 2/3rds of the last part. It's actually a good book to read and I really enjoyed the story.
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This message was edited 3 times. Last update was at 2012/05/10 02:47:14
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![[Post New]](/s/i/i.gif) 2012/05/10 03:45:02
Subject: [40K RPG] Combined news/rumour thread (UPDATE 10/05/12 - Rising Tempest Released!)...
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Wait, the Tau are the antagonists here?
Interesting...
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![[Post New]](/s/i/i.gif) 2012/05/10 04:42:35
Subject: [40K RPG] Combined news/rumour thread (UPDATE 10/05/12 - Rising Tempest Released!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Among others. But yes, there are plenty'O'Tau to butcher in this adventure. Just watch out for the Broadsides... they pack a real punch!
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This message was edited 1 time. Last update was at 2012/05/10 04:44:01
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![[Post New]](/s/i/i.gif) 2012/05/10 07:49:37
Subject: Re:[40K RPG] Combined news/rumour thread (UPDATE 10/05/12 - Rising Tempest Released!)...
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Miniature Market still has the bestiary up as a pre-order, gah!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/05/11 20:52:35
Subject: Re:[40K RPG] Combined news/rumour thread (UPDATE 10/05/12 - Rising Tempest Released!)...
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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New Rogue Trader supplement announced: the Navis Primer, a book about Navigators.
http://new.fantasyflightgames.com/edge_news.asp?eidn=3277
“Of course humanity was meant to cross the void between the stars. It is our destiny, and it is for this purpose, the God-Emperor has seen fit to grant us the power necessary to ply the roiling Warp. The Navigator guides us by His light. The Astropath carries His torch to the darkest corners of space. We go in His Name, by His Will, for His Glory. And, of course, for the tidy profit we earn for our efforts in his grandest of plans."
–Rogue Trader Raol Straud
The warp is a domain of nightmares, filled with insanity made manifest and ethereal predators hungry for souls. Yet it is this shadowy realm that a Rogue Trader must tread to seek fame and fortune amongst the stars.
Fantasy Flight Games is pleased to announce the upcoming release of The Navis Primer, a supplement for Rogue Trader! This powerful volume reveals the secret history of the Koronus Expanse’s Navigator Houses, while unveiling the Astropath Voidfrost and Soul Ward Disciplines. Players can unleash the unpredictable might of the Waaagh! with the Ork Weirdboy Career Path, and uncover new warp-touched powers, alternate career ranks, and elite advances for Explorers of all kinds. What’s more, The Navis Primer provides expanded rules for navigation and astrotelepathic communication, and presents terrifying new hazards and foes from the depths of the Expanse!
Navigating a Stormy Sea
For more on The Navis Primer, here’s a word from its lead developer, Max Brooke:
The warp is the stormy sea that Rogue Traders must cross in search of fame, glory, and, of course, profit. A Rogue Trader's mighty voidship is a large part of what makes this miracle possible, but no less important are those who possess an innate connection to the Immaterium.
From the secretive Navigator Houses whose members guide vessels through the roiling Sea of Souls to the esoteric Choirs of Astropaths who cast messages across the cold void, those with the ability to perceive or manipulate the power of the Warp are both critical to a Rogue Trader's ambition and very interesting characters in their own right. The Navis Primer contains new options for the histories of Navigators and Astropaths in the Koronus Expanse, as well as expanded rules for the tasks they must overcome and new powers to help them rise to these challenges. Further, it includes a number of new character options for other Explorers whose lives have been touched by the Warp in one way or another, whether they harness it for profit or seek to unlock its darkest mysteries.
Of course, not all of those touched by the Warp are loyal to the Imperium—or even human– and The Navis Primer explorers the psykers and Warp-entities that dwell in the Expanse. This includes resources for new enemies and their terrifying powers, and also a new psyker Career Path, the erratic Ork Weirdboy.
The Navis Primer is loaded with new possibilities, and I'm looking forward to hearing the wild and Warp-touched stories that players and Game Masters alike use them to create.
Check back for more in the coming weeks, and in the third quarter of 2012, prepare to unleash the power of the warp in your Rogue Trader campaigns!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/05/12 01:01:12
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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This book is interesting because it finally goes into depth about something that regular 40K has always had - right since the beginning - but never really gone to far into. The Navigators. For a lot of old school 40K players I can see an attraction to this book simply because of this rarely-covered area of information. But it's not 100% fair to just call this book a Navigator book. It's a joint Navigator/Astropath sourcebook, which is great, as Astropaths are another mostly unexplored area of the 40K fluff. But for my own part, I just love the Weirdboy career. Playing as a Weirdboy is going to be so much fun!
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This message was edited 1 time. Last update was at 2012/05/12 01:02:40
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![[Post New]](/s/i/i.gif) 2012/05/12 01:03:39
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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[DCM]
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H.B.M.C. wrote:This book is interesting because it finally goes into depth about something that regular 40K has always had - right since the beginning - but never really gone to far into. The Navigators. For a lot of old school 40K players I can see an attraction to this book simply because of this rarely-covered area of information. But it's not 100% fair to just call this book a Navigator book. It's a joint Navigator/Astropath sourcebook, which is great, as Astropaths are another mostly unexplored area of the 40K fluff.
But for my own part, I just love the Weirdboy career. Playing as a Weirdboy is going to be so much fun!
Paging Dr. Kroothawk, stat!
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![[Post New]](/s/i/i.gif) 2012/05/12 01:14:30
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Lord of the Fleet
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Except we can't put one on an ork ship with an ork crew and do ork things because FFG has been avoiding releasing non0imperial (and some Imperial) ships with things like their space and SP stats.
While, yes, I know the stock answer is 'Do it Yourself' it's still not clear what some of the listed parts do, and others it's hard to tell where you GET something like that.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2012/05/14 07:20:55
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Loyal Necron Lychguard
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I'm not exactly familiar with the game, but a Rogue Trader can have an Ork Weirdboy as a crew member?
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![[Post New]](/s/i/i.gif) 2012/05/14 08:32:40
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not all Rogue Traders follow the law.
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![[Post New]](/s/i/i.gif) 2012/05/14 14:18:45
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Lord of the Fleet
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MasterSlowPoke wrote:I'm not exactly familiar with the game, but a Rogue Trader can have an Ork Weirdboy as a crew member?
And, if any of you have been following the usual fluff arguments in other threads, FFG doesn't always follow established fluff if GW doesn't care for some reason (I'm looking at YOU Repulsive class grand cruiser!)
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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![[Post New]](/s/i/i.gif) 2012/05/14 14:30:10
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Repentia Mistress
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H.B.M.C. wrote:Not all Rogue Traders follow the law. 
Very true, but you would probably have to be insane to have a Wierdboy as a crew member on a Rogue Trader vessel. They are crazy even for Orks and can be terminally explosive as well.
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![[Post New]](/s/i/i.gif) 2012/05/14 16:34:11
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Terrifying Wraith
London, England, Holy Terra
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Anyway, don't Weirdboys get their power from the Waaagh, which is the buildup of latent Orkish psychic power caused by lots of Orks being in the same place?
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/05/18 14:50:55
Subject: Re:[40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Regular Dakkanaut
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Just a quick update. The Koronus Bestiary hasn't appeared this week at my FLGS and we typically see FFG products just a day or two after they're released. However Tempest Rising has been there since late last week.
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![[Post New]](/s/i/i.gif) 2012/05/22 04:05:29
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Unbalanced Fanatic
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BaronIveagh wrote:Except we can't put one on an ork ship with an ork crew and do ork things because FFG has been avoiding releasing non0imperial (and some Imperial) ships with things like their space and SP stats.
While, yes, I know the stock answer is 'Do it Yourself' it's still not clear what some of the listed parts do, and others it's hard to tell where you GET something like that.
This would be a fun way to lighten up the RT gameplay and have an awesome all Ork Crew. I feel like having an Ork Freebooter krew that just kept getting blown up or shot to bits, but always was back next time would be kind of a fun, comical, and brutal game of RT to play.
Orks in a human RT crew seems strange to me.
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The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi |
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![[Post New]](/s/i/i.gif) 2012/06/07 00:29:48
Subject: [40K RPG] Combined news/rumour thread (UPDATE 11/05/12 - Navis Primer - A Navigator source book!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It’s not quite a Tome of Fate or Lathe World preview, but it’ll do... FFG wrote:Download the Conspiracy Rising Tempest, a Deathwatch Adventure, is Available for Sale via Download “There is nothing more abhorrent in the eyes of the Emperor than a traitor. He too suffered the serpent’s fangs. That greatest of betrayals serves as an admonition to us all: we can never wield too much suspicion." –Lord Commander Sebiascor Ebongrave As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store? Rising Tempest, an adventure in three parts for Deathwatch, is now on sale via download through drivethrurpg.com and rpgnow.com! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach...and only the Space Marines of the Deathwatch can stop them. An Adventure in Three Parts Rising Tempest is an epic three-part adventure that takes players across the Canis Salient and into midsts of the Hadex anomaly: The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker. Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade. Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin! Villains and Monsters For more on Rising Tempest, here’s a word from lead developer Tim Flanders: The latest adventure for the Deathwatch line, Rising Tempest is going to challenge players in ways they'd never expect. Deathwatch GMs have never wanted for villains, adversaries, and snarling monsters to face their players with, especially in a setting as hotly contested as the Jericho Reach. Right alongside the forces of Chaos and a full-scale Tyranid invasion, the Tau threaten the progress of the Achilus Crusade. In Rising Tempest, players will learn just what makes a race like the Tau so dangerous to the mighty Imperium of Man. Game Masters will also have the opportunity to really challenge the honour and faith of their players' characters throughout the course of Rising Tempest, as they embroil their players in not only a conflict against a xenos threat, but also in the very heart and mind of the Achilus Crusade and a bitter feud within the ranks of the Ecclesiarchy. In the end, players and GMs may find that where bolter and power sword fail, the righteousness and grim determination of the Adeptus Astartes will carry them to victory. To learn more, read Lurking Beneath the Surface, our preview of Rising Tempest. Then, head to drivethrurpg.com or rpgnow.com and download your copy today!
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This message was edited 5 times. Last update was at 2012/06/07 00:31:52
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![[Post New]](/s/i/i.gif) 2012/06/13 23:40:42
Subject: [40K RPG] Combined news/rumour thread (UPDATE 07/06/12 - Rising Tempest PDF now available!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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FFG wrote:Free RPG Day is This Saturday!
Download Bonus Characters for Only War, Then Play it at Your Local Retailer
“I can assure you that almost all units of the Scintillan 17th have been withdrawn from the target zones and we will be ready to commence orbital strikes on the Ork vanguard shortly. I also realise that significant elements of the Catachan 223rd have not reached the safe zone. This was always an anticipated risk, and I think I speak for many here when I say: really, who will miss them?"
–Commander-General Pailus, Scintillan 4th Army Group
In fewer than eleven hours, the Imperium will commence its orbital bombardment of an Ork-infested death world. Unfortunately for you and the other members of the Catachan 233rd, that may not be enough time to reach the safety of a firebase. Can you traverse kilometres of dense, xenos-covered jungle in time to escape? And when faced with time-consuming questions of duty, honour, and compassion, will you remain true to your principles, or abandon them in a moment of self-serving desperation?
As we announced in April, Fantasy Flight Games will proudly take part in Free RPG Day 2012 with an adventure for Only War, the all-new standalone Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard!
Debuting this Saturday at participating retailers, Eleventh Hour is a gripping story that presents you and fellow squadmates with tough questions about honor and survival. When your superiors abandon you on the sweltering surface of a hostile world, will you have the strength to embody the ideals of the Imperial Guard?
Incoming Reinforcements
Today, we’re pleased to offer two additional downloadable characters for Eleventh Hour! Bring the keen eyes of Ratling sniper Cottar “Teeny” Gamwich, or the unwavering leadership of Commissar Zara Harper, to your upcoming mission (we’ve also included a revised version of Urok the Ogryn, which corrects a minor error in the original printing of Eleventh Hour).
Eleventh Hour Bonus Content (high resolution pdf, 8.4 MB)
Eleventh Hour Bonus Content (low resolution pdf, 483 KB)
Do you live in the Roseville, Minnesota area? In honor of Free RPG Day, the Fantasy Flight Games Event Center will be giving away free copies of Eleventh Hour, and Warhammer 40,000 Roleplay developers Andrew Fischer, Max Brooke, Tim Huckelbery, and Mack Martin will be in attendance to answer questions and run introductory sessions. Sign up now at the Event Center to play Only War with a 40K RPG designer!
The bombardment will begin soon. Grab your gear and get moving, soldier.
I’m hoping to run my players through this in a week’s time. Glad they included some additional characters. It also answers a lot of the questions as to what types of character were possible in Only War. Not all of them have been officially revealed yet (don’t ask me – I’m not allowed to say!), but now we you can see that Ogryn and Ratlings are in the game.
Hopefully FFG will have a PDF version of the Free RPG Day booklet soon after the event. I’ll update the thread when that comes out.
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![[Post New]](/s/i/i.gif) 2012/06/14 03:05:14
Subject: [40K RPG] Combined news/rumour thread (UPDATE 14/06/12 – Only War/Free RPG Day bonus characters!)...
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Terminator with Assault Cannon
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One of these days I swear I'm going to buy a Deathwatch book just to read the 'fluff'.....
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2012/06/14 03:55:05
Subject: [40K RPG] Combined news/rumour thread (UPDATE 14/06/12 – Only War/Free RPG Day bonus characters!)...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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If you want DW fluff, The Achilus Assault and The Jericho Reach are great books for that.
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![[Post New]](/s/i/i.gif) 2012/06/16 19:03:37
Subject: Re:[40K RPG] Combined news/rumour thread (UPDATE 14/06/12 – Only War/Free RPG Day bonus characters!)...
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Regular Dakkanaut
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Got my copy of 11th Hour for Free RPG Day. Includes a heavy weapons specialist with heavy flamer, close combat expert with a shotgun pistol, a tech priest and an Ogryn as PCs. Scenario is a run from certain death with orks as the principal enemy.
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