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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

BlackRaven1987!! wrote:The most useless piece of wargear for sixth ed has to be extra armour for vehicals.
I'm going to say most vehicles in general

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Digital Weapons on a Brotherhood Champion. 1 reroll to wound on a model that, thanks to his Annointed Blade, already gets to reroll to wound.

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Titan

Legion of Damnation wrote:Note sure if this counts but Castellan Crowe's sword - its a basic CCW that buffs the enemy. No, seriously.



It is probably the worse. Crowe is just pretty bad. The only reason I take him is to make purifiers troops.





And the psilencer has got to be the worst. Heavy 6 S4 Ap-. For 15 points? (Correct me if im wrong) Ive found it only to be good when converting it to a psycannon.

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Decrepit Dakkanaut





Those 15 points Heavy Weapons for Wraiths. I can't even recall the name of those gakky guys.

   
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australia

^Transdimensional beamer.

For Guard, I'd say the most useless piece of gear is the vox caster, simply for the fact that you need one for every squad if you're going to take it, and that gets expensive fast - especially if you're doing MSU - for a re-roll that you might not use. It also takes up a special slot in the command squad/s you put it in, because you need to put it in a command squad if you want to use it.

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Implacable Black Templar Initiate





For BT, it used to be Master-Crafted, because who doesn't love paying 15 points when the vow makes you re-roll to hit. Now it may be the sacred standard, just because losing combat for us is infrequent and with the new fearless we aren't going anywhere.

If only I could make up my mind  
   
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Somewhere in GA

papathrax wrote:
For Guard, I'd say the most useless piece of gear is the vox caster, simply for the fact that you need one for every squad if you're going to take it, and that gets expensive fast - especially if you're doing MSU - for a re-roll that you might not use. It also takes up a special slot in the command squad/s you put it in, because you need to put it in a command squad if you want to use it.


I love my Vox casters. They are definitely not useless.

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 paulson games wrote:

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Mohoc wrote:
papathrax wrote:
For Guard, I'd say the most useless piece of gear is the vox caster, simply for the fact that you need one for every squad if you're going to take it, and that gets expensive fast - especially if you're doing MSU - for a re-roll that you might not use. It also takes up a special slot in the command squad/s you put it in, because you need to put it in a command squad if you want to use it.


I love my Vox casters. They are definitely not useless.

Agreed, they may be useless in a mech list, but they are very good when you run multiple footslogging Infantry platoons, which rely heavily on orders issued by the officers. In a list like that, there is nothing more annoying than an order which could have for example brought down a monstrous creature or an IC before it could have wreaked havoc among your troops.

Besides Vox casters are not that expensive. Lets assume you got a CCS, two platoons with two PCS and six IS in total. The Vox network in this case costs 45 points, which is not even a lot considering you have twice as better changes to successfully issue orders. Even an Infantry squad costs more than that. Besides, the only choices you are going to equip your PCS/CCS would be either flamers, snipers or GLs, right? Otherwise you would require a Chimera if you wanted to roll a melta PCS, for example. Veterans are better off with melta/plasma because of their BS4. A PCS with two flamers, a vox and one HF is as destructive as one with three flamers and a HF, or four flamers. One more template isn't going to turn the tide for you anyway, so that is still an entirely competitive alternative.

There is only the Emperor, and he is our shield and protector.




 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

Battle Brother Ambrosius wrote:
Mohoc wrote:
papathrax wrote:
For Guard, I'd say the most useless piece of gear is the vox caster, simply for the fact that you need one for every squad if you're going to take it, and that gets expensive fast - especially if you're doing MSU - for a re-roll that you might not use. It also takes up a special slot in the command squad/s you put it in, because you need to put it in a command squad if you want to use it.


I love my Vox casters. They are definitely not useless.

Agreed, they may be useless in a mech list, but they are very good when you run multiple footslogging Infantry platoons, which rely heavily on orders issued by the officers. In a list like that, there is nothing more annoying than an order which could have for example brought down a monstrous creature or an IC before it could have wreaked havoc among your troops.

Besides Vox casters are not that expensive. Lets assume you got a CCS, two platoons with two PCS and six IS in total. The Vox network in this case costs 45 points, which is not even a lot considering you have twice as better changes to successfully issue orders. Even an Infantry squad costs more than that. Besides, the only choices you are going to equip your PCS/CCS would be either flamers, snipers or GLs, right? Otherwise you would require a Chimera if you wanted to roll a melta PCS, for example. Veterans are better off with melta/plasma because of their BS4. A PCS with two flamers, a vox and one HF is as destructive as one with three flamers and a HF, or four flamers. One more template isn't going to turn the tide for you anyway, so that is still an entirely competitive alternative.


In addition, you only put Vox Casters on things that need them. For example, if I am going to deploy a few squads outside of command range, they don't get the Vox Casters.

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