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Made in us
Sneaky Lictor





Oakland, CA

I nominate the Tyranid's Strangleweb. For 10 points you get a S2 AP- flamer that forces pinning tests if it wounds. -_-

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
Regular Dakkanaut




It used to be toxin sacks for MCs. You paid 10 points to make the MC actually worse unless you were fighting an Avatar. Strangleweb is a pretty good candidate also. Do they get D3 automatic hits now with the new template rules on overwatch?

What is it with Cruddace? That whole codex is full of lots of WTF rules, units and bimorphs.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Envenomed blades. Vehicle upgrade for DE
Any enemy takes a str 4 ap - hit if they roll a 1 to hit against the vehicle.
10 points

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My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Fixture of Dakka





Runnin up on ya.

Now? Target Lock, it joined the Command and Control node as two pieces of wargear that have been FAQd out of existence.

Disruption pods are pulling up closer now since skimmers have juke...

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Made in us
Raging Ravener




Alaska

No, Toxin sacs were good on MC's as you get a 4+ to wound unless your roll would normally be better, in which case it's usually 2+ with re-rolls. I nominate Hellfury missiles! I just dislike them.
   
Made in us
Longtime Dakkanaut




St. George, UT

Ork combi rokkit. Its a weapon that hits once every three games.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Well, how about the auspex, as it doesn't exist anymore other than as a bit to add character?



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Norn Queen






Vepr wrote:It used to be toxin sacks for MCs. You paid 10 points to make the MC actually worse unless you were fighting an Avatar. Strangleweb is a pretty good candidate also. Do they get D3 automatic hits now with the new template rules on overwatch?

What is it with Cruddace? That whole codex is full of lots of WTF rules, units and bimorphs.


You obviously have the rulebook. Go reread the poison entry.
   
Made in us
Wicked Canoptek Wraith




MD

For Necrons any of the Necron Lord CC weapons that isn't a Warscythe.

Seriously why would I choose the Voidblade over the Warscythe for the same or more points.
Yes I would like to lose +2S AP1 and 2D6 Armour Pen so that I can gain Rending and Entropic. Yeah I think ill keep my pocket melta blade.
And the Gauntlets of Fire are beyond worthless.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Crucible of Malediction for DE.

I have never seen a single psyker die to it, because they almost always have obscene LD scores..That and it only has a 3-18'' range centered on the user (3d6'') that generally winds up being 6'' for me or less..

20 Pts. One shot.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sybarite Swinging an Agonizer





Chain swords. They are just a cc weapon. Should have some sorta ability since there are so many models with them.
Scorpions +1 str but they are the only ones that get that. No one else gets anything just the right to say "EEW I have a chain sword!"

This is just my opinion.
   
Made in us
Emboldened Warlock





Marker Drones. 30pts for something that has a 50/50 chance of improving 1 squads bs by +1 or other *meh*effects. OH, and they no longer have Target locks so they must fire at the unit the squad is and vice versa.

Next, Seeker Missiles. 10 pts for each missile that requires you pay at least double that in markerlights for each one in order to fire them effectively. OH, if your markerlights get wiped by some lucky blasts and bad rolls, you never get to fire them.

This message was edited 1 time. Last update was at 2012/07/13 07:50:51


 
   
Made in ca
Stealthy Space Wolves Scout






That second storm shield on wolf guard terminators.

My purpose in life is to ruin yours. 
   
Made in fi
Nervous Accuser




Finland

Dark eldar orb of despair or dark gate.

Dark gate is a S10 large blast with a 12" range...

Orb of despair is a S10 AP1 blast that wounds against ld... 6" range.

Just imagine how easily those scatter on your own guys.

01000010 01110101 01110010 01101110 00100000 01110100 01101000 01100101 00100000 01101000 01100101 01110010 01100101 01110100 01101001 01100011 
   
Made in us
Regular Dakkanaut




-Loki- wrote:
Vepr wrote:It used to be toxin sacks for MCs. You paid 10 points to make the MC actually worse unless you were fighting an Avatar. Strangleweb is a pretty good candidate also. Do they get D3 automatic hits now with the new template rules on overwatch?

What is it with Cruddace? That whole codex is full of lots of WTF rules, units and bimorphs.


You obviously have the rulebook. Go reread the poison entry.


Well I don't have the 5th edition rulebook on me but I remember it saying always wound on a 4 plus, it was a set number and did not differentiate between strength and toughness in 5th edition. Now if you are talking about 6th edition that is why I put "used" to be toxin sacks for MCs, they are useful now because they allow rerolls regardless.


Automatically Appended Next Post:
Hunchkrot wrote:No, Toxin sacs were good on MC's as you get a 4+ to wound unless your roll would normally be better, in which case it's usually 2+ with re-rolls. I nominate Hellfury missiles! I just dislike them.


I could be mistaken about 5th edition but I do not remember it differentiating strength and toughness in 5th it was just always a 4 plus to wound.

This message was edited 1 time. Last update was at 2012/07/13 17:10:45


 
   
Made in us
Mutating Changebringer





New Hampshire, USA

Targeter Squig.

Khorne Daemons 4000+pts
 
   
Made in us
Fixture of Dakka





DeffDred wrote:Targeter Squig.

Suggest you look at the FAQ. Not that I'm stating they're the best thing in the universe, but they're pretty far removed from the numbers of gear that does literally nothing.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Battlewagon Driver with Charged Engine





Jayden63 wrote:Ork combi rokkit. Its a weapon that hits once every three games.


Agreed. Atleast in 5th it would be good for wound allocation

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Plummeting Black Templar Thunderhawk Pilot





The Typhoon Launchers for BT. 70pts for a speeder with a Hvy 1, str5, ap4 blast template.
   
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Bane Lord Tartar Sauce




Marshall Ragnar wrote:The Typhoon Launchers for BT. 70pts for a speeder with a Hvy 1, str5, ap4 blast template.


Actually, this is an error. In foriegn language codexes and FAQ's, the Typhoon Launcher is the better version. It also appears in newer printings of the BT Codex. Only in older English Language printings and in the English Language FAQ does this error exist. There's a couple of threads with the link to this information in either this or the tactics forum. Can't remember which though.
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Vancouver WA

AegisGrimm wrote:Well, how about the auspex, as it doesn't exist anymore other than as a bit to add character?


Isn't that what the Dev Sgts have that adds +1 to the BS of one shot in the squad for free?

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Sniper Rifles.
They are useless!

From whom are unforgiven we bring the mercy of war. 
   
Made in se
Ferocious Black Templar Castellan






Sweden

AegisGrimm wrote:Well, how about the auspex, as it doesn't exist anymore other than as a bit to add character?


Still exists in the Black Templars Codex.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Member of the Ethereal Council






Heavy bolter, Its only str 5 and ap 4. Not enough to take out even marines.

5000pts 6000pts 3000pts
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Try it out on non-marines. It's pretty deadly. It's a big machine gun for anti-infantry use, not a tac-nuke

Good for shooting up AV 10 skiffs and trucks too, and dirt cheap compared to other options.

Not being able to gib marines with no armour save allowed is pretty standard in this game for most armies, as AP 3/AP 2 is generally hard to come by in massed amounts.


Automatically Appended Next Post:
Asherian Command wrote:Sniper Rifles.
They are useless![/quote

Less so these days, as you have a chance of picking out your targets..

That said i always seem to roll 1-3 when trying to wound with them

This message was edited 2 times. Last update was at 2012/07/13 21:59:04


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Nemesis Daemon Hammer on a Nemisis Dreadknight.

Total point sink.

It literally does nothing for the model.

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Hellion Hitting and Running




Webway Portal.

... Too soon?

 
   
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Longtime Dakkanaut





DeathReaper wrote:Nemesis Daemon Hammer on a Nemisis Dreadknight.

Total point sink.

It literally does nothing for the model.

Reducing enemy MC to initiative 1 isn't exactly "useless".
A lot of these things aren't.
Some guy was complaining about re-rolling to wound being useless on TMC

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in gb
Lord of the Fleet






London

No. You are all wrong. The worst piece of Wargear in the game is Digital Weapons, specificially Digital Weapons when taken on a Brotherhood Champion: For 5 points, you are allowed to re-roll a single wound in Close Combat, yet your Anointed Blade, your default weapon, already allows you to re-roll all wounds in Close Combat. I have discussed this with people at the local GW, and even the staff couldn't conceive why this was included in the Champion's entry.
   
Made in us
Regular Dakkanaut




Testify wrote:
DeathReaper wrote:Nemesis Daemon Hammer on a Nemisis Dreadknight.

Total point sink.

It literally does nothing for the model.

Reducing enemy MC to initiative 1 isn't exactly "useless".
A lot of these things aren't.
Some guy was complaining about re-rolling to wound being useless on TMC


Damn the selective reading around here... I said it "used" to be in regards to poison and it was in 5th because you had the choice of wounding on 2s in most cases with an MC or wounding on 4s with rerolls because of the wording of the rule. That is why I mentioned the Avatar because in 5th most of the time it was the only thing you ran up against where the 4 plus rerollable made sense for an MC because you were not wounding on 2s. In 6th poison is much better for MCs.
   
 
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