You mention pre-softening the Terminator unit, but make no mention of the same happening to the Warriors. It makes more sense to leave this out of the equation entirely.
Well, the idea was, in a vacuum, between just those two units, Warriors can soften
TH/
SS terms, but cannot be softened in return.
10 TH/SS terminators will not have the same issue of getting into base contact. They have less than half the number of models and their bases are significantly larger.
Sorry, didn't mean to imply the exact same issue, but they can still have issues with it. Also, everybase they "lose" to this will be much more detrimental then a couple of Warrior bases.
I still don't see how you are rapid firing and charging. If you are within 12" you should have been charged last turn. If not then you are backing up? Where does this fit in with them advancing mercilessly as a hardcore cc unit capable of pushing for objectives?
Terms only move 6 and assault
2d6"...so it's pretty unlikely they pull a 12" charge off. Think about any scenario from the Necrons perspective. Now, true, if your dancing with Terms, you might not be making your way to the objective (although you still can be, unless they are standing exactly in between you and it), but that's just a matter of changing your strategy to deal with a very respectable
CC threat. Most armies don't have something like that to deal with.
The biggest issue I have though is the fact that if you take 20 Warriors, a MSS, Weave and Warscythe lord and a MSS, Weave, Warscythe, Phase Shifter and Res Orb Overlord you have now got to take units that support said unit. A couple of Ghost Arks are necessary to keep numbers up which entails buying another unit of Necrons. By now we have spent a good 800pts on 1 unit and it's support. And it's a unit that does have limitations (against a hardcore deathstar unit it is going to come up short and it can't touch fliers).
Yeah but, your acting like those 800 points aren't doing anything in their own right. Warriors with Crypteks in a
GA is a viable unit by itself, it, and the blob, only become better once you combine them together. 99.99% of units can't touch fliers...what does that have to do with anything? And can it get out deathstarred? Only by much more expensive deathstars, but then again, they are much more expensive.
A unit of terminators don't need said support since they function as beatsticks and the rest of the army can be pretty much whatever else you want it to be. There's plenty of room for anti-air and another Deathstar of their own if they so choose.
The Terms can't shoot and can't score, cost about the same, and get rolled by this unit. I'm not sure where you're coming from here.
I have to say I haven't seen warrior blobs at any competitive events. Any links available?
I've seen them posted, I'll have to dig to find them though, because admittedly the flyer craze has hit Necrons pretty hard (not in a bad way, more as in a build
de jour way). I think as things normalize you'll see blobs more and more. It actually works quite well with flyers, as it gives them the anchor and board presence that they lack. I think it's very comparable to a Guard blob (which has gotten quite popular as of late), not quite as punchy in
CC, but quite a bit more resilient.
And I hear you on the competitive deal. I was reluctant to post the rant at all, because I know it's mostly just a pet peeve of my whenever that word is used.
I think Warriors work just fine on their own, but having a solid scoring anchor is valuable in any list, particularly with the
NOVA format. You need to be able to exert pressure on the enemy, and shooting alone, or all to easy to counter Wraiths, don't always do the trick. In all this talk we've kind of ignored the best thing about the blob, it scores and it doesn't die, and thats why the points spent on
CC are worth it, as shooty only blobs are very easily countered by any kind of
CC. Killing 20 Res Orbed Warriors with
GA support and an Overlord to soak some wounds is damn near impossible.