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Made in nl
Confessor Of Sins






Well played Dragio!

Very much an upset victory.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in dk
Fresh-Faced New User




How the could half of his unit survive after their Raven blew up? Did you roll an insane amount of 1´s or what?
   
Made in de
Long-Range Land Speeder Pilot






storm shields?
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks for the comments, guys (and gals).


olliswe wrote:
How the could half of his unit survive after their Raven blew up? Did you roll an insane amount of 1´s or what?

The entire unit had Invuln saves. Crusaders are 3++ due to their stormshields and the deathcults have a 5++ because they are so fast....like that matters when you're stuck in a plane in the air that explodes (yeah, try dodging that).



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Trustworthy Shas'vre






Very impressive win. I honestly did not expect that and I don't think you did either. Congrats.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

So JY, can you just give us a run down of your opponents for the next 4 games? Something else for us to chew on while we have to wait for your write ups?

Full Frontal Nerdity 
   
Made in us
Fixture of Dakka





San Jose, CA

Zagman wrote:
Very impressive win. I honestly did not expect that and I don't think you did either. Congrats.

Thanks. Yeah, it was a pleasant surprise. I actually thought I would lose the main battle with his deathcults and consequently, the game. When I managed to win that combat on Turn 3, I knew I had a chance to win the game.


 djones520 wrote:
So JY, can you just give us a run down of your opponents for the next 4 games? Something else for us to chew on while we have to wait for your write ups?

Sure. My next 4 opponents included 3 IG's and 1 Chaos:

IG + CSM (Black Mace DP + Maulerfiend)
CSM + Necrons (Typhus zombies + necron flyers)
IG + Space Wolves (Logan & Arjac wolfguard-bomb!)
IG + Space Wolves (Dual blob squads with Rune Priests)

In any case, I played against a lot of flyers (7 vendettas, 3 more heldrakes and 3 necron flyers) and 6 manticores! Oh....fun times for my paladins.


Game #3 coming up later today.

This message was edited 1 time. Last update was at 2013/08/26 20:08:46



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Oh man, as an IG player I'm really hyped for these coming battle reports. I notice that you never fought any Eldar, and only one Tau allied detachment. Was that an intentional decision by your team?

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in de
Long-Range Land Speeder Pilot






 Talore wrote:
Oh man, as an IG player I'm really hyped for these coming battle reports. I notice that you never fought any Eldar, and only one Tau allied detachment. Was that an intentional decision by your team?

I am also looking forward to the IG reports, it's gonna be good
   
Made in us
Fixture of Dakka





San Jose, CA

Game #3 vs Four Horseman and a Monkey

We are currently sitting on top after 2 rounds with 258 BP's....or so we thought. Though we didn't know it at the time, it turns out that our opponents coming into this round are actually tied with us for 1st at 258 BP's as well! They murdered their last opponents and got the highest total for that round - 143-pts. This time, I was the sacrificial army as I "volunteered" to be thrown under the bus (I couldn't let my teammate Mike take all the fun ). Who stepped up to the plate? Jason and his Chaos Imperial Guards.


The rest of the matchups looked like this:

Kevin: Iyanden Eldar (2 Farseers, 3 Wraithknights (1 is Warlord), 2 Wave Serpents & 3x9 Jetbikes)

Bill: CSM + Daemons (Black Mace DP, 3 Heldrakes, Oblits, Lord of Change, Tzeentch DP)

Brandon: NecrOrks (Destroyer Lord, 11 Wraiths, 3 Flyers, 3 Annihilation Barges, Ghazghkull + Boys in Battlewagon)

Mike: Tau (Aun'Va, Commander, 3 Riptides, 4x12 Fire Warriors, 2x3 Broadsides, Sniper Drone team)



2000 Jason's Imperial Guards + Chaos Space Marines



Primary:

Lord Commissar

Marbo

Veteran Squad - Autocannon

Infantry Platoon Squad - Platoon Command Squad
Infantry Squad
Infantry Squad

Vendetta
Vendetta
Vendetta

Colossus
Manticore
Manticore

Aegis Defense Lines - Quad-guns

Allies:

Daemon Prince - 3+, Wings, Daemon of Tzeentch, Psyker Level 3, Gift of Mutation, The Black Mace

10x Cultists

Heldrake

Maulerfiend



2000 Jy2's "Draicronic Measures" Grey Knights + Necrons

Primary:

Coteaz
Draigo

10x Paladins - 4x Psycannons, Apothecary, Brotherhood Banner, Warding Stave, 5x Hammers
1x Soladin - Hammer

"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo

Allies:

Necron Overlord - 2+, Mindshackle Scarabs, Warscythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge


---------------------------------------------------------------------


PRE-GAME THOUGHTS:

This was a weird combination. IG with Chaos? I'm not really to big on that combo, but I guess I'll find out soon enough just how good it is. All the 40K veterans out there knows that IG is still good. His list has the tools to really hurt mine with 9 TL-lascannons as well as S10 barrages that can snipe and double-out certain of my guys (like my Apothecary or my Warlord Coteaz). The Daemon Prince has the potential to really hurt my paladins, though I will definitely kill him if we get into assault. The damage he will do will depend if he gets Iron Arm or not. Then again, he's got units like the maulerfiend, heldrake and the colossus which I am really not all that concerned about. It's interesting to see how my opponent has taken maximum advantage of the 2 Scouring and 2 Big Gun missions with 4 Fast Attacks and 4 Heavy Support units each. I'll probably lose a lot of my paladins, but I think I've got what it takes to win this match.


---------------------------------------------------------------------


Mission: Purge the Alien, Emperor's Will & Crusade (5 Objectives)

Heavy Supports are scoring and worth +1 additional VP in Purge the Alien.


Deployment: Vanguard Strike


Initiative: Imperial Guards


---------------------------------------------------------------------


Deployment:

Spoiler:

No Night-fight.

Forgot my notes so not sure what psychic powers (and gifts) we both got, but you can assume I took Prescience. I will update this when I find my notes.

I believe we both got useless Warlord traits.


Jason's deployment. Naturally, his 4 flyers are in reserves, as are his cultists. Infantry squads blob-up.


My deployment. As my heavy supports are scoring already, I give my paladinstar Scout with Grand Strategy.

So I have deployed: Coteaz (Warlord), Draigo, paladins, 1 unit of warriors and my annihilation barge, or 5 units. In reserves are my Overlord, both dreads and the deepstriking soladin, or 4 units.

I don't try to seize (I almost never do) and we begin.




---------------------------------------------------------------------


Imperial Guards 1

Spoiler:

His DP casts his power and right off the bat, goes after my paladins. I believe he's got Iron Arm on, which is why he is so daring.


IG's lack of movement. Oh, the maulerfiend advances, but that's about it.


The manticore gives my opponent First Blood. He also gets 2 VP's for my AB because it is a heavy support.

I believe his colossus also manages to put 1W on one of my paladins.

VP's - IG: 2, NecroKnights: 0




NecroKnights 1

Spoiler:

After casting my powers, the paladinstar advances.


I manage to Ground his DP, causing 1W. The Grounding test then causes another 1W.


It's then off to assault. Both Draigo and the unit casts Hammerhand.


I kill off his DP before my hammers even get a chance to strike (thanks to Psyk-out grenades, his DP was striking at Init 1).

VP's - IG: 2, NecroKnights: 1




Imperial Guards 2

Spoiler:

2 vendettas and the heldrake comes in.


Without the DP there, his maulerfiend decides that discretion is the better part of valor (in other words, he retreats).


Helturkey's vector strike does no damage. He then flames my unit, which I Look-Out-Sir to my apothecary, who then proceeds to take 1W. Better him than my Warlord, I guess.


He then insta-kills 3 paladins with his shooting and puts 1W on my far-right psycannon with FRF!SRF! from his blob unit.


Finally, his manticore completely wipes out my warriors.

VP's - IG: 3, NecroKnights: 1




NecroKnights 2

Spoiler:

Only 1 night scythe comes in and it drops off my Overlord into my opponent's deployment zone.


Draigo uses Psychic Communion to bring both dreads in. Interceptor fire from his quad-guns take off 1 HP from one of my dreads.

My soladin comes in as well, deepstriking right in front of his blob squad.


Paladinstar moves.


Dreads take shots at one of his vendetta, forcing it to jink and taking off 1 HP.


Psycannons from my paladinstar takes off 1 HP from the heldrake as well.


Finally, tesla-shooting to the AV10 side of the manticore blows it up, giving me 2 VP's for killing a heavy support.

VP's - IG: 3, NecroKnights: 3




Imperial Guards 3

Spoiler:

The last vendetta comes in. It goes after my Overlord.


The rest of his flyers move around.


I make the mistake of moving both dreads together for his manticore. The manticore and 1 vendetta end up killing 1 dread and taking off 2 HP's from the other one. My opponent also gets +2 VP's for killing one of my heavy supports.

VP's - IG: 5, NecroKnights: 3


I believe it is the heldrake who takes out 1 paladin.


His vendetta tries to take out my soladin but only hits once and I make my 5++ Invuln save.

Finally, his last vendetta tries to take out my Overlord out in the open but manages only to strip off 2W from him. I believe his blob squad goes after one of my solo-units but I make my saves.




NecroKnights 3

Spoiler:
Time for some payback!


Night scythe goes after ?. Overlord goes after his other manticore.


My other night scythe comes in as well. Night scythe and paladins go after the vendetta/heldrake.

Dread goes after the 3rd vendetta.


Unfortunately in my excitement, I set up my night scythe just to get shot down by his quad-guns.

VP's - IG: 6, NecroKnights: 3


Paladins then shoot at his vendetta and immobilize it.


I remember now. My night scythe focus-fires on his veterans in the trenches and kills enough to force Morale, which they then fail and run off the table.

VP's - IG: 6, NecroKnights: 4


Dread takes off another 1 HP from his vendetta (1 HP remaining).


What I can't get from shooting, I will get from assault.


Another one bites the dust.

VP's - IG: 6, NecroKnights: 6




Imperial Guards 4

Spoiler:
So far, it's been a grudge match. I may be slightly ahead, but I'm having problems downing his flyers. On the other hand, I've lost a lot of my paladins and will probably lose all my heavy supports this turn.


Cultists finally comes in on the far-left corner (where my opponent has placed a Crusade objective).


Marbo, whom I completely forget about (even when writing this report!), comes in as well, though he scatters back a little.


Vendetta goes after my dread. It's almost a guaranteed kill for it.


Yup, it does.

VP's - IG: 8, NecroKnights: 6


Marbo's demolition blast kills 2 of my paladins after Coteaz Look-Out-Sirs to them. One of the deceased includes my Apothecary/Brotherhood Banner paladin.


Other shooting (probably from his colossus) puts another 1W on one of my paladins.


Lastly, his vendetta, which went into Hovering mode this turn, shoots down my Necron Overlord. Luckily for me, my Overlord gets back up.




NecroKnights 4

Spoiler:

Night scythe goes after his cultists.


I shoot down 3 but they pass Morale.


My paladinstar goes and f*cks up Marbo.

VP's - IG: 8, NecroKnights: 7


I'm going to get a lot of VP's this turn. Both my soladin and Overlord assaults. One goes after the stationary colossus. The other the hovering vendetta.


Vendetta down....

VP's - IG: 8, NecroKnights: 8


....and colossus up (in smokes)!

VP's - IG: 8, NecroKnights: 10




Imperial Guards 5

Spoiler:

Vendetta comes in from Ongoing Reserves and goes after my soladin.

Heldrake goes after....I'm not sure.


I remember now. Heldrake vector-strikes my last flyer and manages to immobilize it. Cultists move onto the objective.


Vendetta shoots down my soladin.

VP's - IG: 9, NecroKnights: 10

Platoon command squad issues FRF!SRF! on the blob squad but they still cannot take down my Overlord.


Vendetta goes into hovering mode and fires at my dwindling paladinstar (only 3 paladins left + Draigo and Warlord Coteaz). Draigo tanks all the shots.


Heldrake does manage to kill off my warding stave.


Last but not least, his maulerfiend runs to contest my Emperor's Will objective. Actually, he may be claiming it since he is a heavy support.




NecroKnights 5

Spoiler:
I think I've got this game in the bag.


Overlord goes after his PCS. I am also contesting his Emperor's Will objective.


My night scythe drops off my warriors to contest his Crusade objective.


Paladinstar moves such that they are claiming both the Crusade and my Emperor's Will objective.

ATC house-rules are that 1 unit cannot claim more than 1 Crusade objective but they can claim both a Crusade and the Emperor's Will objective at the same time. So currently, my paladins have got both the orange (Crusade) and the blue (Emperor's Will) objectives.


Warriors fire at his cultists out in the open. They go-to-ground and I only manage to kill 1. What the heck?!?


I decide to assault the maulerfiend. Psyk-out grenades reduces it to Init 1....


....and because it is a daemon, Draigo finishes it off with his S10 sword.

VP's - IG: 9, NecroKnights: 12


Lastly, I assault his PCS with my Overlord. They then proceed to kill him in assault!!! My opponent then consolidates poorly (I believe 1" only).


Unfortunately for my opponent, my Overlord gets up yet again, thus denying my opponent of his Emperor's Will objective!


We then roll to see if the game continues and it doesn't. Game over.


---------------------------------------------------------------------


I've got my opponent beat on VP's, 12-9.


We have this Crusade objective contested.


He's got me on Crusade 1-0.

I do, however, have his Emperor's Will objective contested.


I take Emperor's Will 1-0. Unfortunately, my paladinstar couldn't consolidate far enough to take the Crusade objective as well.

My opponent gets First Blood (annihilation barge). I get Linebreaker (my Overlord). Neither of us gets Warlord (so for that, we each get 1 VP for a draw on Warlord).


Thus, my NecroKnights take it 19-11. However, we both miscounted and reported the score as 21-9 to me.





Minor Victory by the Draicronic Measures NecroKnights!!!





---------------------------------------------------------------------


POST-GAME THOUGHTS/RESULTS:

Spoiler:
That was a tough game, but I'm glad I got the V. I just couldn't take down his flyers! At the end, I was debating on whether I should have gone after his maulerfiend or not. My paladins were already on both my Emperor's Will and 1 Crusade objective. However, the maulerfiend was most likely contesting my Emperor's Will objective and I wasn't really sure how far ahead I was in Purge the Alien. So I took a gamble and went after his maulerfiend. I was hoping for a better consolidation (a 5-6" consolidation would have gotten me back to claiming both objectives) but only consolidated about 3" after combat.

But what won me the game was my clear-cut MVP of the game - my Necron Overlord. He killed 2 manticores and 1 vendetta. He also got me Linebreaker, but most importantly, he came back from the dead not once, but twice, to rob my opponent of his Emperor's Will objective. Had he not gotten back up, my opponent would have tied me on Emperor's Will, tied me on the Primary scenarios and beaten me on Secondaries for a 16-14 win. What a difference 1 getting-back-up-from-the-grave can make.


---------------------------------------------------------------------


As for the rest of my team, Bill kicked a$$ with his semi-mirror-match game, getting a maximum 30-pts this round. Brandon also did very well against his NecrOrk opponent, just missing out on a perfect score by First Blood. Kevin did the same as I with 21-pts in what was actually a very close game that also came down to 1 die roll on the very last turn (just like in my game). Mike, well, he had a little trouble with his super-tough Tau opponent, but at least he managed to scrap up some points for our team. In the ended, we end up beating our opponents 108-42. That's impressive, considering our last 2 opponents were 2nd and tied-for-1st coming into these games.

Our opponents, Four Horseman and a Monkey, would end the tournament in 5th place.




This message was edited 8 times. Last update was at 2013/08/29 20:18:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






tbh, I would not be very concerned to play this,
good spacing is what will win, manticores are S10 but not ap2 so your palladins only die on a 1.
Psycannons and Dreads can take out those vendetta's and or manticores.

Wouldn't you split up the pally squad and Deepstrike 5 of them, he has no hth to threathen them? maybe the prince, but that is still not a given...


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Valek wrote:
tbh, I would not be very concerned to play this,
good spacing is what will win, manticores are S10 but not ap2 so your palladins only die on a 1.
Psycannons and Dreads can take out those vendetta's and or manticores.

Wouldn't you split up the pally squad and Deepstrike 5 of them, he has no hth to threathen them? maybe the prince, but that is still not a given...


I wouldn't split up my pally squad. The last time I did so against IG, it didn't end very well for me. I need them together for unit-wide FNP and Prescience, which is how I will take down his flyers. Also, the DP may just be able to kill the 5-man pally combat squad without Draigo in it.

I'm not too concerned about threatening his backfield with my pallies. That's what my Overlord and soladin is for. Instead, my objective for my pallies is to hold the middle, where I will place most of my objectives, and kill anything that comes close. Soladin and Overlord (and even my warriors too if necessary) will go and contest the enemy objectives. With just a 20-man blob squad with no special weapons, I really don't have much to fear back there.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






So you will play very conservatively, in my experience guard crumble when you get into hth with them;

the DP will normally not take out the combatsquad, if you split the champ and the wardingstave to 1 part and draigo and the pally into the other, you can keep him bogged in both units without much issue...

But i understand why you want to keep the unit in one. It makes a much bigger threath to fall for.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #3 completed.





Automatically Appended Next Post:
 Valek wrote:
So you will play very conservatively, in my experience guard crumble when you get into hth with them;

the DP will normally not take out the combatsquad, if you split the champ and the wardingstave to 1 part and draigo and the pally into the other, you can keep him bogged in both units without much issue...

But i understand why you want to keep the unit in one. It makes a much bigger threath to fall for.

I felt that I needed a resilient force to hold my own Crusade and Emperor's Will objectives. Had I gone after his guardsmen aggressively, he could have just hovered his flyers and killed whichever of my units tried to grab my own objectives. And with proper screening techniques, he could have actually prevented me from reaching his objectives even had I managed to kill off his guardsmen, a task that isn't all that easy with a Lord Commissar in the unit.

No, I felt that holding my own objectives and trying to contest his was the safer play.


This message was edited 1 time. Last update was at 2013/08/28 05:30:54



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Longtime Dakkanaut






Wow, I cant believe he just sacrificed his Dprince like that! He's got a "defensive" shooting army and he simply flies towards 10 paladins with draigo! Thats one ambitious Daemon Prince..

Also dont understand that he parked those vendetta's right in front of your paladins (turn 2). Lascannons are still 48 inch, right?

great report! keep them coming!
   
Made in dk
Fresh-Faced New User




Great report, and remember to use Coteaz' I've been expecting you next time Marbo shows up
   
Made in gb
Longtime Dakkanaut





Jim, I think your opponenet was slightly ahead in the first few rounds, being that your anni barge is heavy support and was first blood and a kill point?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Fixture of Dakka





San Jose, CA

shogun wrote:

Wow, I cant believe he just sacrificed his Dprince like that! He's got a "defensive" shooting army and he simply flies towards 10 paladins with draigo! Thats one ambitious Daemon Prince..

Also dont understand that he parked those vendetta's right in front of your paladins (turn 2). Lascannons are still 48 inch, right?

great report! keep them coming!

It was a bold move of my opponent to do. It is also actually a good gamble on his part. I've only got 3 units on the table to try to ground him. My opponent then blew up my AB so I've only got 2 units to ground him. If I had failed, then he would have been in a prime position to do a lot of damage to me next turn, not only with his DP, but with his maulerfiend as well. If both of them get the charge off, he could potentially kill a lot of my paladins (since my warding stave would have been out of range to tank shots on the 1st turn of assault due to being too far away). So his gamble was that my limited shooting wouldn't be enough to ground his FMC. Unfortunately for him, it did.

As for his vendettas, I believe he only moved 18" with them. Perhaps he was anticipating where my dreads/flyers were going to come in. Don't know for sure.


olliswe wrote:
Great report, and remember to use Coteaz' I've been expecting you next time Marbo shows up

Whoops! My bad.


MarkyMark wrote:
Jim, I think your opponenet was slightly ahead in the first few rounds, being that your anni barge is heavy support and was first blood and a kill point?

Whoops! My bad. Let me go back and correct the score.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Longtime Dakkanaut





Whoops! didnt change the final outcome so wasnt a issue, he did give you a run for your money though, more then most people would have though from looking at his list versus yours.

Was this the most you have lost from your palastar in the tourny?.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

Thanks for those battle reports, great at-work entertainment!

There are a number of situation in the match were flyers are right in front of the units they shoot at. I am interested if you are applying the 45° vertical fire arc rule.
It greatly improves the manoverability of flyers if that rule is not applied.
   
Made in nl
Longtime Dakkanaut





 jy2 wrote:
shogun wrote:

Wow, I cant believe he just sacrificed his Dprince like that! He's got a "defensive" shooting army and he simply flies towards 10 paladins with draigo! Thats one ambitious Daemon Prince..

Also dont understand that he parked those vendetta's right in front of your paladins (turn 2). Lascannons are still 48 inch, right?

great report! keep them coming!

It was a bold move of my opponent to do. It is also actually a good gamble on his part. I've only got 3 units on the table to try to ground him. My opponent then blew up my AB so I've only got 2 units to ground him. If I had failed, then he would have been in a prime position to do a lot of damage to me next turn, not only with his DP, but with his maulerfiend as well. If both of them get the charge off, he could potentially kill a lot of my paladins (since my warding stave would have been out of range to tank shots on the 1st turn of assault due to being too far away). So his gamble was that my limited shooting wouldn't be enough to ground his FMC. Unfortunately for him, it did.


Apart from the fact that its very likely he would get grounded (3 units shooting) still no reason to fly so close. He was better of flying behind the church or use a flat out (+2d6) to get in the woods (I believe he only moved about 24 inch). Paladins charging true terrain would really limit their range. But if the Barge or necron warriors would have grounded him he would still die true psycannons fire.

ah well, it all looks so easy afterwards...
   
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Wow, awful play by your opponent.
He uses interceptor fire on a dread when a NS flies right next to his quad gun.
Doesn't use his blob to tie up your overlord all game.
Wastes Vendetta fire on the overlord even though statistically he won't kill him with it and their are fliers near by.
Then proceeds to leave his colossus stationary near a solodin in order to fire a S6 blast at palidins? For real?
He also popped his fliers into hover mode right in front of units that could wreck him, at best to trade kill points when he should have saved them for scoring or contesting given the horrid ATC house rule.
This is all ignoring that terrible move T1 with his DP. You can call it good/bold strategy all you want, but it's bad play to start a game off with an unnecessary Hail Mary. I would have kept him central out of LOS using the cathedral. Having a counter assault unit for your overlord or solodins was much more important.

Had your opponent played smart at almost any point I think he would have at worst tied this. Good work on your part capitalizing on his errors though

This message was edited 1 time. Last update was at 2013/08/28 13:20:49


   
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Limerick

 jy2 wrote:
That was a tough game, but I'm glad I got the V. I just couldn't take down his flyers! At the end, I was debating on whether I should have gone after his maulerfiend or not. My paladins were already on both my Emperor's Will and 1 Crusade objective. However, the maulerfiend was most likely contesting my Emperor's Will objective and I wasn't really sure how far ahead I was in Purge the Alien. So I took a gamble and went after his maulerfiend. I was hoping for a better consolidation (a 5-6" consolidation would have gotten me back to claiming both objectives) but only consolidated about 3" after combat.


Might have been a good idea in hindsight to split off Draigo and send him after the Mauler, given that he probably had a good chance to consolidate back into coherency anyway, plus the Vendettas were pretty much taken care of.

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North idaho/ Washington

I love following these bat reps! Really glad to see this IG/CSM list do so good even at a loss. It's always great to see uncommon lists, as for your army, that overlord just wouldn't let you down! He was a champ in that game!

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Good reports. The vendetta-copter is a cool idea, but no guns/WYSIWYG makes me a sad panda.

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Eye of Terror

Well played again and some more of your patented good luck. I think your opponent didn't play it right with his DP which was his real heavy hitter for close combat.

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San Jose, CA

MarkyMark wrote:
Whoops! didnt change the final outcome so wasnt a issue, he did give you a run for your money though, more then most people would have though from looking at his list versus yours.

Was this the most you have lost from your palastar in the tourny?.

IG is actually one of the armies that can really scare a Draigowing army. 3 vendettas who can come in and avoid the tanking Draigo can easily insta-gib my paladins. Then the manticores will kill paladins through Volume-of-S10-fire even with their 2+ saves. And while normally, meltavets/plasmavets can put the hurt on, the Black Mace DP and Maulerfiend are no slouch at killing paladins if only he could've pulled off the charge. IG really does have the tools to mess up Draigowing.

There is 1 other game in which I lost a lot of paladins. It may be about equal between this game and that.


shogun wrote:

Apart from the fact that its very likely he would get grounded (3 units shooting) still no reason to fly so close. He was better of flying behind the church or use a flat out (+2d6) to get in the woods (I believe he only moved about 24 inch). Paladins charging true terrain would really limit their range. But if the Barge or necron warriors would have grounded him he would still die true psycannons fire.

ah well, it all looks so easy afterwards...

Yeah, his aggressive move took me by surprise as well. If I were playing his army, I wouldn't have played it that way.

But I can see why he took the gamble.


Aleinikov wrote:
Thanks for those battle reports, great at-work entertainment!

There are a number of situation in the match were flyers are right in front of the units they shoot at. I am interested if you are applying the 45° vertical fire arc rule.
It greatly improves the manoverability of flyers if that rule is not applied.

The ATC FAQ gave flyers a 180 degree vertical arc (just like the Bay Area Open did).

I swear, flyers had all the advantages in this tournament. No wonder why there were so many of them.


 Red Corsair wrote:
Wow, awful play by your opponent.
He uses interceptor fire on a dread when a NS flies right next to his quad gun.
Doesn't use his blob to tie up your overlord all game.
Wastes Vendetta fire on the overlord even though statistically he won't kill him with it and their are fliers near by.
Then proceeds to leave his colossus stationary near a solodin in order to fire a S6 blast at palidins? For real?
He also popped his fliers into hover mode right in front of units that could wreck him, at best to trade kill points when he should have saved them for scoring or contesting given the horrid ATC house rule.
This is all ignoring that terrible move T1 with his DP. You can call it good/bold strategy all you want, but it's bad play to start a game off with an unnecessary Hail Mary. I would have kept him central out of LOS using the cathedral. Having a counter assault unit for your overlord or solodins was much more important.

Had your opponent played smart at almost any point I think he would have at worst tied this. Good work on your part capitalizing on his errors though

Hey, I'm not going to complain about the way he played.

Truth is, I made some mistakes myself. I'm just glad he made more.


 Godless-Mimicry wrote:
Might have been a good idea in hindsight to split off Draigo and send him after the Mauler, given that he probably had a good chance to consolidate back into coherency anyway, plus the Vendettas were pretty much taken care of.

I had actually considered that, but my concern was....what if Draigo was not enough to kill him? He's worth 2 VP's because he's a heavy support and currently, he is claiming/contesting my Emperor's Will objective.

I wanted the added insurance of my hammerdins to make sure I killed his maulerfiend.

This message was edited 2 times. Last update was at 2013/08/28 17:04:46



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Very nice game, but I still can't get around him charging his DP just straight ahead. I wonder what he was trying to accomplish.

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San Jose, CA

 Solosam47 wrote:
I love following these bat reps! Really glad to see this IG/CSM list do so good even at a loss. It's always great to see uncommon lists, as for your army, that overlord just wouldn't let you down! He was a champ in that game!

IG are still a very good tournament army IMO. Fighting against triple-vendetta IG is never easy.

The Overlord can be a stud if played correctly. He was a champ both in this game and my last. In game 1, although he came in late, he did break a unit of CSM on my objective. He probably could have done more had he came in earlier. For those who think he is just a "tax" to get some necron flyers into your army, think again. He is an excellent disruption unit.


 pretre wrote:
Good reports. The vendetta-copter is a cool idea, but no guns/WYSIWYG makes me a sad panda.

I liked the direction he was heading with his conversion. I'm pretty easy on fully WYSIWYG armies. The rest of his army was nice and you could tell that he was putting the work into the conversion, so for me, it wasn't a big deal.


 Dozer Blades wrote:
Well played again and some more of your patented good luck. I think your opponent didn't play it right with his DP which was his real heavy hitter for close combat.

Thanks and agreed.




Automatically Appended Next Post:
 Shandara wrote:
Very nice game, but I still can't get around him charging his DP just straight ahead. I wonder what he was trying to accomplish.

Maybe it was psychological? Sometimes, you make a move that is so counter-intuitive that it may throw off your opponent.

I just don't fall for that type of stuff, however, assuming he was playing mind-games.

Nah, don't know why he did it, other than to say that he took a gamble which had some potential but it just didn't work out for him.


This message was edited 1 time. Last update was at 2013/08/28 17:07:39



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San Jose, CA

 jy2 wrote:
 Shandara wrote:
Very nice game, but I still can't get around him charging his DP just straight ahead. I wonder what he was trying to accomplish.

Maybe it was psychological? Sometimes, you make a move that is so counter-intuitive that it may throw off your opponent.

I just don't fall for that type of stuff, however, assuming he was playing mind-games.

Nah, don't know why he did it, other than to say that he took a gamble which had some potential but it just didn't work out for him.
I did the same thing with a Flyrant in our practice game; worked out pretty well for me, actually. Of course, I had waves & waves of Tyranids about to assault you as well; he...didn't.

 Red Corsair wrote:
He also popped his fliers into hover mode right in front of units that could wreck him, at best to trade kill points when he should have saved them for scoring or contesting given the horrid ATC house rule.
This was a "Big Guns"-like mission; none of the CSM/IG flyers were scoring.

This message was edited 2 times. Last update was at 2013/08/28 17:58:57


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