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![[Post New]](/s/i/i.gif) 2013/09/30 03:35:36
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Longtime Dakkanaut
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TBH neither.
Riptides aren't a big deal. They have a 1/3 chance to fail to make their main gun actually good. They're also a bit of a jack of all trades, decent at a few things, but not really specialized at any one task. They go down hard to shooting and close combat with massed low S attacks or high S attacks with things like PFs etc.
They are a solid choice in an army with lots of other shooting and more importantly a LOT of synergy. A Riptide with a Buffmander is a serious threat, but also a lot of eggs in one basket.
Helldrakes are in a lower threat category. They are a one trick pony that is great at one thing, flaming down high value 3+ armor units.
They have 2 major weaknesses. One is that they are flyers. Flyers get and average 2-3 turns of effective fire per game. That's basically it. They benefit from having torrent fire, but even still there is only a limited window time/targets that they can hit before they have to go off the board due to maneuvers or enemy fire.
Their other major weakness is that the are part of the CSM codex, which has about 3-4 good units total incl the Helldrake, so really they're not a big deal in the current competitive environment.
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![[Post New]](/s/i/i.gif) 2013/09/30 10:31:44
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Been Around the Block
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Helldrakes are just to hunt troops and create a bullet magnet due to their " player passing word" of being beasty.
They do are annoying and being a flyer that can shoot 360º 20" flamer torrent can be a bit pain. Also only flyer with 12 all round and 5+ invul combined.
Although if you wanted to make whos more OP bettewn riptide and helldrake youre seriously pointing the wrong target
Riptide on CSM are Equivalent to CSM Nurgle obliterators, those are the closest equivalent things to riptide.
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![[Post New]](/s/i/i.gif) 2013/09/30 13:02:13
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Regular Dakkanaut
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One thing i find fun in these arguments is all the "but Riptide lists were so present at NOVA while drakes were not".
Does that mean that Riptide is more OP then Drakes? NO.
What it means is that a TAU list with Riptides is more powerfull then a CSM with Helldrakes.
As mentionned about 150 times in the exchanges, Riptides are really great when buffed (barseer, commander, ML...).
Lets say you face a list of SM with one allied helldrake or one allied Riptide, which would be better? (then they do not benefit from the rest of TAU great synergy).
As a GK i would say that i would prefer facing a Riptide then a drake.
However i prefer facing a CSM drake heavy list then a Riptide heavy Tau list. But that is only due to what makes the riptide good, which is not itself alone...
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![[Post New]](/s/i/i.gif) 2013/09/30 14:18:59
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Longtime Dakkanaut
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Yeah heldrakes are prolly more "op" in that they don't roll to hit with vector strike or flamer, both ignore cover, it can ignore the assault phase, and most of the shooting phase.
The main issue is the "CSM" tax of using them with other less powerful units. Riptides are a solid unit in a fully solid codex.
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![[Post New]](/s/i/i.gif) 2013/09/30 14:20:08
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Loyal Necron Lychguard
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sleekid wrote:One thing i find fun in these arguments is all the "but Riptide lists were so present at NOVA while drakes were not".
Does that mean that Riptide is more OP then Drakes? NO.
What it means is that a TAU list with Riptides is more powerfull then a CSM with Helldrakes.
As mentionned about 150 times in the exchanges, Riptides are really great when buffed (barseer, commander, ML...).
Lets say you face a list of SM with one allied helldrake or one allied Riptide, which would be better? (then they do not benefit from the rest of TAU great synergy).
As a GK i would say that i would prefer facing a Riptide then a drake.
However i prefer facing a CSM drake heavy list then a Riptide heavy Tau list. But that is only due to what makes the riptide good, which is not itself alone...
I agree. Looking at the units by themselves, the helldrake is a much nastier stand-alone threat imo. The riptide tends to be hard to put down, but is very unpredictable with it's firepower. Once you factor in the rest of the army, the riptide becomes considerably more deadly, but to do so relies on support elements that are relatively easy to dispose of. The helldrake retains it's offensive and defensive qualities, regardless of what units you are supporting it with.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/09/30 16:05:47
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Unrelenting Rubric Terminator of Tzeentch
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Maelstrom808 wrote:sleekid wrote:One thing i find fun in these arguments is all the "but Riptide lists were so present at NOVA while drakes were not".
Does that mean that Riptide is more OP then Drakes? NO.
What it means is that a TAU list with Riptides is more powerfull then a CSM with Helldrakes.
As mentionned about 150 times in the exchanges, Riptides are really great when buffed (barseer, commander, ML...).
Lets say you face a list of SM with one allied helldrake or one allied Riptide, which would be better? (then they do not benefit from the rest of TAU great synergy).
As a GK i would say that i would prefer facing a Riptide then a drake.
However i prefer facing a CSM drake heavy list then a Riptide heavy Tau list. But that is only due to what makes the riptide good, which is not itself alone...
I agree. Looking at the units by themselves, the helldrake is a much nastier stand-alone threat imo. The riptide tends to be hard to put down, but is very unpredictable with it's firepower. Once you factor in the rest of the army, the riptide becomes considerably more deadly, but to do so relies on support elements that are relatively easy to dispose of. The helldrake retains it's offensive and defensive qualities, regardless of what units you are supporting it with.
Ever play a Tau army that uses tetras? They're not all that easy to dispose of. With disruption pods equipped you are forced to spend an inordinate amount of fire power to take down his highly mobile markerlights. Much tougher nut than pathfinders if you ask me. Also a riptides buffmander is going to be difficult to eliminate as well. I haven't faced a combo like that yet but i will soon. As someone who plays against multiple riptides regularly, I cant stand them.
That being said, what is the best way to deal with 2 riptides? Focus fire on 1 and ignore the other? Ignore both and focus fire on troops? Neither option seems good, but I can't think of many others (besides JotWW, Force Weapons, Distort weaponry, other effects that are not reliable)
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2013/09/30 16:10:33
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Legendary Master of the Chapter
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astro_nomicon wrote: Ever play a Tau army that uses tetras? They're not all that easy to dispose of. With disruption pods equipped you are forced to spend an inordinate amount of fire power to take down his highly mobile markerlights. Much tougher nut than pathfinders if you ask me. Also a riptides buffmander is going to be difficult to eliminate as well. I haven't faced a combo like that yet but i will soon. As someone who plays against multiple riptides regularly, I cant stand them. That being said, what is the best way to deal with 2 riptides? Focus fire on 1 and ignore the other? Ignore both and focus fire on troops? Neither option seems good, but I can't think of many others (besides JotWW, Force Weapons, Distort weaponry, other effects that are not reliable) As a Tau player I enjoy playing against enemy tetras as they melt just as easily as pathfinders in woods.
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This message was edited 2 times. Last update was at 2013/09/30 16:11:11
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/09/30 16:44:16
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Loyal Necron Lychguard
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astro_nomicon wrote:Ever play a Tau army that uses tetras? They're not all that easy to dispose of. With disruption pods equipped you are forced to spend an inordinate amount of fire power to take down his highly mobile markerlights. Much tougher nut than pathfinders if you ask me. Also a riptides buffmander is going to be difficult to eliminate as well. I haven't faced a combo like that yet but i will soon. As someone who plays against multiple riptides regularly, I cant stand them.
That being said, what is the best way to deal with 2 riptides? Focus fire on 1 and ignore the other? Ignore both and focus fire on troops? Neither option seems good, but I can't think of many others (besides JotWW, Force Weapons, Distort weaponry, other effects that are not reliable)
Honestly, they don't pose much of a problem for either my necrons or DA to take out in a turn or two
I'll knock out the markerlight support, then the troops, then if there is time/resources, focus the riptides one at a time. This is assuming they aren't packing a missileside deathstar, which is usually priority number one, depending on what I'm bringing.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/09/30 17:10:45
Subject: Re:2 Heldrakes versus 2 Riptides, Which one is more OP??
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Stone Bonkers Fabricator General
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GoliothOnline wrote: Exergy wrote: En Excelsis wrote: (a DE Venom with a squad of kabalites can kill it in one round of shooting with decent - not great, decent - rolls).
5 warrior in rapid fire range and the venom. 22 shots. average 15 hit, 7 wound, 1.2 wounds get past the armor save. So yes, if they roll decently, and by decent I mean 4 times better than average, can kill it in one round of shooting.
A single lascannon has a .11 chance to destroy or weapon destroy a drake. A single lascannon rolling 4 times better than average has a .55 chance. A single lascannon is a lot cheaper than 5 DE warriors in a double cannon venom and is availible to more armies.
in what logical world?
you still have to pay for that squad carrying the lascannon...
5 warriors and a venom is what? 100 points? not even?
5 warriors and a venom costs 110pts
about the same as 5 marines with 2 lascannons. Of course 5 marines with 2 lascannons are fodder for any heldrake. 5 warriors in a Venom isnt exactly hard for a riptide to kill either.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/09/30 21:46:18
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Sergeant Major
Fort Worthless, TX
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I LOOOVVVEEE my riptides. But I'd say Helldrake gets the edge. I run my riptides without wasting points on markerlights and they do amazing things but the helldrake can do a lot of damage in only 2 turns.
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GW - If it ain't broke, fix it until it is. |
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![[Post New]](/s/i/i.gif) 2013/09/30 22:29:52
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Nurgle Chosen Marine on a Palanquin
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Galanur wrote:
They do are annoying and being a flyer that can shoot 360º 20" flamer torrent can be a bit pain. Also only flyer with 12 all round and 5+ invul combined.
Drakes are 12/12/10 unless they got an awesome FAQ recently.
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![[Post New]](/s/i/i.gif) 2013/10/06 08:43:45
Subject: 2 Heldrakes versus 2 Riptides, Which one is more OP??
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Infiltrating Broodlord
New York
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Wow this ended in a draw? -shocked-
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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