Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/10/27 10:49:27
Subject: Re:Why do people complain about the new DE book?
|
 |
Stitch Counter
|
I play Dark Eldar.
I wrote and built a list that is semi-competitive for fun. There are no OP units in the army, or groups that abuse certain rules - it's a take-all-comers force made for entertainment.
Now the two HQs that the list used (I loved their back-story and their rules allowed me to change tactics on a whim) are gone.
I now find that a number of my units are now far less effective to the point of being useless.
I now find that units I dislike the models of, that I avoided buying are now the effective units. I won't be buying any of them as I think they're ugly and not the heart and soul of the Dark Eldar - Wracks, grotesques and haemunculi are there to support an army of Dark Eldar. The main raiding parties of the Dark Eldar are Kabalites and Wytches. Instead we now find that these units are now babysitters for Haemunculi covens.
Some units I had bought - such as scourges - due to liking the way they looked have become better. But now the wargear has changed (which means remodelling them). On top of this, the plastic kits do not reflect the changes (1 of each weapon per box yet a squad can have 4). Encouraging those with more money than sense to buy multiple kits just to field one unit.
In short, GW has set up the scenario where you need to buy new models (the previously unpopular ones) to be an effective force - I can only assume they had lots of grotesques, mandrakes and wracks that hadn't sold and they are now trying to shift the stock.
You are paying an awful lot of money for what is essentially the old Dark Eldar codex with pages torn out and a few numbers re-jigged.
It's a lot of money for what - to be competitive? Unfortunately for GW I am not a child who feels like they need to be the best. I've relegated my Dark Eldar to the forces box of 'fun but rather unlikely to do anything serious or meaningful - don't expect to win more than 30% of the games'
|
This message was edited 2 times. Last update was at 2014/10/27 10:51:07
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 10:57:26
Subject: Why do people complain about the new DE book?
|
 |
Hellish Haemonculus
|
Andy140491 wrote:So as a previous Dark eldar player, what heavy support slot would you now use? I hear the Void raven bomber is fairly expensive for armour 101010?
I like a three strong unit of Taloi if I've got the points, or the old standby of a Ravager otherwise.
|
This message was edited 1 time. Last update was at 2014/10/27 10:58:02
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 11:19:36
Subject: Re:Why do people complain about the new DE book?
|
 |
Decrepit Dakkanaut
|
It's clear in the last few codices that GW have intentionally set out along a path of toning the power down. What's puzzling is that the armies they've chosen to do that with, with the exception of Grey Knights, were not considered overpowering either on release (dark eldar) or for many years due to the age of the book (orks). Further puzzling to me is that rather than move to bring all options up to the level of the favored choices/builds in the books, they brought everything down to the lowest common denominator, which, in a vacuum, would have been fine, or even in a vacuum of just those books around them, similarly would have been fine, but this completely overlooks and willfully ignores that prior to the tyranid book, they were still on the crazy train of moar power and dishing out serious power to the tau, codex marines and the bloody eldar... So, again, we have a strong change in direction of codex mantra halfway through a release schedule for an edition and instead of what should be happening (a rearranging of what's hot and what's not within a codex), we are again left with a wide gulf between what's strong and what's not in armies. This leaves players penalized for the minis they liked when they chose their army and people like myself, with orks and dark eldar, with the 'exciting prospect' of showing up to games to play the NPC for the good guy players.
I applaud the notion of toning down armies across the board, but doing it in a release schedule like this, for half the armies, with the very real threat that they'll just change direction yet again by the next book or the book after, totally sucks.
Get a plan GW, then bloody well stick to it! This constant need to produce the emperor's newest clothes, this churn and bloat, is killing the game for me and many others.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 11:30:01
Subject: Why do people complain about the new DE book?
|
 |
Towering Hierophant Bio-Titan
|
Don't post things like this on Dakka.
reds8n
|
This message was edited 1 time. Last update was at 2014/10/27 12:00:03
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 11:30:34
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
I've chosen to go with Dark eldar. Simply because I do like the new viable models. I like the idea of dark eldar and I love the concept of being an elite, fast hitting force. Like you said, it's a good time to start DE now as it ever was. And to be honest I don't play tournaments either. I don't like wyches, so they'll be the only models I leave out. Other then that I'll buy hellions, beast masters, and scourges aplenty. I understand why previous collectors got slapped in the face. But they can't take away anymore then they already have. So with me starting now; they can only add surely?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 12:28:53
Subject: Why do people complain about the new DE book?
|
 |
Towering Hierophant Bio-Titan
|
Perfect logic, and Dark Eldar are such a cool army, I can't blame you for wanting to start them. You'll learn what you need as you play them, and how you need to play. I remember reading something about the difference between playing DE and playing Necrons, playing Crons you learn how to sit there and roll dice, playing DE you learn to play the game at every aspect, you need to know where to hit (positioning and ranges are critical and you have to know not just your own armies but everyone elses), how much to commit to a kill (can't afford to misjudge and vastly overcommit aggressively) and when to do it (target prioritization), they are a hard army to master but a lot of fun when you play to Dark Eldars unique strengths. I just hope 4 years from now when the next codex comes out they don't screw you and the rest of us all over again, then you will truly feel my pain.
|
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 13:03:06
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
SHUPPET wrote:Perfect logic, and Dark Eldar are such a cool army, I can't blame you for wanting to start them. You'll learn what you need as you play them, and how you need to play. I remember reading something about the difference between playing DE and playing Necrons, playing Crons you learn how to sit there and roll dice, playing DE you learn to play the game at every aspect, you need to know where to hit (positioning and ranges are critical and you have to know not just your own armies but everyone elses), how much to commit to a kill (can't afford to misjudge and vastly overcommit aggressively) and when to do it (target prioritization), they are a hard army to master but a lot of fun when you play to Dark Eldars unique strengths. I just hope 4 years from now when the next codex comes out they don't screw you and the rest of us all over again, then you will truly feel my pain.
I can see why you're angry, but thank you for support my decision  are there any key units you've seen in the new book that are worth looking at? This Is my first army that I'm back into since about 4th editor rules. So ill be new to most of it. I feel at the moment that I lack the tactical knowledge to play such a skilled army. But I want to get better so practice practice practice right?? Do you have any good starting points for me to read or learn? Say focus on one aspect per game? Learn how to move across the board first or tie them in together? I understand the term alpha and beta strike armies, but what advantages does having a beta strike have?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 13:33:24
Subject: Why do people complain about the new DE book?
|
 |
Towering Hierophant Bio-Titan
|
I'd say, Reavers. Seems like an amazingly versatile unit with brilliant speed who will trade cost effectively with just about anything. 1 unit of scourges as coverage to drop in and nuke some REALLY heavy armour, other than that, Venoms are good in the troop slots just pack min sized warrior units inside them. You asked about heavy support earlier, the Bomber is the only one really worth considering and it's pretty outclassed by the jet unless you are taking implosion missiles, luckily, implosion missiles are dope as feth and can compliment splinter weaponry really well, as the two things splinter weaponry isn't good against is armour saves and blobs, which implosions are epic against. I doubt you'd even need more than 1 bomber, and while the jet is a better model at face value, it doesn't give the important coverage that the bomber does making its role very unnecessary, and it also fights for the most important slot in the army (Fast Attack). I hope this helps you with your questions about the Bomber being overpriced. Not sure if it will be necessary for me yet or not due to the amount of Reavers I'm planning to run AP2 blast may not be important, if that's the case a single jet does an excellent job of nuking blobs much more efficiently.
This is how I'm planning to play the dex anyway. There's other options like assaulting with our S5 T5 multi wound Grots and using Oain engines and stuff,but doing that feels like I may as well be playing Orks or something and I prefer Dark Eldar for its unique style of play not the style replicable by other dexes
|
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 13:52:34
Subject: Why do people complain about the new DE book?
|
 |
Sword-Bearing Inquisitorial Crusader
|
Andy140491 wrote:
Do you have any good starting points for me to read or learn? Say focus on one aspect per game? Learn how to move across the board first or tie them in together? I understand the term alpha and beta strike armies, but what advantages does having a beta strike have?
Beta Strike has its advantages in that it nullifies any Alpha Strike your opponent may have had, reduces the turns you'll be getting shot at, and bumps up the turn count on the PfP chart. Thats one of the weird things about the new Power from Pain, we get bonuses whether we are causing pain or not, so its actually better for us to try be more active in the last turns of the game rather than the first turns. Its completely backwards from the last codex.
Real Space Raiders is the Detachment to use, unless you're going heavy into Coven units. Expands your Fast Attacks to 6 slots, and some other stuff.
Another key point is to try to find lynchpin units in your opponents army and take them out quick. Things like taking out transports quick to force his ground troops to chase around your Reavers and Scourges on foot, etc.
Also using your movement to reduce the number of turns enemy fliers can shoot at you, because realistically you're not going to be shooting them down, especially tough fliers like Helldrakes and Stormraven. Fliers are just something you have to survive.
As far as kits to load up on, Reavers, Scourges and some warriors in Venoms is a good start. Don't spend too many points on HQs. I like Grotesques, especially because you can use alternate models and still fit in the fluff (I think of my Haemonculi as genetic tinkerers rather than Dr. Frankenstein, so my Grotesques are Werewolves and Minotaurs, etc).
Hope that helps.
|
Sometimes, you just gotta take something cause the model is freakin cool... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 13:53:38
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
I know the dark eldar are fast as hell and hit like a cannon. But I think the pain engines and the coven supplement actually add some diversity to our army. I think it's nice that we can play a stand alone dex, and with the new supplement, not have to ally with anyone. The Void raven does sound quite interesting though, and the new kit looks killer. I might have to consider it as my first game will be against space marines with imperial knights and guard Automatically Appended Next Post: Creeping Dementia wrote: Andy140491 wrote:
Do you have any good starting points for me to read or learn? Say focus on one aspect per game? Learn how to move across the board first or tie them in together? I understand the term alpha and beta strike armies, but what advantages does having a beta strike have?
Beta Strike has its advantages in that it nullifies any Alpha Strike your opponent may have had, reduces the turns you'll be getting shot at, and bumps up the turn count on the PfP chart. Thats one of the weird things about the new Power from Pain, we get bonuses whether we are causing pain or not, so its actually better for us to try be more active in the last turns of the game rather than the first turns. Its completely backwards from the last codex.
Real Space Raiders is the Detachment to use, unless you're going heavy into Coven units. Expands your Fast Attacks to 6 slots, and some other stuff.
Another key point is to try to find lynchpin units in your opponents army and take them out quick. Things like taking out transports quick to force his ground troops to chase around your Reavers and Scourges on foot, etc.
Also using your movement to reduce the number of turns enemy fliers can shoot at you, because realistically you're not going to be shooting them down, especially tough fliers like Helldrakes and Stormraven. Fliers are just something you have to survive.
As far as kits to load up on, Reavers, Scourges and some warriors in Venoms is a good start. Don't spend too many points on HQs. I like Grotesques, especially because you can use alternate models and still fit in the fluff (I think of my Haemonculi as genetic tinkerers rather than Dr. Frankenstein, so my Grotesques are Werewolves and Minotaurs, etc).
Hope that helps.
To be honest, even though my first game is against marines, my main enemy will be tau. And he plays like a castle with bucket loads of marker lights, missilesides and riptides. So there won't be many transports to go for. Problem is I don't know what units he has that are able to take marker lights. My plan would be to deploy in one corner. Preferably up the side of his flanks that has some juicy targets and take out his marker lights, maybe grot bomb behind his units so he has to focus on those while my army dismantles his most potent units (fire warriors) in my opinion haha
How do you go about setting up for beta strike? As little on the table as possible? Hide as much stuff and let him go first?
|
This message was edited 1 time. Last update was at 2014/10/27 14:00:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 15:15:27
Subject: Why do people complain about the new DE book?
|
 |
Fixture of Dakka
Chicago, Illinois
|
Beta Strike is pretty easy, take 2 or 3 squads of Mandrakes, get a ADL put it out of LOS.
Or just take the Wrack Formation and do the same thing, since it deep strikes turn one plus you get the extra victory points.
You can also use a Autarch for the 2+ but if you don't want to ally in Eldar the ADL w/ Comms seems the way to go.
|
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 15:18:32
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
What does it gain you though :/ just have the mandrake behind the defence or in cover and wait two turns? Why not go with an alpha strike? Why do people say that dark eldar are the best beta strikers??
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 15:30:26
Subject: Re:Why do people complain about the new DE book?
|
 |
Sword-Bearing Inquisitorial Crusader
|
Castled Tau are going to be tough. You're right on the money about taking out the Markerlights quick, as well as taking out things that ignore cover. Splinter Cannons are going to be good here, just pile on long range wounds and start dropping the Markerlights. Venoms, Trueborn, and Scourges are good for splinter cannons.
Otherwise, I think a big unit of Grotesques with 3 liquifiers portaling in with a Haemonculus right into the Tau lines would be good. You'll lose the unit, but it will likely take a large amount of the Tau shooting and give time for Reavers to get into position. In the rare event he ignores the Grotesques, well 7-8 of them charging Tau lines will be hilarious.
I think Reavers will be key for taking out the Riptides and Broadsides with Blasters and Caltrops.
For setting up the beta strike it might be best to go second, hide a few units out of LOS with a comms relay. Then drop the Grots on your turn 2, deep strike in a couple units of Scourges, crank those Reavers on from your edge into ideal position for cover and a turn 3 assault. A Flier to dump big blasts on Tau infantry might not be a bad idea for that turn too.
Might work. That way Tau are basically losing their shooting for turns 1 and 2, then at the bottom of 2 your flier drops pile plates, Scourges and Venoms splinter up the Markerlights and a fat blob of Grots liquify some guys and threaten the rest of the Tau army. Turn 3 Tau shoot the hell out of the Grotesques. Bottom of 3 your Reavers move in and the slaughter ensues.
Might work...
Andy140491 wrote:What does it gain you though :/ just have the mandrake behind the defence or in cover and wait two turns? Why not go with an alpha strike? Why do people say that dark eldar are the best beta strikers??
Because the Power from Pain chart gets better when we waste more time, and it allows us to show up suddenly to take out units that ignore cover. Its more reliable than hoping we get first turn, especially after losing the Baron.
|
This message was edited 1 time. Last update was at 2014/10/27 15:33:35
Sometimes, you just gotta take something cause the model is freakin cool... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 15:53:57
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
I can't take credit for that. ALEXisAWESOME has been helping me write a list explaining to me the basic principles of fighting with Dark eldar especially against tau!
I have to admit I love the idea of the new dex. I'm quite looking forward to gaming with them. I think I'll pick up the coven supplement too. Go for that kinda theme too
Why would reavers be best for taking on his riptides and suits? Just out of curiosity??
Alex advised me to take a few grots with a suc, for my spearhead, so I think that's still going ahead. Stick em in raider, stick em out of LOS and get ready for a second turn assault.
I really want to use the flyers. They look so slick  I'm just worrier about the armour as his fire warriors can actually pen them haha
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 15:54:20
Subject: Re:Why do people complain about the new DE book?
|
 |
Towering Hierophant Bio-Titan
|
I've just noticed that unbeknownst to me I've had a post of mine red texted by a certain mod who really does seem to enjoy doing that to my posts without any alert or explanation. I speculate that it was due to my choice of words encouraging piracy, so I'm just going to reword the sentiment
If you do think that this release is crappy, I urge you not to support GW in its subpar releases with phoned in rule sets, pushes to make you rebuy your entire army, ands day 1 DLC by doing exactly what they are hoping it will achieve... Which is, you buying any of this crap. Instead, vote with your wallet, if you don't like this release find an unwanted VoidRaven on the Swap Shop, any purchases you make supporting this release just justifies their decision to them of slashing production costs in army balancing.
To make it clear, I am no longer advocating piracy in any manner, although I have seen threads literally dedicated to discussing the merits and negatives to piracy on these forums I guess some rules don't appear in the forum rules section, and only apply to me, and are only enforced on me by one certain moderator. Doesn't seem to be in Dakkas policy anywhere, but I guess I must have just missed it.
Regardless, let's not donate fund and encourage GW to cut production costs all around the board, least of which lazy attempts at balancing that the game we all want to enjoy is built on. I seriously doubt there was more than 1 person working on this dex for more than a grand total of 6 hours including some indulgent coffee breaks.
|
This message was edited 1 time. Last update was at 2014/10/27 15:55:27
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 17:58:24
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
I'm starting a fresh shuppet so it's not a problem for me  I do feel your pain though :/ Automatically Appended Next Post: Having a little issue. I know it's nothing serious but I've just gone through the online store and tried to write down everything I want. After everything that I wanted I'd pretty much made an army. 2 raiders with 10 warriors to begin with. I couldn't buy reavers. 2 crimson hunters and void raven. Succubus, archon, grotesques, a Ravager. Some incubi.. I don't know if Wracks are any good?
|
This message was edited 1 time. Last update was at 2014/10/27 18:18:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 20:06:47
Subject: Why do people complain about the new DE book?
|
 |
Sword-Bearing Inquisitorial Crusader
|
Andy140491 wrote:
Why would reavers be best for taking on his riptides and suits? Just out of curiosity??
Alex advised me to take a few grots with a suc, for my spearhead, so I think that's still going ahead. Stick em in raider, stick em out of LOS and get ready for a second turn assault.
For the reavers, mainly because they are fast enough to get there, and will beat them in assault. Usually can hurt them a bit with shooting. HoW hits rend and Caltrops add D6 S6 rending hits, on top of regular assaulting.
I'd be careful with Raiders, they can be hard to hide due to their weird shape. If you are attaching a character I would portal them into terrain on turn 2, a bit more reliable placement and not screwed if there isn't good enough LOS blocking terrain. Cheaper too. Both delivery methods work, just a personal preference. You're concerned that Firewarriors can bring down our fliers, they can bring down our transports just as easily.
Andy140491 wrote:
Automatically Appended Next Post:
Having a little issue. I know it's nothing serious but I've just gone through the online store and tried to write down everything I want. After everything that I wanted I'd pretty much made an army. 2 raiders with 10 warriors to begin with. I couldn't buy reavers. 2 crimson hunters and void raven. Succubus, archon, grotesques, a Ravager. Some incubi.. I don't know if Wracks are any good?
Wracks I wouldn't buy, they don't really serve a purpose as they aren't troops anymore. Unless you really really like those models, then they can just be a reason to bring more Venoms. And don't forget the Venoms.
|
This message was edited 1 time. Last update was at 2014/10/27 20:07:47
Sometimes, you just gotta take something cause the model is freakin cool... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 20:49:22
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
So thats one less unit i can buy :/
I made an online list with Orks and i was still finding stuff to cram in my list. I still felt like i had so much to buy. I made a list with Dark eldar and felt like i'd finished already?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 21:32:03
Subject: Why do people complain about the new DE book?
|
 |
Longtime Dakkanaut
|
You are deluding yourself if you can't recognise that the only factor that GW care about when making a new codex is sales. New kit? Make it OP/auto-include. Kit not selling? Make it OP/auto-include. Kit has sold really well but is slowing down due to market saturation? Nerf.
GW hates a finished army, as a finished army = no profit. So, each codex, make half of it worthless.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 21:41:19
Subject: Why do people complain about the new DE book?
|
 |
Hellish Haemonculus
|
Andy140491 wrote:So thats one less unit i can buy :/
I made an online list with Orks and i was still finding stuff to cram in my list. I still felt like i had so much to buy. I made a list with Dark eldar and felt like i'd finished already?
Wracks aren't that bad. They absolutely got less great, but they work well in coven lists, eecially with the supplement.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 21:44:22
Subject: Why do people complain about the new DE book?
|
 |
Fresh-Faced New User
|
Andy140491 wrote:I've chosen to go with Dark eldar. Simply because I do like the new viable models. I like the idea of dark eldar and I love the concept of being an elite, fast hitting force. Like you said, it's a good time to start DE now as it ever was. And to be honest I don't play tournaments either. I don't like wyches, so they'll be the only models I leave out. Other then that I'll buy hellions, beast masters, and scourges aplenty. I understand why previous collectors got slapped in the face. But they can't take away anymore then they already have. So with me starting now; they can only add surely?
Good call.
Dark Eldar are a very rewarding army. The models are simply beautiful. They are a tactically rewarding army, and they now have multiple build varieties that all have a distinct flavour.
Hopefully they get a Wych cult supplement that boosts Wyches and Hellions, this would be all that is needed to complete the army in my view.
I have been playing Dark Eldar for a couple of years, but never competitively, so the new Codex does not frustrate me. Instead I applaud the internal balance of the new codex, along with the Ork codex, they have made the previously terrible units playable, and given the auto includes a bit of a nerf. The supplements have also added options as they provide solid boost, if you are prepared to shoehorn the set formation into your list. It certainly keeps you thinking when writing your lists, as so much of the flavour is now actually playable.
If you are concerned that they may be hard to win with (I don't think you will) you can always just ally in some Eldar and give them a big boost. They sync really well. (too well really). Automatically Appended Next Post: Andy140491 wrote:I'm starting a fresh shuppet so it's not a problem for me  I do feel your pain though :/
Automatically Appended Next Post:
Having a little issue. I know it's nothing serious but I've just gone through the online store and tried to write down everything I want. After everything that I wanted I'd pretty much made an army. 2 raiders with 10 warriors to begin with. I couldn't buy reavers. 2 crimson hunters and void raven. Succubus, archon, grotesques, a Ravager. Some incubi.. I don't know if Wracks are any good?
I'd consider the wracks in the scalpel squadron formation from the Coven Supplement. It is two lots of 5 wracks in venoms. It is a handy tool to allow your whole army to safely beta strike without fear of losing the game, as these guys can deep strike in turn 1. Also, if the get first blood you get a bonus D3 victory points.
Aside from that though, I am not that keen on Wracks this addition. Although I would like to write a coven army and see how they would go in that.
Also don't forget the scourges.
|
This message was edited 1 time. Last update was at 2014/10/27 21:50:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 21:59:34
Subject: Why do people complain about the new DE book?
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
tyrannosaurus wrote:You are deluding yourself if you can't recognise that the only factor that GW care about when making a new codex is sales. New kit? Make it OP/auto-include. Kit not selling? Make it OP/auto-include. Kit has sold really well but is slowing down due to market saturation? Nerf.
GW hates a finished army, as a finished army = no profit. So, each codex, make half of it worthless.
Except this isn't true, at least, not often enough to prove yourself undeniably right. I can name several new kits that are less then OP, the Haruspex, the Mutilith Beast, the Tau Fliers, the DA Fliers, Slaaneshi Chariots, Scions, Taurox's. You have examples of your idea as well, but not enough to prove yourself right over my examples. I personally think GW has no idea of balance what-so-ever, and they buff and nerf on a whim, but that's just me. Maybe there is an overarching plan to squeeze money from me in some new inventive way, and i am still here, so i guess it's working.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 22:34:21
Subject: Why do people complain about the new DE book?
|
 |
Beautiful and Deadly Keeper of Secrets
|
ALEXisAWESOME wrote: tyrannosaurus wrote:You are deluding yourself if you can't recognise that the only factor that GW care about when making a new codex is sales. New kit? Make it OP/auto-include. Kit not selling? Make it OP/auto-include. Kit has sold really well but is slowing down due to market saturation? Nerf.
GW hates a finished army, as a finished army = no profit. So, each codex, make half of it worthless.
Except this isn't true, at least, not often enough to prove yourself undeniably right. I can name several new kits that are less then OP, the Haruspex, the Mutilith Beast, the Tau Fliers, the DA Fliers, Slaaneshi Chariots, Scions, Taurox's. You have examples of your idea as well, but not enough to prove yourself right over my examples. I personally think GW has no idea of balance what-so-ever, and they buff and nerf on a whim, but that's just me. Maybe there is an overarching plan to squeeze money from me in some new inventive way, and i am still here, so i guess it's working.
He never said they were competent at it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 22:47:07
Subject: Why do people complain about the new DE book?
|
 |
Stealthy Space Wolves Scout
|
Can i just ask one question that may seem a little out of context? and dont hate me for asking such a Juvenile question but...
Im really... REALLY stuck on choosing my army to the point that im getting a headache as im picking up said army on Wednesday. Im stuck between Orks and Dark eldar.
Can someone here tell me in their own opinions why i should play Dark eldar (in technical game terms) over orks?
(yes i know its a really daft question, but im getting to the point where im tearing my hair out because i cant decide for myself. i like both armies equally. but i only want to collect one. Given that more the like 99.9999999% of you guys have played more games with and against both armies more then i, i suspect you'll have more knowledge on both)
If anyone can give me a clear answer... i'd really. really appreciate it
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 23:06:54
Subject: Why do people complain about the new DE book?
|
 |
Fixture of Dakka
Chicago, Illinois
|
I've not played the army except against it but I am considering it after I finish a few more squads for a previious army.The main reason, it's a deceptive army. At first it looks like "Oh these aren't to much"Then you actually get into playing a game against them. Let me tell you army wide Feel No Pain , Fearless, Furious Charge, etc.. is no joke.It seems like a glass cannon army but it's really not.Try and dig out a 20 man unit of just Kabalite warriors in cover with Feel No Pain is a chore. Everything get's better, and as the game goes on in the last turns of the game is when the troops get things like Rage, and Fearless. This means they're going to stick around on that objective. You'll have to get rido f every single one.Oh and then you throw in the fact that the Kabalite Warriors can charge you with Rage , Fearless ad Feel no pain.Even their basic 8 point model is dangerous at that point.Remember Orks? Remember when they had furious charge and crap armour.oward the end of the game the basic Warriors are super powered.This is not even counting the multiple ways you can manipulate the PFP chart.It's not a Alpha Strike army but if you get into long game with them it get's worse.That's why I think their the most interesting codex.
They get abilities they need in the late game. That's fascinating and a great mechanic.
|
This message was edited 1 time. Last update was at 2014/10/27 23:08:25
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 23:48:11
Subject: Why do people complain about the new DE book?
|
 |
Sword-Bearing Inquisitorial Crusader
|
Andy140491 wrote:Can i just ask one question that may seem a little out of context? and dont hate me for asking such a Juvenile question but...
Im really... REALLY stuck on choosing my army to the point that im getting a headache as im picking up said army on Wednesday. Im stuck between Orks and Dark eldar.
Can someone here tell me in their own opinions why i should play Dark eldar (in technical game terms) over orks?
(yes i know its a really daft question, but im getting to the point where im tearing my hair out because i cant decide for myself. i like both armies equally. but i only want to collect one. Given that more the like 99.9999999% of you guys have played more games with and against both armies more then i, i suspect you'll have more knowledge on both)
If anyone can give me a clear answer... i'd really. really appreciate it
Alright, answer these two questions and it should be easy to figure out.
1: Which models do you like best?
2: Which fluff/background do you like best?
When it comes down to it you are going to spend way more time building, painting, and thinking about your army than you ever will playing it. So you have to be sure you enjoy painting the models, and you can't secretly despise your army's background. Unless you are playing tournaments a lot the army rules are less important.
I would personally go with Dark Eldar, I revived my DE in 5th because they recieved the best models GW has ever made and I wanted a painting project that also got some tabletop time.
As far as why to pick DE in technical game terms. Would you rather have a scary horde army or a fast lethal fragile army? It's just two very different ways to play the game
|
This message was edited 2 times. Last update was at 2014/10/27 23:52:01
Sometimes, you just gotta take something cause the model is freakin cool... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/27 23:59:53
Subject: Why do people complain about the new DE book?
|
 |
Fixture of Dakka
Chicago, Illinois
|
Yeah I mean really it's a issue ultimately of aesthetics as well as play style. Personally I think the Dark Eldar have some fantastic models so that would be something I'd go for.
|
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 00:06:33
Subject: Why do people complain about the new DE book?
|
 |
Flashy Flashgitz
Antwerp
|
I can only echo what the others have said. Look at looks, lore and playstyle!
Dark eldar are the true evil faction with the looks to match. The longer the game goes on, the better they get which is a unique mechanic in 40K. Because of the WWP they can make almost any unit viable!
Orks are the comic relief of 40K. They a hodgepodge look to them, they have zany rules and their lore is pure bonkers. Orks are great because you can make almost any list work with them. Plus, if you like the look of the vehicles other races use, you can loot 'em!
I'd personally pick orks all the time, but then I am an ork player... I will say though, DE are a very unique faction and they have been tempting me very, very much since their newest codex has been released.
|
Krush, stomp, kill! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 01:34:04
Subject: Why do people complain about the new DE book?
|
 |
Fixture of Dakka
Chicago, Illinois
|
The models for Dark Eldar are excellent especially when you consider that Dark Elves from fantasy work well as stand ins for beasts etc..
So there is a ton of model variety for example these :
http://www.games-workshop.com/en-US/Dark-Elves-Sisters-of-Slaughter
Make Excellent Wyches with ZERO conversion except a base change
These as well
http://www.games-workshop.com/en-US/Dark-Elves-Witch-Elves
Again it's just a really cool thing that fits together well
And pretty much most of these make cool beasts
http://www.games-workshop.com/en-US/Warhammer?Nao=48&Nu=product.repositoryId&N=102351+4294966842+4294966818+4294966644&qty=12&sorting=phl&view=table
|
If I lose it is because I had bad luck, if you win it is because you cheated. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 02:34:37
Subject: Re:Why do people complain about the new DE book?
|
 |
Hellish Haemonculus
|
DE models look better than Orks, but are more fragile and harder to paint.
|
|
|
 |
 |
|