Ashiraya wrote:
A common misconception, but entirely false.
If you look at the stats for unnamed Chaos Space Marine
NPCs in the same book, they are just as if not
more powerful than fully kitted level 1 Deathwatch characters. You get to re-roll one stat if you wish, but otherwise the game speaks nothing of your character being superior (rather, all that does is to explain that your character couldn't have been significantly below average in... something.)
If you ignore things like Squad Mode bonuses (and undodgable Squad-mode reaction fire), etc.
Bolters in Deathwatch are entirely fine, except for how Tearing messes with Righteous Fury. Using a differently coloured die for the Tearing roll and preventing Righteous Fury from triggering when that die rolls 10 fixes the problem.
After they errata'd the Bolter from a 2D10 to a 1D10 weapon it's fine, yes.
The Deathwatch stats and weapon capabilities were also far more impressive than the original
SM NPC's put out for Dark Heresy V1.
Black Crusade CSMs are extremely weak compared to their NPC counterparts, although this is very easily explained - if they had been as powerful as in Deathwatch, the choice between human and Astartes in Black Crusade would be a complete no-brainer.
Except it's still a no-brainer for a combat-centric group. The only reason you'd take non-
CSM's (except maybe the psyker), is for things that Marines can't do (e.g. integrating & infiltrating normal human society, travelling without setting off gigantic alarms, etc). which
BC often makes important. But again, this proves the point that
DW is done at a different power level, and trying to directly translate any of the
RPG's to what they "really" are doesn't work, even within relatively compatible
RPG systems.