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Made in za
Fixture of Dakka




Temple Prime

 Jambles wrote:
 Kain wrote:
 Jambles wrote:
 ChazSexington wrote:
For codices I suggest
- Exodite Eldar
- Corsair Eldar
- Rak'Gol
- Laer
- Mix of human/xenos, like Diasporex and the Interex
- Adding varius races to the Tau codex

Laer would be fun for 30k players.


Going off of your Interex/Diasporex thought, I like the idea of a new faction that isn't xenos but rather a faction of mankind that doesn't fall under the Imperial or Chaos banner. I know it's a "Xenos" thread but I think this would be a solid idea; it's unique insofar as the current factions are considered, and could be a really cool way to expand another part of the lore.

From a Doylist perspective, what would they offer aesthetically, thematically, and mechanically to the game and its setting?


Today, I learned what a "Doylist" perspective is!

In truth I didn't think that far... going off the example of the Interex, in my mind's eye I imagined a very clean, utopian view of futuristic humanity (with the appropriately grimdark underpinnings of inhumanity, naturally) to contrast the dirty medieval aesthetic of the imperium. Thematically they're a subset of humanity that espouses a very different set of ideals than the imperium, which could be reflected mechanically by a more elite human army - imagine guardsmen with the kind of equipment you'd see a space marine packing. Obviously it's a pipe dream idea, but there it is.


Now here's the kicker; how do you differentiate them from the Tau, another generally Utopian minded, highly tolerant,, and progressive faction noted for being small but flexible and overall quite advanced. Aesthetics is easy enough, as the Tau draw heavily from East Asia; particularly the Japan/Korea/China area and there's plenty of other historical (or even modern) cultures and styles to draw from. It's the thematics and mechanics where you start running into trouble with making the interex stand out as a unique faction due to the very substantial thematic overlap with the Tau and potential mechanical overlap with the Tau and possibly the Adeptus Mechanicus and Necrons (both of which have mechanics to give the impression of being high-technology and are generally more elitists than spammers) and that's where you need to start thinking carefully.

Obviously game balance is an ephermal, shifty thing and nearly any idea can be made to be at least somewhat balanced so let's not get too concerned about that. What people who want the Interex in need to think about is how to make that faction unique.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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 EmpNortonII wrote:
leerm02 wrote:


Because I love discussing the 40k lore here is a fun post:

What Xenos race already mentioned in some part of the 40k fluff do YOU think deserves a modern codex/army? Pretend for a moment that you worked for GW and were given this as an assignment (so no cop out: “We already have all the races we need!” answers: the emperor ordered you! [at least: that's who I assume runs GW])

I would also like to hear some rationale for your pick, and (this is the author part of me talking) if possible some cool references to fluff pieces where they are showcased.

So how about it folks? What hideous Xenos abomination needs more love?

PS: If you say “Squats” you should please have some backup for that answer, because I've been trying to find interesting lore/info on them for about a week now and haven't found even one bit that seemed worthwhile!


More aliens? Space Marine players are STILL throwing a bitch-fest about the last time GW did that.


Like they have the right. Imperium makes up half the armies and they can all be battle brothers! If you aren't winning with marines you're not playing them right


Automatically Appended Next Post:
BrianDavion wrote:
 King Pariah wrote:
I know several users have stated their desire for the Hrud to be done (Skaven equivalent).

Personally, I'd like to see the Slaugth, but to be honest, they don't appear to have anywhere new the level of galactic influence that anyone that currently has a codex has.

Aside from the Tau. Considering the minor, insignificant blip on the radar that the Tau are for pretty much every other race, I have to sometimes question why they even have a codex (I do like them though, just not as much as worms that walk).

So I guess Hrud would be the most clear cut choice, with a galactic presence and constantly annoying (and scaring in some cases) the gak out of everyone. Personally, I don't care for the Skaven parallel comparison.


you're not the only one who thinks the Tau are, as they stand out of place. not bad just a little out of place given that they're a regional power. every other race in 40k is galaxy spanning and could be encountered literally anywhere in the galaxy (which is really part of what 40ks all about it's a monsterously large canvas allowing just about anything to happen) Tau are a bit differnt from that, they are essentially restricted to about a quarter of the galaxy and are comparitivly small scale.


They are also the only faction that actually has sections of their own worlds besides Chaos and Imperium... soooo... Eldar types just hide. Exodites don't count because anything they have the Imperium wants the Imperium will get easily unless a craftworld comes out of hiding. The exodites are basically irrelevant themselves. Necrons sleep under imperial worlds and actually hold very very few as their own. Tyranids just float around killing things.

Tau are the only empire besides IoM. They have more control over their worlds then any race besides man

This message was edited 2 times. Last update was at 2015/04/22 14:50:33


 
   
Made in us
Consigned to the Grim Darkness





USA

None of them, at least not until Sisters finally get some new fething models.

After that, I'd say squats.

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Made in gb
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Rak'gol. Perfectly grimdark (not like those silly noblebright blueberries), and hell, GW could make them another one of those doomsday races, saying their raids are spreading ever further into the Imperium and towards Terra
   
Made in za
Fixture of Dakka




Temple Prime

 Toastaster wrote:
Rak'gol. Perfectly grimdark (not like those silly noblebright blueberries), and hell, GW could make them another one of those doomsday races, saying their raids are spreading ever further into the Imperium and towards Terra

You could also give the Hrud and Slaugth doomsday capacity. The Hrud are constantly expanding in numbers and getting more and more active and violent with their great migrations as they see that the time to rise from the shadows and reclaim the legacy of the old ones in their own particular way is now. The Slaugth, while seemingly likely native to the Calixis sector; have confirmed non-warp based FTL, and could very well have established strongholds beyond the reach of most other factions and upon seeing that the dominoes are all rapidly falling into place decide that now is the time to impose their horrific brand of order upon the galaxy.

The Slann are more iffy, but they're probably in a position closer to the Eldar than anything else; though before the End times the Lizardmen were actually on the up and up; reclaiming lost cities and seeing a huge population boom; so perhaps they'll be one of the few factions who after suffering a severe setback, is actually recovering with interest?

The Squats are probably in pretty dire straits, though the Demiurg are near complete unknown.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fresh-Faced New User




Bring back the space dwarves

This message was edited 1 time. Last update was at 2015/04/27 23:51:16


 
   
Made in au
Fresh-Faced New User




1. The lost and the damned (re-released)

Now includes all xenos species that worship chaos (Laer, Gykon) as well as new introductions + Humans.

2. The Imperial Resistance

The great crusade turned around and went back to terra at some point - leaving many planets untouched. In the 10 000 years since then new planets would have been colinized but not at such an extent.

The Imperial Resistance is a strictly non-chaos driven resistance force of survivng civiliastions that are not under imperial rule and never have been. (Think interex)

The imperial resistance welcomes xenos allies and dark technologies

https://www.shapeways.com/shops/mechanicus

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Made in jp
Fixture of Dakka





Japan

The true humans! During the age of Technology a huge colony fleet with the best of humans left earth in their hyper space ships after being the dominant species in galaxy L55 for 25 000 years they send an investigation fleet back to how our civilization is progressing. They are not pleased!

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Eh, "True Humans" and "Human Resistance" are far to non-grim dark for mah grim dark

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What if they belive themselves to be the only "true" humans, and that all other humans are an abomination to the gene-code. Boom, grimdark.

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Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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Bath, England

I'd say the Slaugth and the Yu'Vath.

The Yu'Vath effectively halted the Crusade to claim the Calixis sector in its tracks for several decades, showing that they were at one point able to compete with the Imperium of Man on the campaign scale. They worship the Warp (note: The Warp itself as opposed to the Chaos Gods), use Warp energy in their technologies, use armies of slaves, both human and xenos, and were responsible for the Hell-worlds, in essence worlds moved halfway into the Warp by their technology

http://wh40k.lexicanum.com/wiki/Yu%27vath

As for the Slaugth, they are physically incredibly tough, able to shrug off massive amounts of damage and regenerate quickly. Their technology is highly advanced, especially in the field of biology. Spoilers for Dead Stars (Dark Heresy adventure) ahead:

Spoiler:
Towards the end of Dead Stars, it is shown that the Slaugth are fully capable of a full-scale invasion of the Calixis Sector and beyond once certain obsticles are removed, namely the Inquisition. They managed to level the entire sector. With this in mind, I think the Slaugth are a perfect candidate for a Codex-level race


http://wh40k.lexicanum.com/wiki/Slaugth



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Made in au
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Versteckt in den Schatten deines Geistes.

Tyranids.

Would be great if they could get a Codex.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in za
Fixture of Dakka




Temple Prime

 H.B.M.C. wrote:
Tyranids.

Would be great if they could get a Codex.

Too soon.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in eu
Been Around the Block





This discussion always comes up at least once a month lol.

I don't really see a reason for new xenos armies, the range is pretty diverse as it is. What would be nice is the expanding of the current xenos forces. At the moment IoM has a host of ally abilities, but the xenos are lacking support. But they are starting to expand in a way, with Khorne Daemonkin, and supposedly every chaos god will get similar treatment.

Its cool but I would also like to see an actual expansion of the races, like Harlequins are to the fey. Something more than a few relics, different warlord traits and 2 special rules. The imperium gets all the love, and even as IoM player I'm starting to get annoyed.
   
Made in fr
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France

I agree, we don't need a lot of xenos armies, but the currents armies could get more xenos (chaos worshipping xenos, that's a good exemple to get new xenos and new possibilities for chaos gamers).
One, maybe two news xenos squads in the Tau Empire, the same for chaos and for dark eldars,and that will be a huge amount of diversity.
The true problem is there are too many imperial armies in differents codices.

This message was edited 1 time. Last update was at 2015/05/05 19:28:22


   
Made in za
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Temple Prime

 godardc wrote:
I agree, we don't need a lot of xenos armies, but the currents armies rmy could get more xenos (chaos worshipping xenos, that's a good exemple to get new xenos and new possibilities for chaos gamers).
One, maybe two news xenos squads in the Tau Empire, the same for chaos and for dark eldars,and that will be a huge amount of diversity.
The true problem is there are too many imperial armies in differents codices.

You'd have a tiny handful of Ork social outcasts out of the current crop of Xenos given that the rest are either pretty much flatly immune to Chaos corruption (Necrons, Eldar Harlequins), are so resistant they may as well be (Tyranids, Tau, Orks [the few who fall to Chaos are ostracized if not killed outright), or take so many steps to avoid falling that the number of chaos corruptees among their ranks is infinitesimally tiny [Eldar].

It'd be better to take the Eldar path of exploring the subdivisions of each of the armies.

Though just having the Tyranids as a single supermassive codex with more options than any one army would be most thematically fitting, with maybe a Genestealer Cult book.

This message was edited 1 time. Last update was at 2015/05/05 16:31:35


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
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Squats, because they are the Dwarves of 40k. And like the orks, they are just awesome.

Plus the history of them deserves to be in 40k. They had to own cluster in the galaxy, and would essentially be the techno-opposite of orks.

They would epitomize human-mechanical usage in a way even different to the Mechanicus and Imperial Guard.

Like Orks, I would see their vehicles as being sources of pride, very much purpose built, and very useful, and very deadly.

I would see them as being also really good against Xenos, and being stubborn/impervious to psyker and warp magics.
   
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How bout some Traitor Guard?
or a Codex that provides formations based on the fighting styles of many of the Traitor Space Marine Chapters?
or add in some Dark Mechanicum. stuff.




 
   
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Personally I wish GW would tell us more about the Barghesi, besides them being hyper-violent. Or really any of the various Xenos they mention in a forgotten section of various rulebooks AND NEVER MENTIONED AGAIN.

I'm always looking for more xenos to purge. We scions of the Imperium are quite open-minded about these types of things.
   
Made in us
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What if GW made a codex with all the xenos you suggested and made it Battle Brother with Tau empire?

Call it Codex Xeno Alliance or something.


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Temple Prime

 DoomShakaLaka wrote:
What if GW made a codex with all the xenos you suggested and made it Battle Brother with Tau empire?

Call it Codex Xeno Alliance or something.

The Barghesi, Rak'Gol, Slaugth, Slann, and Hrud really wouldn't make any sense as BBs with the Tau.

This message was edited 1 time. Last update was at 2015/05/08 06:09:44


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in kz
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Kazakhstan

I want to fight Rak'Gol army on TT someday, the are really distinctive compared to other races that now have codex.

This message was edited 1 time. Last update was at 2015/05/08 06:18:41


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Made in no
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 Phydox wrote:

How bout some Traitor Guard?
or a Codex that provides formations based on the fighting styles of many of the Traitor Space Marine Chapters?
or add in some Dark Mechanicum. stuff.


Traitor Guard exist - Imperial Armour 13.
   
Made in gb
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Kinebrach sound cool in the HH series. Some interesting rules could be made with the anathame weapons.

 
   
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 Melissia wrote:
None of them, at least not until Sisters finally get some new fething models.

After that, I'd say squats.
Ironically, after many years of neglect: "Not until Squats finally get some new fething models!", is pretty much exactly how I felt at the end of 2nd edition, when GW decided to bring out this "brand new faction" called Sisters of Battle, instead of the only outstanding codex: Squats... They then proceeded to also neglect SoB for the next ~18 years.

GW seems to be stuck in exactly the same imbecilic loop with Sisters that they were with Squats, refusing to update them because they aren't selling, when the reason they aren't selling is because they refuse to update them. I really hope Sisters don't end up sharing the same fate.

leerm02 wrote:
PS: If you say “Squats” you should please have some backup for that answer, because I've been trying to find interesting lore/info on them for about a week now and haven't found even one bit that seemed worthwhile!
Do you mean you couldn't find much info, or do you mean you found plenty of info but you deemed all of it "not worthwhile" in your opinion? It is hard to tell.

In terms of art style, I would probably drop a lot of the Hell's Angel and Anglo Saxon stuff, as I think it is too specific (the same as making all marines White Scars), if people want to do that then fine, but I'd like a more neutral canvas as a base. I'd make the rank and file very similar to Imperial Guard in appearance, since human PDF is essentially what they are. Like this guy, only more manly, as he would have a beard and a leadership of 9.


In terms of vehicles, elites and support. I would play up the mining/industrial theme, with subterranean driller transports, mole mortars, exo-armored elites with thunder hammers and drill weapons. The gyro copter is a pretty awesome flyer. And they'd have lots of super heavy options. STC and DAoT is kind of their thing. Squat Guildmasters are considered much more adept than any Ad Mech. And there would still be room for mercs and bikers.

The ancestor lord is their psychic option. He is an incredibly powerful psyker, but his powers are typically more strategic than outright offensive/defensive. Force Dome for example allowed him to isolate models inside a huge psychic dome, which was completely impenetrable. It could just as easily be used to protect friendly models as it could to imprison enemies.

This message was edited 1 time. Last update was at 2015/05/12 04:03:31


 
   
 
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