Insectum7 wrote:
Yeah I did! Took me a game to get over and solve the Chaos lack of
ATSKNF though

Now the Lord usually hangs with my big blob and my Sorcerers hang with the Spawn to not get run down if I lose a combat (I got hit hard by daemons in my second game). My third game saw the 20 man blob finish off a Dreadknight with sheer weight of attacks, then carry on to kill or chase off everything else on that flank. The Hatred coupled with Rage and either S 5 or 6 drowns a lot of units in wounds.
Right now I just have the one big blob, but I'm aiming for either two blobs or one of 20 and two of 10. I love the idea of 60, but I want to get a better handle on the army before I commit to it. The psyker reinforced blitz on foot is still something I'm figuring out.
I was playing around with a similar idea. Three of the
BL objectives are about killing units, one of which requires units with
VotLW. Two more trigger on morale checks (and fear), which triggers on shooting as well as melee and one on malefic. So you'd need lots of
VotLW units and some psykers. The warband fits the bill for this, since they plan on killing anyway and get better at it when they do, plus they can take an optional sorcerer.
Chosen and/or termies are shooty as well as decent in assaults so work on both fronts. Ectomancy has shooty as well as choppy spells.
Should you roll ghost storm you could teleport chosen into rapid fire range or maybe rhinos for dirge casters.
Soulswitch to charge said chosen or anything really and this would work with summoned daemons too if there isn't a unit in range to switch or TAF termies for T1 assaults.
Three witchfires help you soften up units to activate preferred enemy in the shooting phase. Yuranthos also helps with that and you really only need a single roll on malefic.
Mix in a few bikes and you should have a fairly mobile army that plays to its objective and has good mix of melee and shooting despite being mostly footslogging. In theory anyway.
Would be nice to mix in a
CAD for an exalted sorcerer too, divination is excellent for this. Problem, as so often, are points though. The more special weapons you bring and psykers, the less points you have for bodies and to make the warband work you really need a lot of units from one warband.
Automatically Appended Next Post:
andysonic1 wrote:Yeah, but you have to
pay for your reroll to charge and Furious Charge. They're also fearless in
WE and get a free pre-game
2D6 free move per unit AFTER the seize roll. The Hounds basic
CSM with
MoK may be cheaper, but it isn't better unless it somehow gains fearless from something I don't know about. I concede the point about
MoK Havocs, however you could always run them with melta guns alongside the charging madmen.
But if you want to make Black Legion then by all means, it's your army and rule of cool is absolute.
Depends on how you look at it. (from the black legion tactica)
Hounds of Abandon
rage, counter-attack, furious charge (sorta)
1 turn of run+charge
fearless (mandatory lord)
hatred everybody + extra hatred imperium
crusader
fear ( nobody cares)
World Eaters warband
rage, counter-attack. furious charge.
1 turn of free
2d6 move
fearless
re-roll charge
OB-sec
adamantium will (nobody cares)
Fearless can be gained by sticking a lord into the unit. You save more by bringing more marines so a fearless ,fairly fast, blob isn't THAT bad of an escort.
Though spawn are cheaper yet and actually a little bit faster than other legions, since they too get crusader.
The free moves aren't that different really. Over two turns you will move 6 inch twice in both cases.
WE also move
2d6 in the first turn, while
BL move
2d6 by running in the first two turns.The only difference is a potential additional 1d6 run in the first turn for
WE, but without crusader, so it kind of evens out. Although obviously hounds can't use it re-deploy and it's only the basic
csm that can keep up, rather than being an armywide thing, but yea.
So that one unit you let the lord join is pretty much identical to
WE, except it has hatred with potential S6, crusader helps it sweep better and you do get a combat result bonus from the banner.I'll have to admit that it's a flawed comparison due to the lord still being better off with spawn.
Without the lord though you could still opt for the fearless banner for a worse version of furious charge. On the plus side, that allows for
fnp via the auloth legacy I guess.
I suppose you could also treat the lord as a 30 point champion and just skimp on the icon altogether with a pretty naked lord, but meh.
Ultimately though, they're both very similar. If you don't care about objectives,
BL will be just that little bit more killy and fearless or not, a blob isn't that likely to break especially with ld10. Although the difference isn't always going to matter.
WE on the other hand have Objective secured, which is obviously good. Still, they're going to take objectives in combat, and a blob of hounds has a pretty good shot at killing or sweeping a unit off of an objective too. I'd give ObSec the edge , but it's not like hounds can't take objectives.
I'd say
BL has the advantage of taking a cabal to buff them further, but as a stand alone formation that's really not saying much unless you insist on sticking to one legion or don't want any filthy psykers
lol.