I find if there are prizes of some significant monetary value, no game is safe from TFG
Heck, some of the more competitive types could be tempted to "the dark side" if it is worth-it to them.
The main drama we all see is when your opponent is not playing to the same rules as you are.
will ignore whatever rules he thinks he can get away with and make up a few while he is at it.
Will religiously follow the rules (RAW
!!!) and will expect you to play your "best" game (optimal, points efficient, most synergistic units) and will typically not care that a unit composition flies in the face of what the "fluff" says.
has added rules that he adheres to and expects you to follow with or without your agreement (comments of "that is cheesy", "that is OP
"... "it's not fair!" in general).-
- "Old Grognard":
I am willing to include myself in this category after playing some 8 editions of the game a few prior versions of rules get mixed up in my head with the current edition it can be exasperating for both players.
Seems to fall into a couple categories from the "Fluff" type that wants everything to be true to the stories and then the "It's just a game" types that I think want to downplay the game since they hate losing....
- I would tentatively add the "house rule monster
", I have a friend that just cannot play the game as written... it is a painful experience for him to play "straight out of the box" without just itching to "improve" the game. It has been comical to exploit the new rules and prove how some rules unchanged have worth. We made the rule of "play 3 full games before you change anything" he keeps wanting to change that too...
What makes it worse is THEN my "Old Grognard" behavior gets worse now with house rules memorized as well.
So yeah, drama from player wants and expectations with each other and with GW
keeps it pretty lively.
We can always add other controversial topics like tourney rules, recasters, 3D printing and the GW
financial reports (less an issue these days).