Personally, I think CPs should be generated each turn, based on the number and type of HQs you have on the table.
I'd then give HQs the ability to 'cast' stratagems (on themselves or on a nearby unit), based on a *much* smaller pool.
Instead of auras, each HQs would have a unique Stratagem that they can cast in addition to the standard pool.
A lot of Stratagems will be scrapped outright. For example, artefacts should be paid for with points. Same goes for other wargear-turned-stratagems.
The overall idea is to focus Command Points where they should be focused - the commanders. Some auras might still exist in the form of unique Stratagems, but using them will no longer be free. Basically, a big part of the game will be resource-management. What's more, because Stratagems are no longer cast at infinite range, mobility will be more of a consideration. e.g. you can have a commander stay back while a unit charges forward, but then that unit will be out of range of any buffs that commander could have otherwise provided.
What's more, this can then be used to power abilities appropriate to individual armies. e.g. a Necron Overlord could have a command power to reanimate a Necron unit that was wiped out nearby, at the cost of CPs.
Just spitballing right now but hopefully you get the general idea of what I'd be going for.
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