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Made in us
Decrepit Dakkanaut





ERJAK wrote:
 Daedalus81 wrote:
As I watched the LVO games it became apparent to me that many players were doing massive CP dumps. Nayden dropped literally all of his turn 1 for example.

Marines are driven by this, but with the addition of leaning on warlord traits. However, with a TFC not getting double shoot AND tremor, or players deciding between transhuman or duty eternal this turn could drastically reduce issues.

There may be some caveats. Just as Thousand Sons get unrestricted smite the armies that operate on strats like GSC may need to be allowed two or more.

Thoughts? Do you think this would hurt you more than help the game? Can you separate your desire for crazy combos for the health of the game?


My thought is that you almost realized how stupid a blanket restriction like this is when you immediately had to make exceptions within 3 paragraphs of the proposed rule.


Could you read me off the smite rule, please? Just want to be sure I understand whether or not it has exceptions.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Daedalus81 wrote:
ERJAK wrote:
 Daedalus81 wrote:
As I watched the LVO games it became apparent to me that many players were doing massive CP dumps. Nayden dropped literally all of his turn 1 for example.

Marines are driven by this, but with the addition of leaning on warlord traits. However, with a TFC not getting double shoot AND tremor, or players deciding between transhuman or duty eternal this turn could drastically reduce issues.

There may be some caveats. Just as Thousand Sons get unrestricted smite the armies that operate on strats like GSC may need to be allowed two or more.

Thoughts? Do you think this would hurt you more than help the game? Can you separate your desire for crazy combos for the health of the game?


My thought is that you almost realized how stupid a blanket restriction like this is when you immediately had to make exceptions within 3 paragraphs of the proposed rule.


Could you read me off the smite rule, please? Just want to be sure I understand whether or not it has exceptions.


Is it possible that the one-attempt-at-casting-each-power-per-phase rule could also be a stupid blanket restriction?

This message was edited 1 time. Last update was at 2020/02/03 19:23:08


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Xenomancers wrote:
This is less than I'd expect from you deadalus.

Some armies should be allowed more strats per turn? Just not marines? This is a terrible idea.

The way you fix this issue is one of the main issues I have been complaining about all edition. Stacking stratagems is the problem. 1 Strat per unit max. So you get double shoot or tremor - not both. No issue for playing 2 seperate buffs a turn on 2 units. That just costs a lot of CP. Transhuman is actually a very fair stratagem - you can completely ignore it if you shoot a weapon that wounds on 4's or 5's. Unlike a -1 to hit which can't be ignored. Or a +1 armor which can't be ignored unless you have ap-4 or something.

Some armies are built around stacking stratagems like CSM - they should be compensated in some way.


Automatically Appended Next Post:
 jeff white wrote:
These things need to go completely.

I would also be in favor of this.

Csm could be compensated by giving us a codex that doesn't require stacking strategems and constructing Rube Goldberg devices to compete.

In other words balance the codex and FIX THE FETHING LEGION TRAITS!
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Personally, I think CPs should be generated each turn, based on the number and type of HQs you have on the table.

I'd then give HQs the ability to 'cast' stratagems (on themselves or on a nearby unit), based on a *much* smaller pool.

Instead of auras, each HQs would have a unique Stratagem that they can cast in addition to the standard pool.

A lot of Stratagems will be scrapped outright. For example, artefacts should be paid for with points. Same goes for other wargear-turned-stratagems.

The overall idea is to focus Command Points where they should be focused - the commanders. Some auras might still exist in the form of unique Stratagems, but using them will no longer be free. Basically, a big part of the game will be resource-management. What's more, because Stratagems are no longer cast at infinite range, mobility will be more of a consideration. e.g. you can have a commander stay back while a unit charges forward, but then that unit will be out of range of any buffs that commander could have otherwise provided.

What's more, this can then be used to power abilities appropriate to individual armies. e.g. a Necron Overlord could have a command power to reanimate a Necron unit that was wiped out nearby, at the cost of CPs.

Just spitballing right now but hopefully you get the general idea of what I'd be going for.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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