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Made in ca
Regular Dakkanaut





Thoughts on how to run the monolith without the obliesk?

I have the monolith and I love the model as the center piece of my army. But it's a gigantic turd in the game. It can't deepstrike safely, has a short range reasonably powerful gun, 4 pea-shooters that can't hit gak and really only 2 can really ever see anything, and there is no table in existence that you can't see it from every angle on the table.

The only use that I am seeing is using it as a LOS Blocking terrain for the destroyer cult to JSJ from behind.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Longtime Dakkanaut




Punisher wrote:
Thoughts on how to run the monolith without the obliesk?

I have the monolith and I love the model as the center piece of my army. But it's a gigantic turd in the game. It can't deepstrike safely, has a short range reasonably powerful gun, 4 pea-shooters that can't hit gak and really only 2 can really ever see anything, and there is no table in existence that you can't see it from every angle on the table.

The only use that I am seeing is using it as a LOS Blocking terrain for the destroyer cult to JSJ from behind.


I would use it with the Obelisk for 2nd turn deep strike Praetorian assault.
   
Made in gb
Dakka Veteran





Praetorians dont need the mono but lytch gaurd do as there an assault unit with no transport bar a flyer, where as praets are jump so fast enough on there own.
The mon can be used as a trap for podded stern gaurd/melta squads set it up front and center then when the pod turns up counter strike with deathmarks. I've used this and it works then if you survive any shots float up field and pop a unit from the back field out for rapid range or objective grabs or lytch to counter there second wave. I dont plan on the guns doing much but thats not what i use it for. It can also act as cover for a c'tan or destroyers. So the mono to me is a tactical unit and the occasional shot not the other way around.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

It's a land raider with living metal and a short-range battle cannon, and costs less points.
   
Made in us
Dakka Veteran




Alcibiades wrote:
It's a land raider with living metal and a short-range battle cannon, and costs less points.


But, it does not have assault, so anything coming from eternity gate cannot assault, also the land raider has PoTMS, which is great and multiple weapons that can chew through armor, where the monolith has 1 gun that can kill MEQ and then every other gun snap fires.

This message was edited 1 time. Last update was at 2015/02/10 20:29:38


 
   
Made in ca
Regular Dakkanaut





Alcibiades wrote:
It's a land raider with living metal and a short-range battle cannon, and costs less points.


A land raider is an assault transport, if your using it otherwise your using it wrong. The ability to get in range and then assault out of it intact is why the land raider fills it's niche. You don't take a land raider because it has 2 TL lascannons. The monolith on the other hand has a battle cannon, is slower than molasses and pays to "deepstrike". The only benefit of it is you can pull infantry back through it's portal, but your infantry can probably out pace it anyway.

Anyway when was the last time you fought an army that had difficulty taking out a AV14 vehicle; melta works wonders, lance does the trick, grav is broken against it, necrons can kill it with anything, railguns ruin it. It can soak up lots of fire power but for the same cost you could get about 2 ghost arks that soak up almost as much firepower and block almost as much LOS and have other benefits including potentially objective secured.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in gb
Longtime Dakkanaut




Something you notice instantly when you field a proper 200+ point tank, which honestly is mostly a Forge World niche, is just how much a Land Raider is paying out the ears for that transport capacity and assault rule.

Take the Tesseract Ark for example: Awesomely killy unit with an invulnerable save to boot for the price a Land Raider spends to get two Lascannons and a heavy Bolter.
   
Made in nl
Loyal Necron Lychguard



Netherlands

luke1705 wrote:
Someone proposed an interesting combo a few pages back for that C'tan formation that buffed up a Cryptek pretty substantially. It's probably how I would field them (and I shall, as the Nightbringer is too cool not to field, regardless of how competitive he is)

It went something like:

C'tan
Cryptek w/Solar Thermastite, Nightmare Shroud, Phase Shifter
Cryptek w/God Shackle, Veil of Darkness, Chronometron

Clocks in at a ton of points but is stupidly durable, especially with Nightbringer's ability to get a wound back. The one cryptek has a re-rollable 2+ as well as a 4++ re-rolling 1's. Sadly you sacrifice the Solar Staff to get the Veil, but turn one you are in their backfield begging to be shot at. And if they don't, well....

The only real downside is that you suffer from lack of mobility after the turn 1 deep strike; however that is somewhat mitigated by the fact that you can choose where you go and therefore what target you will threaten (barring horrendous scatter)

Clearly not top-tier tournament worthy, but sounds like a fun way to play a beer and pretzels game

I think the Nightmare Shroud, Phase Shifter, Solar Thermasite and Chronometron are really expensive and would probably drop them.
With a tanking Nightbringer with T8, getting wounds back and a 4++ with a FNP I don't think you need even more durability.
Though the Nightmare Shroud's Ld-test could work great if you take the Deceiver.

My build is:
Nightbringer
Cryptek: God Shackle + Veil of Darkness
Cryptek: Solar Staff (This staff, in my opinion, gives the same extra durability as your package combined
Total: Around 80% of the points you spent on the combination.

The Conclave is a big tough distraction that puts out a lot of hurt while you bring the rest of your army closer.
We probably want to keep it as cheap as possible, especially since it are only three models with a total of six attacks.

changemod wrote:
Something you notice instantly when you field a proper 200+ point tank, which honestly is mostly a Forge World niche, is just how much a Land Raider is paying out the ears for that transport capacity and assault rule.

Take the Tesseract Ark for example: Awesomely killy unit with an invulnerable save to boot for the price a Land Raider spends to get two Lascannons and a heavy Bolter.

Let's not forget that the awesome Ark is now AV13 unless you have a friendly opponent

While talking about the Monolith: Let's not forget it is now S5AP4 instead of S4AP5.
I think that's quite an upgrade.

This message was edited 2 times. Last update was at 2015/02/10 22:52:18


 
   
Made in ca
Regular Dakkanaut





Str5 that averages 0.5 hits is a negligible upgrade from str4 that gets 0.5 hits. It did nothing before it does nothing now. They exist to look cool on the model.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah that's probably the best I've seen with the God Shackle, Veil of Darkness, Staff of Light combo excepting one thing.

It may be a YMDC question, but Mephrit as far as I can find are not actually given permission to take those formations and in the BRB formations are from the basic Codex always unless specified.

The only way to get the formation is to go with a normal Necron Faction, which would mean you don't have access to the God Shackle because your not Mephrit.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Obyron is a hidden gem. He's one of the few models toting a native 2+
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah I could see a Royal Court formation of him, Nemesor, Orikan as being pretty boss. I mean there you go 2+ rerollable save, 4+ , 4++.

Doesn't even cost 900 points.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in ca
Spawn of Chaos




Hollismason wrote:
Yeah that's probably the best I've seen with the God Shackle, Veil of Darkness, Staff of Light combo excepting one thing.

It may be a YMDC question, but Mephrit as far as I can find are not actually given permission to take those formations and in the BRB formations are from the basic Codex always unless specified.

The only way to get the formation is to go with a normal Necron Faction, which would mean you don't have access to the God Shackle because your not Mephrit.


Read Exterminatus, Forces of the Mephrit Dynasty. "Certain units chosen from the Mephrit Dynasty Detachment and Formations can also make use of the Relics and Warlord Traits listed below."
   
Made in us
Fixture of Dakka



Chicago, Illinois

Eh I made a YMDC, the quick version of it though is that there's no such thing a Mephrit Formation, just formations in the Exterminatus. The formations themselves tell you what faction their from which is kind of funny and a semantic argument.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

I understand your point of view (and this would be far from the first time that GW would have written redundant/meaningless phrases in teir rules) however I think that if anything, you would be able to take the Mephrit relics with ALL formations, not just those listed in the book. Because there can never be a Mephrit formation. Even if I take a Judicator battalion, I can take that with a Leviathan primary. Does that mean that it is a Leviathan Judicator Battalion? Of course not. Formations are like an allied detachment - they are their own.

To me, the most conservative interpretation is that you can only use Mephrit relics with Exterminatus formations; however I think that RAW any Necron formations may be fine to take Mephrit relics. That, to me, however does have a place in YMDC and I wouldn't use that personally without a general consensus
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah it's not that strong of a argument. Do people realize that it's better to put the wounds on a Cryptek in the C'Tan formation?

They can get a better save..
C'tan Shard of the Nightbringer
Cryptek w/ Phase Shifter, The Solar Staff, Thermite ( why the hell not)
Cryptek w/ Veil of Darkness, God Shackle

That's a very beefy shooty unit

3 ST6 AP AP3, BLind
3 ST5 AP 2
Night Bringers ability
C'Tans Abilities

4+, 4+ T8 , Reroll Failed Saves of 1.

It's expensive but not many things are going to stand up against it.

I'm not sure what the math is on a 4+ , 4++ reroll 1s is it's better than the 4+ 5+ the C'Tan recieves though althoug he can regain wounds.

This message was edited 2 times. Last update was at 2015/02/11 02:22:10


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Remember that the tank Cryptek has a re-rollable 2+ in addition to his 4+ RP. All at t8. I would want to take a single wound on the C'tan first for sure. Regen it back later

This message was edited 1 time. Last update was at 2015/02/11 02:25:00


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Where's he getting a 2+ save from? Nightmare Shroud?

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Tunneling Trygon





NJ

Yes you have to sacrifice the solar staff to get it but I think it's worth complete immunity to all non AP 2 (more or less since they are t8)
   
Made in us
Longtime Dakkanaut




The one list I would hands down consider the Mono in is a Destroyer Heavy list. The Battle Cannon fills in a gap in their firepower, and the LOS blocking ability combined with JSJ is pretty damn solid. If you are going into a tournament that you know lacks in LOS blocking terrain, there's worse things to have in your arsenal then a Mono.

Also, a key thing about the Mono that many people forget is it adds to your ability to control objectives late game. It's slow, but it will get where it needs to go in 5 turns.

The DS ability is a bit of a red herring. It was great 2 editions ago, it should only be used in extreme, going second against a heavy drop melta list, type of scenario. Its a back up if you know the enemy can fry you on the alpha. Start her off on the board on the regular and I think you'll be a bit more appreciative on the old block.
   
Made in us
Loyal Necron Lychguard




Punisher wrote:Thoughts on how to run the monolith without the obliesk?

I have the monolith and I love the model as the center piece of my army. But it's a gigantic turd in the game. It can't deepstrike safely, has a short range reasonably powerful gun, 4 pea-shooters that can't hit gak and really only 2 can really ever see anything, and there is no table in existence that you can't see it from every angle on the table.

The only use that I am seeing is using it as a LOS Blocking terrain for the destroyer cult to JSJ from behind.

Best use I've seen for it so far is to take the Mephrit Resurgence Decurion, which everyone forgets about:

Spoiler:


Monolith gets to bring back d6 Warriors or d3 Immortals per turn. Giving it Ghost Ark repair on steroids makes it a bit more worthwhile. Group it with an actual Ghost Ark for a stupidly durable gunline.

luke1705 wrote:Yes you have to sacrifice the solar staff to get it but I think it's worth complete immunity to all non AP 2 (more or less since they are t8)


Eh... I was the one who originally posted the "super tank Cryptek" but I dunno now. 2+ is great against small arms fire, but a lot of things that can actually hurt T8 are AP2. Lascannons, Meltas, Plasma, etc, all don't care about 2+.
   
Made in us
Longtime Dakkanaut




Requizen wrote:
Punisher wrote:Thoughts on how to run the monolith without the obliesk?

I have the monolith and I love the model as the center piece of my army. But it's a gigantic turd in the game. It can't deepstrike safely, has a short range reasonably powerful gun, 4 pea-shooters that can't hit gak and really only 2 can really ever see anything, and there is no table in existence that you can't see it from every angle on the table.

The only use that I am seeing is using it as a LOS Blocking terrain for the destroyer cult to JSJ from behind.

Best use I've seen for it so far is to take the Mephrit Resurgence Decurion, which everyone forgets about:

Spoiler:


Monolith gets to bring back d6 Warriors or d3 Immortals per turn. Giving it Ghost Ark repair on steroids makes it a bit more worthwhile. Group it with an actual Ghost Ark for a stupidly durable gunline.

luke1705 wrote:Yes you have to sacrifice the solar staff to get it but I think it's worth complete immunity to all non AP 2 (more or less since they are t8)


Eh... I was the one who originally posted the "super tank Cryptek" but I dunno now. 2+ is great against small arms fire, but a lot of things that can actually hurt T8 are AP2. Lascannons, Meltas, Plasma, etc, all don't care about 2+.


thermasite is great because it lets you re-roll 1s, making your 4++ an effective 3.5++
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah that's not a terrible use, but also that's like a minimum 1000 point formation that's reliant on the enemy not just killing it then killing your warriors.

It's not terrible, it's just not all that either.

1 Squad of Warriors w/ Ghost Ark

1 Squad of Warriors w/ Ghost Ark

1 Squad of 10 Immortals

1 Squad of 10 Immortals

1 Monolith

= 1010

Minimum Cost : 630

It'd be a amazing formaton if it didn't include the Immortals.

This message was edited 1 time. Last update was at 2015/02/11 04:04:26


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Loyal Necron Lychguard




col_impact wrote:
Requizen wrote:
Punisher wrote:Thoughts on how to run the monolith without the obliesk?

I have the monolith and I love the model as the center piece of my army. But it's a gigantic turd in the game. It can't deepstrike safely, has a short range reasonably powerful gun, 4 pea-shooters that can't hit gak and really only 2 can really ever see anything, and there is no table in existence that you can't see it from every angle on the table.

The only use that I am seeing is using it as a LOS Blocking terrain for the destroyer cult to JSJ from behind.

Best use I've seen for it so far is to take the Mephrit Resurgence Decurion, which everyone forgets about:

Spoiler:


Monolith gets to bring back d6 Warriors or d3 Immortals per turn. Giving it Ghost Ark repair on steroids makes it a bit more worthwhile. Group it with an actual Ghost Ark for a stupidly durable gunline.

luke1705 wrote:Yes you have to sacrifice the solar staff to get it but I think it's worth complete immunity to all non AP 2 (more or less since they are t8)


Eh... I was the one who originally posted the "super tank Cryptek" but I dunno now. 2+ is great against small arms fire, but a lot of things that can actually hurt T8 are AP2. Lascannons, Meltas, Plasma, etc, all don't care about 2+.


thermasite is great because it lets you re-roll 1s, making your 4++ an effective 3.5++


Sure, that's great, but I'm talking about the Nightmare Shroud. Paying for 2+ feels silly with the amount of Heavy/Special weapons with AP2 pointed at you.

Granted, it helps against Krak missiles, things like Heavy Bolters or Pulse Rifles, etc, but still.
   
Made in us
Fixture of Dakka



Chicago, Illinois

I'd rather have the 4+ , 4++ with T8 that seems to me the sweet spot against shooting.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Hollismason wrote:
Yeah that's not a terrible use, but also that's like a minimum 1000 point formation that's reliant on the enemy not just killing it then killing your warriors.

It's not terrible, it's just not all that either.

1 Squad of Warriors w/ Ghost Ark

1 Squad of Warriors w/ Ghost Ark

1 Squad of 10 Immortals

1 Squad of 10 Immortals

1 Monolith

= 1010

Minimum Cost : 630

It'd be a amazing formaton if it didn't include the Immortals.


You wouldn't have to max out the immortals.

It's intriguing, though as it is one way of actually repairing Immortals.

The thing I don't like about it, though, is they all lose Ob Sec. Would be much more intriguing IMHO if they kept it some how.
   
Made in us
Tunneling Trygon





NJ

It may very well be overkill, and it's certainly cheaper to grab just the solar staff. But just a turn of invulnerability is exactly that - they ignore you and try to run away. Maybe it works maybe it doesn't, but once you're out of your first combat (or even in it) you lose that buff.

The biggest draw for me isn't actually in the low AP protection. It's against volume of fire. Poison is still a thing, and str 5, 6, and 7 can still wound t8. Ever face off against tau? Flyrants? Wave serpents? It's not efficient but the shroud means that they can just forget about shooting at the unit. All game long. Is it going to win its points back? Probably not, but it is what Swarmlord wishes he was - a space of area denial that really just cannot be removed via shooting, and is no slouch in CC either. You don't see that all that often any more
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah losing Obsec kind of sucks , if they wanted to make the Monolith Worth something they'd have just said can transport 50 models , give restrictions, but allow multiple squads.

Then give it the Night Scythe rules.

Oh and make it immune to melta, and all other weapons like that, then make it also a assault platform.

It's just big giant turd on the battlefield as it is just waiting to give up points, or deep strike and destroy itself.

This message was edited 1 time. Last update was at 2015/02/11 04:15:51


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




Sure, that's great, but I'm talking about the Nightmare Shroud. Paying for 2+ feels silly with the amount of Heavy/Special weapons with AP2 pointed at you.

Granted, it helps against Krak missiles, things like Heavy Bolters or Pulse Rifles, etc, but still.


What it comes down to me is do you want the Solar Staff or the Shroud?

To me it's Staff hands down every day. It's much, much cheaper then the Shroud+Thermasite combo, and it's a sure thing on the turn you deep strike in. Aint no one who is going to want to shoot at a T8 model with only snap shots.

My favorite Conclave base at the moment is :

Night Bringer
Cryptek + Veil
Cryptek + Solar Staff (God Schackle, although I would likely take this on a third guy)

420 points. From there, I could here arguments for a Chrono (to ++ up the Cryptek wounds), or a Res Orb, also to protect the Cryptek wounds.

8 T8 4+ 5+ FNP wounds. Drops a super psychic shriek 3 S5 ap3, 3 S6 ap3, and one random crazy pants power on the drop.

I think it would be a pretty reasonable unit, honestly. Drops in, melts one unit, saved for a turn with the Solar Staff, melts another unit and starts threatening assault. Maybe in a heavy Flayed One army? So then big poppy is there to bale out any FOs that get stuck in with something too fierce, like a WK.

This message was edited 1 time. Last update was at 2015/02/11 04:17:24


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

No way to get the Res orb in the unit even with the super orb, Crypteks can't take them unfortunately.I think people are missing out on how powerful the Res Orb is now.

You just cast Fortune on your models for 25 points that can't be stopped.

That's pretty insanely good. The fact that D- Lords can take the super sayan one and hop in a unit of Flayed Ones, then take another one is also crazy.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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