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Made in us
Decrepit Dakkanaut




L0adedDice wrote:
Does anyone here take an Imperial Knight with their Grey knight forces?
If so, what kind and what kind of load out?

I'm considering picking one up, purely for the rule of cool factor as they look killer.

Honestly it's a fantastic kit and you should pick it up for that alone.

I haven't ran one as an ally since 8th started though, but the performance is basically the same: it dies in 1-2 turns or it's an unstoppable monster.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Devestating Grey Knight Dreadknight




I've considered a knight as well, but the problem of knights as has been said is there is ALOT of stuff in the game that can one-shot them, and they don't pack nearly enough firepower for their cost. For example: for 390 pts you can get the cheapest knight, the CC only version; and for the same cost you can get 2 dreadknights with teleportors, gatling psilencers, and greatswords. In CC and durability-wise they are about equal, but the dreadknights have 24 shots, can deepstrike, and boost their invul to a 4++. And they fill slots in an army that struggles to get multiple detachments. A stormraven puts out very similar damage for 326 points, and has much more mobility.
Knights are my second army and I love them, but without enough firepower to level important units and no ability to hold objectives they're in a rough spot (especially playing them pure).

Hope is the first step on the road to disappointment. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

L0adedDice wrote:
Does anyone here take an Imperial Knight with their Grey knight forces?
If so, what kind and what kind of load out?

I'm considering picking one up, purely for the rule of cool factor as they look killer.

I preferred an Errant previous to 8th, but would not recommend one for GK in 8th. Probably would go with a Paladin with the Battle Cannon, if I didn't need to points for GK, but since I need points for GK ...

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Damsel of the Lady




A Knight is always a great ally if you want to emphasize the elite advantage of GK. If you're going that route, the hands down best option is the Crusader with a Stormspear Rocket pod. GK are already brutal in melee. Their big weakness is guns. Crusaders are the best bang for your buck Knight Gun platforms out there.

This message was edited 1 time. Last update was at 2017/09/18 20:58:18


 
   
Made in gb
Regular Dakkanaut





I may or may not have painted up my knights to look like grey knights too, but the truth is that I also haven't played them as allies since 7th. I honestly think GK at HD well enough alone these days
   
Made in gb
Member of a Lodge? I Can't Say






Gonna ask

How is Crowe faring for you guys?

Ive used him several times, and he seems good at mulching anything that isnt a Tank/2+ Save

Because his 2+ Rerollable hits and S4/S6 (hammerhand) that is also rerollable is a nice bonus, despite his Sword having no special properties (as it should)
   
Made in us
Decrepit Dakkanaut




Crowe is bad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Damsel of the Lady




It's more that anything Crowe can do a Brotherhood Champion can do better.
   
Made in us
Devestating Grey Knight Dreadknight







And cheaper.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in no
Longtime Dakkanaut






dudes, i need your oppinions.

i recently dug up my old GK models from the basment. i have no idea whatt the stuff is in todays new setting so im just going to add a pic of them
Spoiler:

at that time i was a collector not a gamer. still am, but eventualy i want to bring them to the table for the very first time. (havent even bought the codex yet.)
they are prolly 15 years old so they are all metal and that means no wep alternatives as i see current gk has on the box art, but i dont want to throw them away just cuz i love the old metal cast over the current plastic cast.

so, what can i do whit that small army in a NON competative setting?
(is it even playable??)

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Regular Dakkanaut





Not actually that bad.

You've got a lascannon / missile dread (make him venerable and give him astral aim for lulz)

8 strike knights with swords and halberds,
2 strike knights with flamers,
One terminator / Paladin, an Inquisitor and a vindicare.

You could run the terminator as an hq choice, the two five man strike squads as troops, the dread as an elite and you'd have the beginning of a decent little patrol detachment.

The Inquisitor and vindicare don't really suit the rest anymore as they're in different codexes these days, but due to keywords you can legally field them as part of the same detachment.
   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




^^

Right out of Codex: Daemonhunters from 10 years ago, awesome. Don't sell them, I use plenty of metal terminators still and even a few of the power armour guys.

If you wanna run the Inquisitor and Assassin I would recommend getting 2 models to use as acolytes. They can be anything basically, you can buy a small pack of 4 Guardsmen for very cheap and use those. A single acolyte counts as an elite choice. This will give you 1 HQ (Inquisitor) and 3 Elites (Assasssin and 2 acolytes) to use as a seperate vanguard detachment to your GK's. You want to keep them seperate: you can include the Inqusitional models with them but your Knights get a bonus for being in a detachment on their own.
   
Made in no
Longtime Dakkanaut






whaaat, inquisitors are no longer part of GK?
what are gw thinking..........

But that aside for now, so if i go the rute Spartacus suggests, by finding 2 acolytes and place the assasin and inq in 1 group alone, and the path Godeskian suggested for my GK(is it even legal to say my bog standard dread is a venrable dread?) this small army becomes "legal"?

Finaly, seeing as i wont enter any competitions whit this army, is there any unit selections that i should avoid before the collector in me takes controll yet again?

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
Regular Dakkanaut




Godeskian wrote:
Your opponent was wrong, that random mechanic went out with 7th edition. You just pick the turn and things come in at the end of the movement phase


Hi, is this true of matched play? I've not yet got the brb, but do you have a page ref to back this up. Got a game planned tomorrow and want to get it right, we will have a brb at the game. Thanks in advance.

This message was edited 1 time. Last update was at 2017/09/25 21:47:50


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Fantome wrote:
Godeskian wrote:
Your opponent was wrong, that random mechanic went out with 7th edition. You just pick the turn and things come in at the end of the movement phase


Hi, is this true of matched play? I've not yet got the brb, but do you have a page ref to back this up. Got a game planned tomorrow and want to get it right, we will have a brb at the game. Thanks in advance.


There is no page reference because the rule doesn't exist. It's just peoples hangovers from last edition.

The onus is on the other player to prove that you HAVE to roll for reserves, otherwise just follow the instructions for teleporting on the units datasheet. And yes, the matched play rules makes no changes to this.

This message was edited 1 time. Last update was at 2017/09/26 03:59:18


 
   
Made in gb
Regular Dakkanaut





 FrozenDwarf wrote:


But that aside for now, so if i go the rute Spartacus suggests, by finding 2 acolytes and place the assasin and inq in 1 group alone, and the path Godeskian suggested for my GK(is it even legal to say my bog standard dread is a venrable dread?) this small army becomes "legal"?


Yeah, pretty much a legal army in all respects. And sure, it can be a venerable dread. What, physically at lead, distinguishes a venerable dread from a regular dread? Its all points and opinions after all.




Automatically Appended Next Post:
Spartacus wrote:
Fantome wrote:
Godeskian wrote:
Your opponent was wrong, that random mechanic went out with 7th edition. You just pick the turn and things come in at the end of the movement phase


Hi, is this true of matched play? I've not yet got the brb, but do you have a page ref to back this up. Got a game planned tomorrow and want to get it right, we will have a brb at the game. Thanks in advance.


There is no page reference because the rule doesn't exist. It's just peoples hangovers from last edition.

The onus is on the other player to prove that you HAVE to roll for reserves, otherwise just follow the instructions for teleporting on the units datasheet. And yes, the matched play rules makes no changes to this.


This, the teleportation rules just say they come on when you choose. No random arrival, no scatter, just end of movement phase and more than 9" from the enemy

This message was edited 1 time. Last update was at 2017/09/26 11:32:01


 
   
Made in us
Devestating Grey Knight Dreadknight




Anyone else notice we lost twin autocannons on our dreadnoughts with the codex?

Hope is the first step on the road to disappointment. 
   
Made in us
Decrepit Dakkanaut




 greyknight12 wrote:
Anyone else notice we lost twin autocannons on our dreadnoughts with the codex?

You can use the index entry if you want.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Fresh-Faced New User




I don't think you can use an index entry if there is an entry which supercedes it in a codex.
   
Made in us
Decrepit Dakkanaut




RobHampster wrote:
I don't think you can use an index entry if there is an entry which supercedes it in a codex.

They did an FAQ that covers index options and models they don't sell. You're fine.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Devestating Grey Knight Dreadknight




Another question for the group: how do people feel about warding staves? Aside from the potentially hilarious option of giving every model a 5++ in CC (and basically taking us back to a Daemonhunters-era nemesis weapon) is it worth adding one to power armor squads to try and stop rouge power fists and such? On terminator types it seems to be a decent idea with the caveat that wound allocation will get him shot to death if the stave guy makes it out of combat alive. S6 AP-1 seems to be a decent trade for losing an extra S4 AP-2 attack, didn't know if anyone else had an opinion.

Hope is the first step on the road to disappointment. 
   
Made in us
Decrepit Dakkanaut




 greyknight12 wrote:
Another question for the group: how do people feel about warding staves? Aside from the potentially hilarious option of giving every model a 5++ in CC (and basically taking us back to a Daemonhunters-era nemesis weapon) is it worth adding one to power armor squads to try and stop rouge power fists and such? On terminator types it seems to be a decent idea with the caveat that wound allocation will get him shot to death if the stave guy makes it out of combat alive. S6 AP-1 seems to be a decent trade for losing an extra S4 AP-2 attack, didn't know if anyone else had an opinion.

Anything with Power Fists is likely going to go through a Strike Squad anyway. Maybe one in a Paladin squad, because the real hitters in melee with doing D3-6 or D D3-D6 damage are gonna have a higher AP value.

Same logic for Terminators too, but...ya know, our Terminators are bad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced New User




Curious to know what are your answers to Mortarion or Magnus as a grey knights player?

Thinking about taking some Grey Knights for Daemon support.
   
Made in pl
Horrific Howling Banshee




Initially I wanted to create a separate thread, but changed my mind.

I'm slowly getting my girlfriend into wh40k. She has chosen Grey Knights as her army, in a nutshell, because every single one of them is a psyker and they are an elite force that walks in shiny armours.
She's mostly interested in Paladins, some Strike Squads, Voldus, Brother-Captain and maybe a GMNDK. So far I've only bought her a single Paladin squad. That aaand Saint Celestine cause she's "pretty" and an "angel".

I'm fine with that. I'm also trying to make good lists with units she likes, so she doesn't get stomped every game playing with some veterans. Simply speaking, I want to make up her rather low skills (for now at least), with a stronger list, so the games are fun for her. Here comes the question. I know I can simply take the Celestine via the "Auxiliary Support Detachment", but loosing that 1CP seems like a waste. She also doesn't want to include her just like that in the main detachment, so she doesn't loose the psyking bonus (wchich seems reasonable). How would you bring Celestine other than the auxiliary detachment? Possibly using some units that would fill some GK needs?

a) buying Sororitas units doesn't count simply because they are expensive and I hate dealing with metal models
b) no Astra Militarum models simply because they look ugly (we both agree on that)

"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in us
Devestating Grey Knight Dreadknight




I had a game against mortarion yesterday, he charged at me and I surrounded him with interceptors and dreadknights. Took him down to 5 wounds with smite and psilencers, then assaulted him with dreadknights. He died.
If you're doing allies, I'd recommend interceptors over strikes simply for the mobility: for 4 more points per model you get a 12" move and a once per game shunt move.

Hope is the first step on the road to disappointment. 
   
Made in us
Fresh-Faced New User




 greyknight12 wrote:
I had a game against mortarion yesterday, he charged at me and I surrounded him with interceptors and dreadknights. Took him down to 5 wounds with smite and psilencers, then assaulted him with dreadknights. He died.
If you're doing allies, I'd recommend interceptors over strikes simply for the mobility: for 4 more points per model you get a 12" move and a once per game shunt move.


Can you give me numbers of units? I was thinking 2 dreadknights would be enough.
   
Made in us
Damsel of the Lady




macexor wrote:
Initially I wanted to create a separate thread, but changed my mind.

I'm slowly getting my girlfriend into wh40k. She has chosen Grey Knights as her army, in a nutshell, because every single one of them is a psyker and they are an elite force that walks in shiny armours.
She's mostly interested in Paladins, some Strike Squads, Voldus, Brother-Captain and maybe a GMNDK. So far I've only bought her a single Paladin squad. That aaand Saint Celestine cause she's "pretty" and an "angel".

I'm fine with that. I'm also trying to make good lists with units she likes, so she doesn't get stomped every game playing with some veterans. Simply speaking, I want to make up her rather low skills (for now at least), with a stronger list, so the games are fun for her. Here comes the question. I know I can simply take the Celestine via the "Auxiliary Support Detachment", but loosing that 1CP seems like a waste. She also doesn't want to include her just like that in the main detachment, so she doesn't loose the psyking bonus (wchich seems reasonable). How would you bring Celestine other than the auxiliary detachment? Possibly using some units that would fill some GK needs?

a) buying Sororitas units doesn't count simply because they are expensive and I hate dealing with metal models
b) no Astra Militarum models simply because they look ugly (we both agree on that)


You just put your GK in two detachments. The ones you don't want casting too often go with Celestine to make a barebones skeletal force while the ones you want to cast most your psychic powers go into the main detachment.
   
Made in gb
Regular Dakkanaut





macexor wrote:
Initially I wanted to create a separate thread, but changed my mind.

I'm slowly getting my girlfriend into wh40k. She has chosen Grey Knights as her army, in a nutshell, because every single one of them is a psyker and they are an elite force that walks in shiny armours.
She's mostly interested in Paladins, some Strike Squads, Voldus, Brother-Captain and maybe a GMNDK. So far I've only bought her a single Paladin squad. That aaand Saint Celestine cause she's "pretty" and an "angel".

I'm fine with that. I'm also trying to make good lists with units she likes, so she doesn't get stomped every game playing with some veterans. Simply speaking, I want to make up her rather low skills (for now at least), with a stronger list, so the games are fun for her. Here comes the question. I know I can simply take the Celestine via the "Auxiliary Support Detachment", but loosing that 1CP seems like a waste. She also doesn't want to include her just like that in the main detachment, so she doesn't loose the psyking bonus (wchich seems reasonable). How would you bring Celestine other than the auxiliary detachment? Possibly using some units that would fill some GK needs?

a) buying Sororitas units doesn't count simply because they are expensive and I hate dealing with metal models
b) no Astra Militarum models simply because they look ugly (we both agree on that)


If I owned the Celestine model and wanted to use her as a bolt on attachment to Grey Knights, I'd run her with a trio of Assassins as A Vanguard detachment. Culexus, Callidus and Eversor being my preference. None of the assassins are expensive, each is really good in their own niche, and whatever plan you opponent has, the assassins allow you to disrupt it.

The other option imo is to go for a supreme command detachment and add two astra telepathica psykers for 55 points each. Cheap, cheerful and a pair of extra smites us never amiss, especially as these are full powered smites, since the psykers were an element she was interested in.

Mind you, if it were me, I'd probably be willing to sacrifice one CP for Celestine by herself. She's such a beatstick, she's worth it.

As for good lists, while the details vary depending on play style, the overall agreed 'good' units are strikes, GMNDK, Paladins, and for my money an apothecary with a hammer (preferably as the warlord with a Cuirass of sacrifice).

My 1500 is two GMNDK, 3 sets of five falchion strikes ( which gives you a battalion and extra cp), a five man Paladin squad, an apothecary, a Doomglaive (forgeworld GK exclusive dreadnought) and a Culexus. So far I've lost two games with some variation of this list since the codex came out.

Of course your meta might mean it needs some adjustment as mine is a vehicle light meta. As always YMMV


Automatically Appended Next Post:
And for the record 'elite force in shiny armour' was about 90% of my motivation back in fifth. I've never looked back


Automatically Appended Next Post:
Derek4real wrote:
Curious to know what are your answers to Mortarion or Magnus as a grey knights player?

Thinking about taking some Grey Knights for Daemon support.


I've yet to go up against him myself, but the more I think about it, the more I become convinced that mass smiting is probably the way to go.

With my current build, I'd deploy everything on board except maybe a Paladin squad and force him to come to me, hammering him with all my firepower and smites I could, before engaging him with sanctuary or Heed the Prognosticators GMNDK.

But I think he's a tough challenge, especially if it's an allied detachment and not a full grey knights army. My advice would be a GMNDK and strike squads to get more smites on the board

This message was edited 2 times. Last update was at 2017/10/02 04:03:04


 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




Derek4real wrote:
Curious to know what are your answers to Mortarion or Magnus as a grey knights player?

Thinking about taking some Grey Knights for Daemon support.


The question isn't what are our answers, it should be what are their answers to us?

Smite and psilencer spam beats the hell out of a Daemon primarch, and what is left of them you'll have little trouble in dispatching in close combat. They will be forced to play super conservatively with their shiny beatstick to make sure you don't obliterate him turn 1.
   
Made in us
Fresh-Faced New User




I saw a batrep where they took away the invuln save and he started taking wounds much easier. (libby casting Null Zone)
   
 
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