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Made in gb
Ultramarine Librarian with Freaky Familiar





Anvildude wrote:
I wanna build a labyrinth below the Mesa eventually.


Is that a Westworld reference?
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
>Outfortifying Ulm
Now thems fighting words laddie


Fighting no... Because I'm safe behind my walls lol.

Then fortifying words. Crenaltions, metriculations and bastions!

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

I will besiege you!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
I will besiege you!


Past my new growing and far stronger defensive moat... No no

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Seacraft yet?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

1.13?

Npt yet. I think snapshot is in final version though.

Lol, being able to build sailing large multi block warships might make Dakkanit cry when trying to. Implement lol

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

>Multiblock sailing ships
Oh yes please yes.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
>Multiblock sailing ships
Oh yes please yes.


Arcamedies mod. old one but your welcome

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




 master of ordinance wrote:
>Multiblock sailing ships
Oh yes please yes.


mine's already built

 
   
Made in gb
Worthiest of Warlock Engineers






preston

sirlynchmob wrote:
 master of ordinance wrote:
>Multiblock sailing ships
Oh yes please yes.


mine's already built


I know, I boarded it. The detail is absolutely spiffing Ralph, its excellent. Just a pity it cant actually move.... Yet.....

finally started getting the underground chapel in Ulm looking decent, and moving the banners into the hall. If your an ally/vassal state you get your banner in the hall too!
Actually, I need to pretty up a lot of Ulm, especially its underground - and finish the wall and Western gate off too!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Mekboy on Kustom Deth Kopta




pre release 6 is out today, they hope the end of july it will be released

 
   
Made in gb
Longtime Dakkanaut






London, UK

I'm hoping it doesn't get released this week, as I'm gonna be way to busy to do anything about it

End of July would be more manageable for me.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

So what is the do the do with the server currently?

I am thinking about getting back and redesigning some places :B

Might finally build something for the community again.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Any idea that is the plan for 1.13?

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 jhe90 wrote:
Any idea that is the plan for 1.13?


No idea

I hope we have new areas to reload or something. It would be nice.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Asherian Command wrote:
 jhe90 wrote:
Any idea that is the plan for 1.13?


No idea

I hope we have new areas to reload or something. It would be nice.


Hmm we wait the Dakkanit sage like answers.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
 Asherian Command wrote:
 jhe90 wrote:
Any idea that is the plan for 1.13?


No idea

I hope we have new areas to reload or something. It would be nice.


Hmm we wait the Dakkanit sage like answers.


back in my day and a few hundred pages ago, darkinnit was saying about setting up a new area on the same map. I've packed my shulker boxes and am ready to make the journey.

 
   
Made in au
Lady of the Lake






sirlynchmob wrote:
 jhe90 wrote:
 Asherian Command wrote:
 jhe90 wrote:
Any idea that is the plan for 1.13?


No idea

I hope we have new areas to reload or something. It would be nice.


Hmm we wait the Dakkanit sage like answers.


back in my day and a few hundred pages ago, darkinnit was saying about setting up a new area on the same map. I've packed my shulker boxes and am ready to make the journey.


With the distance as well maybe he could make like protected command blocks so you press a button and it warps you either out to that area or back to spawn. Just if it needs to be like 100k blocks out or something. If not, then that's why the nether and horses exist.

   
Made in gb
Worthiest of Warlock Engineers






preston

On a side note, the Ulm-Stony Shore protectorate now offers a nice deal on Nether Horses with our shiny new Stables opening soon at the central hub!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
On a side note, the Ulm-Stony Shore protectorate now offers a nice deal on Nether Horses with our shiny new Stables opening soon at the central hub!


Ye back

The portal still is a BBQ. It's had 3 rebuilds and moves but nothing stops the old horse cooker.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

 jhe90 wrote:
 master of ordinance wrote:
On a side note, the Ulm-Stony Shore protectorate now offers a nice deal on Nether Horses with our shiny new Stables opening soon at the central hub!


Ye back

The portal still is a BBQ. It's had 3 rebuilds and moves but nothing stops the old horse cooker.


Thankfully we already have good breeding stock inside the stables

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Longtime Dakkanaut






London, UK

Asherian Command wrote:So what is the do the do with the server currently?

I am thinking about getting back and redesigning some places :B

Might finally build something for the community again.


jhe90 wrote:Any idea that is the plan for 1.13?


I'd seen an MCEdit plugin that someone made recently to reset chunks based on biome and a guide for how to use that for the Aquatic Update to reset just oceans, beaches and rivers (with whitelisting of chunks to avoid resetting people's builds that are on oceans, beaches and rivers etc). That is now likely going to be my first choice solution as it's potentially (relatively) easier and cleaner than resetting the world and copying structures over. I could potentially also clear down some far off chunks that have only been created by people following villager maps.

This doesn't rule out a world reset or spawn move, but I would like to avoid these options. A world reset and copying structures over might make for a more interesting fresh start, but there's so many transport routes people have built in the overworld and the nether that seem a shame to lose just for an ocean update. Similarly moving spawn only really moves spawn, you could arguably just declare anywhere "spawn" and plonk your bed there. The map can be configured to draw any region of the world, not just centering on what the game decides "spawn" is. Back in Beta we had a world generation update where people set off and built a sort of port around a "world-generation-cliff" between the old world gen and new and that became a defacto "spawn .2".

   
Made in gb
Worthiest of Warlock Engineers






preston

 darkinnit wrote:

I'd seen an MCEdit plugin that someone made recently to reset chunks based on biome and a guide for how to use that for the Aquatic Update to reset just oceans, beaches and rivers (with whitelisting of chunks to avoid resetting people's builds that are on oceans, beaches and rivers etc). That is now likely going to be my first choice solution as it's potentially (relatively) easier and cleaner than resetting the world and copying structures over. I could potentially also clear down some far off chunks that have only been created by people following villager maps.


I like this idea a lot to tell the truth. Coming purely from a selfish point of view Ulm has taken quite a long time to get to this point and I am still working on it, and a spawn shift would see me either becoming an isolated stronghold far beyond the known borders, or being forced to abandon Ulm and move to a new location, whilst a reset would see the infrastructure currently in place (rail line, road, sea and potentially Nether) lost until they could be rebuilt, and Jhe's Stony Shore could find itself changed from a major naval base and impressive stronghold into a landlocked (or beached!) series of fortified mounds.
A whitelisted reset does indeed sound to be the best.

Asherian Command wrote:So what is the do the do with the server currently?

I am thinking about getting back and redesigning some places :B

Might finally build something for the community again.

A bit here and there. Some new people have joined, structures have changed and new areas have been mapped out/discovered. And a rapidly expanding totalitarian imperialist benign and helpful nation has sprung up in the Northern messa. Given how big the new update is though people will be flocking back.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

Darkinnit, that sounds perfect... I was thinking of making a new base, but renovating the brick sounds better.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
 darkinnit wrote:

I'd seen an MCEdit plugin that someone made recently to reset chunks based on biome and a guide for how to use that for the Aquatic Update to reset just oceans, beaches and rivers (with whitelisting of chunks to avoid resetting people's builds that are on oceans, beaches and rivers etc). That is now likely going to be my first choice solution as it's potentially (relatively) easier and cleaner than resetting the world and copying structures over. I could potentially also clear down some far off chunks that have only been created by people following villager maps.


I like this idea a lot to tell the truth. Coming purely from a selfish point of view Ulm has taken quite a long time to get to this point and I am still working on it, and a spawn shift would see me either becoming an isolated stronghold far beyond the known borders, or being forced to abandon Ulm and move to a new location, whilst a reset would see the infrastructure currently in place (rail line, road, sea and potentially Nether) lost until they could be rebuilt, and Jhe's Stony Shore could find itself changed from a major naval base and impressive stronghold into a landlocked (or beached!) series of fortified mounds.
A whitelisted reset does indeed sound to be the best.

Asherian Command wrote:So what is the do the do with the server currently?

I am thinking about getting back and redesigning some places :B

Might finally build something for the community again.

A bit here and there. Some new people have joined, structures have changed and new areas have been mapped out/discovered. And a rapidly expanding totalitarian imperialist benign and helpful nation has sprung up in the Northern messa. Given how big the new update is though people will be flocking back.


If your worrried about new stuff.

Stallion Bay has some extensive mines below but, got about half a km oir so and that should bring you into new lands at the furthest.

Yeah, my base has quite abit invested.


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Longtime Dakkanaut






London, UK

Over in the modded Minecraft server thread I've added a Discord server with integration for (text) chatting with people online in the modded game. While this integration isn't as simple for vanilla, I still have some vanilla channels in there too for anyone who just wants to chat about the regular server.

You don't have to use the voice channel if you don't want to, text chat is still useful for quickly discussing something offline from the game.

I understand some people might not necessarily like this, so it's still a trial right now - if it doesn't go well, we can always turn it off.
https://discord.gg/eNrxUT

This message was edited 1 time. Last update was at 2018/07/18 19:42:07


   
Made in ca
Mekboy on Kustom Deth Kopta




It's out..

 
   
Made in gb
Longtime Dakkanaut






London, UK

eep

   
Made in gb
Worthiest of Warlock Engineers






preston

! Wetworld time!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Longtime Dakkanaut






London, UK

Just wanted to give a quick progress update here as I'm aware I didn't really give a lot of info in my last post

Firstly in case people are coming into this post with no knowledge of what's going on, I'm planning to keep the current world, but reset chunks of ocean, river, beach and swampland using an MCEdit plugin so that we get to keep the rest of the world and nether and all the infrastructure etc.

I've run the MCEdit plugin on a copy of the world (I hadn't said much since yesterday because it takes absolutely hours to run against the whole world). I've done this first pass without whitelisting anyone's builds from the chunk deletion.



I've done this without any whitelisting at all first because I don't know where everyone's builds and structures are, and even those I am aware of might have areas underground or tucked away that aren't obvious. The idea is to show what will be affected in a worst case scenario (i.e. I miss one of your builds in the whitelisting).

So I need a bit of crowdsourcing here.

I will need all your help to make sure I don't miss one of your builds in "the purge".

I have generated a 2d top-down map of the world after running "the purge", so you can see if/how your area will be affected. Later this weekend I hope to create a temporary 1.13 server running this copy so you can actually log in and check for affected areas directly, particularly if you've got underground sections or tunnels that pass below oceans, rivers, swamps etc.

https://www.darkinnit.com/dakka113map/

NOTE: This map is HUGE because I didn't set any boundaries on it, so it shows the entire world. If you get lost, hit refresh in your browser to return to spawn.

What I need you to do is check to see if your build has any sections missing (if it's anywhere near ocean, river or swamp, it's likely) and PM me the coordinates of any and all affected areas. However, if some part of your place is hit and you don't mind or even prefer it to be reset, let me know that you want it reset so I don't "helpfully" restore it.

Number 1 priority will be to check your own builds and let me know your preferences.
Number 2 is to call out any other affected areas you spot even if they don't belong to you.
Quite a few people aren't online as much any more or might not have time to log in themselves and it would be a great help to me and them if we can catch as many builds as possible.

Please take a look at the map above, (also look at https://www.darkinnit.com/dakka112map/ and the current map for comparison) and report any of your builds that are affected (on or near ocean, beach, river or swampland). Those of you who had your builds copied over from the last world reset, note that I did place some builds in Ocean biomes to try to reclaim a little land (although I should catch most of these cases myself).

I'm human, so you don't have to be accurate to the exact x,y,z as I can probably figure it out if you point at a huge tower in the ocean and say "save that thing", but also, I'm human, so to avoid any mistakes, the more detail you can provide, the better (e.g. "the shed on the beach at -8988 7677 is not important, but the fishing hut on the river at -8945 7323 has immense emotional value to me").

If your builds are safely in the middle of a mesa and not near any rivers, then you luckily won't have to do anything, but if you still want to help out, please look out for other builds that are affected and let me know in case I haven't spotted it. I don't mind duplicate reports at all, so don't be shy.

Once I have everything whitelisted against the chunk deletion, I'll do the whole process again on a fresh copy of the current world and then hopefully we can get to play 1.13 with both our existing world AND the new oceans and flooded ravines and caves etc.

Thanks in advance for any and all help.

This message was edited 1 time. Last update was at 2018/07/19 22:35:32


   
 
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