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sirlynchmob wrote: If everyone wants to mark a direction off limits, that's cool. But that just makes the problem worse really. It would be removing 1/4 of the new dungeons from being utilized though. but who would we be saving these for? Do we really need a large preserve of these new dungeons? If anyone wants to preserve a dungeon all they have to do is claim it as theirs, and leave it be. Or better yet, just claim the entire island it's floating on.
There is no easy path around the end though. It's a series of floating islands which will require lots of bridges & good some ender pearling. But with the lag issue that goes with the server, bridging is going to be dangerous work, if your 'shift' key fails it's a long drop right out of the world.
I wasn't thinking of preserving 1 quarter indefinitely, I was thinking having you super aggressively raid only 1 quarter and let other people have the rest so I don't need to walk over 50 islands to find an unraided dungeon because I didn't decide to go there immediately.
As for there being an easy direction, I was talking about the teleporter to the islands, isn't there a large area of nothingness with the Dragon arena in the middle? Well the side furthest from the teleporter exit would be the out of the way direction and the area that the teleporter appeared in would be the simplest.
sirlynchmob wrote: If everyone wants to mark a direction off limits, that's cool. But that just makes the problem worse really. It would be removing 1/4 of the new dungeons from being utilized though. but who would we be saving these for? Do we really need a large preserve of these new dungeons? If anyone wants to preserve a dungeon all they have to do is claim it as theirs, and leave it be. Or better yet, just claim the entire island it's floating on.
There is no easy path around the end though. It's a series of floating islands which will require lots of bridges & good some ender pearling. But with the lag issue that goes with the server, bridging is going to be dangerous work, if your 'shift' key fails it's a long drop right out of the world.
I wasn't thinking of preserving 1 quarter indefinitely, I was thinking having you super aggressively raid only 1 quarter and let other people have the rest so I don't need to walk over 50 islands to find an unraided dungeon because I didn't decide to go there immediately.
As for there being an easy direction, I was talking about the teleporter to the islands, isn't there a large area of nothingness with the Dragon arena in the middle? Well the side furthest from the teleporter exit would be the out of the way direction and the area that the teleporter appeared in would be the simplest.
OH boo hoo, Get over yourself. If you want to play in your own little world, make a single player game.
so because you don't want to do any work to find these dungeons yourself, you think I should have to have a more difficult time? If you don't want to walk over 50 islands, which would probably be the closest dungeon anyways. You might want to show some initiative and go look for one earlier rather than later. I need to find 4 boats to improve the looks of my builds, and once the dragon dies I'm going looking for them. I couldn't care less about your opinions on this, or what your problem is with me, but it's your problem, not mine.
sirlynchmob wrote: If everyone wants to mark a direction off limits, that's cool. But that just makes the problem worse really. It would be removing 1/4 of the new dungeons from being utilized though. but who would we be saving these for? Do we really need a large preserve of these new dungeons? If anyone wants to preserve a dungeon all they have to do is claim it as theirs, and leave it be. Or better yet, just claim the entire island it's floating on.
There is no easy path around the end though. It's a series of floating islands which will require lots of bridges & good some ender pearling. But with the lag issue that goes with the server, bridging is going to be dangerous work, if your 'shift' key fails it's a long drop right out of the world.
I wasn't thinking of preserving 1 quarter indefinitely, I was thinking having you super aggressively raid only 1 quarter and let other people have the rest so I don't need to walk over 50 islands to find an unraided dungeon because I didn't decide to go there immediately.
As for there being an easy direction, I was talking about the teleporter to the islands, isn't there a large area of nothingness with the Dragon arena in the middle? Well the side furthest from the teleporter exit would be the out of the way direction and the area that the teleporter appeared in would be the simplest.
OH boo hoo, Get over yourself. If you want to play in your own little world, make a single player game.
so because you don't want to do any work to find these dungeons yourself, you think I should have to have a more difficult time? If you don't want to walk over 50 islands, which would probably be the closest dungeon anyways. You might want to show some initiative and go look for one earlier rather than later. I need to find 4 boats to improve the looks of my builds, and once the dragon dies I'm going looking for them. I couldn't care less about your opinions on this, or what your problem is with me, but it's your problem, not mine.
I'm confused because I thought this was about exploration in the end, but there's nothing but the normal end stuff on the server.
sirlynchmob wrote: If everyone wants to mark a direction off limits, that's cool. But that just makes the problem worse really. It would be removing 1/4 of the new dungeons from being utilized though. but who would we be saving these for? Do we really need a large preserve of these new dungeons? If anyone wants to preserve a dungeon all they have to do is claim it as theirs, and leave it be. Or better yet, just claim the entire island it's floating on.
There is no easy path around the end though. It's a series of floating islands which will require lots of bridges & good some ender pearling. But with the lag issue that goes with the server, bridging is going to be dangerous work, if your 'shift' key fails it's a long drop right out of the world.
I wasn't thinking of preserving 1 quarter indefinitely, I was thinking having you super aggressively raid only 1 quarter and let other people have the rest so I don't need to walk over 50 islands to find an unraided dungeon because I didn't decide to go there immediately.
As for there being an easy direction, I was talking about the teleporter to the islands, isn't there a large area of nothingness with the Dragon arena in the middle? Well the side furthest from the teleporter exit would be the out of the way direction and the area that the teleporter appeared in would be the simplest.
OH boo hoo, Get over yourself. If you want to play in your own little world, make a single player game.
so because you don't want to do any work to find these dungeons yourself, you think I should have to have a more difficult time? If you don't want to walk over 50 islands, which would probably be the closest dungeon anyways. You might want to show some initiative and go look for one earlier rather than later. I need to find 4 boats to improve the looks of my builds, and once the dragon dies I'm going looking for them. I couldn't care less about your opinions on this, or what your problem is with me, but it's your problem, not mine.
I'm confused because I thought this was about exploration in the end, but there's nothing but the normal end stuff on the server.
Today yes, a random amount of time into the future and that's all about to change 1.9 is bring on some really interesting new toys, blocks, and other fun things
Automatically Appended Next Post: While I may be eager for 1.9 already and making a shopping list. I wonder who the early bird was that started the bridge already I had been debating this idea, but I wasn't going to build anything til I was sure the 1.9 update wouldn't replace the end with a new version of it.
sirlynchmob wrote: OH boo hoo, Get over yourself. If you want to play in your own little world, make a single player game.
so because you don't want to do any work to find these dungeons yourself, you think I should have to have a more difficult time? If you don't want to walk over 50 islands, which would probably be the closest dungeon anyways. You might want to show some initiative and go look for one earlier rather than later. I need to find 4 boats to improve the looks of my builds, and once the dragon dies I'm going looking for them. I couldn't care less about your opinions on this, or what your problem is with me, but it's your problem, not mine.
Uh huh, like I said before "I don't know why you asked if you're just going to do it anyway".
Before you guys soil yourselves with these quibbles, actually get the proper verdict on the server from dark, rather than thinking what you are going to do, then getting butthurt when Dark says something else.
sirlynchmob wrote: If everyone wants to mark a direction off limits, that's cool. But that just makes the problem worse really. It would be removing 1/4 of the new dungeons from being utilized though. but who would we be saving these for? Do we really need a large preserve of these new dungeons? If anyone wants to preserve a dungeon all they have to do is claim it as theirs, and leave it be. Or better yet, just claim the entire island it's floating on.
There is no easy path around the end though. It's a series of floating islands which will require lots of bridges & good some ender pearling. But with the lag issue that goes with the server, bridging is going to be dangerous work, if your 'shift' key fails it's a long drop right out of the world.
I wasn't thinking of preserving 1 quarter indefinitely, I was thinking having you super aggressively raid only 1 quarter and let other people have the rest so I don't need to walk over 50 islands to find an unraided dungeon because I didn't decide to go there immediately.
As for there being an easy direction, I was talking about the teleporter to the islands, isn't there a large area of nothingness with the Dragon arena in the middle? Well the side furthest from the teleporter exit would be the out of the way direction and the area that the teleporter appeared in would be the simplest.
OH boo hoo, Get over yourself. If you want to play in your own little world, make a single player game.
so because you don't want to do any work to find these dungeons yourself, you think I should have to have a more difficult time? If you don't want to walk over 50 islands, which would probably be the closest dungeon anyways. You might want to show some initiative and go look for one earlier rather than later. I need to find 4 boats to improve the looks of my builds, and once the dragon dies I'm going looking for them. I couldn't care less about your opinions on this, or what your problem is with me, but it's your problem, not mine.
I'm confused because I thought this was about exploration in the end, but there's nothing but the normal end stuff on the server.
Today yes, a random amount of time into the future and that's all about to change 1.9 is bring on some really interesting new toys, blocks, and other fun things
Automatically Appended Next Post: While I may be eager for 1.9 already and making a shopping list. I wonder who the early bird was that started the bridge already I had been debating this idea, but I wasn't going to build anything til I was sure the 1.9 update wouldn't replace the end with a new version of it.
That was meli and me, I thought the new stuff was in so we started exploring.
Automatically Appended Next Post:
Doctadeth wrote: Before you guys soil yourselves with these quibbles, actually get the proper verdict on the server from dark, rather than thinking what you are going to do, then getting butthurt when Dark says something else.
Honestly he'll probably reset the end so we can generate the gates then it's first come first served like usual.
This message was edited 1 time. Last update was at 2015/10/10 11:44:09
That was meli and me, I thought the new stuff was in so we started exploring.
Honestly he'll probably reset the end so we can generate the gates then it's first come first served like usual.
I heard a early rumor that the update for 1.9 would reset the end, so dark shouldn't need to do it. I'm just not sure what that will mean for any player structures in the end. It might actually be worth building a nice road around the main island about 2k out.
Did you two do the obsidian sculptures? those look cool.
Just a quick ask...I'm looking for eggs, or more specifically, chickens. I'm looking to start a chicken farm for supplies (feathers), and also a pair of white sheep.
Doctadeth wrote: Just a quick ask...I'm looking for eggs, or more specifically, chickens. I'm looking to start a chicken farm for supplies (feathers), and also a pair of white sheep.
And if that's not enough, I've got an egg farm set up at my place, which I haven't actually checked in probably a year. Not a chicken-spawner, just a few chickens that lay eggs. But still.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Oh my goodness, I need the mending enchantment. Now only if there was someplace to get a massive amount of xp and repair picks back up to max .... Oh ya there is, my gold farm
n0t_u wrote: Also whoever made the eastern rail station I think, is a dick. It suffocates you in a wall on return to spawn.
That's not how it's designed to work, something went wrong with the track and you arrive on the departure side from line 2. it seems the selector is not working, no matter the position it always sends you to merliones. I think we might need desubot to come take a loot at it.
This message was edited 1 time. Last update was at 2015/10/16 13:39:23
n0t_u wrote: Also whoever made the eastern rail station I think, is a dick. It suffocates you in a wall on return to spawn.
That's not how it's designed to work, something went wrong with the track and you arrive on the departure side from line 2. it seems the selector is not working, no matter the position it always sends you to merliones. I think we might need desubot to come take a loot at it.
Yeh I was a bit annoyed when I made that post so a bit harsh to them. Since I looked around at it a bit after making it and found out it's probably just someone made a mistake with it when adding in a new line.
The East is the one that goes to the Mesa, or the one that goes to Ralphy's?
Because if it's the one that goes to the Mesa, the whole thing needs to be shifted a block to the side- if it's going to be repaired, that might be a good time to do it.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Anvildude wrote: The East is the one that goes to the Mesa, or the one that goes to Ralphy's?
Because if it's the one that goes to the Mesa, the whole thing needs to be shifted a block to the side- if it's going to be repaired, that might be a good time to do it.
Quick question about making filters with hoppers and such, if I name the objects does that make it like different to the normal version when it comes to the filter? Like if I make it so a stick named branch for example is pulled out would it just take sticks named branch or all sticks?