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Made in ca
Stone Bonkers Fabricator General






squidhills wrote:
 Chongara wrote:


No, no. It's like an old SNES game that's had several remakes. I don't know if any of the other versions made it outside japan though.


There was a PS1 version a while back. That's the one I have, and I play it off and on. I love the "hidden" character classes, like the Lich and Angel Knight, and have fond memories of the first time one of my favorite healers died to an arrow shot, only to respawn in a column of white light, sporting wings and a halo.


Ya I liked Ogre Battle 64 on the N64. There was so much hidden stuff and weirdness.


Automatically Appended Next Post:
 Frankenberry wrote:
Finally destroyed Exalt in my XCom playthrough and holy gak was their based tough; like ten groups of 3-4 guys all with laser weapons and gene upgrades.

Thankfully, the game auto-saved afterwards (I always breathe a sigh of relief when that happens). Didn't lost a squad mate, took some hits on my MEC trooper but with the excess of health he gets from the MEC suit he didn't have any down time.



I always slaughter those guys. Exalt just ain't that tough.

This message was edited 1 time. Last update was at 2014/10/06 19:35:14


 
   
Made in us
Powerful Spawning Champion





There is not this idea.

Speaking of XCOM, has anyone here noticed that the Long War mod uses some of the special maps for random maps? Because it does. And mine chose the Norwegian fishing village map for a terror mission.

It was horrifying.
   
Made in us
Longtime Dakkanaut





USA

 toasteroven wrote:
Speaking of XCOM, has anyone here noticed that the Long War mod uses some of the special maps for random maps? Because it does. And mine chose the Norwegian fishing village map for a terror mission.

It was horrifying.


The Norwegian Fishing village is fething scary normally, I'd hate to see it more than once.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Been playing 'xcom: enemy within' myself. I think i must've gotten rusty as i was pretty freaking good before. That said i was playing on impossible difficulty and i never could do an ironman run of it. I enjoy my sanity too much for that.

Sometimes the random shot rolls are a bit of a pain or the map is rather bad (lack of good cover) or you discover too many enemy mobs at once (key is to never have your squad facing more than 3 at once or at least at game start). I think people are crazy if they need this game to be even harder. Impossible difficulty should be about enough for just about anybody.

I feel like i could still get better at the game but i don't want to scream obscenities loud enough to receive complaints from the neighbors. Hasn't happened yet but i think i've stirred them awake during the night. Yeah i'm pretty bad there.

If anybody wants to play 'xcom: enemy unknown' or 'within' my steam name is: FKM.

---------

On the subject of EXALT they're chumps but they're annoying. Kill the EXALT heavies first and blind snipers with flashbang grenades. Almost hilarious how easy they are. Hacking their relay just makes them even easier. If you couldn't hack the relay they might actually be a challenge. EXALT and their gene therapy definitely seems cool though. I'd totally love playing as EXALT if i could even if it was just a mod or DLC.

This message was edited 2 times. Last update was at 2014/10/07 04:39:51


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Longtime Dakkanaut





USA

I've had to restart my I/I playthrough probably six times since I started a few months ago. I have to play in spurts too, otherwise I'll start drinking heavily to counter my soul-shattering rage at just how annoying the RNG/Seed based system is in Xcom.

Honestly, the hardest part of I/I is making it through the first two months; if you make it through that without losing any countries, have like 60-75% covered by satellites and laser weapons researched...you should be OK. Add in a gene boosted sniper and/or a MEC trooper and you'll be good for the rest of the game.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I finally got a stable run on impossible difficulty so far. A bit of it was luck. They did flank and kill some of my guys though luckily (they saw me, moved into position and then the one sectoid moved again into flanking position which was lame whereas the other dude sniped my sniper with his pistol) i got an alien crash mission when i only had rookies. So far i've been doing ridiculously well with only 4 soldiers. 2nd month just started up. I was also lucky enough that i rolled 2 heavies with this one. 2 of my 4 original guys (3 women and one dude) died in one mission and the other two women managed to kill off the rest of the sectoids with a bit of luck. I should be getting a ton of satellites up for this month and have a lot of money if i survive it. I'm just so glad i had no council missions in month one which i usually had to do. I bet i'll have to face more baddies soon though.

I always remember the first mission where you save the unknown EXALT guy it's rather tough. I'm not looking forward to that mission if i properly clicked it on.

-----------

In other news i convinced a friend to get 'endless space' and he seems to like it. Commenting that's "it's good". He mentioned we should get a multiplayer game going when he has the ropes. I'm looking forward to it.

This message was edited 2 times. Last update was at 2014/10/07 06:50:22


Join skavenblight today!

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Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

So, Finally got fed up with Dayz. Its unplayable frankly, and it's stopped being a case of "Be okay with people" to shoot on sight because people will just be dicks anyway.

Decided to suicide, because I had geared up, morphine and everything. So went to cherno, shot down a few bambies. Got killed. Logged out and went on the lower count server, got killed by zeds FOUR times, the weather system is stupid, and the whole thing is just laggy as now. Going to log and stay off for a few weeks.

 
   
Made in gb
Longtime Dakkanaut





Scotland

Bought prototype 2 when it was on Steam Sale, a decent, if a bit (well actually very) repetitive, game. I enjoyed how every enemy had a different weakness and that you had to frequently switch up your tactics, the game's strong suit in my opinion.

I think the stealth and traversal had great ideas and solid core principles but the execution wasn't quite there. The traversal didn't flow super well and the stealth was a little bit too arbitrary.

Finally the game was SUPER funny, full of unintentional and intentional humour. An early encounter with a computer is a particular highlight as is a later side mission wherein you slaughter a platoon of troops because one of them left an offensive answer phone message for you.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in us
Tunneling Trygon





Bradley Beach, NJ

Playing the feth out of Destiny, LOVING it!

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in us
Longtime Dakkanaut





USA

 Perkustin wrote:
Bought prototype 2 when it was on Steam Sale, a decent, if a bit (well actually very) repetitive, game. I enjoyed how every enemy had a different weakness and that you had to frequently switch up your tactics, the game's strong suit in my opinion.

I think the stealth and traversal had great ideas and solid core principles but the execution wasn't quite there. The traversal didn't flow super well and the stealth was a little bit too arbitrary.

Finally the game was SUPER funny, full of unintentional and intentional humour. An early encounter with a computer is a particular highlight as is a later side mission wherein you slaughter a platoon of troops because one of them left an offensive answer phone message for you.


Loved the second one, the first one gave me an ulcer it was so difficult.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Powerful Spawning Champion





There is not this idea.

Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.
   
Made in de
Decrepit Dakkanaut





 toasteroven wrote:
Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.


I wish Bioware learned how to make choices. If to any problem, there always is a perfect solution, then the entire decision is worthless.

   
Made in us
Posts with Authority






 Sigvatr wrote:
 toasteroven wrote:
Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.


I wish Bioware learned how to make choices. If to any problem, there always is a perfect solution, then the entire decision is worthless.


MMmmmm.... I disagree. There could be a way to come up with a perfect solution, I just don't think it should be easy or obvious.

My problem is with the arbitrarily attached morality inherent to the system. As if telling the truth is always a good thing and cannot be used in the name of evil or chaos. There needs to be some kind of mechanic created to establish motivation.
   
Made in us
Powerful Spawning Champion





There is not this idea.

I have very mixed feelings about both of those ideas.

I do think that they actually tried for some complexity in this game, with the system of character relationships. Like, the decision that's the right one from one character's point of view might be completely horrible from the point of view of another. It's just not implemented that well. But it's a good idea.
   
Made in de
Decrepit Dakkanaut





 Bromsy wrote:
 Sigvatr wrote:
 toasteroven wrote:
Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.


I wish Bioware learned how to make choices. If to any problem, there always is a perfect solution, then the entire decision is worthless.


MMmmmm.... I disagree. There could be a way to come up with a perfect solution, I just don't think it should be easy or obvious.

My problem is with the arbitrarily attached morality inherent to the system. As if telling the truth is always a good thing and cannot be used in the name of evil or chaos. There needs to be some kind of mechanic created to establish motivation.


My problem is that if there is a perfect solution to a problem, it automatically makes all other decisions "worse" and not as valuable as the "perfect" one. And yes, I agree, if getting the perfect solution means having Coersion Rank 3 / 4, then that's horrible game design. Let's take the Connor case, for example. In theory, that's a good conflict. Kill the boy? Kill his mother? But this complication is immediately resolved by knowing that the mages might help him out. Oh joy, you would have to go there anyway and ask for their support! No prob, let's just go after them then!

hohoho, now, you might lose all mages if not using the Litandy of Andrella in time! Now, that might be a challenge if you could not pause the game and had tons of time to do so, again, making the choice arbitrary. Everyone wins. Bioware (tm).

   
Made in au
Terminator with Assault Cannon






brisbane, australia

you can't blame a game for allowing pausing.

*Insert witty and/or interesting statement here* 
   
Made in de
Decrepit Dakkanaut





 the shrouded lord wrote:
you can't blame a game for allowing pausing.


Oh, that wasn't my intent!

My point is that you should think of another way to do it in order to create a challenge; e.g. all mages are rabid from the start of the fight and you have to finish the fight without killing them. This would greatly incorporate the pause mechanism and still include a tactical challenge to the player who can now choose between saving the mages and having a harder fight or killing them for an easier fight.

   
Made in au
Terminator with Assault Cannon






brisbane, australia

my mistake then. your argument, while debatable, is valid.

*Insert witty and/or interesting statement here* 
   
Made in us
Powerful Spawning Champion





There is not this idea.

 Bromsy wrote:
 Sigvatr wrote:
 toasteroven wrote:
Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.


I wish Bioware learned how to make choices. If to any problem, there always is a perfect solution, then the entire decision is worthless.


MMmmmm.... I disagree. There could be a way to come up with a perfect solution, I just don't think it should be easy or obvious.

My problem is with the arbitrarily attached morality inherent to the system. As if telling the truth is always a good thing and cannot be used in the name of evil or chaos. There needs to be some kind of mechanic created to establish motivation.


I think my problem with the "perfect solution" to the connor decision is that there could be negative consequences to it, if they had thought of it. I remember the first time I played the game, I didn't want to go for that solution, because the idea of leaving the situation in limbo seemed wrong. Like, what they could have done was have it be possible for things to completely fall apart in your absence if you took too long, or something similar. I mean, that's what I thought would happen. I don't like games that present you with an extremely urgent situation and then completely derail that urgency.
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

 Sigvatr wrote:


My problem is that if there is a perfect solution to a problem, it automatically makes all other decisions "worse" and not as valuable as the "perfect" one. And yes, I agree, if getting the perfect solution means having Coersion Rank 3 / 4, then that's horrible game design. Let's take the Connor case, for example. In theory, that's a good conflict. Kill the boy? Kill his mother? But this complication is immediately resolved by knowing that the mages might help him out. Oh joy, you would have to go there anyway and ask for their support! No prob, let's just go after them then!

hohoho, now, you might lose all mages if not using the Litandy of Andrella in time! Now, that might be a challenge if you could not pause the game and had tons of time to do so, again, making the choice arbitrary. Everyone wins. Bioware (tm).


Well, if you think about the Connor situation, I mean really think about it, there is no perfect solution.

He has magic.

He was possesed.

What will the Templars do when Connor gets sent to the Tower? He is a mage who has already been possesed once. They aren't letting him live once they get him away from his parents. They just straight-up aren't. That kid is a dead man walking.

You can sacrifice his mother to save him in the short term (but he dies in the long term), use the Circle Mages to save him in the short term (but he dies in the long term), sacrifice his mother to gain personal power (make a deal with the demon) or just straight up save everybody a headache and kill the kid while he's posessed. His mother and father can make a new one, after all. That kid is dead no matter what I do. The only question is do I work hard for a meaningless goal, or do I unlock Blood Magic in the skills menu?

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in de
Decrepit Dakkanaut





"Finished" Darkest of Days.

GODDAMN. EFFING END YOUR GAMES PROPERLY.

   
Made in no
Terrifying Doombull





Hefnaheim

Radius mod for Rome 2 Emperor edition, and Holy hell hat did the creator of this mod feed the AI??? In the first ten turns i had
Five different nations declare war on me without any provocation. IT looks to be a bloody century indeed
   
Made in ca
Wing Commander






 Trondheim wrote:
Radius mod for Rome 2 Emperor edition, and Holy hell hat did the creator of this mod feed the AI??? In the first ten turns i had
Five different nations declare war on me without any provocation. IT looks to be a bloody century indeed


I like a lot of the things Radius has done, but some of it feels a little artificial; the super-aggressive AI is normal for any difficulty higher than normal in the base game, but Radius makes building armies significantly cheaper, and significantly increases garrison sizes. Every one-province minor has 3 full stacks and a full garrison, which can make it a bit of a slog sometimes.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Sigvatr wrote:
 toasteroven wrote:
Getting towards the end of part of the Redcliffe section in Dragon Age Origins. These games always make you make the choice. It's always on you. I know that that's the way it's got to be, but I wish they would at least let the player character get angry about it sometimes.


I wish Bioware learned how to make choices. If to any problem, there always is a perfect solution, then the entire decision is worthless.


Well yeah but there are options better than the ones in 'the witcher' series which are super vague regardless of how much digging you'd like to do or how much you can try to piece together the best outcome for most people.

I think you already mentioned it but i'm more fed up with games that give you an option which depending on your persuasion level people accept it or reject it.

Speech level 1: That's a terrible plan and i disagree to it even though it'd help everybody!

Speech level 100: That's a great decision and while you're at it you can take my lands, have your way with all my daughters (or sons given preferences) and all my belongings while f**king me in the butt (and this is to a poor plan for at least the person at hand)!

This message was edited 1 time. Last update was at 2014/10/08 21:46:25


Join skavenblight today!

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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Finally got around to playing To the Moon, though I am not sure if "playing" is the right word to use for this one.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in no
Terrifying Doombull





Hefnaheim

 MajorStoffer wrote:
 Trondheim wrote:
Radius mod for Rome 2 Emperor edition, and Holy hell hat did the creator of this mod feed the AI??? In the first ten turns i had
Five different nations declare war on me without any provocation. IT looks to be a bloody century indeed


I like a lot of the things Radius has done, but some of it feels a little artificial; the super-aggressive AI is normal for any difficulty higher than normal in the base game, but Radius makes building armies significantly cheaper, and significantly increases garrison sizes. Every one-province minor has 3 full stacks and a full garrison, which can make it a bit of a slog sometimes.


Agreed on all acounts, I have been playing as Odesesian kingdom, and its just how wild how many hordes of fellow unwashed barbarians that has meet their bloody demise along my borders. I thankfully have a very good ally in one of my neighbouring kingdoms, and that has saved my bacon. After they managed to take one of the major cities belonging to Macedon. But I find it very hard indeed to have to constantly have to figth two or three stacks each time I want to assult a town or major city. But the mod did one thing rigth, it added way more and better units for all the factions. And that has really helped me when it comes to the whole world conquring thing
   
Made in nl
Regular Dakkanaut




Mostly World-of-Tanks.
Upside: it's more than running and shooting, dying and respawn. You have to play well and think about what you do (tactics!) to do well.
Downside: most players are not that good, so you often lose not because of what you do, but what the others don't.

Once and again another older game, but nothing new, Destiny is not what i hoped for either.

Above all i wait for Borderlands The Pre-Sequel... almost here...


Automatically Appended Next Post:

Mostly XBOX 360 by the way; PS3 only for PS3-only games.

This message was edited 1 time. Last update was at 2014/10/09 08:48:43


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Frankenberry wrote:
Loved the second one, the first one gave me an ulcer it was so difficult.


Wow really? That surprises me, as no game has made me feel more powerful than the first Prototype. Playing that game was like playing a harder game with all the cheats on.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Near Golden Daemon Caliber






Illinois

Haven't played 2 yet. Prototype wasn't too hard though some things were kind of obnoxious. Taking a rocket or two while trying to absorb someone to heal would end you. And the last fight was kind of tedious if not outright hard.

Did feel pretty beastly though.

Gah, restarted fftactics yet again, this time I've trained up my team as mediators (plus what ever other class, talk skill is where it's at though) and have begun plowing through the game telling loads of boring stories to bore my enemies to sleep, inviting anyone and everyone to my party, and stealing the swag off of anyone who's too cool to join the team.

 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

prototype 1/2 are some of my favourite games. which is weird. usually I like being a super heavy one-man-army kind of person. e.g: knight type characters. but in prototype you're ridiculously, addictively nimble.

*Insert witty and/or interesting statement here* 
   
 
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