Switch Theme:

Chapterhouse Lawsuit - Settlement reached, Appeals withdrawn - Pg 234! Chapterhouse to re-open store  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Posts with Authority






 jonolikespie wrote:
Isn't the reason it was awarded because before the trial GW where throwing around figures in the hundreds of thousands (effectively all the profit CH ever made) then suddenly changed their tune in the closing arguments and telling the jury they where trying to be reasonable?
I am pretty sure that GW was also hoping to leverage that $25,000 into making Chapterhouse pay for GW's legal fees.... (Which did not happen.)

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Hacking Proxy Mk.1





Australia

Oh right, because they got the 'full' amount the (eventually) asked for they tried to claim it as a sweeping victory for them, didn't they.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Posts with Authority






 jonolikespie wrote:
Oh right, because they got the 'full' amount the (eventually) asked for they tried to claim it as a sweeping victory for them, didn't they.
Yeah, pretty sure that was their line of thought.

So, GW is not getting their legal fees back from Chapterhouse, and are out of pocket by a million or so, at a rough guess.

And if the appeals run against GW... well... .

I... really think that the entirety of GW's legal strategy, even after Chapterhouse got pro bono representation, was to try to win by intimidation.

When that didn't work, they had nothing, and had not bothered to prepare.

I swear, they really did not think that they would ever have to appear in court... even after they were sworn in.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Some of these transcripts are hard going. I know there is a sound reason for jumping all around the place on cross examination to catch a dodgy answer, but it makes for a confusing read at times.

While I'm only about 500 pages in I'm surprised the jury hasn't asked for more comfort breaks, GW answers are boring and confusing to follow.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Longtime Dakkanaut




Louisiana

 AndrewC wrote:
Some of these transcripts are hard going. I know there is a sound reason for jumping all around the place on cross examination to catch a dodgy answer, but it makes for a confusing read at times.

While I'm only about 500 pages in I'm surprised the jury hasn't asked for more comfort breaks, GW answers are boring and confusing to follow.

Cheers

Andrew


All trials are boring and confusing. Its the nature of the beast. Good lawyers can make it easier for the jury to retain information, but all trials are boring. As trials go, the Chapterhouse trial looks to have been particularly interesting. There were lots more 'TV-like' moments in the Chapterhouse trial than in most trials. What makes it incredibly tough is the 200+ claims, which really should not have been allowed to be tried together in a, what, 20 hours per side case?

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Anyone interested in the wargame business, the history of GW, the nature of creativity, the nature of creative businesses, and the mess that modern IP law is in danger of becoming, can derive a lot of enjoyment from reading the transcripts.

The pre-trial depositions involving the concept of the "future soldier" were particularly interesting.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in de
Longtime Dakkanaut




holy moly... some of the quotes are just... wow.. I have no words to describe how amazed I am.
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

weeble1000 wrote:
 AndrewC wrote:
Some of these transcripts are hard going. I know there is a sound reason for jumping all around the place on cross examination to catch a dodgy answer, but it makes for a confusing read at times.

While I'm only about 500 pages in I'm surprised the jury hasn't asked for more comfort breaks, GW answers are boring and confusing to follow.

Cheers

Andrew


All trials are boring and confusing. Its the nature of the beast. Good lawyers can make it easier for the jury to retain information, but all trials are boring. As trials go, the Chapterhouse trial looks to have been particularly interesting. There were lots more 'TV-like' moments in the Chapterhouse trial than in most trials. What makes it incredibly tough is the 200+ claims, which really should not have been allowed to be tried together in a, what, 20 hours per side case?


The 'TV' moments are what keeps me going here, the Merrett exam, with Keener asking about the underlying pad....talk about padding out the argument. Cross is much more interesting as Aly is keeping the answers from Merrett short and to the point where they can.

Reading between the lines, I can't believe that Merrett considers players with such condescension. I was going to say contempt, but I reconsidered that as unfair, he doesn't hate us, but certainly thinks we're beneath him.

In the interest of fairness, I'm fairly sure that I'll find the CHS witness exam just as tedious, with the cross more interesting there as well.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Longtime Dakkanaut




Louisiana

Merrett:

Q And you agree that not a single one of the three hammers
that Chapterhouse sells are a literal copy of any of the Games
Workshop products on the right-hand side?
A No. We feel that it contains elements copied from the
Games Workshop thing -- images shown on the right-hand side of
the claim chart.
Q But the overall shape of each of the hammers varies from
those shown in the Games Workshop side of the chart?
A To a lesser or greater extent, yes.
Q So you're really concerned that Chapterhouse has used the
idea of an impossibly sized hammer?
A It's a product called thunder hammer.
Q You may recall that yesterday we talked about --
THE COURT: I don't think he finished his answer.
MS. HARTZELL: Sorry.
THE WITNESS: Yes. This is a product that
Chapterhouse calls thunder hammer, and it shares the salient
characteristics of the Games Workshop thunder hammer. It's a
long-handled hammer with a very large business end, if you
like. The business end -- the hammer end of it is
fantastically enlarged. And it has -- carries --
The Games Workshop thunder hammers carry iconography,
and then the Chapterhouse ones are picking up some of those
same design cues like the aquilla on the left-hand hammer.
On the central and the right-hand hammer on the
Chapterhouse chart, side of the chart, it's picking up the
cues of the snarling lizard come dragon icon that we used for
our Salamanders.
That's what I think I testified yesterday. Was it
yesterday? Yesterday.

Still can't decide if it is a copyright or trademark claim.

I've only seen a handful of Chapterhouse products
kind of in the flesh, as it were.
Q So as the individual testifying on behalf of Games
Workshop about your copyright infringement claims, you have
only seen a handful of the physical products sold by
Chapterhouse?
A I've reviewed all the work that my team have done over the
last however many years on this five years, is it, that we
have been going.

A Yes. I said they're like giant turbines.
Q And these turbines are a rather standard shape for a
turbine, aren't they?
A Well, that's irrelevant. Their standard shape is being
combined to create something distinctive and unique in the
illustration.
Q But do you agree that the individual objects that you have
identified as turbines are a pretty standard shape for a
turbine?
A Well, it was irrelevant because you can take perfectly
normal, common or garden items and combine them in new
creative ways to create a new work, a new creative work.
Q Whether it is relevant or not, the question I'm asking you
is if the shape -- if the elements that you have identified as
turbines are a standard turbine shape?
A I don't know what a standard turbine shape would be. But
these are big round things attached to a backpack and depicted
on a fantastical future warrior.
So, yes. They're not -- there's no -- you could
describe them in lots of different ways, huge barrels, but I
said they were turbine-like. But turbines come in all
different shapes and sizes, don't they?

Q So which portion of those weapons is supposed to represent
obsidian?
A Well, you can't quite see it in the pictures, in all of
the pictures, but the big round thing on the top, the figure
on the left is wielding, and the two other figures have got
gold bands, obsidian heads on their axes.
We had other illustrations on our claim chart, on the
side-by-side comparisons, the illustrations of those weapons.
Q And those demonstrated that they were made of obsidian
stone?
A The illustrations of the weapons to represent them, yes.


Q And you have already testified that Games Workshop does
not claim to own a copyright on the idea of lizardmen,
correct?
A That is correct. Not on --
Well, we claim a copyright on our expression of the
Lizardman idea.
Q Correct. But you don't own the entire idea of Lizardmen?
A Nobody owns the entire idea of Lizardmen because that's --
the ideas are not ownable.

Q And that's because Lizardmen as an idea is wildly used in
science fiction and fantasy?
A No, it's not because of that. It's because it's the basic
rule of copyright, isn't it, that you can't own an idea but
you own the expression of the idea.

Q That's exactly right. You cannot own an idea in
copyright.


And yet Merrett repeatedly testified that Chapterhouse products infringed because they copied an idea. His words. So he has now testified that he knows ideas are not ownable. So in testifying that Chapterhouse copied a Games Workshop idea, was Mr. Merrett willfully making a malicious litigation claim? Clearly he knew at that time that ideas are not ownable, and yet he testified that the sole basis of several copyright infringement claims was an idea.

Q So when you talked about the unique flexible nature of the
cord connecting the backpack to the lasgun, that is not
something that Games Workshop has claimed as being infringed
here?
A Sorry. What claim is being infringed here is that
specific design of a sort of -- the lasgun -- I said lasgun
myself -- the lasgun being attached to a backpack with that
flexible pipe or those cabling or whatever they are supposed
to represent, a power conduit or something.
Q But that feature is not something that Games Workshop has
used in a miniature that is identified?
A It is, yes. We just haven't got them on this claim chart,
but that's an illustration of the 1995 iteration of the idea.
Q And you had the opportunity to indicate in this claim
chart every product that you contend that Chapterhouse
infringed?
A Yes, I know we did. Well, the ones there that we should
have gotten in there. But the illustration is dated 1995
which is I think when we introduced the idea to the Imperial
Guard.

Idea, idea, idea, idea.

A It says "the three ammos designed to fit on the heavy
bolter and the psybolter components."
So ipso facto, they must be that size if they have
been designed to fit there.
Q So the fact that they are designed to fit Games Workshop
products does not itself constitute infringement because
you're not asserting copyright infringement on this product,
right?
A I'm not sure those things follow. I don't know if they do
fit. They're designed to fit, but I don't know if they do fit
because I've not personally tried to fit them on the
components.
Q But it's correct that these are designed or are marketed
as designed --
A They're marketed that way, yes.
Q And you are not asserting copyright infringement on this
product?
A No. We're not claiming copyright infringement on this because
there is very little -- because we don't think there is any
copyright in them.
Q So even though they take into account in the design the
size and shape of the Games Workshop product, there is nothing
copyrightable about that?
A Yes
, except I think it's irrelevant because -- I don't
think there is any aspect of them that would be pertinent to
the size of the Space Marine -- of the Games Workshop
products.

Q So for purposes of copyright infringement, it's irrelevant
if they are designed to fit the Games Workshop product?
A I didn't say that because that might be a -- that might
not be an appropriate use of our trademarks and all sorts of
other things.

Which expressly and directly contradicts Mr. Merrett's earlier testimony that sizing to fit on a games workshop product is an element of copyright infringement claimed by Games Workshop.

Q And you testified yesterday about the helmet of the Eldar.
Do you recall that?
A Yes.
Q And you said that the helmet was merely defining of the
Eldar? Do you remember that?
A Correct.
Q Do you recognize this?
A That's a very, very old copy of White Dwarf magazine.

Q Do you recognize this document?
A This is a very -- this is a very old White Dwarf magazine.
Yes, I do recognize it.
Q At sometime Games Workshop was licensed to sell products
by Michael Moorcock, is that correct?
A No. The products --
We had a license to produce some miniatures based on
Michael Moorcock's fiction.
Q And based on the universe created by Michael Moorcock in
his fiction?
A Well, on the works. On the works of Michael Moorcock,
yes.
MS. HARTZELL: I move to enter into evidence the
document identified by the witness as Defense Exhibit 421.
THE COURT: I'm going to admit it. It's admitted.
(Brief interruption.)
BY MS. HARTZELL:
Q The line of miniatures that were licensed from Michael
Moorcock's Fantasy were sold under the Eternal Champion name,
correct?
A These particular ones were, yes.
Q And because they were based on Michael Moorcock's fiction,
these products do not depict Eldar, correct?
A That's correct, they do not depict Eldar. Those depict
Melniboneans, I believe.
Q So their helmets are not Eldar helmets?
A These are Melnibonean miniatures.

Q And, in general, you would agree that there are Space
Marine chapters and color combinations including blue, white,
red, green, gray, black, purple, yellow and, I assume, others?
A Yes.
Q And you are asserting that no one else can paint their
figures using these color schemes?
A No, we're not asserting that.

Next time GW gives anyone crap about a paint scheme, there you go.

A I'm aware of one novel that used the title -- used "space
men" in the title.
Q And what novel was that?
A It was a novel called "Spots, the Space Marine," I think.
Q And that's the only time you have ever heard the word
"Space Marine" used in fiction outside of the Games Workshop
universe?
A Yes, I think so; to the best of my knowledge it is. I
can't recall another occasion where anybody has used that term
in a novel.

Q Games Workshop --
Although you testified that at the time that you
created Warhammer 40K, Games Workshop did not maintain a
library of reference materials; you currently have reference
materials at Games Workshop, correct?
A We have -- well, in the 25 years subsequent to that, yes,
we have accumulated all kinds of reference materials, yes.
Q And many of those are not published by Games Workshop?
A Many of those are not published by Games Workshop, that's
correct.
Q And those books include books about military history?
A Yes.
Q And about heraldry?
A Yes.
Q And about weapons?
A Yes.

Q Many designers at Games Workshop have access to those
books?
A Yes.

Q Going back to our discussion of the term Space Marine,
never seen it used in connection with the role playing game?
A I don't know if the thing I saw was a role playing game.
Q What is the thing you saw?
A A game book that was published in the late 70s possibly.
I don't know when -- exactly when it was published.
Q So you're aware of the use of Space Marines in connection
with some type of game in the 70s at least?
A Yes. I became aware of that quite recently.
Q You've been handed a book that's marked as Defense Exhibit
DX 615. Is that the book that you referenced?
A It doesn't have a mark on it.
Yes. I've never seen one in the flesh before.
Q But that's the book that you testified you were aware of
that used the name Space Marine?
A Yes, became aware -- I became aware of this, gosh, about
two months ago.

THE COURT: Okay. The objection is lack of
foundation. Can you describe to me how you think the
foundation has been laid at this point?
MS. HARTZELL: Based upon the fact that the witness
testified that this is the book that he was talking about.
THE COURT: I'm going to overrule the objection.
It's admitted. (LOL - terrible witness)


Q Mr. Merrett, this is the book that you mentioned that you
became aware of that was -- that used the name Space Marines?
A Yes.
Q And the title of that book is Space Marines Science
Fiction Miniature Rules Tactical Ground Combat; is that
correct?
A Yes.
Q Is this the book that you testified you became aware was
from the 70s?
A Yes.

Q You've not testified about any sales that you lost to
Chapterhouse, correct?
A I've not testified to that at all, no.
Q And Games Workshop hasn't changed the pricing of any of
its products as a result of Chapterhouse's business, correct?
A That would be correct.
You talked a little bit about concerns about your
licensees. You have not lost a single licensee as a result of
Chapterhouse's business, correct?
A We don't know whether we have or not. No licensee has
ever -- potential licensee has cited that as a reason for not
signing a license with us but --
Q And no current licensee has ever broken their license or
refused to renew their license based upon the existence of
Chapterhouse?
A That's not been the reason that any of them have cited for
breaking a relationship with us, no.
Q And you were asked yesterday about harm that Chapterhouse
might do to your business. You responded, "I can't give any
evidence of the harm they might do to, say, ourselves because
that would be impossible to track down." Do you recall that?
A I do.
Q So you haven't had documents over the course of the five
years that Chapterhouse has been in business showing any harm
to Games Workshop resulting from Chapterhouse's existence?
A Not my area, so I don't know. We may have had some, but,
I mean, other witnesses may testify to that.
Q So you as the head of intellectual property at Games
Workshop are not aware of any documents over the course of the
five years that Chapterhouse has been in business showing any
harm to Games Workshop resulting from Chapterhouse's
existence?
A Personally I'm not aware of that, no.
Q And the release of Chapterhouse's products has had no
business impact on Games Workshop?
A Again, some of the other witnesses may have some testimony
about that, but --
I'm sorry. I've lost the thread there a little bit
about what the question was.
Q You as the head of intellectual property for Games
Workshop are not testifying about any harm to Games Workshop
resulting from any business impact on Games Workshop from
Chapterhouse's products?
A I am not testifying to that, no.
Q In the same conversation where you discussed
Chapterhouse's business and your concern about your licensees,
you acknowledged that there are things in Games Workshop's
range that you can't claim to be completely original. Do you
remember that?
A Yes.
Q And you said it would be insane and stupid of you to even
claim that?
A Yes. I'm not sure -- was that the language I used? Gosh.
Q I believe it was.
A Okay.
Q And you understand that copyright protection does not
extend to elements of your design that are not original?
A No, I don't. That's not how -- my understanding of how
copyright works. Copyright can be vested in original
combinations of standard or otherwise noncopyrightable
elements. It's possible to create a new work by combining
previously noncopyrightable elements and creating a new work
Q So you testified earlier that you understand that
copyright does not extend to ideas, correct?
A I can't say what my -- my humble understanding of the law
on these matters is, is that actually copyright is invested in
original creative work.
Q And it only protects that portion of the work that is
original, which may include combinations?
A Yes.





Automatically Appended Next Post:
Merrett Re-direct:

Q And opposing counsel also showed you what was marked as
Defendant's Exhibit 615, and can you tell me how this came --
when did you first see or hear of this?
A I can't remember exactly who said, somebody at Games
Workshop, and I can't remember who it was, said, oh,
apparently there's a set of game rules called Space Marines
that were published in the 70s.
Q And when did that happen? When did you learn of that?
A It was about two months ago. I can't remember exactly
when it was, but it was recently. And it was brought to our
attention primarily because of this lawsuit, that someone at
the company went, perhaps you should know about this.
Q And are you aware that any copies of this book or any
board game associated with it have ever been sold anywhere at
any time?
A I'm not aware of any -- of any of that, no. I don't know
anything at all about it other than it was published in the
70s, at some point in the 70s, and that's all I know. I don't
know if it was sold. I have no -- I just don't know.
Q And were you aware of Exhibit 615 in the mid 1980s when
Games Workshop created its Space Marines?
A No.
MR. MOSKIN: Your Honor, I would move to exclude
Exhibit 615 as being irrelevant.
THE COURT: I think it goes to weight. The motion is
overruled. You'll argue at the appropriate point what weight
should be given to the exhibit, if any. It's up to the jury
to decide that.

The Judge might have been a little more forceful if he had known that GW actually reviewed this particular game in an early issue of White Dwarf.


Automatically Appended Next Post:
THE COURT: The next question is related. I suspect
it will be the same answer. Are customers able to buy
individual parts for the vehicles, or do they have to buy the
whole part? Is it the same answer basically?
THE WITNESS: No. That's probably more likely that
we do a lot more add-on or component kit, conversion kits or
component kits for vehicles. So our Forge World division
produces a whole range of Rhino door kits and laminated door
kits and such like.

THE COURT: All right. Next question is about
playing the game. What happens in game play, according to the
codex, if a player introduces a unique modification of a
model, in other words, makes his or her own modifications to
it? How does that affect the game play under the codex?
THE WITNESS: It wouldn't affect it at all provided
they agreed with their opponent what that modification
represented.
THE COURT: All right. So you'd have to reach an
agreement?
THE WITNESS: Yeah. And typically someone would say,
oh, I've adapted this model in this way to represent this
option or this variant or this choice, and depending on the
players, they would reach an agreement about whether that was
acceptable.
Generally speaking, what we advise people to do is
not try to confuse their opponent when they're playing because
that would be kind of cheating, say. It's usually make it
really clear to your opponent what's going on.

This message was edited 2 times. Last update was at 2014/06/10 12:09:12


Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Longtime Dakkanaut




Louisiana

Andy Jones

Q. And this list contains all of the terms Games Workshop
2 claims are its trademarks and Chapterhouse has infringed?
3 A. Yes.
4 Q. And by my count there are 92 terms and icons on that list.
5 Does that sound about right?
6 A. That sounds about right.

Q. And just to be clear, during your direct exam you didn't
8 present any evidence that shows that any customer has been
9 confused and thought that a Chapterhouse product that might have
10 used one of those terms was actually a Games Workshop product.
11 You didn't present any evidence like that.
12 A. You mean this afternoon?
13 Q. Yes.
14 A. No. No, I didn't.

Q. So, you're accusing Chapterhouse of infringing, by my count,
13 83 of your unregistered trademarks; is that right?
14 A. If that's what the count is, yes.
15 Q. Would that surprise you if it was 83?
16 A. Sorry?
17 Q. Would that surprise you that it was 83 terms and icons that
18 Games Workshop is accusing Chapterhouse of infringing?
19 A. No.
20 Q. Now, you understand you don't get a trademark on a word just
21 because you use it first, right?

A. Yes. Most of the ones on the list are marks that both
parties have agreed are our trademarks with Games Workshop
2 having prior use. So, it's not just us asserting that.

Not really - the Court ruled on this, over arguments by Chapterhouse to the contrary

Q. Okay. And so, there are a lot of terms here on this list.
16 So, I just want to make sure that I got a few things correct.
17 Okay? You didn't show today that Chapterhouse has used the term
18 Striking Scorpion in any of its products or advertisement. You
19 didn't show that, did you?
20 A. I'm trying to remember. We've been through so many things.
21 I don't think we did, actually. I don't think we talked
22 specifically about Striking Scorpion.
23 Q. And I just want to make sure again. You didn't show today
24 that Chapterhouse has ever used the term Eldar Farseer in any of
25 its products or on any of its advertising. You didn't show that
today, did you?
2 A. No.
3 Q. Okay. And you didn't show today that Games Workshop has
4 ever used the term Eldar Jetbike on any of its products or any
5 of its descriptions.
6 A. I'm sorry. I'm just thinking about the Farseer thing. So,
7 are you saying that the complete thing or elements of?
8 Q. Can we go to the list here? And it's probably on Page 2,
9 and it looks like in number 14, one of Games Workshop's
10 trademarks that it's saying has been infringed in this case is
11 Eldar Farseer. That's the trademark, right?
12 A. So, what we're saying -- so, I see. I see what you're
13 saying. So, the fact that Chapterhouse used words like Heresy
14 for Horus Heresy or Farseer, when it's associated with something
15 that looks like our model and it's using elements of our
16 trademarks, then that's what we're contending is the issue here.
Q. Right. So, let me just make sure that you've answered my
18 question, which is the term Eldar Farseer is the trademark that
19 Games Workshop is alleging is infringed in this case, right?
20 A. Yes.
21 Q. And you didn't show any evidence today that Chapterhouse has
22 ever used the word Eldar Farseer in any of its products or any
23 of its descriptions.
A. Well, you've got the tab. So, the website, Chapterhouse's
25 website, if I recall correctly, has the tab Eldar, and in there
you've got a Farseer. So, Chapterhouse certainly do use Eldar
2 Farseer on products.
3 Q. Okay. So, let me just phrase it again for you to get an
4 answer to this question, which is you haven't shown anywhere
5 where Chapterhouse has used the phrase Eldar Farseer together on
6 a product or in any descriptions of its products. You haven't
7 shown that, have you?
8 A. No, I don't think we have, and I don't think that's the
9 point.

Q. And Eldar Warlock is another trademark that you allege is
11 infringed?
12 A. Yes, and it's the same thing again.
13 Q. So, you agree that you haven't shown --
14 A. No. What I'm saying is that Chapterhouse clearly used Eldar
15 and Warlock in combination with the copyright aspects to sell a
16 model that is an Eldar Warlock.


And that's your trademark infringement claim? It relies on your copyright infringement claim?

Q. And you haven't shown today that Chapterhouse has ever used
8 the phrase Horus Heresy in any of its products or any of its
9 product descriptions. You haven't shown that.
10 A. We've shown that they've used -- again, it's that kind of
11 unique association and combination of visual elements and
12 copyright elements, that unique combination, those associations.
13 And Chapterhouse talk about Heresy Era, Heresy this, Heresy
14 that. So, clearly, they are making products to free-ride, if
15 you will, on our Horus Heresy trademark.

Q. I understand. And Mr. Keener asked you many questions
17 earlier today. And so, I'm going to ask you to answer my
18 question, which is you have not shown that Chapterhouse has used
19 the phrase Horus Heresy in any of its products or any of its
20 product descriptions.
21 A. No, not that specific combination.
22 Q. Thank you.

WTF?

Q. And you said the terms are in the spreadsheet itself?
5 A. No, that was the product. If you remember the title, I
6 think it said product title. Where they're in those
7 spreadsheets, I was using the title of the product.
8 Q. Right. And you made a couple of spreadsheets over the
9 course of this litigation to show that point?
10 A. Yes. Well, I personally didn't make them. My operations
11 manager and the American team and finance team and what have you
12 pulled all that together.
13 Q. And I see that Blood Ravens is one of the trademarks here on
14 this page, right? Do you see that?
15 A. Yes.
16 Q. Can we take a look at PX125, please? And if we'd look at
17 Page 3. And feel free to look in your binder. We'll blow it up
18 though, too. This exhibit is one of those spreadsheets that you
19 referred to?

Q. This is one of those spreadsheets you were referring to?
4 A. Yes.
5 Q. And this spreadsheet was created during this litigation,
6 correct?
7 A. Yes.
8 Q. It was created after you were deposed, actually, correct?
9 A. I've been deposed twice. So, it was created after the first
10 deposition, if my memory serves.
11 Q. And you created this spreadsheet to show the sales of Games
12 Workshop products that each of these alleged trademarks is in?
13 A. Yes.

Q. So, I guess what I'm saying is this spreadsheet doesn't show
25 if the mark is on the cover of a book, does it?
A. No. It says that -- what it does do is it tells you what
2 the product is, and then it gives you the proof of it. So, you
3 can go along to that column that says proof, and then you can
4 look in the Forge World catalog, for example, and you'll be
5 able -- if I was to go to assault, where we talked about Space
6 Marine Assault Squad, then what this is doing is saying here's a
7 product, for example, called the Deathwind Drop Pod with Assault
8 Cannons -- I think it's that one there -- and it says you'll
9 find that product in the Forge World catalog from 2004 on Page
10 14. So, that's telling you where you'll find and be able to
11 look at how we've used those trademarks.
12 Q. But you can't actually see the trademark on a product. You
13 didn't show that to the jury today.

14 A. No, no. No, we didn't today. We showed these spreadsheets.

Q. Are you saying that Blood Ravens would not be on the
18 product --
19 A. The Blood Ravens icon will be on a shoulder pad on a piece
20 of artwork, I would imagine, on one of the computer game box
21 sets, yeah, but --
22 Q. But I'm asking about the Blood Ravens term that you've
23 asserted. That's not going to be on the product?
24 A. No.
25 Q. That box that you've listed there?
A. And like I said, we've made that abundantly clear today.
2 Q. But my question is it's not going to be on the product
3 packaging that you've listed?
4 A. No


A. No. But I said very clearly that's the product name. We
12 have Wolf Guard Terminator Assault Cannon on it, on the front of
13 the product, and then that's its product code. So, that's --
14 yeah, that's its product code there. So, it's an actual product
15 called Wolf Guard Terminator Assault Cannon.
16 Q. But you didn't show that to the jury, right?
17 A. No. Well, I showed them the name. There it is.
18 Q. But the jury couldn't see how the term assault cannon was
19 used on that product packaging, correct?
A. Well, it was used in those words. It was printed on the
21 front of it, like it's shown there.
22 Q. You understand you don't get a trademark for any word you
23 use on the front of a product. You understand that.

Q. Okay. But you didn't show the jury the actual product so
10 that they could see how assault cannon looks on the product,
11 right?
12 A. No. No, I didn't. I showed them here's the title of the
13 product, here's its unique product code, and here's how much
14 money we made selling that specific product over the next series
15 of years.

Q. What you are saying, the jury wasn't able to evaluate that
17 because they didn't get to see the product, correct?
18 A. Well, they got to know the product title, and they got to
19 know the unique product number, and they got to know how much
20 money we've made selling that product over the last -- well,
21 since 2004, at least.

Q. Now, you also claim that jump pack is one of your
13 trademarks, right?
14 A. Yes.
15 Q. And you did show a product with a jump pack, and that was
16 PX956, if we could pull that up.
Q. Do you remember looking at this product, PX956?
11 A. Yes.
12 Q. And you said that those figures there are wearing jump
13 packs; is that right?
14 A. Yes.
15 Q. And this is the top cover of the box?
16 A. It is.
17 Q. Now, nowhere on the cover there does it say the word jump
18 pack, correct?
19 A. That's true.
Q. And this is the back of the box, correct? The underneath?
21 A. Yes.
22 Q. And here there is the word jump pack, correct?
23 A. Yeah.
24 Q. And it's found right here, correct?
25 A. Yes, there.
Q. And that's in a sentence that says, "Assault squads are
2 equipped with close combat weapons, such as bolt pistols and
3 chainswords. Their jump packs enable them to strike hard and
4 fast, leaping over difficult terrain to quickly engage the
5 enemy." Do you see that?
6 A. Yes.
7 Q. And you contend that jump pack is a trademark of Games
8 Workshop; is that right?
9 A. Yes.


Q. So, when customers see this book, they see the title
17 Tyranids, right?
18 A. Yes.
19 Q. They see Warhammer 40,000 on the top?
20 A. Yes.
21 Q. You're not saying that customers are buying this book
22 because the word Mycetic Spore is used somewhere inside it.
23 You're not saying that, correct?
24 A. Well, how can I say why our customers are buying things.
25 They buy our products for a whole range of reasons. I'm sure
they pick them up and thumb through them and look at the titles
2 and the artwork and the characters, and all of that together is
3 what makes them decide to buy or not buy our product, including
4 a page about Mycetic Spores or Tervigons or any other of our
5 creatures.
6 Q. You haven't presented any consumer surveys that show why
7 your customers buy your products at all, correct?
8 A. No, we haven't.

Q. Games Workshop believes that the term jetbike is a valid
2 trademark it owns, and no other miniatures company can use that
3 term; is that correct?
4 A. In tabletop -- in terms of tabletop hobby war games?
5 Q. Yes.
6 A. That's our belief, yes.


Q. And Scibor is another miniatures company, correct?
7 A. Yes.
8 Q. And this is another miniatures company referring to its
9 jetbike as a jetbike, right?
10 A. Yep.
11 Q. Has Games Workshop sent Scibor Miniatures a letter to cease
12 and desist using that term?
13 A. I'm not sure if I'm allowed to -- well, we're certainly in
14 communication with Scibor, yes.
15 Q. Have you sent them a letter to cease and desist from using
16 the term jetbike?
17 A. I'd be guessing. We're definitely in communication with
18 Scibor about a number of alleged trademark and copyright
19 infringement issues.
20 Q. Because Games Workshop believes Scibor has infringed
21 multiple of its trademarks?
22 A. Yes.

A. It is another one that looks remarkably similar to the
6 artwork that Chapterhouse we've alleged to have copied, and it's
7 another one that's new, January of 2012, and I'm pretty certain
8 that MaxMini are another company that we're in touch with.
9 Q. Have you sent them a cease and desist letter to stop using
10 the term jetbike?
11 A. I can't swear to that. I know that we're in contact with --
12 I'm pretty certain we are in contact with MaxMini on the
13 matter -- all these models you've just shown are all basically
14 derived from our -- the same piece of artwork that Chapterhouse
15 copied.
A.
16 Q. And MaxMini has other products that you're in communication
17 with them about infringing?
18 A. I'm pretty certain so, yes

And again you'll see it's got the same features as our
2 jetbike painting. These are all copies of Games Workshop's
3 jetbike.
4 Q. You believe these are all copies of Games Workshop jetbikes?
5 A. Yes.
6 Q. Has Games Workshop sent Kromlech a letter to cease and
7 desist from using the term jetbike?
8 A. I know Kromlech are on our list. I'm not going to guess. I
9 don't -- I'm not managing the legal on a day-by-day basis. So,
10 I know Kromlech are one of the lists of our alleged infringers,
11 and what we generally do is we'll write to them, we'll engage in
12 conversation. We don't actually issue legal proceedings
13 lightly. So, Kromlech are likely to be one of those
14 companies -- they're certainly on the list. I know who Kromlech
15 are.

Q. Games Workshop hasn't conducted any studies to determine the
11 brand recognition for any of its alleged trademarks, right?
12 A. Correct.
13 Q. And Games Workshop hasn't commissioned any market share
14 studies by any independent research service to evaluate its
15 trademarks in the U.S., correct?
16 A. Correct.
17 Q. And Games Workshop has not engaged an independent expert in
18 this case to give his or her opinion about the trademarks at
19 issue, correct?
20 A. Correct.

Q. There are people at Games Workshop that are responsible for
19 looking on the Internet for potential trademark infringements,
20 right?
21 A. Yes.
22 Q. In fact, you have several hundred open case files at any one
23 time that are looking into exactly that issue, right?
24 A. Yes.
Q. And you send hundreds of communications to individuals or
companies per year that you think are infringing your
2 trademarks, right?
3 A. Yes.





Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in de
Longtime Dakkanaut




More.. MORE!

This is just too funny
   
Made in us
Stoic Grail Knight





Raleigh, NC

Keep it going, weeble!! Go man, go!

Seriously, I really appreciate these quotes being pulled out. These sorts of gaffs are something even an adamant defender of GW would have a hard time contesting.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Accolade wrote:
Keep it going, weeble!! Go man, go!

Seriously, I really appreciate these quotes being pulled out. These sorts of gaffs are something even an adamant defender of GW would have a hard time contesting.


IDK have you been to BOLS recently? Any article not saying how great 7th edition is is met with cries of "stop trying to change the game, if you don't like it quit playing" and the like

That line about trademarking jetbikes and jump packs though... wowzers.

- Wayne
Formerly WayneTheGame 
   
Made in us
Stoic Grail Knight





Raleigh, NC

Oh I'm aware of that. I see that on Dakka too, but usually there's a good mix of opinions, which I wish I like this site so much

I still can't see how people can defend quotes like calling all GW customers geeky nerds (not as a compliment), or stating that our favorite part of the hobby is buying their models. I *do* however believe that they would just let that roll off their shoulder, saying "eh, he didn't really mean anything by that" or "hey, he was under a lot of pressure!"
   
Made in gb
Lord Commander in a Plush Chair





Beijing

What I'm getting from a lot of the testimony is that GW have never bothered with surveys of their customers at all. Their only feedback is from comments they supposedly get when people come to their events to pursue their favourite hobby, buying moar GW.

This message was edited 1 time. Last update was at 2014/06/10 15:59:45


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





What events?
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Gaems Day.

Which by definition is a self-selecting sample and therefore a completely inaccurate representation of the wargaming public.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Oh that's still going is it? Last I heard It was on life support.
   
Made in us
Brainy Zoanthrope






West Bend WI.

Talking about how they come up with ideas, quoted from the Andy Chambers interview in news and rumors.

I’ll get back to Blizzard later, but what was the studio’s reaction back then when you first saw Starcraft 1 ?
We laughed and told ourselves that imitation was the sincerest form of flattery, we also knew that GW designs were all inspired from other places so it didn’t exactly seem like a big deal. Working on Starcraft later made me appreciate that it was as much different as it was the same. Some things, like the Protoss for example, were actually far more daring and original than the GW rendition of ‘space elves’ in the oh-so-standard ‘ancient and mystical race with high technology’ slot .

8000pts.
7000pts.
5000pts.
on the way. 
   
Made in us
Sslimey Sslyth




I have to say that the more of these transcripts I actually read, the less I understand how GW won on any of their claims.

Thus far, it seems like they never (or rarely) demonstrated ownership of their IP (whether trademark or copyright), never identified any product confusion, and never provided any evidence of damages.

How is it that they established a basis for the case being brought in the first place?
   
Made in us
Hacking Proxy Mk.1





Australia

I honestly think the judge just didn't care about little plastic men

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Posts with Authority






 jonolikespie wrote:
I honestly think the judge just didn't care about little plastic men
He wanted both parties out of his gorram courtroom.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in au
Longtime Dakkanaut




Squatting with the squigs

Q Do you recognize this document?
A This is a very -- this is a very old White Dwarf magazine.
Yes, I do recognize it.
Q At sometime Games Workshop was licensed to sell products
by Michael Moorcock, is that correct?
A No. The products --
We had a license to produce some miniatures based on
Michael Moorcock's fiction.
Q And based on the universe created by Michael Moorcock in
his fiction?
A Well, on the works. On the works of Michael Moorcock,
yes.
MS. HARTZELL: I move to enter into evidence the
document identified by the witness as Defense Exhibit 421.
THE COURT: I'm going to admit it. It's admitted.
(Brief interruption.)
BY MS. HARTZELL:
Q The line of miniatures that were licensed from Michael
Moorcock's Fantasy were sold under the Eternal Champion name,
correct?
A These particular ones were, yes.
Q And because they were based on Michael Moorcock's fiction,
these products do not depict Eldar, correct?
A That's correct, they do not depict Eldar. Those depict
Melniboneans, I believe.
Q So their helmets are not Eldar helmets?
A These are Melnibonean miniatures.

Pure comedy gold.

This message was edited 1 time. Last update was at 2014/06/11 02:03:13


My new blog: http://kardoorkapers.blogspot.com.au/

Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."

Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"

Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
Made in gb
Bryan Ansell





Birmingham, UK

How does Alan Merrett even have a job? Shouldn't he KNOW what is and what isn't GW's property.

Also, since most most of my knowledge of how courts work comes from LA law and having to stand before a judge myself. would it have been possible for some sort of practice run, with potential questions being brought up by GW's counsel to ensure a look of vague competence (even though gw were wrong on most counts) from GW staff?

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It emerged during the course of the case that GW not only claimed copyrights on examples of artwork that they had no proof of title to, but they also retrospectively tried to acquire the copyrights of such artworks from some of their old artists -- who turned them down.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

There is a ton of Sci Fi material out, so knowing and not knowing what has been used before could be tricky, but that said how could they with confidence say Space Marines was theirs? I only recently read some of the Stainless Steel Rat books and there is mention of Space Marines in them and the concept of Astropaths... so I'm sure some old GW staff must of read Stainless Steel Rat books before.

Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.

Lt. Rorke - Act of Valor

I can now be found on Facebook under the name of Wulfstan Design

www.wulfstandesign.co.uk

http://www.voodoovegas.com/
 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

It also emerged during trial that no matter how many times Merritt and Jones were asked, they still have no clue about what the differences are between trademark and copyright, nor that you can't just claim trademarks and copyrights on anything you write, print, or sell.

For Merritt specifically with his title at GW, one would imagine he'd know wtf he's talking about.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
Longtime Dakkanaut




Louisiana

 Kilkrazy wrote:
It emerged during the course of the case that GW not only claimed copyrights on examples of artwork that they had no proof of title to, but they also retrospectively tried to acquire the copyrights of such artworks from some of their old artists -- who turned them down.


The so-called Gary Chalk incident. It gets worse though because GW claimed to not have contact info for any of these artists, only for CHS to find out through independent investigation that GW (as in Gill Stevenson and Alan Merrett) had been pestering them with requests for retroactive assignments of rights. GW escaped a sanction on that by conveniently dropping the claim.

They were being accommodating though. Bending over backwards to not have to go to court. That's also why they failed to produce correspondence with the copyright office, because that would have just made the case more confusing, you know? Because with the judge saying the pad was subject to copyright protection, it would have been really confusing to say that the copyright office disagreed. Although the judge made that decision not knowing about the denial, and then GW sent the copyright examiner the judge's opinion trying to overcome the rejection, all without telling anybody that GW was communicating with the copyright office, which was explicitly the subject of a standing discovery request.

This message was edited 1 time. Last update was at 2014/06/11 09:30:50


Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in gb
Rampaging Reaver Titan Princeps






 Aerethan wrote:
It also emerged during trial that no matter how many times Merritt and Jones were asked, they still have no clue about what the differences are between trademark and copyright, nor that you can't just claim trademarks and copyrights on anything you write, print, or sell.

For Merritt specifically with his title at GW, one would imagine he'd know wtf he's talking about.


Problem is, Merritt is a corpulent poor excuse of an executive. His only reason for being in his position is based purely on the old "It's not what you know, it's who you know". He's been there probably 20-30 years now and knows naff all on IP, trademarks, copyright etc as been extensively demonstrated. I welcome the day when the company is bought out just to watch such goobering yes-men get "let go"
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

weeble1000 wrote:
Although the judge made that decision not knowing about the denial, and then GW sent the copyright examiner the judge's opinion trying to overcome the rejection, all without telling anybody that GW was communicating with the copyright office, which was explicitly the subject of a standing discovery request.


Surely they got smacked for that? The idea that you can do something, found out to be wrong, and then just withdraw it without repercussions is stupid. It rings of someone taking hostages in a shopping mall and then going "Psyke! I'm totally letting them go. No desire to hold hostages now!" and getting away with it and the police going "Well, he's not holding any hostages now, so we can't do anything to him.".

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
Forum Index » Dakka Discussions
Go to: