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Made in eu
Hallowed Canoness




Ireland

Keep telling your friend that he should keep trying - and also to watch out for what his lancemates do. Ideally, even a PUG will attempt to come up with a basic strategy before everybody moves out. All it takes is someone to take charge and say something like "let's move right" or "stay here, let 'em come".

Deathshead420 wrote:I have a question, when you buy a mech you can resell it right?
Do you take a bit c-bill hit when you do?
Yes to both - same for equipment. Don't have the numbers in my head, but you do notice the difference and it is considerable.

Still, if you're thinking about slowly working your way up, go for it, provided you actually have fun in the 'mech you are looking at, rather than just seeing it as a temporary stopgap. Especially if you're in a Trial ... I have seen many people go for a cheap Commando only to finally become able to customise their loadout and start earning XP and (potentially, depending on the match outcome) more c-bills.
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Im thinking i wanna try for the 7 mil cicada. Every time I'm one on one vs a cicada in a trial I lose, and I have been playing for a while. They seem really tough and really fast for a medium mech.

As far as the pug communication it seems like I am the only one that ever talks, "there at the base" " there in the tunnel" "cap for more loot"

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in eu
Hallowed Canoness




Ireland

The Cicada is an attractive choice - pretty much the most mobile Medium BattleMech right now, so much so that one could regard them as a sort of hybrid between Lights and Mediums. Of course this is chiefly because the transition between weight categories is fluent, but still I see a number of players having called it a "Jenner+1".

I would wish for more communication as well, but every now and then you get a fun PUG where people exchange silly remarks, wish each other a good game, or propose tactics and relay information.
The main problem is, of course, that once battle is joined, people generally have no time for text-chat anymore. That's the inherent advantage of premade groups using VoIP.
I really hope that PGI would include C3 into the client directly at some point in the future, rather than just "advertising" it for external use.

PS: Garth hinted at today's patch also bringing us the winter version of Forest Colony... Fingers crossed!
   
Made in gb
Mekboy Hammerin' Somethin'






I still do not have the faintest idea how to run C3 in game or set up a group utilising it.. maybe someone with more knowledge could send me an idiots guide via PM???

Haven't played in a while either as I'm busy trying to buy my first house at the moment and the paperwork seems to be never ending with lawyers, insurance and morgage companies all trying to outdo each other with who can send me the most useless paperwork.... Not sure if they're scoring by volume or uselessness or a combination of both.


http://www.dakkadakka.com/dakkaforum/posts/list/381018.page GET YER MEK ON, JOIN DA ORK VEHICLE BILDIN' CONTEST TADAY!
 
   
Made in eu
Hallowed Canoness




Ireland

Patchnotes are up!

http://mwomercs.com/forums/topic/69346-november-6th-patch-notes/

As for C3, I made an account and installed/configured it, but never actually got around to try it out as just about everybody uses TeamSpeak...
The interface seems to be fairly similar, though. Just keep in mind that C3 is, as of yet, not actually a part of the game but exists apart as a separate piece of software you need to run in the background. Just like TS.
   
Made in us
Purposeful Hammerhead Pilot






I've been playing a bit more recently and am always up for a game. Hit me up any time (Shrike325)

- 3000
- 145 
   
Made in us
Stalwart Veteran Guard Sergeant




Ryza

I've also been playing a lot recently. (Same as here: Osyr)

We should compile a list of all Dakkaeers who play.

http://www.youtube.com/watch?v=K4qdgno-huo the perfect song for Dark Eldar

Four scholars at Oxford were making their way down the street, and happened to see a group of ladies of the evening. “What’s this?” said the first. “A jam of tarts?” “Nay,” said the second, “an essay of Trollope’s.” “Rather, a flourish of strumpets,” advanced the third. “No, gentlemen,” concluded the last. “Here we have an anthology of pros.” 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

We do, it's on page 1.


Ill add you later to my list. Going to be playing later tonight for sure.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
Purposeful Hammerhead Pilot






Osyr, added to the list. If you want in the Korps, just say so, added you to the "plays but not in the merc group" list.

Speaking of merc groups, have they added that functionality yet? If so, I missed the deployment.

Also: Kind of annoying that the game is currently a missle-boat fest. They need to re-nerf LRMs

This message was edited 1 time. Last update was at 2012/11/08 00:48:07


- 3000
- 145 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

They do need to tone them down a bit. I dont think I have died all day from anything else. Maybe not tone down the damage but the ammount of ammo you can get. Tfg with over a 1000 rounds and nothing else get annoying.

They also need to add some more heavy or assault mechs. Really not much to choose from in those classes.

On a positive note I did get my buddy to try it again and he is now hooked.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in ie
Hallowed Canoness




Ireland

Community Warfare is not in yet, and I would not expect it for another few months. We do know a little more on how it's going to work later on, though:
http://mwomercs.com/forums/topic/36405-faction-warfareterritory-control/page__view__findpost__p__1193928

As for LRMs, it seems that for whatever reason they have modified flightpath trajectories yet again, making cover useless and causing projectiles to smash right on the head in an almost 90° angle now, rather than the ~45° angle they used before. To make matters worse, the Artemis system, whilst making ammunition extremely expensive, also allows for a much tighter missile spread, resulting in more hits on the target. So whilst LRMs were already very powerful before, there are now few possibilities to counter them; cover does not work anymore due to the new trajectory (unless you are inside the cave on Forest Colony, or under the loading bay "balcony" in River City), and Artemis-adjusted spread results in running away at 100+ kph barely having all missiles hit your rear armour rather than your head.

I do not believe this will last long, given the outrage on the forums - even players who pilot LRM boats are complaining now, posting screenshots on how they make way over 1k damage per round and killing 6-7 enemy 'mechs in a single round. This steep trajectory was already in the game during Closed Beta and got changed to what we had before this new patch, so I'm thinking that maybe it "sneaked" back into the game together with the hitbox rollback, as the latter implies they took code from an older version.

Deathshead420 wrote:Maybe not tone down the damage but the ammount of ammo you can get.
What, so you can "only" instakill 3-4 enemies rather than 6-7? Not sure that would be a good solution.

Glad to hear you got your buddy playing again, tho. I managed to do the same with one of my friends.

[edit] Well, that was quick: http://mwomercs.com/forums/topic/70469-hotfix-nov-8th/page__pid__1376792

[edit #2]
Deathshead420 wrote:They also need to add some more heavy or assault mechs.
Thine wish hath been granted! Coming later this month: http://mwomercs.com/game/battlemechs/heavy/cataphract

(omg, does the 4X have a three-barreled AC/5-minigun? <3)

This message was edited 3 times. Last update was at 2012/11/08 02:47:08


 
   
Made in us
Purposeful Hammerhead Pilot






 Lynata wrote:

(omg, does the 4X have a three-barreled AC/5-minigun? <3)


That, unfortunately, is an Ultra-A/C5. Worthless piece of garbage. Jams constantly.

As for the LRM's: I do understand it's still in beta, and tweaks need to happen so I'm not overly upset, just decreases my desire to play. As for something coming: ECM isn't implemented yet, and I assume that will help greatly against LRM boats.

- 3000
- 145 
   
Made in au
Lady of the Lake






Oh and had to get drivers because PC died and I managed to cobble it back together for now. Nvidia site makes some mention to a free bobble head there for MWO.

   
Made in us
[DCM]
The Main Man






Beast Coast

Not sure if one of you guys posted this already, but it looks like the Blackjack has been added to the lineup as 'Mech 18.

   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

I wonder if they plan on at some point doing the Elementals?

Also i was using the trial cicada and my gun jammed, I thought it was a bug, is there a way to unjam them?

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in au
Lady of the Lake






Have to add and remove the UAC5 from every weapon group. The way to stop it from jamming is to not fire as fast, let it finish its cool down before shooting again and it'll be fine, and still faster than the normal ones.

   
Made in ie
Hallowed Canoness




Ireland

Yeah - according to Garth Erlam, they are looking at an alternative way to simulate the Unjam process. Though I have to say, the current method sounds fairly cool, considering the interface limitations. It's almost like a minigame!

Shrike325 wrote: As for something coming: ECM isn't implemented yet, and I assume that will help greatly against LRM boats.
It should, but needless to say the 1.5 ton ECM also should not be regarded as a mandatory item for every 'mech on the battlefield. It's something that should give its user an advantage rather than evening the odds - just like Artemis, TAG or Narc beacons provide an advantage for the LRM user (and his or her scout/s).

This message was edited 1 time. Last update was at 2012/11/08 06:17:22


 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

TAG or Narc beacons provide an advantage


I really haven't noticed any benefit to them. I see people use them all the time, and the only thing that I can see that it does is put a little hash mark next to the target.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in au
Lady of the Lake






NARC, does if they've fixed it yet. Tag just makes lock on faster. It's noticeable on streaks at least.

   
Made in ie
Hallowed Canoness




Ireland

It improves lock-on time, and also narrows the spread of the salvo - thereby essentially causing fewer missiles to miss the target.

Before the Open Beta Wipe, I had a Jenner-F that carried a TAG in addition to its 4 lasers. One of my friends then took a Catapult. Nice teamwork.

It is somewhat difficult to keep the TAG on target, but it really does help with missile "efficiency".

Narc, I think, needs to last longer than just a couple seconds. Of course it would suck if a single beacon would act as a "debuff" for its target for the entire match, but perhaps it could be destroyed by weapon damage rather than having an "expiry timer". More realistic and more fun for both sides, I think. For the Narc user because they would not have to fear about the beacon only being useful for a dozen seconds, and for the target because the increase in damage would only last for a few salvos until the beacon is destroyed.
   
Made in us
[DCM]
The Main Man






Beast Coast

So has anyone given the Yen-Lo-Wang a try? I've got some spare MC and was thinking of getting one. Is it worth it?

   
Made in au
Lady of the Lake






I tried it out back when it was the CN9-AH. It's decent enough, but relies a lot on being in a more urban environment. To force them in close. Sad part is the lack of the lower aculator prevents the cent from doing it's "shield walk" technique.

Generally you'll be better off taking one of the more normal variants and trying out the Yen-Lo-Wang configuration from 3050. But, up to you the bonus CB can be nice I suppose.

   
Made in us
[DCM]
The Main Man






Beast Coast

 n0t_u wrote:
I tried it out back when it was the CN9-AH. It's decent enough, but relies a lot on being in a more urban environment. To force them in close. Sad part is the lack of the lower aculator prevents the cent from doing it's "shield walk" technique.

Generally you'll be better off taking one of the more normal variants and trying out the Yen-Lo-Wang configuration from 3050. But, up to you the bonus CB can be nice I suppose.



That's cool. I'm not a huge fan of the Centurion to begin with. To be honest, I probably won't buy a regular Centurion even with C-Bills, but I thought the Yen-Lo-Wang looked cool, and I like the AC/20 in the arm (makes for a bit faster aiming than the torso-mounted AC/20 on the Hunchback, I'd think). The C-Bill bonus was what I figured might really be worth it. I doubt I'd use it as my primary mech, but I thought it might be nice to have it around if I wanted to switch things up a bit. With that in mind, and considering I can't buy one with C-Bills, is it worth the MC?

Also, does anyone know, are the hero mechs going to be limited edition sorts of things, or is the plant to make the Yen-Lo-Wang and any other hero mechs available indefinitely?

   
Made in us
[DCM]
The Main Man






Beast Coast

Has anyone heard any rumblings or have any guesses as to what some of the other Hero Mechs might be?

The only one that I could think of, is if they ever come out with a Marauder, they could do a Bounty Hunter Marauder, but other than that, I'm not really up on a lot of the in-universe hero/custom mechs.

Assuming they do the Clan Invasion in a year or two, do you think the "hero mech" format might be the way they start to introduce Clan tech to the playerbase?

   
Made in eu
Hallowed Canoness




Ireland

Just a few options I found whilst browsing Sarna:

Jenner: JR7-K "Cat" - specialised artillery spotter
Commando: COM-7S2 "Freyr" - Jump-jets, hardened armour, Streak-SRMs and ER Medium Lasers
Trebuchet: TBT-5K - custom-built variant of the 7K with AC/5, SRMs and PPC
Hunchback: HBK-4H "Shakir" - advanced version of the original 4H with prototype Medium Pulse Lasers
Centurion: CN9-A "Yen Lo Wang" - we know this one
Cataphract: CTF-2X "George" - equipped with experimental Mk3 ER large Laser and corrosive coolant DHS
Catapult: CPLT-C1 "Butterbee" - equipped with a quartet of SRM6 instead of LRMs
Dragon: DRG-2Y "Yorioshi" - no AC/5, no LRMs, just all kinds of Lasers, an SRM4 and a Flamer
Atlas: AS7-D "Samsonov" - a PPC in each arm, plus the remaining AC/20
Highlander: HGN-732 "Colleen" - ER PPC, Streak-SRM6, Medium Pulse Lasers and LRM-15s
Stalker: STK-3F "Jagawen" - close-combat variant trading the LRMs for more SRM6s
Awesome: AWS-9Ma "Adam" - CnC model with advanced communications equipment and ECM

Didn't find anything special for the Raven, Spider, Cicada and Trebuchet - but then again, they could perhaps simply sell one of the other chassis not available in the standard selection. Battletech has many, many stories and many, many heroes - so it should not be too hard to find a famous pilot to advertise it with. Or they will simply not offer a Hero variant for each.

A big problem could be that many of the aforementioned variants can already be built just using the normal MechLab, but I suppose people could still buy it for the unique skin and the c-bill bonus that comes with it.

As for the Clan-Tech ... I would be tempted to say yes, but then again the devs seem adamant not to introduce a "pay to win" factor to the game, and Clan-Tech is superior to Inner Sphere stuff.

What might be possible is that perhaps they sell the Clan 'Mechs for MC (using the Hero Mech thingie they've got going on), but what's inside them would be available for c-bills as well.
Alternatively - they mentioned a sort of "reputation system" once where you would have to accumulate a certain standing first before being allowed to buy something special. Perhaps with MC you can bypass this restriction and buy this equipment d irectly, or you buy the necessary rank to unlock them in the MechLab.

This message was edited 3 times. Last update was at 2012/11/13 22:08:40


 
   
Made in us
Purposeful Hammerhead Pilot






Handful of unique mechs:

Prometheus- Victor Davion's Dire Wolf - We probably won't see it for awhile - Clan tech
Rhonda's Highlander - Rhonda Snord's Highlander - possible to see with current tech/timeline
Widowmaker - Natasha Kerensky's Dire Wolf - Won't see it for awhile - Clan tech
Grinner - Phelan Kell's Clan tech Wolfhound. Won't see it for awhile - not only is it Clan tech, but the Wolfhound chassis isn't around
Yen-Lo-Wang - Kai Allard-Lio's Centurion - Already in game
PXH-3M Masters - Paul Master's Phoenix Hawk - Unlikely (not impossible). Phoenix Hawk's are an "Unseen" with no news on if they will be in the game.

Those are the only ones off the top of my head that have actual changes to the Mech's loadout. If they open things up to just "famous" mechs/pilots, then there's a whole list of mechs that need to get added.

- 3000
- 145 
   
Made in gb
Araqiel





Ards - N.Ireland

There's a lot of famous pilots listed in the era sourcebooks, usually a small entry for mechs of someone famous using them so they could get a fair few mechs in.

This message was edited 1 time. Last update was at 2012/11/14 11:28:24


 
   
Made in us
[DCM]
The Main Man






Beast Coast

I forgot about the Widowmaker, that'd be a good one if they ever get to Clan tech.

I've been looking at the Yen-Lo-Wang "Zombie Wang" build on the MWO forums. Anyone tried that? It's a Yen-Lo-Wang with two medium pulse lasers in the center torso and no other weapons. It's supposed to be good for grinding C-Bills with the 30% bonus, because it's a mech that can lose both its arms and side torso without losing any weapons, and still can fight well enough that it isn't a total waste to the rest of your team. I'm thinking about getting one now, to try out that build if nothing else.

How do you guys feel about that? Would you be pissed if you dropped with a mech like that on your team, or do you think two MPLs in a medium mech that can take a beating is good enough?

   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

Really? Why bother at that point?

Grind like the rest of us and fight to the death, is my opinion on the matter.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in ie
Hallowed Canoness




Ireland

^ Have to agree with Mr. Deathshead420. I feel as if a 'Mech like that is not actually doing much for the team. Yes, you have slightly better chances at survival if you use the spare tonnage for additional armour, AMS and a good engine - but in the end, the damage output will be smaller than a Light, whilst not shining in any other role either.

The only way I would see such a setup remotely useful might be as a sort of bait or distraction, drawing enemy fire onto a 'Mech that can better handle it than any other in order to increase the survivability of your teammates - in the hopes that their damage will somehow balance the lack of yours.
Yet given that you would probably still go down very fast as soon as the opponents focus on you ... still does not sound like a viable build.

Yes, it is probably good for "farming" if you do not intend to win and would not even want to try, but at that point you may as well strip all armour from the legs, power down at the start of the match and ask enemies to please shoot your legs as that will be cheaper to repair than the torso engine.

Fight to win. Victories bring more c-bills and XP anyways.
   
 
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