Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/10/11 04:05:15
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Soladrin wrote:I just made a lot of clanners weep in shame.
I did this with a Dragon-5N, considered one of the worst mechs in the game.
Warning huge pictures because I couldn't be arsed to resize.
Holy crap. nearly 900 damage with probably the second worse mech in the game. I bow to you sir.
Also, what's the loadout?
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/11 12:34:23
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
Frankenberry wrote: Soladrin wrote:I just made a lot of clanners weep in shame.
I did this with a Dragon-5N, considered one of the worst mechs in the game.
Warning huge pictures because I couldn't be arsed to resize.
Holy crap. nearly 900 damage with probably the second worse mech in the game. I bow to you sir.
Also, what's the loadout?
http://mwo.smurfy-net.de/mechlab#i=74&l=15808661b364f3ec38373624f10d1e3b8738c610
Modules:
Mech:
Advanced Zoom
Hill Climb
Shock Absorbance
Weapon:
Ac2 Range5
Consumable:
Air strike
UAV
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/11 16:47:43
Subject: MechWarrior: Online
|
 |
Ichor-Dripping Talos Monstrosity
|
Someone who actually uses Hill Climb? O_o
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/11 17:34:54
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
Yep, helps get over those little hills on maps like canyon and such where you normally can't get up without JJ's.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/11 18:45:53
Subject: MechWarrior: Online
|
 |
Humorless Arbite
Outside the DarkTower, amongst the roses.
|
Now try that in the group Queue
|
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/11 19:37:50
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
I ran that mech for 4 hours in group with some dudes over at NGNG, my avarage Kill per drop was 2,4.
We even dropped with 2 awesomes at one point.
It did not go well.
|
This message was edited 1 time. Last update was at 2014/10/11 19:38:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/12 01:14:00
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Soladrin wrote:
I ran that mech for 4 hours in group with some dudes over at NGNG, my avarage Kill per drop was 2,4.
We even dropped with 2 awesomes at one point.
It did not go well.
I want to like that mech so much, I even worked on the LRM variant...but I couldn't stand the hate I got whenever I dropped in it.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/12 17:22:17
Subject: MechWarrior: Online
|
 |
Liche Priest Hierophant
|
Heh. I'm an Awesome fan, myself. I don't really run them like they're usually run, though- I take LLs in the energy variant, and I run a Splatsome for my missile variant- 24 SRMs from close range is a pretty devestating volley, and as an Assault it can sorta/kinda take the punishment to get close enough.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/14 04:14:12
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Started up a different account, just for the cadet bonus and the 7 days free premium time in the hopes that I can train myself to be a bit better at the fire support role.
Bought a Catapult A1, six missile slots and 1 ams, trying to train myself to be smart with shots, conserve ammo, and help my team when it's the right time. piloting the A1 you can't afford to spam too much given that you have no backup energy weapons.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/14 10:02:18
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
Here's a tip for piloting an A1.
Take 6 LRM 5's. Chainfire. You never waste a lot of ammo when a lock is lost this way, and if you do keep the lock you will be hammering someone non-stop.
That said, I haven't played with LRM's in at least half a year. I prefer the direct route.
Been almost exclusively piloting Cicada's since my last Dragon escapade.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/14 11:20:48
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Soladrin wrote:Here's a tip for piloting an A1.
Take 6 LRM 5's. Chainfire. You never waste a lot of ammo when a lock is lost this way, and if you do keep the lock you will be hammering someone non-stop.
That said, I haven't played with LRM's in at least half a year. I prefer the direct route.
Been almost exclusively piloting Cicada's since my last Dragon escapade.
That's how I built her
I'd considered going medium/light...but I couldn't convince myself. And honestly, I love the catapult, always have. Going to see about mastering them.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/14 12:37:33
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
The K2 is a beast.
My standard build on it is 4 MLas 2 AC10 with an XL300 or XL315. (depends on what I have lying around.  )
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 04:13:55
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Soladrin wrote:The K2 is a beast.
My standard build on it is 4 MLas 2 AC10 with an XL300 or XL315. (depends on what I have lying around.  )
I think that's the next one on my list to purchase once I get some c-bills racked up. Although, I've gotta say, the missile spam (as much as I hate being on the receiving end) is quite fun if played right.
Naturally I have to watch my own ass as my team will just advance without me, which is fine. But the one infuriating drawback is that people never lock their damn targets, like free targeting is better than aiming for the heavily damaged portions of the mech...PUG's are notorious for this and it makes me a sad fire support panda.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 06:53:17
Subject: MechWarrior: Online
|
 |
Liche Priest Hierophant
|
Wait, can you specifically lock targeting to a damaged part? Is that one of those obscure keybindings that only MW vets know?
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 10:08:25
Subject: MechWarrior: Online
|
 |
Mighty Vampire Count
|
Anvildude wrote:Wait, can you specifically lock targeting to a damaged part? Is that one of those obscure keybindings that only MW vets know?
Agreed, I try and free aim at the damaged areas with direct fire weapons but I didn't think you could lock missiles onto specific areas unless its a module?
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 10:26:36
Subject: MechWarrior: Online
|
 |
Fixture of Dakka
|
You cannot lock specific body parts on a mech. Frankenberry is talking about how relatively few teammates will press "R" to lock a target for him to rain missiles on indirectly.
It is true, lots of people won't lock targets and therefore don't get valuable target information (mech variant, armament, damage, etc) or allow their LRM-equipped teammates to provide fire support.
Even for those of us that do, it is sometimes hard to maintain locks. We're trying to avoid enemy fire, enemies are taking cover, they may have the radar deprivation module, ECM can take effect, etc.
I lock when I can, but sometimes get infuriated by the incessant demands of LRM boats sitting at the back not putting themselves in harm's way, complaining about "nobody locking targets" while I'm dodging gauss, ppc and ac20 fire.
Front-line mechs need to realize the benefits of locking, but LRM boats also need to realize that maintaining a lock isn't always easy.
|
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 10:47:53
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
There is no reason in this game to ever not lock on to a target. If someone doesn't have a lock going there either aren't any targets around or you are doing it wrong.
Also, this is why I like using NARC's.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 10:54:09
Subject: MechWarrior: Online
|
 |
Fixture of Dakka
|
Agreed.
My point is that maintaining that lock isn't always easy to do and that LRM boats need to remember that when they're whining about not being able to fire.
|
This message was edited 2 times. Last update was at 2014/10/15 10:56:50
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 12:13:05
Subject: MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Alex C wrote:Agreed.
My point is that maintaining that lock isn't always easy to do and that LRM boats need to remember that when they're whining about not being able to fire.
I was an Atlas pilot before my recent foray into the LRM boat field, so I know exactly what you mean about having to deal with a thousand bits of different tactical information, all the while having someone who, for all intents and purposes, may not even be fighting.
That having been said, attacking an enemy 'mech without a lock (when you can get one, god damn ECMs...) may be fun or cool or whatever. It's not effective. It doesn't ensure that you're targeting an already damaged side-torso of an XL AC40 Jaeger, or the stripped legs of a Jenner running around murdering your assaults with six medium lasers. It's understandable that you have to disseminate what, at times, is a lot of incoming data but if you're not locking up whatever you need dead, the rest of the team doesn't even know you're even in a fight.
I don't whine in games, I merely comment that I'm a LRM boat and I would LOVE to rain some death down on our opponents and kindly remind all the '1337 light pilots' out there that while it's REALLY cool to run around at 140kph, you're useless if that's all you do.
|
This message was edited 1 time. Last update was at 2014/10/15 12:14:15
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 12:29:28
Subject: MechWarrior: Online
|
 |
Fixture of Dakka
|
Right.
I lock whenever I can.
Stupid not to, but you see it all the time.
Just like idiots who "test their heat" into my rear armor at the start of a match, or stand directly behind me when I'm fighting from cover therefore preventing me from backing into cover while my weapons cycle.
|
This message was edited 1 time. Last update was at 2014/10/15 12:30:43
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 14:25:21
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
Ah, that one pisses me off most, people just standing behind me.
Anyway, since I've recently started playing with CI and almost never solo drop anymore this isn't really an issue anymore
|
This message was edited 1 time. Last update was at 2014/10/15 14:25:31
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 22:55:12
Subject: MechWarrior: Online
|
 |
Humorless Arbite
Outside the DarkTower, amongst the roses.
|
Thats the worse, as an assault pilot, when I'm the spear tip, nothing is as bad as coming up to a corner of a building with intent to peak out alpha and pop back into cover only to find that there is a mech behind you.
To add insult to injury they scream at you to push or get out of their way. Kills me every time, I've even had to tell drop commander off for this.
I would also like to extend an invite out to any of the Dakka pilots that drop solo to come play with the CI (comstar irregulars).
Just hop on Teamspeak, na1.mech-connect.net password wordofblake and find the CI channel, everyone is cool and chill for the most part and all are welcome, I mean we let Soladrin in so we will let anyone in
|
This message was edited 2 times. Last update was at 2014/10/15 23:02:14
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/15 23:37:27
Subject: MechWarrior: Online
|
 |
Decrepit Dakkanaut
|
Deathshead420 wrote:Thats the worse, as an assault pilot, when I'm the spear tip, nothing is as bad as coming up to a corner of a building with intent to peak out alpha and pop back into cover only to find that there is a mech behind you.
To add insult to injury they scream at you to push or get out of their way. Kills me every time, I've even had to tell drop commander off for this.
I would also like to extend an invite out to any of the Dakka pilots that drop solo to come play with the CI (comstar irregulars).
Just hop on Teamspeak, na1.mech-connect.net password wordofblake and find the CI channel, everyone is cool and chill for the most part and all are welcome, I mean we let Soladrin in so we will let anyone in
Just a heads up, torment campaigned for me joining so I'm already in CI now.
They want me on the EU competitive team.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/16 00:42:48
Subject: MechWarrior: Online
|
 |
[DCM]
The Main Man
|
Got a chance to drop with some of the Dakka and CI guys over the weekend, it was a great time. Thanks for letting me join, and I look forward to dropping with you guys again.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/17 21:58:42
Subject: Re:MechWarrior: Online
|
 |
Pestilent Plague Marine with Blight Grenade
|
Alas, I just stumbled upon this thread. I heard about the game, but thanks to deployment during 2012 I never get in it, and after getting back I didn't start up. I am an old MW3 player from Clan Cloud Cobra. Any of you guys around from that old clan. Name then was redleg. Chronos_mac if your around come up on the net.
|
10k CSM
1.5k Thousand Sons
2k Death Guard
3k Tau
3k Daemons(Tzeentch and Nurgle)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 04:20:43
Subject: Re:MechWarrior: Online
|
 |
Longtime Dakkanaut
|
So, my old unit found me and invited me back (I'd taken a long hiatus last year) and after a few drops with an organized squad...I find PUG'ing extremely frustrating.
"Fire support here, would love locks."
"feth you LRM noob, lock your own stuff."
-five minutes later-
"WTF STUPID ASS TEAM Y DINT YOU CHARGE EPSILON WIT ME!"
Note: He'd run off in his Cicada and gotten steamrolled by 3/4s of the enemy team after we'd told him not to.
"I noticed you didn't lock anything, if you had I would've been able to help."
-douchebag has left the game-
This is the kind of crap that I get in PUG's and now with the ELO settings, you have to grind your way up the hard way if you want to play with anyone worth a damn.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 20:37:15
Subject: MechWarrior: Online
|
 |
Terminator with Assault Cannon
|
Yeah I don't understand people not getting Locks. The reward is usually worth the risk. Spot and Kill assists add up.
|
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/18 20:50:20
Subject: MechWarrior: Online
|
 |
Mighty Vampire Count
|
I enjoy it alot ad I do lock everything I can! but am a casual gamer who just like blowing stuff up
In fact playing at the moment
|
This message was edited 1 time. Last update was at 2014/10/18 21:09:33
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/19 22:17:26
Subject: Re:MechWarrior: Online
|
 |
Ichor-Dripping Talos Monstrosity
|
Frankenberry wrote:So, my old unit found me and invited me back (I'd taken a long hiatus last year) and after a few drops with an organized squad...I find PUG'ing extremely frustrating.
"Fire support here, would love locks."
"feth you LRM noob, lock your own stuff."
-five minutes later-
"WTF STUPID ASS TEAM Y DINT YOU CHARGE EPSILON WIT ME!"
Note: He'd run off in his Cicada and gotten steamrolled by 3/4s of the enemy team after we'd told him not to.
"I noticed you didn't lock anything, if you had I would've been able to help."
-douchebag has left the game-
This is the kind of crap that I get in PUG's and now with the ELO settings, you have to grind your way up the hard way if you want to play with anyone worth a damn.
I enjoy PUGging. It has its own charm.
Don't get me wrong, group is great with a team to back you up, and I drop with some guys + CI regularly.
But when you PUG, you aren't just playing Assault, Conquest or Skirmish - you're playing your team aswell.
You need to learn how to guide them, how to make them respond, force them to push, hold, or get locks for you and lead without leading or even hint that you are.
This means you need to learn how to read them (there's only a few flavours of PUG at the end of the day), but probing the waters in chat.
Yes, some games will be a write-off, but in those simply do what you can and move on.
Others - when you piss off the enemy team and they chase you back to your line, when you suicidally charge to get your team to push, because they're too scared to go first, etc - it feels good.
Or maybe I'm just nuts and enjoy messing with people and doing it the hard way, who knows. (Though I do pilot a Locust.)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/20 04:05:22
Subject: Re:MechWarrior: Online
|
 |
Longtime Dakkanaut
|
Ovion wrote:Frankenberry wrote:So, my old unit found me and invited me back (I'd taken a long hiatus last year) and after a few drops with an organized squad...I find PUG'ing extremely frustrating.
"Fire support here, would love locks."
"feth you LRM noob, lock your own stuff."
-five minutes later-
"WTF STUPID ASS TEAM Y DINT YOU CHARGE EPSILON WIT ME!"
Note: He'd run off in his Cicada and gotten steamrolled by 3/4s of the enemy team after we'd told him not to.
"I noticed you didn't lock anything, if you had I would've been able to help."
-douchebag has left the game-
This is the kind of crap that I get in PUG's and now with the ELO settings, you have to grind your way up the hard way if you want to play with anyone worth a damn.
I enjoy PUGging. It has its own charm.
Don't get me wrong, group is great with a team to back you up, and I drop with some guys + CI regularly.
But when you PUG, you aren't just playing Assault, Conquest or Skirmish - you're playing your team aswell.
You need to learn how to guide them, how to make them respond, force them to push, hold, or get locks for you and lead without leading or even hint that you are.
This means you need to learn how to read them (there's only a few flavours of PUG at the end of the day), but probing the waters in chat.
Yes, some games will be a write-off, but in those simply do what you can and move on.
Others - when you piss off the enemy team and they chase you back to your line, when you suicidally charge to get your team to push, because they're too scared to go first, etc - it feels good.
Or maybe I'm just nuts and enjoy messing with people and doing it the hard way, who knows. (Though I do pilot a Locust.) 
See I understand what you're saying and on my old account I ran Atlases (Atlai?) primarily. When i pushed, generally, the team would be on my ass light white on rice...other times, not so much. I've found though that fire support, indirect as I am, doesn't really hold sway in the command area of the game. Yeah, i can call out targets when I see them, but I shine when I can kill things that can't see me; this makes it hard to spot targets and enemy tactics when I'm running between buildings or terrain trying to get solid missile hits.
I think the Catapult, or rather, my urge to play an indirect support 'mech, sort of hinder my ability to 'steer' the team the way I need them to go. Even as a light, any light, you have more power in directing the actions of a PUG moreso than a Masakari with LRM 50s if only because you're in the thick of it from minute one. I've been considering shelving the Catapult for a bit, if only to return to a more brawler-esque heavy or medium in the hopes that - A) the patience training I've received from piloting a pure LRM boat will teach me to gauge my fights better, and, B) I'm a huge fan of being the first over the hill in a charge, the first to see the enemy turn their torsos, hit reverse in an attempt to bring their weapons high enough to target me, it's glorious.
|
Shadowkeepers (4000 points)
3rd Company (3000 points) |
|
 |
 |
|