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Made in gb
Longtime Dakkanaut





UK

Some cracking conversion ideas on here matey !

   
Made in us
Omnipotent Lord of Change





Albany, NY

Where's that ninja head from? Dig it on the cultist body.
Here's some sample assemblies, with the Zinge cannons and some old Space Crusade Conversion Beamers.

Impressive kitbashes! Very solid

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Boss Salvage wrote:
Where's that ninja head from? Dig it on the cultist body.


It's from the Anvil Industries hooded head sprue... http://anvilindustry.co.uk/Hooded-Heads?search=hooded



   
Made in us
Omnipotent Lord of Change





Albany, NY

Cheers for that Ian!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Almost ready for the tournament tomorrow. Here's the planned list:

Renegades of Vraks Unending Host Detachment (Primary)

HQ1: Renegade Command Squad [85]
1 x Arch-Demagogue (Covenant of Nurgle [10], Devotion:Master of the Horde [20], Warlord)
2 x Disciples (Lasguns)
1 x Disciple Autocannon Team [10]

TR1: Renegade Infantry Platoon [221]
Platoon Command Squad (Krak Grenades [10]) [75]
1 x Demagogue (Laspistol, CCW) [5]
14 x Renegades (Laspistols, CCW, 2 x Flamers [5], 1 x Command Net Vox [5])
Renegade Infantry Squad (Krak Grenades [10]) [73]
15 x Renegades (Laspistols, CCW, 3 x Flamers [5])
Renegade Infantry Squad (Krak Grenades [10]) [73]
15 x Renegades (Laspistols, CCW, 3 x Flamers [5])

TR2: Renegade Infantry Platoon [285]
Platoon Command Squad (Krak Grenades [10], Militia Training [10]) [95]
1 x Demagogue (Laspistol, CCW) [5]
14 x Renegades (Lasguns, CCW, 2 x Meltaguns [10], 1 x Command Net Vox [5])
Renegade Infantry Squad (Krak Grenades [10], Militia Training [10]) [95]
15 x Renegades (Lasguns, CCW, 3 x Meltaguns[10])
Renegade Infantry Squad (Krak Grenades [10], Militia Training [10]) [95]
15 x Renegades (Lasguns, CCW, 3 x Meltaguns[10])

TR3: Renegade Infantry Platoon [145]
Platoon Command Squad [55]
1 x Demagogue (Laspistol, CCW) [5]
14 x Renegades (Autoguns, CCW, 1 x Command Net Vox [5])
Renegade Infantry Squad [45]
15 x Renegades (Autoguns, CCW)
Renegade Infantry Squad [45]
15 x Renegades (Shotguns, CCW)

TR4: Plague Zombie Horde [45]
15 x Plague Zombies

HS1: Renegade Hydra Battery [140]
2 x Renegade Hydras (Militia Training [10])

LOW1: Renegade Baneblade Super-heavy Tank [500]
(Militia Training [10])


TOTAL DETACHMENT POINTS - [1421]


Renegades of Vraks The Purge Detachment

HQ2: Renegade Command Squad [55]
1 x Arch-Demagogue
2 x Disciples (Lasguns)
1 x Disciple Autocannon Team [10]

EL1: Renegade Chaos Spawn [55]
3 x Chaos Spawn

EL2: Renegade Chaos Spawn [55]
3 x Chaos Spawn

HS2: Renegade Heavy Ordnance Battery [110]
2 x Artillery Carriages (Earthshaker Cannon)

HS3: Renegade Rapier Laser Destroyer Battery [76]
3 x Rapiers (Militia Training [10])
2 x Additional Crew [3]

HS4: Renegade Rapier Laser Destroyer Battery [76]
3 x Rapiers (Militia Training [10])
2 x Additional Crew [3]


TOTAL DETACHMENT POINTS - [427]


TOTAL ARMY POINTS - [1848]


- All Renegade Infantry units go into Ongoing Reserves on a 2+ when destroyed. When they come back they Outflank.
- All Renegade Infantry units grant a 3+ cover save to everything else in their detachment.
- All units within 12" of the Baneblade are Zealot.
- The Earthshakers leave Dangerous Terrain areas once they've exploded because CHEMICALS
- All flamers in the army are Gets Hot, Shred weapons because CHEMICALS

This message was edited 4 times. Last update was at 2016/05/27 10:30:55


   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So, the tournament is over - I'm busy writing up a great big report/review of the whole thing.

It took a lot to get ready. Here's my girlfriend conscripted into movement-tray-making duty, and the whole lot ready for a varnish!

More photos to come!



   
Made in us
Decrepit Dakkanaut






Madison, WI

Wonderful to have a supportive SO. I married mine (not that I'm suggesting you do the same... but it has made my life much easier).

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Gitsplitta wrote:
Wonderful to have a supportive SO. I married mine (not that I'm suggesting you do the same... but it has made my life much easier).


I think she's been wanting an excuse to try out painting for a while - movement trays were a good start, I think!

-----------

Here's the models completed for the tournament. The Baneblade will come later, as I need to do a load more detail work before it's 'done'.

First, I built around 30 Artillery Crew from a mix of Cultists, Flagellants and some old Mordian heavy weapons crew that I had no weapons for.



Here they are crewing the Earthshaker Platforms, converted from Tamiya 35mm flak guns.



And some more, crewing the Rapiers. The guns are from Zinge Industries and the tracks from Mantic




Then, I painted up enough extra guys to organise them into 20-man units for use in Heresy. Each 20-man unit is identifiable on the field and has specific weapons. The first two squads are based on Tallarns and have lasrifles.



The next three are based on Cultists, Cawdor and Redemptionists. One squad has lasrifles and autoguns, the second has shotguns, and the last has close combat weapons.




I also got a few more Melta and Flamer guys done


And finally, these are actually going to be used as a Frostgrave war band, but are painted the same so that they can be drafted into the Cult when required. This is a unit of the old Monks of the Red Redemption, a classic Dogs of War unit for WHFB.

This message was edited 1 time. Last update was at 2016/05/31 19:19:35


   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

I've also posted my review of the London 40k Grand Tournament here - it was a fun weekend, as all my opponents were great, but the event itself was a bit of a disappointment.

http://www.dakkadakka.com/dakkaforum/posts/list/692504.page


   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

Cracking stuff (hur-hur. Earthshaker cannon puns!)

Do those bases make much easier, Arbitor? Looks a bit tricky around the buildings-movement wise.



AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 angelofvengeance wrote:
Cracking stuff (hur-hur. Earthshaker cannon puns!)

Do those bases make much easier, Arbitor? Looks a bit tricky around the buildings-movement wise.


Actually the movement trays made things MUCH faster, provided we were both up for a bit of abstraction when i came to piling in or moving in buildings. When the squads became small enough I'd remove them from the trays.

However, that's also probably because the terrain at the event was so sparse and gakky. On a textured board with lots of terrain they might become more trouble than they're worth!

   
Made in au
Fresh-Faced New User




Wow. As a disciple of Slaanesh myself your army makes me insanely happy and inspired. Amazing conversion work!

I love the Mohawked Chaos Lord! I'm wondering where the head is from it looks so familiar. (It looks very similar to a dire avenger)

This message was edited 2 times. Last update was at 2016/07/01 18:22:44


 
   
Made in us
Land Raider Pilot on Cruise Control






Read the battle report, felt bad about one of your match ups though I'd of still played.

Your army is gorgeous and the artillery will be a welcome addition I'm sure to your army.
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

ionized wrote:Wow. As a disciple of Slaanesh myself your army makes me insanely happy and inspired. Amazing conversion work!

I love the Mohawked Chaos Lord! I'm wondering where the head is from it looks so familiar. (It looks very similar to a dire avenger)


Thanks. It originally started out as only slaw mesh, but I think it's spreading out a bit now. The head is from the Fantasy Slaanesh chaos Lord on that big snakey thing!

----------------------------------

The Renegades are getting more reinforcements. I decided to do a drive on my final few Superheavies and big kits. First, a Gorgon transporter. This was a bloody nightmare to put together - you can certainly tell it's an older kit. Lots of hot water required!


Then, a Thunderbolt fighter which is probably more use in 30k than 40k. This was a beautifully simple kit. It also has 'hooks' on the fuselage where the wings attach, which means, if you assemble it right, it can be disassembled for storage and no magnets needed!



And finally, I had a Malcador from Forge World which had some small damage to the tracks, and forge world sent me a new set. In the end, I was in such a rush that I just fixed the damage myself and carried on (covering it with weathering) but I still have the replacements. I'm using them to make a Valdor / Infernus conversion. It has a new body made from a couple of old Leman Russ hulls, and I'll make magnetised sponsons, weapons and an optional tow-tank.

   
Made in us
Decrepit Dakkanaut






Madison, WI

I like the look of the T-bolt, even if it is amazingly blocky. Uncommonly nice of them to make the wings that way.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Gitsplitta wrote:
I like the look of the T-bolt, even if it is amazingly blocky. Uncommonly nice of them to make the wings that way.


Yeah, really handy!

Did some more work on the Valdor/Infernus conversion. Central structure is all built and I've started on the Valdor gun.


The gun is actually based around a pencil which pushes into the cotton spool I've used for the capacitor, so I'll do another pencil-based flame weapon once I've got some big flamer ends. Neither of these are nearly the size and scale of the real Valdor gun, but they're at least e same length for sight line purposes.


Both tanks have WW1 style protruding sponsons, but I wanted mine to match the sponsons on my Malcadors, so I built some more out of plasticard. The right one is permanent but the left one pops out as the Valdor has power cabling here instead of the sponson. I'll build another insert for when it's being a Valdor.


   
Made in us
Decrepit Dakkanaut






Madison, WI

What did you use for the barrel tip? I "circumcised" my venator because it looked like a giant penis. Looking for something like that the finish the gun off.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Pious Palatine






Cool stuff. I'm impressed with the wings on the T-bolt and how they hook.

Nice modelling skills to, those sponsons will look great.

EDC
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Gitsplitta wrote:
What did you use for the barrel tip? I "circumcised" my venator because it looked like a giant penis. Looking for something like that the finish the gun off.


The very tip is from a Necrons Gauss Cannon. I've actually removed mine as it was looking a bit fiddly.

More work on the Valdor - I played a game and realised it was much, much smaller than the 'real model' and comically less bulky than my Malcadors. So, I've been working on bulking it out. I think it's now actually taller than it should be but at least that won't be a problem in a tournament.




I then did some work on the guns for the Gorgon - they come with stubbers but I want the option for LASCANNONS so I built this out of some plasticard and the base part of the original stubbers.


And finally, a test for some counts-as Solar Auxilia. I've had tons of these Warzone plastics around for years so good to find some use for them! Warzone Imperial Trencher bodies and Rotor Cannons, Skitarii heads and really old Stormtrooper packs.


   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Ok, Dakkanauts, I need some opinions. I've been having a rethink on how to build the Auxilia now that Anvil have released their amazing Void Armour Torsos.

So, I have tons of old Warzone plastics I'd like to use in some way, but there are a few ways I could go with this. What do you prefer, both for look and for proportions?

A - Whole Warzone model with a Skitarii head and spare old backpack. This is as in the previous post.
B - Warzone legs and arms, with an Anvil Industry gothic void armour body.
C - The same as above, but I've left the belt on the legs, making him taller.
D - Catachan 'fatigue' legs, Anvil body, Warzone arms (I got better at proportioning the arms in this one).


   
Made in fr
Potent Possessed Daemonvessel





France

Interesting choices, I personally like the D option quite well, shortly followed by B. A could be pretty nice for special weapons...

My P&M Blog : Warp Wanderers, Chaos warbands in the Eye of Terror

Voting for my stuff pleases the Chaos Gods and brings you luck in battle !

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 KernelTerror wrote:
Interesting choices, I personally like the D option quite well, shortly followed by B. A could be pretty nice for special weapons...


I probably made this more confusing than it needs to be by having A as the only one with a rotor cannon. Suffice to say, whatever body/legs combination is chosen, both volkites and rotor cannon will be present!

-------------------

Made more progress on the new vehicles. Airbrushing and base colours done, transfers applied, first passes of weathering done with Modelmates dyes and some rust/soot spraying. Next, the sponges!!





The Valdor is looking a bit more realistically scaled now it has the taller canopy. I also have a ton of magnetised weapons ready - these are all the sponson and hull options for the Gorgon (lascannon, Heavy Bolters and Heavy Flamers), Malcadors (sponson Autocannon, hull lascannon and multi-lasers, turret Battlecannon) and Valdor (sponson lascannon and Heavy Flamers)


   
Made in us
Decrepit Dakkanaut






Madison, WI

Best looking pink war machines I've ever seen!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Solar Auxilia solved!! What games workshop models already bloody wear armoured spacesuits?? GENESTEALER BLOODY HYBRIDS!



Made of plastic, easily available, already look a bit like Solar Auxilia, and the slightly tattered, hunched look works for Traitors.

Still deciding on a backpack...

   
Made in us
Omnipotent Lord of Change





Albany, NY

Yep, nailed it Also rotary cannons ftw!

- Salvage

This message was edited 1 time. Last update was at 2016/08/03 13:05:45


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Thanks! Yup, much easier than all the other versions. I'm sure I'll find a use for the Warzone plastics one day!

So, everything is ready to go and about to be packed for The Imperial Truth's narrative weekender. Here's the army!


Lots of bits completed. First the little stuff - here's the squad of Solar Auxilia with rotor cannons.



And then I finished a lot of new weapons for the Malcadors. Battle cannon turrets, autocannon sponson weapons and lascannons and multi-lasers for the hull point.



Now, everything else is so big that it doesn't fit in my lightbox! So, apologies if these are a little blurry. First, the Baneblade I completed the other month, but hadn't photographed.


Then, the Valdor conversion, which I'll build an optional Infernus cannon for at some point.


This is the Gorgon all done. Las cannon sponsons are on at the moment, but I have heavy bolter and heavy flamer options.




And the Thunderbolt. Dirty pink on top, but it has a pale grey underside to make it harder to hit!



   
Made in gb
Fixture of Dakka







Nice selection of vehicles there, Arbitor.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Pious Palatine






These look awesome. Great work.

EDC
   
Made in fr
Potent Possessed Daemonvessel





France

Awesome update, that pink paint is efficient as always !

My P&M Blog : Warp Wanderers, Chaos warbands in the Eye of Terror

Voting for my stuff pleases the Chaos Gods and brings you luck in battle !

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So, the event is over and much fun was had by all. I spend the weekend at Firestorm Games in Cardiff, attending the Takaan-Reva: Drowned in Flames event organised by Greg Dann of The Imperial Truth podcast. Lots of friendly faces, a fair amount of beer drunk and many games (or half-games, more on that later) were played.

The Army

Last year, I took a horde of Warp Cult goons to play my first games of Heresy, supported by some Word Bearers infantry and Daemons. Alas, that was way to many models to fit in a game, and I hardly ever finished one. This time, I cut the numbers of goons and filled in the space with as many big tanks as I could. The points had gone from 2250 last year to 3000 this year, but I'd cut to only having to set up three 20-man squads on the table, and played a few practise games which seemed to go pretty fast. Here's the list..



Primary Detachment - Imperialis Militia & Cults

*HQ 1: Force Commander, Provenance: Cult Horde, Provenance: Tainted Flesh - 120
*TROOPS 1: Militia Infantry Squad (x20), Auxilia Pistols - 50 (with DT 1)
*TROOPS 2: Militia Infantry Squad (x20), Auxilia Rifles - 50
*TROOPS 3: Inducted Levy Squad (x20), Auxilia Pistols - 40
*TROOPS 4: Inducted Levy Squad (x20), Auxilia Pistols - 40
*TROOPS 5: Inducted Levy Squad (x20), Auxilia Pistols - 40
*DT 1: Auxilia Gorgon Heavy Transporter, Twin-linked Lascannons, Lascannon Sponsons - 315
*FAST 1: Auxilia Thunderbolt Heavy Fighter, Ground Tracking Auguries - 210
*HEAVY 1: Auxilia Malcador Heavy Tank, Lascannon Sponsons, Hull Demolisher Cannon, Turret Battlecannon, Siege Armour - 295
*HEAVY 2: Auxilia Malcador Heavy Tank, Lascannon Sponsons, Hull Demolisher Cannon, Turret Twin-linked Lascannon, Siege Armour - 295
*HEAVY 3: Auxilia Battle Tank Squadron, 3 x Leman Russ Battle Tanks - 420
*LOW: Auxilia Baneblade Super-heavy Tank, Pintle Autocannon, Side Sponsons - 595

Allied Detachment - Solar Auxilia

*HQ 2: Tank Commander - 55 (with HEAVY 4)
*TROOPS 6: Auxilia Infantry Tercio: Veletaris Storm Section (x10), Rotor Cannons - 115, Aegis Defense Line - 50
*HEAVY 4: Valdor Tank Hunter, Sponson Flamer - 300

TOTAL - 3000


The Event

The event was a 50-player, 5 round, 3000pt narrative Heresy event. The players were divided into Traitors and Loyalists, and each team had a small group of generals. There were five custom scenarios playable, each one having five tables set up specifically for that scenario. Each round, the generals could assign their team members to specific scenarios, at which point the team member placed their name-card face down on one of the tables. When all the cards were down, they were flipped, and people found out who they were facing. This way, armies could be assigned to missions their generals thought were appropriate, but nobody ever know exactly who they would be facing until the cards were flipped. It was a really good, fun system, though the organisation took a bit of time each round.

Furthermore, each mission gave a special bonus rule to the faction that won the most games of it. So, if the Traitors won the most 'secure the spaceport' missions, then all the Traitor armies gained a free orbital bombardment in the next game. One of these bonuses forced the opposing General to lay some of his cards down face-up so the winner could pick armies to counter. All great fun. In addition, there were a couple of Knights Errant-style characters which each general could give to a player each round for free. Named characters and primarchs were allowed, but it was recorded when they were killed in-game, and penalties applied to them if they were killed too often. I think, by the end of the tournament, Curze had been killed so much he had -2 WS and BS, and had to re-roll successful hits in combat.


Game 1 - Blackshields

My first game was against my fellow HATE-clubber Willard, with his Blackshield infantry force. 100 marines running at me, with a few Rapiers in support and some Castellans stomping around the middle. Willard also had 'The Ghost', the special Loyalist character.

I made my first mistakes quite early on, setting up a lot of objective on the side of the table i was standing near, only for Willard to win the roll and choose that deployment zone. The super-heavies did a great job of pie-plating marines, but I was penned in a bit by the number of tanks, and couldn't quite get to objectives all game. The Blackshields also held the centre with some Torrent flamers that made light work of any approaching cultists. Before we knew it, the half-hour bell had rung, and we were only on turn three. It was clear I wasn't going to win on objectives, so I rounded all tanks on The Ghost, hoping to kill him and force a draw. However, with a squad of marines as extra wounds, he survived the combined firepower of the Baneblade, Malcador, Valdor and Leman Russes, and remained at the end of turn four with one wound remaining. First loss to the perfidious Loyalists!!

However, it was a great, fun game, with lots of cinematic moments - one black shield even managed to one-shot the Thunderbolt the turn it arrived with a single Flakk missile!






Game 2 - Shattered Legions

My second game was against a Shattered Legions force of Blood Angels and Imperial Fists. The Imperial Fists section was mostly quad-launchers assisted by a Siege Breaker, and two Deride dreads, set up on the board at the start of the game. The Blood Angels force dropped in with pods, and consisted of Terminators and Dreadnoughts. Although I lost the first game, the Traitors won overall, and so I had various deployment advantages, and selected my deployment zone well, starting in a corner and castling up as is usual against pod armies. We both rolled the same Warlord trait - pinning three enemy units, but the only unit I had that could be pinned was the Veletaris, and they passed their test. However, my opponent had worse luck and failed his test with most of his artillery, meaning he was without any firepower in the first turn.

I spent my entire first turn destroying a most of the quad-launchers at long range before the Drop Pods came in. He was forced to drop right in front of me (all those goons take up space in the backfield) but dropped Dreadclaws and Dreadnought pods so that he could stay inside, which forced me to stay still and spend the next turn blowing up Drop Pods. I managed to take out the closest pods and kill one of the Terminator units inside, and just as I was getting ready to start my advance and move forward (i.e when all the pods had arrived) the game ended on Turn 3! It was an cumulative-objectives game, and I had randomly held one through the first few turns, so I won, but it felt very incomplete. I never got to the point where I would move forward, and he never got to the point t where the things in the pods could start moving around and doing anything!








Game 3 - Iron Hands

The third game was against an Iron Hands army with a scary deathstar unit - Ferrus Manus with a bunch of Terminators in a Kharybdis Assault Claw, which dropped right in front of my lines in the first turn! He supported this with some completely tooled-up Spartan and Land Raiders with more terminators and tactical marines.

It was Hammer and Anvil setup, with staggered objectives, so I had a little more room for manoeuvre and spent the entire first turn's firepower to blow up the Kharybdis and assault the contents with some goon squads. This combat lasted the entire game, with Ferrus and first some Terminators, later some Dreadnoughts fighting off endless cultists as I poured more units into the combat. I never really got a 'good' charge off with a full unit, so every turn I would score 1 wound on Ferrus, and every time he would fail his save, then regenerate it. On the other side of the table, the Spartan proved really difficult to kill - my Valdor was on the wrong side for it, and most of my other weapons had a hard time getting through the flare shield. In the end, he managed to destroy my Baneblade with it!

The game, again, ended early. We only got to turn three, and it was in a situation where it came as a surprise to both of us, and he probably would have done different things if he had known. So again, only half a game played and another win but not a 'real' one.. :/





Game 4 - Solar Auxilia

The next day came, and my fourth game was a rematch against Joe and his Solar Auxilia, whose Infernus wiped me out last year. This time, he had less in the way of troops, but still a lot of quad-mortars and Leman Russes, and a Stormlord! The army was quite tricksy, stacking multiple abilities to help it along. One of the things that was particularly effective was to deploy everything behind defence lines and then choose the Shrouded warlord trait, so everything had 2+ saves in the first turn! Scary. I made a few mistakes in deployment which mean that my Leman Russes were a bit useless all game, and he took out the Valdor first turn with his Mutli-laser and Volikite Russes. I also spent the first couple of turns attempting to blow up vehicles before realising that, as another cumulative objective game, I just needed to kill the infantry!

Cue a couple of turns of rushing EVERYTHING forward to get as many points as possible before the end of the game in one turn, all the cultists disembarking from the Gorgon held four of the five objectives. We really rushed through the last few turns and still only managed to get to Turn 4, but once everything was in the open it was a bit of sitting duck and my gamble failed - Joe managed to destroy enough that I couldn't contest his objectives and won by a couple of points. It was another fun game, though - the Gorgon being seemingly invulnerable for a few turns - his Lighting being combat-interdicted by my Thunderbolt. Lots of cinematic moments.





Game 5 - Raven Guard

The final game was Hammer and Anvil again, against fellow HATEr Andy's Raven Guard. Corax was leading a squad of super-assaulty jump guys, supported by Grav-rapiers and drop-podding Terminators and Dreadnoughts. Again, I castled up behind the wall to suffer the first wave of pods, and things seemed to be going well. Corax spent a few turns in combat with some cultists, with more waves to follow, and I threw everything at destroying the pods and their Terminator/Dreadnough payload. Flamers appeared in the second turn and burned through more goons, but then my flank moved forward and managed to wipe out a good third of the army with marine-killing AP2/3 pie-plates/

Everything seemed like it might go well, but then the game ended at the end of TURN TWO! Crazy, considering we had relatively few goons left on the table and his army was so elite. This turned out to be a win for Raven Guard (Relic objectives) but we never got to find out what would really happen.







Results

So, the Loyalists overall won the event, and I made two wins and three losses, though a fair few of those felt a bit unfair as we never got to time. The event was great fun, with lots of spot prizes (I won one for having a super-heavy destroyed first!) and lots of good cheer from all involved. The narrative elements meant that a lot of the games were a light regardless of winning or losing, and no individual points or scores were kept from game to game, so nobody could 'win' the event.

The only big problem I encountered was the lack of time. The event pack allowed 2h45 for each game, but in reality a fair amount of this was eaten up by the process of allocating tables and then explaining through the army with your opponent. I think we maybe got two hours real 'playing' time out of each game, for two 3000pt Heresy armies. All my games were played pretty fast (I'm a bit of a tournament veteran, so no 'thinking time' for me!), but I still never managed to get past turn four. I think this was even worse than last year, when I was playing a true 'horde' army at 2250pts. Many other players seemed to have the same problem, and many others were fine, but there's a huge difference in play time between a 30-model elite Legion army and a 100-model Militia or Auxilia army. Speaking to other players, plenty managed to squeeze in a Turn 5, but I'm not sure what proportion of games actually went to a full six turns.

Also, they'd really benefit from a projector or whiteboard or something - there were a lot of special rules each round and though they were announced over the mic, but the time people had done their allocations, revealed their cards, set up and were ready to go, everyone had forgotten what they were!!

I'd definitely go again as it was lots of fun, but it seems that the format effectively rules out taking anything other than a relatively elite army (which pretty much rules out Imperialis Militia entirely). I'd happily go back to 2250, or even play less games over the weekend (since it's a Narrative event, this would be fine). If the event stayed the same, I think I'd end up just taking a tank company, or Word Bearers or something similar that plays really fast!

Here's some photos of some of the lovely armies:










This message was edited 1 time. Last update was at 2016/08/10 11:56:59


   
 
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