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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Well, regimental training and equipment are optional, not spending those points can be nicely added to the extra equipment expenses.

My only complaints with the creation is that some specialists do not hail from the same home world or background as the regiment they fight alongside with. See: Commissars, who expressly come from sources outside of the regiment and in some cases storm troopers. Though this is house-fixed by stating that the Commissar and Storm Trooper (unless noted otherwise) are from Schola Progenium worlds, instead of say, a death world or bog-standard Imperial world.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
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Seneca Nation of Indians

BrookM wrote:Well, regimental training and equipment are optional, not spending those points can be nicely added to the extra equipment expenses.

My only complaints with the creation is that some specialists do not hail from the same home world or background as the regiment they fight alongside with. See: Commissars, who expressly come from sources outside of the regiment and in some cases storm troopers. Though this is house-fixed by stating that the Commissar and Storm Trooper (unless noted otherwise) are from Schola Progenium worlds, instead of say, a death world or bog-standard Imperial world.


Tanks and artillery don't come from the regiments they're attached to either. That's one of the more serious issues is that to start with a single LR attached, they have to be from armor, which isn't how the fluff for IG works.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
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Cozy cockpit of an Archer ARC-5S

BaronIveagh wrote:
BrookM wrote:Well, regimental training and equipment are optional, not spending those points can be nicely added to the extra equipment expenses.

My only complaints with the creation is that some specialists do not hail from the same home world or background as the regiment they fight alongside with. See: Commissars, who expressly come from sources outside of the regiment and in some cases storm troopers. Though this is house-fixed by stating that the Commissar and Storm Trooper (unless noted otherwise) are from Schola Progenium worlds, instead of say, a death world or bog-standard Imperial world.


Tanks and artillery don't come from the regiments they're attached to either. That's one of the more serious issues is that to start with a single LR attached, they have to be from armor, which isn't how the fluff for IG works.
I'm sure a future supplement will fix those things and hopefully give us access to artillery companies and Rough Rider formations.

However, a quick fix would be to just swap the Leman Russ for a Basilisk for the time being.



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Fiat justitia ruat caelum

 
   
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Seneca Nation of Indians

BrookM wrote:
However, a quick fix would be to just swap the Leman Russ for a Basilisk for the time being.


... how would that fix it? Bassies aren't from the same regiment either. Remember that following the heresy, IG was very strictly divided up so that no officer had access to more then one type of troop under his command.

This message was edited 1 time. Last update was at 2012/08/16 21:16:32



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

BaronIveagh wrote:
BrookM wrote:
However, a quick fix would be to just swap the Leman Russ for a Basilisk for the time being.


... how would that fix it? Bassies aren't from the same regiment either. Remember that following the heresy, IG was very strictly divided up so that no officer had access to more then one type of troop under his command.
Look, if you want to run an artillery company or the likes, just improvise, make do. Take the armoured company archetype, rename it, replace the core equipment, adapt, improvise.



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Made in au
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Versteckt in den Schatten deines Geistes.

juraigamer wrote:This class should be for rank 4-6 guardsman, not rank 1.


Explain from a fluff perspective how a Guardsmen just "becomes" one of these then? It'd be like making Lathesmaster a rank 4 choice for the Scum.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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H.B.M.C. wrote:
juraigamer wrote:This class should be for rank 4-6 guardsman, not rank 1.


Explain from a fluff perspective how a Guardsmen just "becomes" one of these then? It'd be like making Lathesmaster a rank 4 choice for the Scum.
Maybe he was improved upon, to make him more efficient?




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Fiat justitia ruat caelum

 
   
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Seneca Nation of Indians

BrookM wrote:Look, if you want to run an artillery company or the likes, just improvise, make do. Take the armoured company archetype, rename it, replace the core equipment, adapt, improvise.


I'd consider it now that they fixed Eathshakers, as before they could not miss other then via GM fiat.

And you're missing my point, which was that it was against fluff.

I will say that the number one most irritating response to criticism has been 'Well, a Good GM can..." because A) not every GM is a good one, and B) a good GM can create his own system, and therefor, why would he need your book in the first place?

The point of a beta is to correct issues, not brush them off by claiming that a GM can just house rule it. So far, the only things I've really noticed as being dealt with were absolute game breakers like the above mentioned 'never miss' earthshakers that caused TPK every time they were brought out, and vehicle stats, which proved too tough for Anti-tank weapons to kill.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
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Write it in a report to FFG then?



Fatum Iustum Stultorum



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Versteckt in den Schatten deines Geistes.

That is what the Beta's for, after all.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Seneca Nation of Indians

BrookM wrote:Write it in a report to FFG then?


I did. That's why I'm irritated. So far the response has been 'House Rule it' to anything about the regiment creation system unless it was to point out that it had changed someplace else in the book (though they did clarify a few things that were headscratchers). The forums have been bitching about the regiment creation system and how it works for a while now, to the point even the writer commented and said that this was not what he handed in.

Example: You can't actually create some of the example regiments with the rules, as they go wildly over the allowed points. Hardened fighters is superior to warrior weapons, and costs, less without a drawback. Doctrines that specifically have rules for armored companies are generally too expensive for armored companies to take.

This message was edited 1 time. Last update was at 2012/08/17 16:40:42



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
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Black Crusade: The Tome of Fate and Rogue Trader: The Soul Reaver were both at my FLGS today and shortly thereafter in my car. While I've barely had a chance to look them over (mostly-working lunch today), my first impression is WOW on both of them. These books, along with Dark Heresy: The Lathe Worlds, have all been outstanding in concept and content to my mind (though as I said my impression of the newest ones is only a few minutes of browsing).

With the past few books I really think the writing/editing teams are finding their stride and are really taking the 40k RPG to a new level.

Bravo, FFG!


Automatically Appended Next Post:

[quasi-spoilers below for The Soul Reaver in it's TOC. You've been warned.]

The Tome of Fate TOC

Chapter 1: Tzeentch
- The Changer of Ways
- A Thousand and One Plots
- Searching a Shifting Maze
- Minions of the Master of Fortune
- Tzeentch and the Long War

Chapter 2: Servants of Fate
- The Legions of Change
- The History of the Thousand Sons
- The History of the Alpha Legion
- Thousand Sons Sorcerer
- Alpha Legion Chaos Space Marine
- Q'Sal Magister Immaterial
- Idolitrex Magos of Forge Polix
- Tools of Fate
- Minions of Tzeentch
- Psychic Powers
- Unaligned Powers
- Nurgle Powers
- Slaanesh Powers
- Tzeentch Powers
- Exalted Powers
- Biomancy Powers
- Pyromancy Powers
- Expanded Rites and Rituals

Chapter 3: Architects of Destiny
- Investigation
- Inside the Screaming Vortex
- Q'Sal
- Daemon Engines
- The Hollows
- The Cat's Cradle
- Dread Korvaska
- The Flaming Tomb
- Daemons of Tzeentch
- The Necrons
- The Pillars of Eternity
- The Eternal Legions
- Artefacts of the Tomb

Chapter 4: Toppled Spires
- An adventure

The Soul Reaver TOC

Introduction
- Who are the Dark Eldar
- Dark Eldar in the Calixis-Koronus Region
- Game Master's Briefing
- Gazatteer: The Nexus of Shadows
- Denizens of the Nexus
- The Reavers' Moon
- Nexus of Shadows Encounters
- Map of the Nexus of Shadows

Chapter 1: The Queen of Shadows
- Dark Encounters
- The Thorns of Commorragh
- Into the Nexus
- Map of the Archon's Palace
- More than One Way to Steal a Ship
- A Dark Twist of Fate

Chapter 2: Blood, Sand and Steel
- Slaves of the Withered Blade
- Introduction to Pain
- Map of the Holdings of the Withered Blade
- A Dream of Freedom
- Favour of the Withered Blade
- Brothers of Blood
- Organizing a Fight
- A Game within a Game
-
Chapter 3: Maelstrom of Souls
- Escape!
- Uprising
- Flight from the Shadowspire Pits
- War of Vengeance
- Return to The Soul Reaver
- The Renegade Fleet Strikes at Last
- War in the Void
- Assaulting the Reaver
- Conclusion
- Profit and Achievement

Chapter 4: The Treacherous Path
- Dark Eldar
***** Traits and Abilities
***** Dark Eldar Characteristics
- Skills and Talents
- Kabalite Warrior Career Path
- Dark Eldar Armoury
- Armour and Force Fields
- Drugs and Poisons
- NPCs and Adversaries
***** Major Characters
***** Denizens of the Nexus
***** Slaves of the Cult
***** Beasts of the Arena
- Voidships of the Dark Eldar
- Vehicles

This message was edited 1 time. Last update was at 2012/08/17 22:24:56


 
   
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Versteckt in den Schatten deines Geistes.

I ordered my copy of Tome of Fate locally on Thursday. Paid extra for 'next day delivery'.

Still hasn't arrived yet.

Not happy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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FFG wrote:Twisted Hearts
The Soul Reaver, a Rogue Trader Adventure, Is Now On Sale




“The politics of my people are as the desires of kings compared to the selfish needs of children when measured against your ‘empire’ of man. However, even a king, or a queen, may from time to time find herself in need of childish things…"
–Salaine Morn, Archon of the Shadowed Thorns Kabal

The Dark Eldar care little for the Imperium, seeing only playthings for their cruel sport. Any who cross the Maw and sail the void of the Koronus Expanse learn to fear the wicked silhouettes of their ships and their seemingly endless cruelty towards all life, including their own. Only vigilance and firepower keep the worst depredations of these terrible raiders at bay, though from the dens of Footfall to the commerce halls of Port Wander there are countless tales of crew lost and ships savaged in their sudden attacks...

The Soul Reaver, an adventure in three parts for Rogue Trader, is now on sale at your local retailer and on our webstore! This epic campaign is a chance for daring Explorers to look deep into the twisted heart of Dark Eldar society in the Koronus Expanse, and pull the greatest heist of their careers.


Sadistic Power



For more on The Soul Reaver, here’s a word from developer Max Brooke:

Rogue Trader is all about risk and profit. Namely, taking huge risks in the name of reaping massive profits. And what bigger gamble could there be than plucking an ancient and powerful warship from the very heart of a Dark Eldar city within the webway?

The Soul Reaver starts with a heist, but things are rarely as they seem when you're dealing with the treacherous Dark Eldar. The Explorers have to bet everything more than once to survive the machinations of several competing factions within the city and come away from this web of lies and betrayal with their promised reward. Of course, the Explorers have a chance to do some betraying of their own, and to this end, The Soul Reaver contains the Dark Eldar Kabalite Warrior Career Path. This full new Career, designed for use in this adventure and beyond, allows players to take the sadistic power of the Dark Eldar into their own hands for the first time in Warhammer 40,000 Roleplay.

I'm very excited about the new resources that The Soul Reaver contains for creating dangerous and memorable characters, and GMs and players alike should enjoy using these rules in their adventure through the twisted depths and perilous heights of Dark Eldar society!


Visit your local retailer, and pick up your copy of The Soul Reaver today!


I had nothing to do with this book, other than reading over adversary stats in my overly obsessive 'must correct everything' manner. It's a really good book though. I love the idea of a "Race Expansion" for the 40K RPG's, where you buy a book and you get an adventure, the rules for all their weapons/vehicles, a bunch of adversary profiles, plus some rules for the players. I think they should do that for more 40K lines (and, in fact, they seem to be, given that Outer Reach is very similar (more background, less adventure!)).


And now, Tome of Fate:

FFG wrote:Complex, Eternal, Endless
The Tome of Fate, a Black Crusade Supplement, Is Now Available




“The manipulations of Tzeentch are complex, eternal, and endless. Foil one scheme and two more come to fruition, like the severed heads of the fabled hydra. What might seem like failure is but one step on a long and winding path that only those who have been blessed with the insight and power of the Changer of Ways may follow."
–Attributed to Ankhu Anen, Guardian of the Great Library of Prospero

Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power.

The Tome of Fate, a supplement for Black Crusade, is now on sale at your local retailer and on our webstore! The first of four books delving into the darkest secrets of the Ruinous Powers, The Tome of Fate presents invaluable information on the Lord of Lies. In its pages, players will learn of his dark servants, both daemonic and mortal, and how his influence is felt across the Screaming Vortex. With new weapons and psychic powers to aid them, Heretics can go forth across that unholy stretch of stars and beyond into the depths of the fallen Imperium, ready to challenge Fate and make it their own.


What is Fate?



For many Heretics, Fate is what they have fought against their entire lives. It was cruel Fate that led xenos raiders to burn their family to broken cinders, capricious Fate that caused their lesser sibling to gain the family title instead of themselves, uncaring Fate that led the Inquisition to mistakenly torture them as a traitor and thus make them one. Fate has made them into Heretics, and thus they hate it as much as they hate the Imperium itself.

Others with a greater knowledge and appreciation of the True Mysteries know that Fate is never random or meaningless, no blind series of happenstance or coincidence. There is a Grand Scheme to all things, and thus a Grand Schemer. That Schemer is the Chaos Power known as Tzeentch. Those following this god strive to know his ways, and thus the hidden threads that bind all things to his will in the vast tapestry that is Fate itself. Such an effort is surely futile, for no mortal mind can possibly comprehend such infinite complexity, but even small glimmers of the Will of Tzeentch allow for more power than could be imagined. To gain such power, many Heretics are willing to risk all, including madness or mutation, for they know that either they must control their Fate, or Fate will control them.


Infinite Complexity

The Tome of Fate introduces four new Tzeentch-centric Heretic Archetypes, as well as foul daemons, arcane weaponry, mighty daemon engines, and vile minions for followers of the Master of Fate. Players of all alignments will also gain potent new psychic powers and daemonic rites to fuel their struggle against the hated Imperium. The fallen forges of the Hollows, the mutants of Dread Korvaska, and the ancient Necrons awakening from within the Pillars of Eternity: these and other secrets of the Screaming Vortex shall stand revealed. All this and more lies within The Tome of Fate, including a dangerous new adventure on the sorcerous world of Q’Sal!

Do you possess the force of will to stand among Tzeentch’s chosen? Head to your local retailer, and unlock the secrets of the Lord of Lies!



Tome of Fate was the second book I worked on for FFG (after Only War). The Armoury, new Rituals and advanced Minions are my stuff. They were tons of fun to write, the team working on the book was amazing, and while I cannot reveal any information I can say that as far as this series of books for BC is concerned - you ain't seen nothin' yet!

This message was edited 1 time. Last update was at 2012/08/17 23:49:59


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Holy cow I want both of those!
   
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Rampaging Reaver Titan Princeps






Bristol

Tome of Fate looks awesome, i really hope we see the other gods, i know i would kill for a proper in depth look at slaaneshi forces other than omg bewbs!
   
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Seneca Nation of Indians

Finally got my cold metallic fingers on a copy of the Lathe Worlds, I have ot ask: why no mention of the Legio Cybernetica?


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why do you think?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Don't dodge the question, just say that the religious donkey-caves of the Imperium have outlawed the Mechanicus from using them for being too awesome.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Dominating Dominatrix





When can we expect Outer Reach?
   
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Versteckt in den Schatten deines Geistes.

Only Tzeentch can divine the FFG release schedule.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Can't wait for a Slaanesh book that is all boobs and vaginas.
   
Made in us
[DCM]
.







Tome of Fate has what?!?

- The History of the Alpha Legion


I almost too afraid to look at it.

Anyone seen it yet and care to share a review?

Please tell me the mustache billion killing baby stapling has been kept to an almost non-existent minimum?

Please?
   
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Versteckt in den Schatten deines Geistes.

Well they start with a couple of new traits:

Moustache Twirling (Trait): At the start of the Heretic's turn, as a Free Action, he may twirl his Moustache. He gains a single Re-Roll that can be used on any Fellowship Based Tests until the start of his next Turn. This cannot be done if the Heretic is wearing a helmet.

Baby-Stapled Helmet (Trait): The Heretic has a baby stapled to his helmet's forehead. Given just how eeevil this is, it gains him a temporary Infamy Point at the start of each Session, and always treats his Infamy as being 10 higher than it is for the purposes of Acquisition Tests. The Heretic must be wearing his helmet in order to gain these bonuses, and the temporary Infamy Point is lost if the helmet is ever removed.\




This message was edited 1 time. Last update was at 2012/08/18 14:38:10


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Gathering the Informations.

You forgot the "Baby Moustache" advanced trait, HBMC.
   
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[DCM]
.







I need to know if it is worth buying this book for the Alpha Legion stuff.

Keep in mind, I don't play BC, so... yes or no?
   
Made in us
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Seneca Nation of Indians

H.B.M.C. wrote:Why do you think?


Honestly, not sure, it covered the Ordinatus and Titanicus pretty extensively, and they're even less likely to have a role in a DH campaign, whereas the AdMech's experts on all things Abominable Intelligence might be just the (semi) people to have hunting for, say, Nomen Ryn...

Since they're back in, as far as canon goes, as of IA Apoc 2nd ed.


BTW: anyone else notice that now all upcomming RT books, regardless of length are now $40?

This message was edited 1 time. Last update was at 2012/08/19 05:13:56



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

A little birdy told me that a new book was briefly previewed at Gen-Con: Tome of Blood, the next in the four-part series of Black Crusade expansions. Obviously it's about Khorne, but I'll talk more about it when they do a full announcement on the FFG website.

Additionally my copy of Tome of Fate if anyone has any questions (eg. "How many XP does 'Baby Stapled Forehead' cost?").

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
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 Alpharius wrote:
I need to know if it is worth buying this book for the Alpha Legion stuff.

Keep in mind, I don't play BC, so... yes or no?


Still waiting guys - come on!
   
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Versteckt in den Schatten deines Geistes.

And so it ends.

FFG wrote: One Mission Ends, and Another Begins
Sincerest Thanks From The Only War Team




Hello Only War Beta Testers!

This Friday will mark the conclusion of the Only War Beta, and it has been an awesome success. Over the course of the past few months, you have tested every corner of this RPG, and I am confident in saying that it is the best game it can be thanks to all the work you have put into it.

On behalf of of the entire Warhammer 40,000 Roleplay team here at Fantasy Flight, I would just like to say thank you to everyone who participated in Only War Beta. It has been a blast reading your reports and discussions, and getting to immediately see your feedback on changes we were making to the system week by week. I was consistently impressed by the dedication and thoroughness you brought to testing this game, and by your passion for both this roleplaying game and for Warhammer 40,000.

We will stop accepting official feedback regarding the Beta this Friday, but that is no reason for you to stop playing and discussing the game. Feedback and discussion on Only War any of our RPGs is always welcome. The more we hear from you, the more we know about what you want to see in the future. So keep on playing, and keep your eyes on the website for more news regarding the final release of Only War and other upcoming projects.

Thank you again for all your hard work and dedication,

Andrew Fischer
Only War Lead Designer


That reminds me... I need to send in my feedback!

This message was edited 2 times. Last update was at 2012/08/22 02:27:01


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