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1. Is $160 more than you would normally pay?
2. Can you get them elsewhere for less than $160?
LOL it's way more than *I* normally pay...
I hate to say it but I sat down and worked it out: Despite the deals on the books I'm after, it's costing me 50 cents over amazon once I factor in shipping. FFG REALLY needs to get a better deal shipping. That's shipping *in* the US.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
I'm in the US and I just snagged four books for $75 after shipping. I'm not complaining, though I can imagine for those outside the US the shipping is probably pretty painful.
1. Is $160 more than you would normally pay?
2. Can you get them elsewhere for less than $160?
Amazon has some of those for cheaper, shipping's free + here I'm worried that if my package is too expensive I'll have to pay customs duties. I already did that once on some models from Japan and it raised the cost considerably.
2013/11/30 20:20:05
Subject: [40K RPG] Combined news thread (UPDATE 10/08/13 – The Emperor's Chosen is out now!)
BaronIveagh wrote: I also notice the 'lasguns' are actually autoguns from the muzzle flash. Mind you, they're all fethed right now, because this is a space station. A closed, sealed structure. That they're using flamers in. With that much fire around.... they'd run out of air in a few min, even in a area that big.
According to the Deathwatch rules, flamers have their own oxidizer.
Suffer Not The Alien to Live
2013/12/01 22:14:23
Subject: [40K RPG] Combined news thread (UPDATE 10/08/13 – The Emperor's Chosen is out now!)
According to the Deathwatch rules, flamers have their own oxidizer.
You do realize that means you'd only have a flame about 12 inches long right? It'd be like the flame on a welder. Particularly in the absence of an oxygen.atmosphere. For extra hilarity, the fuel would like go out before it finished burning.
Further, that does not help all those combustible things that seem to be burning around the place. Which are going to suck up the oxygen FAST. Fast enough that they'd die of oxygen starvation way before smoke inhalation, and probably before they even really began to burn if you threw them in one of those fires. Never mind all the poisons and carbon monoxide/dioxide being given off.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2013/12/04 23:22:12
Subject: Re:[40K RPG] Combined news thread (UPDATE 05/12/13 Faith & Coin available as PDF!)
Anyway, firstly we have a new DH2.0/2.0 beta update. Couldn't tell you what's new because I haven't gone over the new beta document in much detail (other than noticing the vehicle rules have been changed to match Only War, which makes me quite happy). The only thing that stands out to me is the 1d10+5 damage on the Deathwatch bolt weapon. Why make the weapon specifically different to the other version? Why create yet another version of a Marine bolter?
And then this news:
FFG wrote:Spread the Light of the Emperor Rogue Trader: Faith and Coin is Now Available For Download
“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name." - Jollus Marquette
Faith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.
A Word From the Developer
Lead developer Max Brooke gives an overview of Faith and Coin:
The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.
The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.
Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.
Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!
Thanks Max! Seize this opportunity in the name of the Emperor, and head to drivethrurpg.com or rpgnow.com to purchase your copy of Faith and Coin today!
FFG wrote:Shield of Humanity Announcing A New Supplement for Only War
"A man can ask for no greater gift than a glorious death in the service of the Emperor and the protection of Mankind." –Confessor Shiloh Norvus
Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity’s shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player.
For more on what’s inside Shield of Humanity, here’s developer Tim Flanders:
A Word from the Developer
Shield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor, Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religious institutions in the Imperium: the Adeptus Mechanicus, and the Adeptus Ministorum, as well as characters belonging to either of the Abhuman sub-species that fight with the front ranks of the Imperial Guard.
Shield of Humanity offers options for players covering a number of auxiliary regiments, including Ratlings of the Cyprian Huntsmen, and the tech-soldiers of the Crimson Guard, joining the fight in the Spinward Front from the distant Lathe Worlds. In addition to these new regiment rules, Shield of Humanity also includes a host of new rules for creating new regiments. New Home Worlds, new Doctrines, and many others give Players and Game Masters all the options they need to create their own unique regiments.
Of course, what Only War supplement would be complete without new Advanced Specialities? From the Architectus Magna, to the Praecentor of Penance, to the Ogryn Bone ‘ead, this book offers Players thirteen new directions to take their Enginseer, Ogryn, Ratling, and Priest characters. Of course, these Advanced Specialities are accompanied by an enormous spread of new Talents, Comrades, Orders, and wargear including advanced Servitor Directives, Ogryn and Ratling Comrades, and a fleet of new tanks and vehicles.
I am excited to have worked on Shield of Humanity and I’m looking forward to Players and Game Masters getting their hands on the new options inside!
Thanks Tim! Look for Shield of Humanity on retail shelves in Q1 of 2014, and in the meantime, keep checking here for more news and previews. Be a Shield of Humanity, in His name!
Wrote this one a while back and have been waiting for ages for it to be announced. As you might expect, I did the tanks.
I have always like these 40kRPG's, unfortunately I just don't know enough dedicated people to play them with. The guys I play Warhammer with are a bit too old for pen&paper.
Too old for p&p but not for tabletop? That does sound a bit strange to me. In my area it's mostly the other way around.
I would recommend a RPG-forum, there's usually a lot of player-search going on
Haven't checked out "Only War" at all (still busy with Dark Heresy / Deathwatch). But this really looks promising and will definitely be bought.
Bonde wrote: I have always like these 40kRPG's, unfortunately I just don't know enough dedicated people to play them with. The guys I play Warhammer with are a bit too old for pen&paper.
Yeah, what's that even mean?!?
I play Pen and Paper RPGs with mostly 'old' guys these days!
2013/12/21 01:22:45
Subject: Re:[40K RPG] Combined news thread (UPDATE 21/12/13 No Surrender released for Only War!)
FFG wrote:Reclaim Lycurgos for the Emperor Only War: No Surrender is Now Available
No Surrender, an adventure supplement for Only War is now on sale at your local retailer, and through our webstore.
In No Surrender, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor!
Lead Developer Tim Flanders previews the dangers that await in No Surrender!
A Word From the Developer
No Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard.
The setting for this campaign is the Lycurgos star fort, a massive orbital battle station controlled by the Severan Dominate that hangs in the void above a planet of vital importance to the traitor’s war effort. In order to take the planet below, the Imperial Guard must first eliminate the threat of the star fort. A station of such ancient power is far too valuable to the war effort to simply be obliterated by naval bombardment. As such, it falls to the Imperial Guard to assault the station itself, to take it back from the inside out.
This, of course, is no easy task, especially for the men and women fighting and dying to secure a landing zone for the bulk of the Imperial Guard forces; the players will know, first hand just how difficult a task this really is, as they are on the first waves!
Once the landing is secure, the Imperial Guard must root out the entrenched forces of the Severan Dominate. As they push deeper into the star fort, they face dangers in every form and on every front and they may just find something they never expected.
No Surrender contains all the elements of siege, assault, landing, and guerrilla warfare that characterizes the great war epics of film and literature, but all set firmly in the grim, brutal warfare of the 41st millennium! Fans of Only War are sure to love No Surrender, and should their characters survive, they just might become heroes of the Spinward Front!
Thanks, Tim!
Purchase your copy of No Surrender today at your local retailer or on our webstore, and reclaim the star fort for the Emperor!
I know absolutely nothing about this book.
This message was edited 1 time. Last update was at 2013/12/21 01:23:25
FFG wrote:Dark Heresy Second Edition Beta Version 2.0: Update #3 News From the Developers of the Dark Heresy Second Edition Beta
Hello Dark Heresy Second Edition Beta Testers!
Every week, we will post a weekly update to keep you informed about the progress of the beta. This post will include any big news involving the beta, guidance on where we would like you to focus your attention in the coming week, and a PDF update to the beta document to keep you informed of the most recent tweaks and changes to the Dark Heresy Second Edition core rules.
This week’s update (pdf, 1.2 MB) can be found on the beta support page and includes new items (in red). Additionally, there is a dedicated thread in the Game Mechanics forum in which you can discuss any feedback directly related to this week’s update. As always, you can email us directly at darkheresybeta@fantasyflightgames.com to best ensure we see your feedback too. As a reminder, when you submit your feedback via e-mail, it is most helpful to us if you consolidate multiple questions and comments into a single message, rather than sending a separate e-mail for each question or comment.
Testing the Beta
As mentioned above, each week we will concentrate on a certain aspect of the Dark Heresy Second Edition rules that we would like you to focus on testing in that week. This will allow us to take a deeper look at individual features, and help facilitate more in-depth discussions. Keep in mind, however, that these topics are just the focus for the week, and you are welcome to continue testing whatever aspect of the rules you wish at your own pace. Any and all feedback is welcome at any time.
For next week, we'd like everyone to concentrate on Chapter VII, covering Combat and Vehicle Combat. Take your characters into battle against several of the NPCs in the Chapter XII and see how combat goes. How are they doing when getting stuck in, or shooting at range? Does the combat system work as a fun part of the roleplaying experience? If possible, also try out some vehicular combat too using the sample vehicles in Chapter VII. We want to make the vehicle and steed rules a strong part of the core game experience for Dark Heresy Second Edition, so mount up and put the pedal to the plasteel!
We look forward to your thoughts and opinions as the beta progresses. Thank you all for your invaluable feedback and insight during this process! We appreciate your help in making Dark Heresy Second Edition the best game possible!
If I'm being perfectly honest I'm not sure why they want vehicles to be a central part of Dark Heresy. I mean, it sure is nice that they're using my vehicle rules from OW, but DH is a game about investigation and subterfuge... not tank on tank warfare.
This message was edited 1 time. Last update was at 2013/12/22 02:32:09
BaronIveagh wrote: What, you've never had a high speed chase in the course of an investigation?
And we need detailed rules for firing arcs, weapon mountings, various vehicle damage conditions and multiple critical charts for that? I'm not saying the vehicle rules are bad (they're not - they're perfect! ), I'm just questioning their importance in a game like DH. Ignoring the problems with the vehicle rules in RT/DW, that scale of vehicle rules is fine for that type of game. Vehicles aren't intrinsic to the type of game, so you don't need such high levels of detail. I don't believe - and I'm happy to be wrong - that vehicles are intrinsic to the DH setting either.
Bonde wrote:I have always like these 40kRPG's, unfortunately I just don't know enough dedicated people to play them with. The guys I play Warhammer with are a bit too old for pen&paper.
Goatmoerser wrote:Too old for p&p but not for tabletop? That does sound a bit strange to me. In my area it's mostly the other way around.
Guess it means his friends are too old to hold the paper steady and read the tiny scriblings. Can't think of any other reason
George Bernard Shaw wrote:We don't stop playing because we grow old; we grow old because we stop playing.
BaronIveagh wrote: That you and I will continue to disagree on. It really needs a more granular armor and damage model.
Way to take away the completely wrong meaning from what I was saying Baron and focus instead on a minor tongue-in-cheek comment rather than what I was actually saying...
BaronIveagh wrote: What, you've never had a high speed chase in the course of an investigation?
I did those a few times; it never lasted long thanks to careful aim and good drive skill to evade the grenades, but even then, it's drive rolls with a bonus for the maneuverability (I figured vehicles borrowed form the =I='s motor pool may look like crap, but that's what they are, just looking like crap to blend in more, but with nice mods under the hood) vs the opposing driver for distance measurements and/or to evade traffics, pedestrians, or other obstacles, called shots to fire at passengers/drivers/tires and you're set; civilains vehicles got crappy armour, so around 4-5 (10 with the =I='s modifications) with structural being 15-20.
Sure you can have a block of stats for the vehicles, but it's a high speed chase shootout scene on a Hive Highway, just kick some 80s music and let the action take over rather than the crunch. No need for tanks, arty and other military vehicles, this is DH! It's about pushing a cab driver off his fare and taking the wheel to chase down Jok Heretic with the Eye of Kasils before the equinox of Olaub, not leading the armoured column on Kisel IV.
But that's me talking of course...
2013/12/24 16:21:12
Subject: [40K RPG] Combined news thread (UPDATE 22/12/13 new Dark Heresy 2.0 beta update!)
Sure you can have a block of stats for the vehicles, but it's a high speed chase shootout scene on a Hive Highway, just kick some 80s music and let the action take over rather than the crunch. No need for tanks, arty and other military vehicles, this is DH! It's about pushing a cab driver off his fare and taking the wheel to chase down Jok Heretic with the Eye of Kasils before the equinox of Olaub, not leading the armoured column on Kisel IV.
But that's me talking of course...
So, you've never had one were they had to fight their way through to rescue the Inquisitor, eh? My party used a Macharius with the Vulcan megabolter to break through the Tyranids and rescue their Inquisitor who was cut off.
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2013/12/24 16:45:05
Subject: [40K RPG] Combined news thread (UPDATE 20/12/13 Shield of Humanity announced for Only War!)
Bonde wrote: I have always like these 40kRPG's, unfortunately I just don't know enough dedicated people to play them with. The guys I play Warhammer with are a bit too old for pen&paper.
Yeah, what's that even mean?!?
I play Pen and Paper RPGs with mostly 'old' guys these days!
I was gonna say, I have a once a month game with all my old buddies (mostly an excuse for the dads to escape the wife and kids for an afternoon), and the youngest guy there is 33, lol.
Of course, we don't play the 40KRPG, mostly because it seems so limited in potential. I thought about whipping it together as Call of Cthulu innnnnnn Spaaaaaace, where the PCs investigate crazy, mysterious happenings, and then get eaten by them, but we've been sidetracked by other games.
Currently having fun re-writing all the classic 1st and 2nd Edition Shadowrun adventures to update them with a modern outlook on technology, and bring them into a darker, dystopic cyber-punk theme instead of Tolkein-meets-Gibson. Which is either awesome, or heresy depending on how much you like elves and fireballs, lol.
Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?
Sure you can have a block of stats for the vehicles, but it's a high speed chase shootout scene on a Hive Highway, just kick some 80s music and let the action take over rather than the crunch. No need for tanks, arty and other military vehicles, this is DH! It's about pushing a cab driver off his fare and taking the wheel to chase down Jok Heretic with the Eye of Kasils before the equinox of Olaub, not leading the armoured column on Kisel IV.
But that's me talking of course...
So, you've never had one were they had to fight their way through to rescue the Inquisitor, eh? My party used a Macharius with the Vulcan megabolter to break through the Tyranids and rescue their Inquisitor who was cut off.
No, we play in the Calixis sector, so no Tyranids to be seen in here; the only time they had to rescue their Inquisitor was from agents of a Rogue Trader who wanted to start an Ork 'uprising' to overthrow the current Planetary governor and put their puppet in his place, and that only involved a bunch of Feral Orks, followed by a bunch o' Boyz in a trukk, trying to jump on the steam train they were riding to overtake it.
Te rest of the time was investigation, infiltrating a ball and some few battles here and there.
This message was edited 2 times. Last update was at 2013/12/24 19:24:41
2013/12/24 20:41:41
Subject: [40K RPG] Combined news thread (UPDATE 22/12/13 new Dark Heresy 2.0 beta update!)