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Made in us
Drone without a Controller




Thanks for the feed, Micky. I really like your army list, I feel like you've got a lot of fire there for 750 points.
   
Made in de
Drone without a Controller





Hi you guys.

I used to to pretty well in late 5th with my tau, but now that everyones finally settled in 6th I can't seem to compete anymore. :(

It'd be cool if you could take a quick look at my list over here http://www.dakkadakka.com/dakkaforum/posts/list/478316.page and maybe some advice as well.

4.000 1.750 
   
Made in us
Focused Fire Warrior





Hey guys, I was wondering how the multi-tracker works on, say, a hammerhead in 6th? My codex is with a buddy for a while now and I don't understand why this is an option or any different from any vehicle now in 6th; does it say that you can use one more weapon system at full BS now or something? Thanks for the help.

This message was edited 1 time. Last update was at 2012/09/24 17:32:08


"Use the Force, Harry." -Gandalf

 
   
Made in gb
Proud Triarch Praetorian





Fire as fast vehicle.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Focused Fire Warrior





Sweet thanks for the quick reply.

"Use the Force, Harry." -Gandalf

 
   
Made in gb
Been Around the Block





The one weapon choice I am using more in 6th edition is the flamer on the XV8's since most of my friends are running alot more infantry.

In the games I played agaisnt tyranids I seem to be killing alot more then normal, my friend runs full squads of hormagaunts and I am killing 20+ of them a turn with it, I am also killing quiet a few space marines and necrons with them to .
   
Made in gb
Proud Triarch Praetorian





I think the new best loadout for a Shas'el/o for anti Nids/Orks is the Frag Cannon & the Cyclic Blaster.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Hmmm. I still think that flamers are a bit risky for me, especially with a random jetpack roll in the assault phase.

My current strategy is flat out Devilfish providing mobile cover for my Crisis Suits to JSJ from. Long range anti-armour pings off the 2+ cover save whilst my Crisis Suits can move forward to get into their ideal range whilst being safe from Missile Launcher ID as they're out of sight.

Anything which tries to get close to nullify the Disruption Pods (so Meltaguns) has to deal with a full unit of Fire Warriors jumping out and pumping 24 shots out, along with the Burst Cannon/Gun Drones from the Fish and whatever weapons that XV8 unit is carrying (most likely Fireknife or Deathrain, Helios if it's my Commander and retinue).


Automatically Appended Next Post:
 IHateNids wrote:
I think the new best loadout for a Shas'el/o for anti Nids/Orks is the Frag Cannon & the Cyclic Blaster.


Against Orks I'd say a Burst Cannon is better than the CIB. AP1 against Ork infantry is useless and those extra two shots don't make up for S3 and so wounding on 5s.

CIB causes 1.38 wounds on average.
Burst Cannon causes 1.66 on average.

This message was edited 3 times. Last update was at 2012/09/24 18:41:14


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Proud Triarch Praetorian





Good point, although that Rending comes into its own when faced with Nobs/ Eavy' Armour

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 IHateNids wrote:
Good point, although that Rending comes into its own when faced with Nobs/ Eavy' Armour


True, but for that we have Missile Pods and Plasma Rifles, which are both longer range, more reliable and capable of more roles. Plasma can glance most vehicles rear armour reliably and doesn't rely on luck to nullify 2+ saves and Missile Pods will penetrate most light vehicles and plays to our strength in mobile long range firepower.

Against T3 blobs the CIB a mincer. It rips Guard apart. Against things other than that, it sadly gets outshone by our old standards.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Proud Triarch Praetorian





Ok, youve convinced me to drop it XD

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 IHateNids wrote:
Ok, youve convinced me to drop it XD


Not trying to convince you, just putting forth my experiences. If you get lucky then it'd be sweet to see a unit of Terminators get vapourised by it. I just don't like relying on luck that much. Some people have probably had great experiences and, as you mentioned in your first post, it is great for killing 'Nids. Where I played there weren't many Tyranid players (mostly Necrons and assorted Marines with the odd Guard player) and my army composition tends to reflect that with lots of high strength weaponry to force saves if I can't nullify the save completely.

This message was edited 1 time. Last update was at 2012/09/24 19:14:44


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Proud Triarch Praetorian





I have minced two Termies at once with it like...

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in de
Drone without a Controller





Hehehe, having tested the XV-9 Hazard suits with dual cascades a bit I can tell you that nothing terrifies Teq and MC's more than two of those guys deep striking down right next to them

4.000 1.750 
   
Made in us
Huge Hierodule





Louisiana

It's a higher volume of shots at lower S and rending, but I enjoy raining down with phased ion guns with my XV-9 suits. Throw in some markerlight support and they really shine.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

 IHateNids wrote:
I think the new best loadout for a Shas'el/o for anti Nids/Orks is the Frag Cannon & the Cyclic Blaster.


Totally agree with you, stick him in a suicide squad with flamers/burst & fusion and you can do a heck of a lot of pain.

It would be *really* cool if we could take more Cyclic blasters, though... if they weren't special issue, I think it would be fun to have suits running around with two of those, twin-linked.

This message was edited 1 time. Last update was at 2012/09/24 23:54:20


So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 taudau wrote:
Hehehe, having tested the XV-9 Hazard suits with dual cascades a bit I can tell you that nothing terrifies Teq and MC's more than two of those guys deep striking down right next to them


Those are fusion cascades right? 2x D3 fusion shots? How many FW worth of points is a XV9 with those?-

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Huge Hierodule





Louisiana

One xv9 with 2 fusion cascades plus a blacksun filter is 12 firewarriors of points.

I prefer a unit of 3 hazard suits carrying dual PiGs w 2 bsf and 1 dc with 2 shield drones. 24 s4 ap4 rending shots for the cost of 33 and a half fire warriors.

This message was edited 2 times. Last update was at 2012/09/25 03:28:43


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut



Northern MN

 hotsauceman1 wrote:
Im wondering, What could make Stealth suits better?
Im thinking a couple of things.
1: add one more ap to burst cannons(Ap 4 would do wonders)
2: Give them flamers and access to the full array of other XV suits(give them missle pods for uber fun.
3:


3. Rail Rifles.

Forget the burst cannons, forget the flamers, keep those boyz in the back, basicly turn them into the sniper drone squads in the next codex. Hell even if it was 1 in 3 like with the fusion, I'd take a 6 man squad for something with 2+ cover saves dangerous at 18" against hordes and can jetpack everywhere. At least I wouldn't need 20 friggen drones hanging about them.

RAWRR! 
   
Made in us
Hellion Hitting and Running






I was wondering why don't people take twin-linked missile pods on their fireknife shas'els and team leaders? Instead of using a hard point for the multi-tracker you can just hard-wire the multi-tracker and for 6 extra points you get to reroll those s7 shots.

Also has anyone ever joined a Shas'el with a unite of stealth suits? The Airbursting fragment projector and flamer would be good to get templates in the back lines and a missle pod would be good for hitting the back side of vehicles. Something like AFP, MP, Flamer, HW MT, HW TL.

This message was edited 1 time. Last update was at 2012/09/25 08:03:39


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Because a Targeting Array is superior on any suit that carries two weapons and can take the multi-tracker as hard-wired, with the exception of a shas'o, who has no use for it. (points compared to killing power that is)

The twin-linked give better results per gun, but the array upgrades hitting chances with both, and the overall increase is simply better, especially on fireknifes who are generalist suits and as such need to get both guns as accurate as they can.


Shas'el+suits works like a charm as long you equip him to deal with the same targets, I personally favor a shas'el with BC, CiB, TA, HWMT leading 3 man teams (with gun drones a plenty) to form a super gunner squad who by experiance rain terror on the backfield by exterminating everything from tyrnids to power armor by pure mass of powerful shots.

A reverse option is to use shadowsun to grant the stealth field to a squad of crisis suits, equipping the lot af plasma/fusion to rain terror at deep strike

This message was edited 1 time. Last update was at 2012/09/25 08:40:37


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in qa
Drone without a Controller




I've been toying with that. I'd like to get a special character in the mix, but the Tau don't have a good one that can join squads and not significantly impact your army build. Ergo, I've been toying with some possibilities when it comes to Shas'el units working with Stealth suits. I think the biggest advantage is the higher Ld and the Vectored Retro-Thrusters, so that the unit can potentially escape a bad close combat situation, and even manipulate one in order to draw an enemy out of shelter and into an exposed position. Giving the unit some harder punch can be useful as well, and of course the Shas'el benefitting from the 2+ cover save is very useful.

The real question is how to pull this off without throwing a ton of points at it, since it's ultimately just making the Stealth suits better and there's more to the army than them. Still chewing on that angle.
   
Made in us
Focused Fire Warrior





 BoomWolf wrote:
A reverse option is to use shadowsun to grant the stealth field to a squad of crisis suits, equipping the lot af plasma/fusion to rain terror at deep strike


The problem with this is that Shadowsun cannot join a unit until her drones are gone. Funny rule, I don't like it and it should have been FAQed but I guess giving stealth/shrouded to just about anything in the codex is a bit rough. Stealth Helios? Don't mind if I do!



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

How important are you finding the drones are in your battle suit and broadside squads.

I'm trying to figure out how to make room for some GKT in my friend's tau list so I can tool around with them and see if I like the army.

Also how are you finding the tougher devilfish, has it made them worth taking? What do they add to the army except repositioning and blocking?

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Focused Fire Warrior





 Lucre wrote:
How important are you finding the drones are in your battle suit and broadside squads.


On Crisis and Steath teams they're a beneficial option. On Broadsides they're almost a requirement due to the amount of firepower they will invariably attract. I usually run them on my broadsides and crisis teams, but rarely on my stealth teams.


Also how are you finding the tougher devilfish, has it made them worth taking? What do they add to the army except repositioning and blocking?


I'm finding them gloriously awesome. They can easily come in turn 2+ and bee-line it straight to an objective. Having a 2+ on that flat out makes them incredibly difficult to kill without ignoring cover saves. I mentioned earlier that a squad of lootas opened up on a flat-out fish my last game. After 3 pens and 8 glances were inflicted, only one glance actually resolved!



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in il
Warplord Titan Princeps of Tzeentch






Drones are dependant on what suits there are and how the suits are equipped.

Suits with a shield generator dont care too much for shield drones obviously (few builds bother taking it though)

For crisis its really situational, but usually not needed, or only a pair of shields/guns

For broadsides shields are very useful, and usually a squad takes a pair and a solo takes one.

For stealth I find gun drones very atractive, ther are a cheap way to technically add more of the same to the unit, at the price of a larger footprint.



As for the new and improved devilfish-its freaking good. that thing dont die to ranged anti-tank, and it sure as hell wont be glanced to death. melee is the only worry, but you are tau anyway and you avoid melee like a rat avoids cats/
However, the new effects the DP FAQ had on hammerhead, especially the forgeworld heads, they just became monsters.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

I've been finding that my broadsides usually don't die unless they get assaulted. But having said that, I still give them a shield drone.

I also give my commander a shield drone or two, but finding them less useful somehow.. dunno why, but they don't seem terribly effective.

Stealth suits I always run with drones (gun, usually), just for the extra cheap firepower and the extra durability of the cover saves.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I've found the Shield Drones to be invaluable for my Broadside squads, the 2+ / 4+ meaning they weather damn near anything and everything.

In the same vein, I generally find on a 'base' Shas'el drones aren't really worth it, but with Iridium Armour it makes him tank like in his resilience.

Gun Drones with Stealth Suits are of course amazing.

   
Made in au
Innocent SDF-1 Bridge Bunny





Brisbane, Australia

Re: sticking a commander with a squad of stealth suits, I've found that the Infiltrate move or the Outflank move is what's really made them stand out as one of my best units.

Problem with that is that if you stick a commander in with them from the game start, they can't outflank or infiltrate. They can deep-strike of course, but somehow that feels less useful.

...on the other hand, if i just happen to roll the "Warlord gets Outflank" trait, then I'm totally sticking him in there.

So many games, so little time.

So many models, even less time.

Screw it, Netflix and chill. 
   
Made in gb
Proud Triarch Praetorian





Another option i once came up with but never tried is infiltrating a full 6-man + Drones Stealth Team and Deep Strike a self-contained survive at all costs Shas'el, then just join them turn one.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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