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Made in ca
Longtime Dakkanaut





But surely an Eldar/GK alliance basically renders useless the GK psychic powers as they'll be taken on 3d6 with perils for failure?

There is that. Mt list does not need the psychic powers much - but I would hate to perils all game. Probably best to leave a farser or Eldrad out of the list









-

This message was edited 1 time. Last update was at 2012/08/26 03:58:52


 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

So do you guys think 5 Paladins + Draigo (possibly Apo) at 1500 is enough to maintain pretty solid effectiveness?

I still need to try out that build I posted a few days back a bit more before the tourney.

Basically the 2 lists I am running...

Draigo
10 Pal (totally tricked out)
1 Pal
Dreadknight (Tele, sword, incin)
Psyrifle Dread

vs

Draigo
5 Pal (2mcPsy, Apo)
5 Strikes (Psy, MCDH for Justicar)
PsyRazor
2 Dreadknights (tele, sword, incin)
Psyrifle Dread

The mobility of the strikes is nice, but I need more games to see if I like it better than the deathstar build. Both are 1500 pts, this is my point value until the local tourney bumps it up.

This message was edited 1 time. Last update was at 2012/08/26 02:05:19


   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

1 unit of Strikes, 1 Psyback and 1 Dread in isolation won't be incredibly effective. I think 5 Paladins and Draigo is enough; this is what I play and have never needed the Apothecary.

One Dreadknight is enough at that points value, so I'd drop one, and the Apothecary, and get another Dread and a second Strike Squad. You should even have a small few points left over for whatever.


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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

 Godless-Mimicry wrote:
1 unit of Strikes, 1 Psyback and 1 Dread in isolation won't be incredibly effective. I think 5 Paladins and Draigo is enough; this is what I play and have never needed the Apothecary.

One Dreadknight is enough at that points value, so I'd drop one, and the Apothecary, and get another Dread and a second Strike Squad. You should even have a small few points left over for whatever.



I still like the Apo, but I'll try this:

Draigo

Strike 5x (psycannon)
PsyRazor

Strike 5x (psycannon)
PsyRazor

Paladin 5x (2MCPsy, Apo)

Dreadknight (Tele, Incin)

Psyrifle Dread
Psyrifle Dread

1500

If we ended up adding points I'd probably go with just more Paladins/Dreadknights anyway. I have like 15 Paladins and I barely get to use them most of the time

This message was edited 1 time. Last update was at 2012/08/26 02:32:41


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Thats the one thing I don't like. The change to where Perils doesn't allow ANY saves is kinda harsh. And since those stupid Eldar get a 3+ "save" against it is even worse.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

You still get FNP against it though.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Whoop-de-frikkin-do!

Only Libbys hanging out with Paladins are going to have that luxury.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

That's true, but its still funny and most people forget it.
   
Made in ca
Longtime Dakkanaut






That is our biggest problem playing GK. Annoying psykers. And we only have one real defense -a stormraven gunship. A single stormraven won't last long though. It will likely get destroyed by turn three. It's also expensive. We can add a rune priests and at least avoid perils although hamering our own psychic powers.It's an option that doesn't hurt our list - GH are decent troops w/ melta and a vindicator, an extra dread or a small squad of long fangs can be useful. I guess you could try a vindicare to get rid of a psyker as well. Not my favorite option.
So what do you think? Just hope for th best or add psychic defense.

 
   
Made in us
Dakka Veteran




 Godless-Mimicry wrote:
So ye determine which mission ye are playing always before building lists? That kinda takes away from the game a bit; ye'll never really learn that way.


Was an introductory campaign for 6th, we played a different mission each week.
   
Made in gb
Excited Doom Diver






Shrewsbury

So ye determine which mission ye are playing always before building lists? That kinda takes away from the game a bit; ye'll never really learn that way.


I'm not so sure about that. Personally I always play the same sort of list, maybe tweaking a little as I go along but always having my list written before rolling for mission -- unless playing in a campaign when it adds a lot to the flavopur to tailor lists for missions, I find. So long as both players have a good range of models for their codex, tailoring for mission can add a lot to the game, allowing in models that would not find their way into an all comers list and allowing greater varietyhin the armies you face. I've always been surprised that GW haven't gone with this route (which is the preferred Malifaux method for gameplay) as it would encourage wider buying.

I do agree that with the 40K convention being all-comers, it's best to have an all comers list and to be able to play it in all missions. Of course what is all comers and what is unbalanced is subjective anyway.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

We can add a rune priests and at least avoid perils although hamering our own psychic powers


Allied Farseer hurts us but allied Rune Priest doesn't, because you are still the one who makes the choice to activate the whippy stick. So you just don't do it.

This message was edited 2 times. Last update was at 2012/08/26 11:09:25


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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, Rune Priests will actually be a better choice for us. That basically gives us a secondary DtW roll.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

I don't think it is necessary though, especially for gunline type armies with Dreads.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, Dreadnoughts do give us some hefty anti-psyker for sure. I actually have always wondered why the Dreadknight didn't get Reinforced Aegis too.

Not to mention all our units have a 5+ DtW roll.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

 Grey Templar wrote:
Well, Dreadnoughts do give us some hefty anti-psyker for sure. I actually have always wondered why the Dreadknight didn't get Reinforced Aegis too.

Not to mention all our units have a 5+ DtW roll.


Oh man, DK with reinforced aegis? That would be amazing.

   
Made in gb
Excited Doom Diver






Shrewsbury

Oh man, DK with reinforced aegis? That would be amazing


you left off '-ly broken' at the end of that sentence.

Actually I exaggerate a little there of course but i do think it'd be a bit much really.

Follow these two simple rules to ensure a happy Dakka experience:

Rule 1 - to be a proper 40K player you must cry whenever a new edition of the game is released, and always call opposing armies broken when you don't win.

Rule 2 - Games Workshop are always wrong and have been heading for bankrupcy within 5 years since the early 90s.  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I really don't see how it would be broken.

A teliporter Dreadknight would only be protecting itself really.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Grey Templar wrote:Not to mention all our units have a 5+ DtW roll.


Forgot about that.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

Played against IG Chim-plas-spam tonight; was actually tougher than most of the games I played in the recent tourney. IG will full vet-plasma is nasty.

I was running
Draigo
5Pal (2MCpsy, Apo)
5 Strike (Psy), RazorPsy
5 Strike (Psy), RazorPsy
Psyrifle Dread
Psyrifle Dread
Dreadknight (tele, incin)

He was running
CCS w/ plasma
6 Vet squads, 3 plasma apiece
4 Chimeras
Executioner w/ plasma sponsons
2 Vendettas
Manticore
(IS THIS REALLY 1500PTS FFS?!)

Was crusade with 3 objectives, night fighting first turn.

Notable achievements was the Dreadknight getting 5 explode results on the Executioner, then getting absolutely melted by vet squads and vendettas. Also Draigo and Pals failing a ton of multi-laser saves, then saving off about 15 plasma shots near the end of the game.

I ended up losing both Razorbacks, my Dreadknight, 1 Psyrifle, and 1 paladin. The 4 remaining pals had 1 wound each at the end of the game, and Draigo had 2 left. Both strike squads were at full strength, but they didn't do much of anything for most of the game, other than one of my Psycannons put the final hull point on a vendetta.

He had like 4 depleted squads left, his CCS, and 1 chimera, everything else was gone.

I won 7 to 3, first blood and 2 objectives to his 1 objective at the end of turn 6.

Need to get a few more games in with this list... seems alright I guess; Strike psycannons don't seem to do much though. Tough opponent!

   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

 Godless-Mimicry wrote:
I don't think it is necessary though, especially for gunline type armies with Dreads.


I find the Rune Priest helps the gunline msu style, as it slots in well. You can supplement your long range fire with Living Lightning and your Grey Hunters can contentedly hold a backfield objective so you can push the MSU strike squads forward more aggressively. I've been running such a unit supplementing a list based on mass 5 man Strikes in assault cannon razorbacks with triple dreadnought fire support. If you're the aggressor in the matchup, the grey hunters can push up as part of the wall and adds specials you can't take with knights. I think the Rune Priest choice is solid since you still reinforce your primary strength of MEQ with medium gunboats, while adding psychic defense and melta.

My first game with this concept was a onesided butchering of a weird hybrid Necron list, followed by a couple clean wins on orks and DE. Kind of funny I never made use of the runic weapon. 4x Five Strikes with psycannon, razorback, psybolt assault cannon, 3 psyflemen, psyker inquisitor with combi melta and power armour, rune priest and grey hunters with a meltagun in a rhino. Expanded up to 1750 v the orks with a Wolf rifleman and second GH pack, fundamentally same concept.

One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
Made in nz
Judgemental Grey Knight Justicar





New Zealand

I was thinking of getting some space marine scouts to paint up as my warrior acolytes with bolt-guns, would this be legal at tournaments etc?

Been using henchman to great success, just need to paint up some models for a tournament and was wondering if this idea would be excepted.
   
Made in es
Regular Dakkanaut





I've been using cadians and karskin as henchmen, and in none of the tournaments I've been there has been a problem.

I also have 4 cadians with an orange helmet, as jokaeros D:
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Are there even any Acolyte models?

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

No. The GK book shows IG stormtroopers as a good model for an acolyte implying that they are more of a kit bash unit if you get my meaning.
   
Made in es
Regular Dakkanaut





In tournaments they've to be flexible with them, because, tell me what model I could use with a frag armor and bolter, there is none afaik.
   
Made in is
Dakka Veteran






I used a regular Cadians with a GK paint scheme. Had to make some cuts to put bolters/plasma guns on them, but they worked.


 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Everyone has their own style for them really. Mine are Flagellants with guns, because to me nothing screams 'Acolyte' like a Flagellant.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

DakotaBlue wrote:
In tournaments they've to be flexible with them, because, tell me what model I could use with a frag armor and bolter, there is none afaik.


SM Scouts are pretty close with a bolter and "scout armor".

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 Dunwich wrote:
DakotaBlue wrote:
In tournaments they've to be flexible with them, because, tell me what model I could use with a frag armor and bolter, there is none afaik.


SM Scouts are pretty close with a bolter and "scout armor".


Depends on how you want them to look. The problem with Scouts is they don't like very Inquisitional; they are clearly Marines. I always imagine the Inquisition as rag tag bands of militia of various skills.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
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