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Made in us
Nasty Nob on Warbike with Klaw






 Jackal wrote:
Hellbrutes are going for £10 on ebay, so still cheaper than actual oblits amaya




Exactly and they look MUCH better. Someone good or decent with GS could turn a Hellbrute into a beastly Obliterator.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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drbored wrote:
 lord_blackfang wrote:
Hold everything! The Chosen have 2 attacks base!


Correct. In the current CSM Codex, Chosen only have 1 base, with the champion having 2. If Chosen get 2 base, then that means 3 with close combat weapon and pistol, and 4 on the charge, and potentially 5 attacks for the champion if he gets +1 attack over his squad (and hopefully +1 leadership too).


He doesn't get an extra attack and his Ld is still 9. It's right there in the picture

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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 aka_mythos wrote:
Vaktathi wrote:Cool information, though it looks like the Hellbrute is just an unnecessarily re-named Dreadnought that's going to be largely useless in 6E and certainly so within the context of the starter set sadly.

I don't know, it serves its use. It teaches all the unindoctrinated chaos players the lesson we've all learned over the last few years... leave the Chaos dread at home.
Hahaha indeed.


Which is sad because Chaos has such beautiful dread models through FW

IRON WITHIN, IRON WITHOUT.

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Boston, MA

 Amaya wrote:
 Jackal wrote:
Hellbrutes are going for £10 on ebay, so still cheaper than actual oblits amaya




Exactly and they look MUCH better. Someone good or decent with GS could turn a Hellbrute into a beastly Obliterator.

Ignoring the fact that it's entirely too large? It's big, even for a Dreadnought, and Oblits are only a little bigger than Terminators.

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Fixture of Dakka





Steelcity

Why would one ignore such a completely relevant factoid about Hellbrute to Oblit conversations!

Even tho it makes no sense from a size standpoint, do it anyway

This message was edited 1 time. Last update was at 2012/08/30 20:19:06


Keeper of the DomBox
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Who cares if it is "too big"? It would look awesome.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Steelcity

Probably because models should be the correct scale or it looks really out of place. Sure you could use 40k space marines for Epic if you "think" it's cool.. doesn't mean others will. It's not even on the same base size and in a game of true LOS people are going to call foul of you for using a very wrongly sized model when the correct model exists or a reasonable conversion

This message was edited 1 time. Last update was at 2012/08/30 20:28:06


Keeper of the DomBox
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Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Goresaw wrote:
Chosen were always useful, but not in the cc role. The ability to take a small outflanking squad armed with a ton of melta/plasma in a drive by rhino is quite good.


And personally with the new edition I still prefer them in the shooty role.


Expect in the Rules for choosen is says spefficly that if you take a Transport for them, they lose the Infiltrate rule. Their for they also lose the outflank rule.... So sorry to break it to you, but Choosen have NEVER been able to do a Outflanking rhino Drive by.

=/

The unit in truth was just paying a large premium to put 4 meltaguns in a normal CSM squad at that point.... Every time I've ever tried adding Choosen to a list, I quickly learned you better off buying normal CSM, and using your points for more useful things like oblits...

I love the new allie rules, since they give me a reason to not bring 9 oblits every game to compete with Grey Knight and Space Wolf Cheese.
:3

This message was edited 2 times. Last update was at 2012/08/30 20:41:14


 
   
Made in se
Sneaky Kommando




Gothenburgish

Well, if worst comes to worst, that hellbrute will make an excellent start for my IW daemonprince... Just going to have to make some "wings" resembling the propulsion system on the FW Blightdrones...

//Calle

 
   
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 Kirasu wrote:
Probably because models should be the correct scale or it looks really out of place. Sure you could use 40k space marines for Epic if you "think" it's cool.. doesn't mean others will. It's not even on the same base size and in a game of true LOS people are going to call foul of you for using a very wrongly sized model when the correct model exists or a reasonable conversion


Would it not be possible to do it for true scale? Not sure on exact sizes but might geut away with it in friendly matches.

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California

Lockark wrote:
Goresaw wrote:
Chosen were always useful, but not in the cc role. The ability to take a small outflanking squad armed with a ton of melta/plasma in a drive by rhino is quite good.


And personally with the new edition I still prefer them in the shooty role.


Expect in the Rules for choosen is says spefficly that if you take a Transport for them, they lose the Infiltrate rule. Their for they also lose the outflank rule.... So sorry to break it to you, but Choosen have NEVER been able to do a Outflanking rhino Drive by.

=/

The unit in truth was just paying a large premium to put 4 meltaguns in a normal CSM squad at that point.... Every time I've ever tried adding Choosen to a list, I quickly learned you better off buying normal CSM, and using your points for more useful things like oblits...

I love the new allie rules, since they give me a reason to not bring 9 oblits every game to compete with Grey Knight and Space Wolf Cheese.
:3


were in the rules for chosen says that, they can take 5 meltas and outflank
   
Made in us
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 Jag_Calle wrote:
Well, if worst comes to worst, that hellbrute will make an excellent start for my IW daemonprince... Just going to have to make some "wings" resembling the propulsion system on the FW Blightdrones...

//Calle


I personally prefer converting them into Nurgle Daemon Princes. I don't really care the official GW one. Something like Typhus on steroids would be cool. I love the little vents on his back. Favorite CSM model.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Sneaky Kommando




Gothenburgish

 Amaya wrote:
 Jag_Calle wrote:
Well, if worst comes to worst, that hellbrute will make an excellent start for my IW daemonprince... Just going to have to make some "wings" resembling the propulsion system on the FW Blightdrones...

//Calle


I personally prefer converting them into Nurgle Daemon Princes. I don't really care the official GW one. Something like Typhus on steroids would be cool. I love the little vents on his back. Favorite CSM model.


I love the Typhus model aswell, but there's something that speaks to me with the official GW nurgle daemon prince. I think the hellbrute is too machiney for a nurgle DP, but that could be a matter of vision and GS skill, and I'd lived to be proven wrong in this case

I'm glad to see chosen get real vet stats, as they're one of the reasons I'm leaning towards IW as a second csm army beside my Deathguard, though that might change if possessed get new models that are equally beutiful...

I'm getting a bunch of nurgle daemon allies for my DG, and they could form the core for a daemon ally contingent for wordbearers aswell, whereas with IW I'd go heavy IG. Artillery pieces and chenkow+conscripts to waste enemy bullets oh, and special weapon squads with demo-charges for that extra suicidal UMPH

 
   
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Edmonton, Alberta

Cyvash wrote:

were in the rules for chosen says that, they can take 5 meltas and outflank


Sadly I'm in the middle of a move, so can't give you a word for word quote of the rule. But in their entry is a part that says if they take a Rhino transport, they lose the Infiltrate special rule.

With out the Infiltrate rule, they can't outflank.

Agien. Sorry I can't give the exact quote/Pg.# for the rule ATM. My codex is packed in one of these boxes somewhere. lol

This message was edited 1 time. Last update was at 2012/08/30 22:54:16


 
   
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Nasty Nob on Warbike with Klaw






No such rule appears on pg94 in their army list entry nor on pg 27 (Chosen Entry) or pg 42 (Rhino entry).

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
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Cultist of Nurgle with Open Sores





York, UK

I thought it said they lose infiltrate too if in a rhino but just checked now and can't find that anywhere. Checked the FAQ too but it looks like Chosen in a Rhino can indeed outflank. Perhaps I dreamt it. Maybe not with the new 'dex though unfortunately. Looks like they'll make nice close combat specialists with two attacks and loads of power weapons though. Wonder if you'll be able to equip them with jump packs/wings? That'd be nice. Points heavy but nice.

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Leicheberg

The infiltrate SR specifically says a unit keeps its Infiltrate/outflank if it deploys in a DT.

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 pretre wrote:
A bit early for that. Some rumors had it having the It Will Not Die! rule, which could help a bit.


Let's hope so, otherwise the Helbrute, Chosen and Cultists are just as dull as the previous 'Codex'.

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Made in gb
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York, UK

Just had a look and if anyone's still interested it's in the 5th edition brb usr's chapter that it says infiltrators lose the ability if they're deployed in a transport. So in 6th edition it's fine.

Slottabases for the Slottabase God!

Daemon host - 2000
Death Guard & Iron Wraiths Chaos Space Marines - 1500 pts incl. mini's from my Daemon Host

Beastmen Warherd - between 1000-1250 points (depending on magic items etc.)

Necromunda/RT Genestealer Cult

Necromunda/RT Beastmen Cult
Old West Lawmen + Cowboys posses

VSF British

Hasslefree Mesaan Army (wip)

Various Post Apocalyptic minis and vehicles for Wasteland 3 Meltdown 
   
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Canada!

The dread will have fun wacky marks to play with. The crazed rule keeps it from being dependable, which is its biggest problem, being more expensive in early rumors than most dreads.

I hope chosen are more interesting than a squad full of sergeants...

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Im hoping Fabius's enhanced warriors gets better and for more units to be able to buy it.
   
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 H.B.M.C. wrote:
 pretre wrote:
A bit early for that. Some rumors had it having the It Will Not Die! rule, which could help a bit.


Let's hope so, otherwise the Helbrute, Chosen and Cultists are just as dull as the previous 'Codex'.


Actually there was never a rumor of the Helbrute getting IWND. It's the Dragon, Daemon Engines (which the Helbrute is not) and Defilers.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Longtime Dakkanaut






 Vhalyar wrote:
Actually there was never a rumor of the Helbrute getting IWND. It's the Dragon, Daemon Engines (which the Helbrute is not) and Defilers.


Actually, there was. Here
   
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 Vhalyar wrote:


Actually there was never a rumor of the Helbrute getting IWND. It's the Dragon, Daemon Engines (which the Helbrute is not) and Defilers.


Isn't one of the stronger rumours floating about at the moment being that the Chaos Dreadnought is being replaced by 3 daemon engines - of which the helbrute is indeed one of them?


Now only a CSM player. 
   
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 DarkStarSabre wrote:
Isn't one of the stronger rumours floating about at the moment being that the Chaos Dreadnought is being replaced by 3 daemon engines - of which the helbrute is indeed one of them?


That sounds more like wish listing than an actual rumour.
   
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Liverpool

I do remember reading the demon engines thing somewhere but cant remember if it was 3.

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Leeds, UK

 pretre wrote:
A bit early for that. Some rumors had it having the It Will Not Die! rule, which could help a bit.


This is just for the single player scenario in the starter kit, where Kranon has to shut it down to stop it killing all of the CSM's. It doesn't have this rule in general play / outside of the single player game.

   
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Camas, WA

Wait, so it has that special rule in the starter box?

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Wait, there is a single player game?

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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New Orleans, LA

 pizzaguardian wrote:
Wait, there is a single player game?


In the starter box, there is supposed to be a scenario for you to play by your lonesome.

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