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Steelcity

Because they were increased to WS4 of course..

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Goobi2 wrote:
Currently Wraithlords are characters much to the sad surprise of most power fist sergeants.


Since when are MC counted as IC? Just curious.

EDIT: Nevermind. Forgot about the appendix in the rule book. That's pretty lame.

This message was edited 1 time. Last update was at 2013/05/24 17:25:24


 
   
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San Diego, CA

I think it's just the wraithlord.

Though it does help when I have a BL sitting on one and he rolls a 6 to hit when firing at a unit with a character, icon, or what-have-you thing in it, for example. Wraithlord sniper ftw lol



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Idk why your all yelling at the ork guy about complaining over the WK. We have done it ourselves on numerous topics of the WK for over 30 pgs. So telling some one who is actually on topic to go away is pretty double standard if ya ask me.

For those complaining about randomization...Take Eldrad and a few warlocks then problem=done.

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Nocturnus wrote:
Goobi2 wrote:
Currently Wraithlords are characters much to the sad surprise of most power fist sergeants.


Since when are MC counted as IC? Just curious.

EDIT: Nevermind. Forgot about the appendix in the rule book. That's pretty lame.


WAY less lame than the single guy with a powerfist hiding in a 30-strong boys mob and essentially being a 30W IC.
   
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as a DE player why just engage the wraithknight whith some wyches and laugh ? tarpit 300 pts+ with 100 pts unit is fun

on the other hand i'm concern about the razorwing, its useless now,
need AA ? take the crimson hunter its 10 time best (FA slot!!!)
need AT ? take the voidraven or the ravager

This message was edited 1 time. Last update was at 2013/05/24 17:47:10


   
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On a different note am I the only one that think Exarchs should have 2W instead of one?

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 Ravenous D wrote:
I think a lot of people are being distracted by the new shinys and not looking at the old dexs problems that needed attention.

Eldar are 3 things: Speed, Psychic powers, and specialized warriors. All things we are totally out classed and out pointed by imperial equivalents. One of the biggest problems currently is delivery of our fragile expensive troops, the wave serpent is too expensive for what it does, especially with the way tanks crumple like paper and cripple units inside from shooting.

What needs to happen is either a steep points drop (4pts for every aspect) or the addition of more rules that are built in (infiltrate on scorpions, tank hunter on dragons etc).

And now with the randomization of psychic powers that pretty much wrecks any solid battle plan you have, short of building a list around the primis powers.

Currently we are meh at speed, meh at specialization and the potential for meh with psykers. This book has a lot of expectations to meet, I for one hope its not a missed opportunity.


Knowing Phil Kelly's "approach" to the CSM codex I'm gonna have to say that absolutely none of these issues have been fixed.
   
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GTKA666 wrote:
On a different note am I the only one that think Exarchs should have 2W instead of one?


Not gonna lie, I do want that, but most sarge type characters don't have 2 wounds. Librarians do, so do Nobs, but those are more exceptions than the rule.



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Satellite of Love

Here is a preview of actual new Eldar rules given to retailers by Games Workshop as selling points. Very interesting.

http://blog.spikeybits.com/2013/05/eldar-rules-dump-orders-go-live-tonight.html


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 Vladsimpaler wrote:
 Ravenous D wrote:
I think a lot of people are being distracted by the new shinys and not looking at the old dexs problems that needed attention.

Eldar are 3 things: Speed, Psychic powers, and specialized warriors. All things we are totally out classed and out pointed by imperial equivalents. One of the biggest problems currently is delivery of our fragile expensive troops, the wave serpent is too expensive for what it does, especially with the way tanks crumple like paper and cripple units inside from shooting.

What needs to happen is either a steep points drop (4pts for every aspect) or the addition of more rules that are built in (infiltrate on scorpions, tank hunter on dragons etc).

And now with the randomization of psychic powers that pretty much wrecks any solid battle plan you have, short of building a list around the primis powers.

Currently we are meh at speed, meh at specialization and the potential for meh with psykers. This book has a lot of expectations to meet, I for one hope its not a missed opportunity.


Knowing Phil Kelly's "approach" to the CSM codex I'm gonna have to say that absolutely none of these issues have been fixed.

What issues of the CSM codex do you mean.
Eldar need speed to survive. Speed is their armor. But this has changed with the new edition mainly because tanks got nerfed. Aspects like Banshees are unplayable in a competitive setting, the same holds in principle for all other Aspects. Fire Dragons are still useful. They were always one-hit wonders.

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GTKA666 wrote:
On a different note am I the only one that think Exarchs should have 2W instead of one?


No. I still remember 2e and it still feels wrong that exarchs are just glorified veteran sergeants. Also, witchblades should be proper force weapons (except better.)

   
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 Vladsimpaler wrote:
 Ravenous D wrote:
I think a lot of people are being distracted by the new shinys and not looking at the old dexs problems that needed attention.

Eldar are 3 things: Speed, Psychic powers, and specialized warriors. All things we are totally out classed and out pointed by imperial equivalents. One of the biggest problems currently is delivery of our fragile expensive troops, the wave serpent is too expensive for what it does, especially with the way tanks crumple like paper and cripple units inside from shooting.

What needs to happen is either a steep points drop (4pts for every aspect) or the addition of more rules that are built in (infiltrate on scorpions, tank hunter on dragons etc).

And now with the randomization of psychic powers that pretty much wrecks any solid battle plan you have, short of building a list around the primis powers.

Currently we are meh at speed, meh at specialization and the potential for meh with psykers. This book has a lot of expectations to meet, I for one hope its not a missed opportunity.


Knowing Phil Kelly's "approach" to the CSM codex I'm gonna have to say that absolutely none of these issues have been fixed.


The CSM are not his baby though.

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 Vladsimpaler wrote:


Knowing Phil Kelly's "approach" to the CSM codex I'm gonna have to say that absolutely none of these issues have been fixed.


We already know the Dark Reapers have been given Slow and Purposeful (wishlisted for by many many people) and targeting vanes (don't know what they do, but their previous incarnation was also wishlisted for)

Hah. I like this rumor:
one of them allows ranger units to infiltrate without the range restrictions to enemy units.



Unless rangers have changed a lot - given the 1st turn charge restriction - why, oh why, oh WHY would you ever want to get that close?!

This message was edited 1 time. Last update was at 2013/05/24 17:52:17


 
   
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GTKA666 wrote:
On a different note am I the only one that think Exarchs should have 2W instead of one?


Sadly, yes. They will be the sargents for the squad.
   
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San Diego, CA

Besides, if you read Gav Thorpe's books, it appears exarchs, especially those of the Striking Scorpions, die all the damn time.



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 BrassScorpion wrote:
Here is a preview of actual new Eldar rules given to retailers by Games Workshop as selling points. Very interesting.

http://blog.spikeybits.com/2013/05/eldar-rules-dump-orders-go-live-tonight.html

You mean the stuff which appeared on 4chan, that I already posted ten pages ago ?

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deathmagiks wrote:
Besides, if you read Gav Thorpe's books, it appears exarchs, especially those of the Striking Scorpions, die all the damn time.


Lol.

I already started cehcking gw site every 5 min now. This is going to be a long night.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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 pizzaguardian wrote:
deathmagiks wrote:
Besides, if you read Gav Thorpe's books, it appears exarchs, especially those of the Striking Scorpions, die all the damn time.


Lol.

I already started cehcking gw site every 5 min now. This is going to be a long night.

Waiting for preorders? Let us know when its up.

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They won't be up until midnight UK time. Still have another 4 hours or so.
   
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-Shrike- wrote:
6 S6 AP2 Blasts? And shoulder mounted weaponry? Yeah, that should worry you if you don't have a reliable way to kill it quickly.


But it can't fire all of those weapons. That's four in total or three if the shoulder mounts are tl.

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Nocturnus wrote:
They won't be up until midnight UK time. Still have another 4 hours or so.


The tau went up about 23:30 or sth like that CET.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
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NC

Puscifer wrote:
-Shrike- wrote:
6 S6 AP2 Blasts? And shoulder mounted weaponry? Yeah, that should worry you if you don't have a reliable way to kill it quickly.


But it can't fire all of those weapons. That's four in total or three if the shoulder mounts are tl.
Wasn't there some rumor about the arm weapons getting a bnus if the shoulder-mounted scatter-lasers hit? Maybe the scatter-lasers are Markerlights of a sort... with more pewpew and less flashlight. Perhaps these Markerlights will be albe to free-fire like Land Raiders' Machine Spirit except with more Eldar Wraith Guidance and more reasons to sell a $115 kit.
   
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Puscifer wrote:
-Shrike- wrote:
6 S6 AP2 Blasts? And shoulder mounted weaponry? Yeah, that should worry you if you don't have a reliable way to kill it quickly.


But it can't fire all of those weapons. That's four in total or three if the shoulder mounts are tl.


Assuming it doesn't have rules to allow it to...
   
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Gwyidion wrote:



Unless rangers have changed a lot - given the 1st turn charge restriction - why, oh why, oh WHY would you ever want to get that close?!



Agreed! Infiltrate & scout are next to useless on a unit that is best positioned at the back of the board as far away from the enemy as possible. Maybe in an apoc game - with a massive board - it would be good though???

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 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
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 pizzaguardian wrote:
Nocturnus wrote:
They won't be up until midnight UK time. Still have another 4 hours or so.


The tau went up about 23:30 or sth like that CET.


Well hello Mr.Fancypants! JK, I hope you're right. The sooner I order my stuff the better. 'Cause I really need to add to that pile of unpainted minis....
   
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 warpspider89 wrote:
Gwyidion wrote:



Unless rangers have changed a lot - given the 1st turn charge restriction - why, oh why, oh WHY would you ever want to get that close?!



Agreed! Infiltrate & scout are next to useless on a unit that is best positioned at the back of the board as far away from the enemy as possible. Maybe in an apoc game - with a massive board - it would be good though???

Infiltrate can be very suseful. Infiltating Rangers could prevent the enemy infiltrators to come close to your front ranks.
Scout is also useful as it allows to reposition the Rangers slightly after deployment to get into better position.

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 wuestenfux wrote:
 warpspider89 wrote:
Gwyidion wrote:



Unless rangers have changed a lot - given the 1st turn charge restriction - why, oh why, oh WHY would you ever want to get that close?!



Agreed! Infiltrate & scout are next to useless on a unit that is best positioned at the back of the board as far away from the enemy as possible. Maybe in an apoc game - with a massive board - it would be good though???

Infiltrate can be very suseful. Infiltating Rangers could prevent the enemy infiltrators to come close to your front ranks.
Scout is also useful as it allows to reposition the Rangers slightly after deployment to get into better position.


Or getting them into that 4+ cover that is outside of your deployment zone, or getting them onto an objective, or getting clear line of sight to the enemy commander... infiltrate is GREAT on Rangers/Pathfinders. I think it's just the "getting 12" away" part that I think folks are confused about... if it were applicable towards Striking Scorpions, though...

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GW haven't updated the "White Dwarf Daily" blog that can only mean one thing. Someone has forgotten to update that damned blog again

   
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Steelcity

I'm just so hesitant to pre-order stuff before seeing the rules.

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