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Subject: Eldar rumours (Preorder pics added to first post)
Keep in mind:
IYANDEN: A CODEX ELDAR SUPPLEMENT (39,00 €) and
IYANDEN CODEX SUPPLEMENT SPECIAL EDITION (65,00 €)
will be released 15th June, so 2 weeks later!
Some new rumours presumed to be taken from the actual Codex:
Malthor here on Dakka wrote:Disclaimer: Please note my time with the book was limited and my knowledge of the old Eldar Codex is spotty at best, so please excuse any vagaries and misnamed rules
Also, mods, if any of this gets too specific for Dakka, please tell me/edit my post accordingly.
Can't say about the Guardians, haven't looked at them really, sorry
I can tell you their Shuriken catapults are still 12", although with the new Bladestorm rule(rolls of 6 to wound always wound at AP 2, no effect on vehicles)
No squadrons in Heavy support(of course for Support batteries and War Walkers )
Wraithlord and Wraithknight are both HS. Wraithknights are S10, T8, W6, I5, A4, WS/BS 4
Monofilament rule is as follows:
All units shot with I of 3 or less(or no I value) are shot with S+1 , base strength is still 6. All to wound rolls of 6 are treated with AP 1.
Old gun is S10 AP2 now, pretty sure still 12", D-Scythes are S4 AP 2 Flamer, 6 to wound causes ID as before
Heavy D-Scythe of the Flyer is 18" small blast template.
D-Cannons on the Wraithknight are 24" S10, AP 2
90 pts for 10, storm guardians the same
5 for 65 pts. Exarch has 3+ Save, normal ones 4+
As I saw beyond Spirit Seer making Wraith Guard troops nothing, no Phoenix Kings making some Aspect units scoring
On the matter of Phoenix kings, I believe someone said they lost EW, this is not true, they stil have it, and they all look pretty cool(for example Asurmen gets to pick D3 Warlord traits)
Farseers start at ML 3 fo 100 pts with included Ghost helm(changed so that you can ignore Perils for expanding a Warp charge), ROW are gone, give a once per game 2+ DtW, another set of runes lets you reroll a Psychic test once per game
Warlocks are ML 1 psykers and can still go on jetbikes.
Absolutionis wrote: From the rule snippets, it looks like Warp Spiders are Jet Pack Infantry and not Jump Jet Infantry as before. I guess this makes them slower...
I believe they are able to jump farther with their Jetpack now at least, it's 6"+2D6" now, I believe with the old rule was only 2D6?
Autarchs can take different aspect Wargear, yes.
Still only AP 3, Banshee masks have changed, they reduce I by 5 now, to a minimum of 1(not sure if this was permanent or only first turn of charging)
The Warlock powers are very good, if you take a lot of them and you roll well you will make everyone cry:
- give/take Shrouding
- improve armor save of a friendly unit by 1, decrease the save of an enemy unit by 1
- give +/- 1 to WS/I
- give +/- 1 to S
- primaris is Doom
- run extra distance/enemy unit can't run
the other one I can't think of right now
If I remember correctly they had basically the same gear as Farseers
Scatter lasers have a rule that lets you shoot them first, if you hit all other weapons on the model are treated as twin-linked
Warwalkers now have a 5+ invul, but are treated as open vehicles
Fire prism has a (at least I believe so) new shot profile, a 60" S9 lance, Heavy 1
Eldar BS is now 4 across the board
Disarm Exarch power:
You roll against your opponent and get +1 if your WS is higher. If you roll higher than your opponent you get to chose a CC weapon he has and he cannot use it this turn and is treated as attacking with a normal CCW. This does not work against opponents with no weapons like a Trygon for example. This Exarch ability is for a Banshee exarch(Jain Zar has it too of course), autarch, and maybe the Avatar too, as he can get some Exarch skills.
Speaking of the Avatar, he nowhas one W more, is WS/BS 10, I believe his Ini got up to 10 now(if it wasn't before) but only a Daemon now, so only 5++, but maybe he could get the Exarch skill that gives you a 4++. His CC attacks are AP 1 and they expanded his immunity to fire to Soul Blaze and Pyromancy Psychic powers.
Illic Nightspears rules lets you infiltrate without range restrictions, no matter which unit he's with, so you could join him to a unit of Flamer Wraiths and have a nice little barbeque
Warlocks have restrictions which unit they can join, but I believe it was only Wraith units.
Wraithlord is still T8, S has gone down to 8 though, his sword is now S+1, Master crafted
Dark Reapers are SnP, can get Krak and Flakk missiles(i believe 10 or 15 pts for Krak and 10 for Flakk per model), the Exarch either has or can buy a Range finder which let's you ignore Jink saves.
The Swooping hawks grenade attack changes according to the unit size, at 5 it's a 3" S4 AP 4 blast, 6+ a Large blast, both ignore cover.
No special benefits/restrictions for allying with Dark Eldar.
Exarch powers are bought, not rolled for.
syranas here on Dakka wrote:Hi all,
I had a sneak preview at the codex and thought I'd drop some choice things in:
Distort weapons: instant death on 6's to wound and auto pen on 6's.
Wraithcannon: 12" S10, AP1
D-cannon: 24" S10, AP1, blase, barrage
Wraithknight Cannon: 36" S10 AP1
D-Scythe: Flamer, S4 AP5
Heavy D-Scythe: 18" S4, AP5, blast
Shuriken weapons: Bladestorm; wounds of 6's count as AP2. All other things stay same (strength, AP and sadly the range).
Has a new fire mode - lance: 60" S9 AP1 Lance, Heavy 1
Illic Nightspear (the ranger dude)
BS9 - all shots that hit are precision shots. Allows rangers to go from 12 points each to pathfinders for 25 points each. Pathfinders gain the all shots are precision shots rule.
Illic's sniper rifle is also AP2 with the Distort rule (pens on 6's, ID's on 6's).
Warlocks are now psyker Mastery 1 and role on the psyker table. They are taken like a necron royal court and dished out to guardian/wraith units.
Is now S8, but stayed T8. The wraithsword (now Ghostglaive) gives +1 Strength and rerolls to hit.
240 points base. Can take dual wraithlances, a suncannon/shield or sword/shield. Comes with the lances as standard. S10, T8 with a 3+ save. Requires the shield to get an invuln.
Guardians are now WS/BS 4
Fortune is now 2 warp charges but allows rerolls to deny the witch
Doom now allows rerolls to armour pen as well.
One of the new dual powers is +1 to your armour save or -1 to your enemy (up to 2+ for your own units).
Enhance is now +1 WS AND Initiative, the debuff is -1 to both.
Mindwar is now 2 warp charges and drastically changed. Didnt get the full details.
Eldritch Storm is the same BUT is now haywire and fleshbane.
BIG new power - it's a little complicated and I didn't get the best read of it. Gives the caster +5WS +5BS +5 initiative and +2 attacks. Roll at the start of every subsequent turn. On a 4+ it stays in play. If the model dies or the power fades you cede a victory point.
There is now a pool of 6-8 exarch powers. The different aspects have access to 3 of the powers.
3+ invuln in challenge
In a challenge both people roll a dice and add to their leadership; if the eldar player wins they can remove one of the opponents weapons from the fight. This means no AP or S bonus or additional attacks bonus!!!
Fast Shot remains
and a few more...
Dark Reapers can take flak missiles to be our AA...
Wraithfighter is a psyker mastery 1 and comes with the telepathy Terrify power.
Farseers are 3 wounds still and come standard as Mastery 3!!! Ghosthelms do what they did before; but if you fail your ghosthelm save you can spend 1 warp charge to ignore the wound (if you have charges left).
Aspect warriors are Ld9 base.
Souba over at BOLS wrote:believe me or not but i got the book, however i dont have much time right now so i leave a few things here:
eldar warlord traits:
1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.
2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.
3. the warlord and his unit add +1 to their run movement (so d6 + 1)
4. the warlord rerolls failed saves of 1.
5. the warlord got the split fire usr 6. allied eldar units deepstriking within 6" around the warlord dont scatter.
exarch abilites. some are USR some are codex specific:
fear, monsterhunter, night vision, feel no pain, hit & run.
sniper vision : the exarch has precision shots on a 5+
iron resolve: the exarch has +1 LD
disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead.
if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.
fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers.
assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll.
shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.
battle luck : 4+ invul for the exarch
crushing blow : +1 S for the exarch.
whats interessting is : the avatar can get exarch powers. so pretty fun
army special rules :
old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh
battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule.
mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.
ghostpath matrix: the vehicle gets the move through cover USR
holofield: the vehicle grants +1 on its cover save if it has moved.
forcefield : 5+ invul
crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved with cruising speed.
soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+
serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+
the shield may be deactivated to grant a following shooting attack :
60" s 7 ap - assault d6+1, ignores cover, pinning.
star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"
vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.
Powerguy wrote: Got a sneak peek of the White Dwarf today, managed to dig out some actual rules from the battle report, preview teasers and a couple of tiny pages from the codex that were printed in the WD that I managed to read. Not many stats on offer but still a reasonable chunk of rules. I'm probably mis-remembering the names of some of these rules but here is what I picked up in no particular order:
- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).
- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).
- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.
- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow
- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)
- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW (no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.
- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.
- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9
- Reapers have Slow and Purposeful
- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.
- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.
- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).
Dark Reapers have Slow and Purposeful, Reaper Rangefinders (no word of what they do), and reaper launcher with [illegible] missiles. Not flakk missiles, whatever the word is, it's longer than "missiles" or "launcher".
Warp Spiders get Hit and Run and are Jet Pack Infantry, plus another special rule I can't make out.
Dire Avengers can take a Power Halberd on the Exarch. There is a small picture of it.
"Remnants of Glory" Wargear page:
S______ of Asuryan, a CC weapon with +? S, AP - and several special rules. Lines up with some stuff from earlier.
The Spirit Armor? of Arath'La_ (wargear, no statline)
H______ Long Rifle, 120" range - this is NOT the sniper character's rifle, as another image says his weapon is called Voidbringer.
Mantle of the Laughing God
E/F______'s Hymn? (wargear, no statline)
The F______ C_____ (illegible, wargear with no statline, two big paragraphs of text)
On the splash page for Illic Nightblade, it says that "when Illic goes to war, Pathfinders from Alaitoc craftworld flock to join him". Sounds like he unlocks Pathfinders in some way to me. Maybe they are now Elite while regular Rangers remain Troops, and he moves them back? Pure speculation there.
Some Psychic Powers:
Destructor/Renewer, flamer/healing spell, Runes of Battle
Conceal/Reveal, Runes of Battle primaris power
Executioner, Runes of Fate (no second power)
Guide, Runes of Fate primaris power
Not exactly sure how much rules detail is allowed here, so I'll leave it out for now, but those four cards are completely and clearly legible if you dig the images up.
So it looks like the Runes of Battle powers are the Warlock powers but with an additional, reversed aspect to them, and the Runes of Fate are the Farseer powers, and are single powers. The only question is what the charts will look like (both Destructor and Executioner are the first non-primaris power).
Sithicus the Ancient over at Dark City wrote:There are also some neat artefacts in there, like the shard of a blade of Vaul that is +2S and Rending, gives the wielder Fearless and in a challenge wounds on 2+ with Instant Death. Or the wing of Faolchu that, if I read it correctly, gives 48" (!!!) run in the shooting phase, but the model cannot do anything else that turn. Or the 120" sniper rifle, which, despite the massive range and AP3, is still Heavy 1, which makes it somewhat silly, as it still wounds on 4+.
Runes of Warding:
Now adds +2 to your deny the witch role. Well if this is true what a huge difference we will see to the game. No longer will people be able to ally in a cheap anti-psyker that completely ruins your opponents chances of casting. Expect to see a rise in Monstrous creature heavy builds as well as tzeentch&aofc;horrors. The rune priest will firmly become King of the anti psyker.
Eldar models suffer -1LD to all fear tests against daemons of slaanesh but pick up hatred against such units. Could the Fear rule actually become useful for once
hmmm vehicles that move with this upgrade gaining an additional point onto their cover save is nice and would bring this old favourite back onto the battlefield for sure...
A new type of weapon system for the eldar added to Scatter lasers amongst others. A model fires this weapon first and if it causes at least one hit, then other weapons fired by the same model become twin linked! Warwalkers just got ouchy, and without the need for guide! How would you use this one?
Sorry, could find the original source for this:
deathmagiks wrote: Found this on Warseer. Have not seen it here yet. THESE ARE JUST RUMORS:
-You can make Run moves in addition to shooting Shuriken weapons.
-Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.
-The Wraithknight starts at about 250 points and caps around 350, and towers over even the Tau Riptide. It's 9'' tall. The Wraithknight has the ability for its weapons to become twin-linked if it hits with a scatter laser it comes equipped with, even against airborne targets. It can shoot S9 and 10 small blasts, and has a total of four weapons on it-- you have a choice of several, including a huge wraithblade and a lance weapon.
- Wraithguard are cheaper both points-wise and financially speaking, and are now S5 and T6, and have the option to be equipped with Wraithblades as per the current Codex's in place of their guns, making them a dangerous close combat unit.
- Including a Spiritseer as a HQ choice allows you to bring Wraithguard as Troops.
- Expect Guardians to supplant Dire Avengers as the staple Troops choice-- they're very points efficient and with the buff to shuriken weapons, they should expect to be in a lot of competitive armies.
-The Fire Prism has been nerfed a bit-- basically, they want to drive people back towards Aspect Warrior and Wraith-heavy armies, rather than the mechanized Eldar army literally everyone and their brother played with the exact same list. Can't really say to what extent, but the purchasing advice was to "Not load up on them."
-The Avatar is "Definitely better."
-The Iyanden supplement is not a splash release, and will be normally available. Iyanden is strictly a fluff book, and contains no game rules. The rules to play a themed Iyanden army are found completely in Codex: Eldar. This is a move to appease people who want more fluff in books as well as people who would rather just have more game content with the fluff optional. This is an experiment in seeing how this works-- if it does well, expect Games Workshop to continue with the release of "chapter-specific" fluff supplements for their Codex releases.
Raziel over at /tg/ wrote: i got a information sheet in my hands that all GW stores have been send to.
it containis "reasons to buy the new eldar releases"
the points are :
Codex Eldar :
- craftworld ships will be introduced
- new special rules for many eldar units. old nemesis (slaanesh) and battle trance (running and shooting)
-multiple exarch abilitys, options and equipment
Wraithknight (heavy support 240 points)
-Strong Profile (s10 T8 W6 AS 3+, Jumppack
- 2 heavy phantom lasers (23" S10 AP 2 instant death on wound rolls of 6)
- alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S6 5" Blast with ap 2. with 5+ invul and blind special rule.
Somach Phantomhunter (may be spelled wrongly my pic is a bit blurry there) (fast attack 185 points)
-psyker with the terrify psychic power
- 2 blast weapons with ap 2
- enemy units within 12" have to reroll succesful ld tests.
crimson hunters (fast attack 160 points)
- aspect warriors with strong exarch upgrades
- may reroll armor pen rolls against flyers
wraithguard /wraithblades (elite 160 points 5 models):
- strong profile with S5 T 6 as 3+
-wraithblades got 2 close combat weapons with ap 3 and +1 S or can get a 4+ invul with a single ap 2 weapon
-runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
-if you select a runeseer as HQ, they become troops
ilic nightspear (hq 140 points):
-alaitoc charactermodel that allows ranger units the pathfinder upgrade.
- has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- bs 9 48" Sx ap 2 instant death on wound rolls of 6
"Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 1
Heavy Aspect Armor (3+)
- 5 Dragons 110 points
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
Iron Resolve 5pts
Crushing Blow 10pts
Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.
So, Fire Dragons pick up a 3+ save, but jumped up in price by 6 points a head."
New pics from China and posted here by wana10:
Crimson Hunter in Nightshade Interceptor:
Wraightknight with 2 ranged weapons:
Release list posted by pizzaguardian here on Dakka:
Warhammer 40000: Codex Eldar 104 page full colour, hardback Warhammer 40,000 Codex
Contains New Artwork, Background and rules whilst showcasing the fantastic miniature range
Eldar Wraithknight This box contains a multipart plastic kit that makes one Eldar Wraithknight, this completely new Walker stands a massive 9 inches tall and can be constructed with a variety of armaments to fulfill a range of battlefield roles.
Eldar Hemlock Wraithfighter/ Crimson Hunter This box contains a multipart plastic kit that makes either a Hemlock Wraithfighter or a Crimson Hunter, both new Eldar Flyers. The Hemlock Wraithfighter is a Psychicly armed bomber designer to cause havoc among enemy troops while the Crimson Hunter is an all new aspect warrior class whom excel at aerial combat.
Eldar Wraithguard/Wraithblades This box contains a multipart plastic kit that makes either 5 Wraithguards previously only available in metal or 5 Wraithblades, a new type of deadly close combat warrior.
Eldar Farseer A plastic Clamp pack containing 1 Eldar Hero in a dynamic mid-casting posse.
Reformatted Eldar Battle Force Contains 10 Eldar Guardians and a Heavy Weapon Platform, 5 Dire Avengers (including the option of making an Exarch), a Wave Serpent and a Vyper Jetbike
Warhammer 40000: Eldar Dire Avengers The Dire Avengers squad has been repackaged as a five miniature boxed set (including the option of making an Exarch)
New Finecast Releases
Illic Nightspear· A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Edgar Ramos. Illic Nightspear is an outcast who has become an deadly assassin armed with the sniper rifle Voidbringer.
Eldar Spiritseer A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Mike Fores. Armed with a Witch Staff and spirit stone wearing a distinctive eyeless helm.
Available While Stocks Last. These Items are highly limited, please request the quantity you require and we will supply you as close to this number as we can.
Psychic Cards: Eldar· This pack contains 14 reference cards that describe the effects of each of the Primaris Powers and the the six psychic powers available to each area of mastery
Prices, as posted by Mohoc (Euro-prices official):
Eldar Codex - $49.50 / 39€
Eldar LE Codex - $100 / 80€
WH40K PSYCHIC POWERS: ELDAR ENG - $7.50 / 6€
Farseer - $20 / 15€
Wraithknight - $115 / 90€
Wraithguard - $50 / 40€
Hemlock Wraithfighter - $65 / 50€
Dire Avengers (5 pack) - $35 / 26€
Battleforce - $115 / 95€
Windrider Jetbike Squadron - $40 / 30€
Spiritseer - $19.25 / 15.50€
Illic Nightspear - $19.25 / 15.50€
IYANDEN: A CODEX ELDAR SUPPLEMENT - $49.50 / 39€ (English only, mail order only, but not limited, release 15th June!)
IYANDEN CODEX SUPPLEMENT SPECIAL EDITION - $85 / 65€ (release 15th June!)
Jetbikes confirmed to be a repackage of the old ones. Lets hope for a second wave.
megatrons2nd over at Warseer wrote:One of my local guys said that what he heard for the Iyanden book is it has rules for attacking a Craftworld.
Commissar Merces over at Warseer wrote:Just got off the phone with a friend who is somewhat in the know. He says that the supplement book is more like crusade of fire mixed with some of the fantasy background books than it is chapter approved. Said it was cool but not worth the price tag.
Said there is some confusion about the Wraithknight as it says walker in white dwarf but is said to not be a walker. But did say wraith guard are nerfed but aspect warriors got a shot in the arm.
First two WD pics leaked. Shows Wraith Knight, Codex cover, WD cover with Eldar flyer plus an Iyanden supplement (the latter ATM only confirmed to be a digital release, we will see).
Here a photoshopped comparison pic with Riptide:
Here blurry flyer pic taken from WD cover:
Very large original pics in spoiler tags:
Most of the info here is rather old and speculative, but here a pic posted over at faeit212:
Been informed there are some Eldar boxes floating around warehouses. How long they get sat on before a codex is released though, who knows. I'm going to guess around a year off. We know CSM are next and then Dark Angels with the Hobbit crashing into scenes December, that could push DA back to early 2013. So mid 2013 is the likely bet for Eldar is something doesn't shove them out of the way.
Here's what I've been told re: boxes. No rules.
plastic Skycharriots/Shining Spears
plastic Phantomwaechter - these might be the shadow spectres?
plastic flyer combi-kit - The flyer is pretty large and has a crossbow shape, two canopies, one fin. The main variant on the cover has some lances and a large dorsal distort cannon. The other variant has extra downward/sideway thrusters, but I don’t remember if it has a different weapon loadout.
plastic phoenix lord niadhau - For Shining Spears, appears to be on a Vyper jetbike.
plastic webway gate
resin box Avatar
resin Black Warden - The Black Warden looks like an female Autarch. She has a shurikencatapult and a feathered guardian helm with an eye on it.
resin Dire Avenger Xentarch - Appears to be a new English name for Exarch?
resin Howling Banshee Xentarch
resin Fire Dragon Xentarch
resin Striking Scorpion Xentarch
resin box Dragon Riders
resin box Eldritch Raiders - They look like guardians but have no helms and wear scarfs around the lower head and swashbuckle belts. They are very individually equipped, have all sorts blades, pistols and/or rifles. (potentially Storm Guardians?)
resin box Halcones Cazadores
Have at it!
So it is an unknown source claiming to have seen boxes of a release that is maybe a year in the future.
Still, speculating about this release (including Exodites and plastic Wraith Guard) may be entertaining
Demiurg over at Warseer posted this:
Just got some info from my regional distributor. He claims the next wave of flyers is close. So perhaps no CSM after all.
Tau, Eldar and the Tyranid Harpy
Update 25th July:
dorantana wrote:Okay guys, got some extra details on the earlier Eldar rumors, specifically artwork and what everything looks like. Still no rules. Looks like the Xentarchs are indeed Exarchs, whether they are special Exarch's or just new remodelling is to be seen. We've also got names nailed down a bit more from translations.
With the recent release of the end of this year's schedule looking like Chaos and Dark Angels getting done, we might see Eldar landing early Q1 2013. This would be very much appreciated. Depending who writes it!
Anyway, details below!
Eldar Warpspiders/Everguard 5 per box
Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures
Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind
Eldar Sky Charriots/Shining Spears
3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs.
Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards
3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, underslung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade
Eldar Dragon Riders
3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all
3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back
Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head
Eldar Swooping Hawks
5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon
The Avatar of the Young King
Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade
fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands
Eldar Spirit Warrior
wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside
Eldar Phoenix Lord Nuadhu, The Fireheart
nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants
Eldar Webway Gate
Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional)
Eldar Dire Avenger Xentarch
holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on
Eldar Howling Banshee Xentarch
golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair
Eldar Striking Scorpion Xentarch
jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it
Eldar Fire Dragon Xentarch
knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head
Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden plastic flyer combi-kit - The flyer is pretty large and has a crossbow shape, two canopies, one fin. The main variant on the cover has some lances and a large dorsal distort cannon. The other variant has extra downward/sideway thrusters
Update 11th August:
Eldar from the leaked list (Hastings later said that the list is a fake, but didn't rule out some things to be true):
- The Avatar of Khaine (Resin Blister)
- Eldar Wraithguard / Cataphracts (Plastic Box)
- Eldar Sky Chariots / Shining Spears (Plastic Vehicle squadron box)
- Eldar Warpspiders / Everguard (Plastic Box)
- Eldar Black Warden (Resin Blister)
- Phoenix Lord Kyme'doc, The Planetwister (Resin Blister, produced in China)
- Eldar Eldritch Raiders (Plastic Box)
- Eldar Webway Gate (Terrain, Plastic, large Land Raider sized Box)
- Eldar Phoenix Lord Nuadhu, The Fireheart / Alean Vyper (Plastic, Vyper sized Box)
- Eldar Spirit Warrior (Plastic, large Land Raider sized Box) !
- Eldar Dragon Riders (Plastic Vehicle squadron box)
- Eldar Fire Dragon Xentarch (Resin Blister)
- Eldar Dire Avenger Xentarch (Resin Blister)
- Eldar Howling Banshee Xentarch (Resin Blister)
- Eldar Striking Scorpion Xentarch (Resin Blister)
- The Avatar of the Young King (Resin Blister)
- Eldar Lamia Strike Fighter / Moon Siren Bomber (Plastic, large Land Raider sized Box)
- Eldar Jetbikes (Plastic Vehicle squadron box)
- Eldar Warlock with Force Staff (Resin Blister)
- Eldar Swooping Hawks (Resin Blister)
And, as part of the Allies Supplement release:
- Harlequin Solitaire (Resin Blister)
Update 17th August:
evilmonkee wrote:Also saw the release list for hte next year - a big Ork wave with the long awaited Buggies and Koptas as well as plastic Meganobz/Flashgitz!! Eldar as well with a whole plethora of stuff..but my source said expect those nxt year.
Scans of the WD September also confirm an Eldar Finecast wave including Maugham Ra, Karandras and Yriel.
Update 5th November
Small update by an anonymous source on Warseer:
the translation of the next eldar codex has started (or so it seems)...
All plastic minis stay the same for the moment including jetbikes
Wraithguards will be plastic with a HtH option (swords)
A new Farseer model (finecast iirc)
a character for Dire Avengers, a new entry "something-seer"
That's all I got for the moment!
Here some anonymous email received by natfka, so take these rumours with the usual extra precautions:
A couple notes that you might find interesting:
As of 03/01/2013
- Autarchs take Paths. These represent completed paths they have walked and are tied to the various aspects. By taking a path you make the respective aspect warrior a troop choice (the exception are reapers who just become scoring)
- Overall point cost reduction (guardians see it the most, aspect warriors see it the least, but are instead a fair margin better with only a minor cost decrease for two of the schools).
- new special rule that influence how howling banshees interact in combat. It's current iteration really makes them feel like glass cannons that are amazing at what they're designed to do.
-Seer councils have brotherhood of psykers (the farseers still cast their own abilities in addition, but two farseers together cast more than 2 farseers separately)
- in general, aspect warriors are hyper focused and hyper successful if used properly
- No new aspect
- 2 new flyers
- lots of units get access to skyfire
- new tank (on falcon chasis)
- Avatar is buffed a lot
- Two new special characters
- exarchs are all really good in duels in different ways
- farseers are still awesome psykers
- warlocks improve deny the witch.
- falcon/wave serpent point reduction
- way to make some of the craftworld specific lists
- additional rules for allying with dark eldar
- expanded fluff on the war in heaven
From an anonymous email to Darnok over at Warseer:
Every 3-4 months, as an independent retailer, we get a list of items that must be stocked. These are changed in advanced so we don't order old stock, and to give us a change to sell off old stock before new items turn up. The last one in about October / November added a few basic Marine items but dropped Tau Battlesuits, which would tie in with concepts of new battlesuits and new Tau for Spring / Easter.
Yesterday I got the new list, which had a lot of changes in the Fantasy sections. I no longer have to stock High Elves Spearmen, Wood Elves, Bret Knights or Dwarf Warriors. It can therefore be reasonably speculated that these core troop choices will be relaunched in the next 6 - 8 months. The only change in 40k was I no longer have to stock any Eldar (not even DA or Guardians).
I know its not radical or ground breaking and gives no specific dates, but the Bret / Wood /Dwarf news I think is a bit new.
Larry Vela over at BOLS wrote:-New Eldar "large tank" is being worked on (not the same as the new falcon variant)
-Guardian/Storm Guardian combo plastic box
-Guardian jetbikes/Shining Spear combo box
75hastings69 wrote:Eldar, new flier, characters and a new uber wraith guard thingy.
Hastings, thanks for your rumours, any chance we will see updated jetbikes for the Eldar release and/or plastic Wraithguard?
So are Eldar Flyer, Jetbikes, Wraithguard and Uber Wraithguard Thingy? Or are the Wraithguard and the Uber Wraithguard Thingy the same thing?
Not the same thing, there's a huge wraith guard construct type thing (similar to tau) IIRC it has two builds (shooty & cc), also IIRC the actual wraith guard have some kind of CC build option.
This message was edited 47 times. Last update was at 2013/05/29 20:26:23
Eldritch raiders are prince yuriels (sp totally wrong, shoot me) corsairs, maybe more corsair possibilities in the new codex?
Also shining spears lord, yay! Also, aren't the everguard some form of webway guardians? Swear I've heard of them before somewhere EDIT: They seem to have no fluff or mention, but are pictured on page 12 of the eldar codex in the annotated picture of biel-tan. They appear to be wraiths (or wear wraith-like helmets) with cloaks and spears. Cool!
All in all, awesomesauce!
This message was edited 1 time. Last update was at 2012/07/18 23:20:33
An interesting rumor, but I'll hold my frothing-at-the-mouth excitement until later in the year.
What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
AgeOfEgos wrote:So they have plan on having product sit in a warehouse for the next year? That would be a tad strange.
If you were to believe other rumors, GW apparently has all of the models for the next Tau release completed, possibly the codex as well. Frankly, it's not that odd of a business strategy. Think of it on these terms: GW has to pace their releases so they can maintain a schedule of releasing products at a constant rate, with little interruption. GW is a relatively small company with limited resources, so they can't continuously pump out full lines year round for long. They need time to develop each release. Sometimes they get ahead, and can have product sitting in a warehouse, waiting for its release. Sometimes they get behind, so the release schedule might need to get shifted, thus having an entire release on standby in a warehouse allows for a contingency plan with minimal scrambling for a solution. I wouldn't be surprised if GW has one or two fully completed product releases sitting in their main warehouse at any given time, with one or two other releases in production, and another one or two in development.
You can also look at it from another standpoint: if GW were to release everything as they completed it, they wouldn't be able to upsell the latest product for long, and the consumer would be flooded with many, many choices. While we might complain as gamers that our favorite army only gets love every few years (l know I'm ready for a new Tau release), GW actually gets more sales through promoting the latest and greatest release. Remember...it's not the veterans they're mainly targeting...it's the new players they want to reel in, because they know the vets will snatch up product regardless.
New plastics and some sort of webway gate thingamy, probably for some sort of deepstrike rules? GIVE GIVE GIVE! The perfect alies force, adds something to both my forces and is fluffy (Fighting a battle against the odds and suddenly an Eldar force turn up to defend the webway gate)
insaniak wrote: Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...