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Made in gb
Morphing Obliterator






Is the power to add + 1 armour save to a unit ranged or just the unit joined by the Warlock?

I am thinking 2+ save fire dragons or wraithguard could be a lot of fun!!

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in fr
Swift Swooping Hawk






So Warlocks powers are random now? Do you roll then choose what squad they go with?
   
Made in gb
Morphing Obliterator






I believe powers are rolled before deployment so yes.

Otherwise you have little to no way of making a constructive plan for your warlocks and their squads. Which, as the most psyker heavy army in the game (probably), would be stupid.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in fr
Swift Swooping Hawk






Yeah that was my concern...
   
Made in gb
Morphing Obliterator






I assume as well now that powers are random, warlocks are only picked as an add on to the farseer or other HQ like the necron royal court and not as squad leaders.

That way you get to roll all their powers and then assign them to units.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in au
Devastating Dark Reaper




Australia

 rohansoldier wrote:
I assume as well now that powers are random, warlocks are only picked as an add on to the farseer or other HQ like the necron royal court and not as squad leaders.

That way you get to roll all their powers and then assign them to units.
That's pretty good imo, especially as the powers are much better than previously, randomness aside. They could do with being 30 points though.
Edit: The number 4 power is very dangerous, it will hit 4+ and 2+ save so hard.

This message was edited 1 time. Last update was at 2013/05/29 14:54:37


 
   
Made in us
Dakka Veteran




NoVA

The DA vs Guardian choice is a tough one I think.

I think on foot I'd rather have DA for the longer range and better armor, but then Guardians can take heavy weapon platforms and have warlocks with them.

In transports I think it's a toss up. 12" range is so bad though.

Bikes are prob better than both... and I don't mind the old models so much. I do mind the old flight stands.

Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
 
   
Made in fr
Swift Swooping Hawk






Indeed, I like that change.
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I have to admit that I'm excited that I'll be able to use my 5 foot Warlocks again if these rumors are true. That and one squad of Guardians will seed its way back into my lists it seems. :-)

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in fr
Swift Swooping Hawk






 rohansoldier wrote:
Is the power to add + 1 armour save to a unit ranged or just the unit joined by the Warlock?

I am thinking 2+ save fire dragons or wraithguard could be a lot of fun!!


I'm pretty sure it's been said somewhere that Warlocks can only join Guadians, jetbikes and wraithguard?
   
Made in au
Devastating Dark Reaper




Australia

One thing we are missing though is that warlocks have to pass psychic tests now with ld 8
   
Made in gb
Morphing Obliterator






Probably as that is the case with them now.

I would have preferred that they make them a bit like the Royal Court or Wolf Guard and give them a wider choice of units they could bring.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in ca
Sneaky Striking Scorpion




Calgary Canada

The first thought that came to my mind when hearing spiritseers join wraithguard is they need to make some more spiritseer models. With only one available and heavily investing in wraith armies with this release I see a lot of Warlocks or Farseers proxying as spiritseers.
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

PalmerC wrote:
The first thought that came to my mind when hearing spiritseers join wraithguard is they need to make some more spiritseer models. With only one available and heavily investing in wraith armies with this release I see a lot of Warlocks or Farseers proxying as spiritseers.


Similar to the Necron's Cryptek-shortage (model-wise).

An odd move. I don't really get why they didn't beef up the Farseer model with another variant head and one or two variant staffs to make it a Farseer/Spiritseer combined-kit.

   
Made in us
Screaming Shining Spear





Central Pennsylvania

I honestly don't see a problem with proxy spiritseers as the fluff fits that a Spiritseer is just a specialized Farseer.

Even with the casting requirement on the Warlocks, the availablity of more powerful abilities and then spreading them out to the army far outweights their new ability to fail to provide the bonus some of the time...

...also their head will explode the first time they peril...but that's just FUN!

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in fr
Swift Swooping Hawk






What is actually the difference between a spiritseer and a warlock in terms of looks? Surely Warlock models could be either comfortably?
   
Made in us
Fixture of Dakka





Steelcity

No, a spiritseer is only protected by finecast rune armor. Standard rune armor is insufficient. This armor is expensive for the eldar and costs 2x as many resources to construct.

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Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Looks to me like the main difference is the Spiritseer carrier a Witch Staff whilst Warlocks carry blades. Easy enough to convert if you have staff bits.

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Made in ca
Sneaky Striking Scorpion




Calgary Canada

I think the head on the SS is a big difference as it looks like all the wraiths etc. If you could get your hands on the SS head bit and the wraithbone for the back lots of cool conversions could be done with the existing farseer and warlock models I think.

This message was edited 1 time. Last update was at 2013/05/29 15:22:28


 
   
Made in gb
Longtime Dakkanaut





How many eldar powers are shooty powers?,

The warlock preview before said its only the runes of battle powers so no divination for warlocks?, interesting.

How many points for jetbikes?, and is the seer council still viable?

What does fortune do now?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 Kirasu wrote:
No, a spiritseer is only protected by finecast rune armor. Standard rune armor is insufficient. This armor is expensive for the eldar and costs 2x as many resources to construct.

Really? Wow, that is a lot of resources. Sounds like the eldar might have to construct additional pylons.
   
Made in us
Death-Dealing Devastator






It will be gimmicky but if the points are right an autarch with the laughing god mantle on a jetbike has real potential.

If you think you are too small to have an impact, try sleeping with a mosquito. 
   
Made in us
Shas'la with Pulse Carbine





Florida

steinerp wrote:
It will be gimmicky but if the points are right an autarch with the laughing god mantle on a jetbike has real potential.


I think the real winner of the HQ section is Illic as long as he has the independant character rule. Being able to infiltrate anywhere and sniping characters from 120" away is insane let alone bringing in a squad of pathfinders who precision shot on a 5+. Pesky Herald of Tzeentch with grimoire? GONE. DA Banner got you down? GONE. Baron hiding out in DE beastpack? GONE. Coteaz creating a no deepstrike pocket? GONE. Ethereal/Fireblade/Tau Commander handing out too may perks GONE...

If he can join other units then there is the ultimate delivery system for banshees wraithblades/guard.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Longtime Dakkanaut





 D6Damager wrote:
steinerp wrote:
It will be gimmicky but if the points are right an autarch with the laughing god mantle on a jetbike has real potential.


I think the real winner of the HQ section is Illic as long as he has the independant character rule. Being able to infiltrate anywhere and sniping characters from 120" away is insane let alone bringing in a squad of pathfinders who precision shot on a 5+. Pesky Herald of Tzeentch with grimoire? GONE. DA Banner got you down? GONE. Baron hiding out in DE beastpack? GONE. Coteaz creating a no deepstrike pocket? GONE. Ethereal/Fireblade/Tau Commander handing out too may perks GONE...

If he can join other units then there is the ultimate delivery system for banshees wraithblades/guard.


Unless he has a rule like the vinidcare a simple 2plus LOS will fix most of that, best bet is to snipe characters (and the banners for sure) and special/heavy weapons. Plus if you are anywhere like 120inches away, thats a big table and should have a lot of line of sight blocking terrain on it!.

He does sound good if used correctly though but its still a single shot

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in ca
Regular Dakkanaut





 D6Damager wrote:
steinerp wrote:
It will be gimmicky but if the points are right an autarch with the laughing god mantle on a jetbike has real potential.


I think the real winner of the HQ section is Illic as long as he has the independant character rule. Being able to infiltrate anywhere and sniping characters from 120" away is insane let alone bringing in a squad of pathfinders who precision shot on a 5+. Pesky Herald of Tzeentch with grimoire? GONE. DA Banner got you down? GONE. Baron hiding out in DE beastpack? GONE. Coteaz creating a no deepstrike pocket? GONE. Ethereal/Fireblade/Tau Commander handing out too may perks GONE...

If he can join other units then there is the ultimate delivery system for banshees wraithblades/guard.


Except the range on his gun is 48", not 120.
   
Made in au
Devastating Dark Reaper




Australia

I swear to god if all acrobatic does is give banshees counter atttack
   
Made in gb
Morphing Obliterator






 Khaine wrote:
I swear to god if all acrobatic does is give banshees counter atttack


Agreed, this is a perfect candidate for allowing banshees to assault from a vehicle, assuming wave serpents don't become assault vehicles.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in gr
Furious Fire Dragon





Athens Greece

From what I read banshees remain craps, since acrobatics does nothing new , WS does not become an assault vehicle and on top of that banshees seem to have lost grenades :-(

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Made in us
Shas'la with Pulse Carbine





Florida

 Capamaru wrote:
From what I read banshees remain craps, since acrobatics does nothing new , WS does not become an assault vehicle and on top of that banshees seem to have lost grenades :-(


Supposedly they can assault after running.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Capamaru wrote:
From what I read banshees remain craps, since acrobatics does nothing new , WS does not become an assault vehicle and on top of that banshees seem to have lost grenades :-(


But at least they got those fantastic new plastic miniatures... oh wait. nm

   
 
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