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Made in be
Regular Dakkanaut





I don't know guy's... Individually locks may be subpar, but as a seer council? Maledictions and blessings are cumulative. With a bit of luck you'll have a unit with a 2++ save that can knock of 2 saving points from the enemy. Not to mention being able to reduce the enemy's strength ..., I wonder, if you reduce a terminator to str. 2, does that mean his fist hits at str. 4? I'm also curious if the 1+ str can be applied to armorbane? Then there's the potential to make them fearless, fast as hell and so on. Jetcouncils look dangerous as ever. And a footcouncils can be accompanied by a farseer, adding even more to the buffing/debuffing.

Seercouncils look like a very hard hitting, versatile, reasonably priced mini deathstar unit to me.
   
Made in us
Longtime Dakkanaut





US

 Popenfresh wrote:
I don't know guy's... Individually locks may be subpar, but as a seer council? Maledictions and blessings are cumulative. With a bit of luck you'll have a unit with a 2++ save that can knock of 2 saving points from the enemy. Not to mention being able to reduce the enemy's strength ..., I wonder, if you reduce a terminator to str. 2, does that mean his fist hits at str. 4? I'm also curious if the 1+ str can be applied to armorbane? Then there's the potential to make them fearless, fast as hell and so on. Jetcouncils look dangerous as ever. And a footcouncils can be accompanied by a farseer, adding even more to the buffing/debuffing.

Seercouncils look like a very hard hitting, versatile, reasonably priced mini deathstar unit to me.


Incorrect. DIFFERENT blessing and maledictions are cumulative. You can't stack the same power.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
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Made in us
Dakka Veteran




The Scorpion's Claw not being Unwieldy or Specialist is... kinda nice. Karandras is 5 WS7 S8 I7 AP2 attacks, SS Exarch is 3 S6 I6 AP2 attacks (plus their wonky I10 wuss attack).
   
Made in tr
Willing Inquisitorial Excruciator





 Autarch Fiallathandirel wrote:
 pizzaguardian wrote:
 BlueDagger wrote:
Warlocks splitting off to other units = Took too big of a hit. Having 1 randomized power makes them completely unreliable for a specialized force such as Eldar. Attaching a warlock biker to a unit of GJB jsut to find out he gets power 3, 5, or 6 would heartly piss me off. Yes, you could just stick with shrouding but that kinda defeats the purpose of the other powers.

That said, a 10 man unit jetbike seer council is now 500pts and will likely be 2+ armor, 3+ cover (2+ when full out), S/I/WS +1, and inflict a -1 armor. That has a lot of potential to be rediculously mean. Attach a new kitted farseer and autarch... it could be one hell of a deathstar.

The farseer odds on going Fortune however... that is pretty much my sadest point about the entire damn dex.


Have 2 farseers


Excuse me guys but you are running ahead of yourself, it says warlocks are assigned immediately after you roll Warlord traits. Rolling for warlord traits says before either player deploys they must each determine warlord traits and it says this is done specifically because some warlord traits affect deployment. Rolling psychic powers just says before either player deploys. How does that make it that Warlocks can't choose where to go?

If I'm not being clear my meaning is the book doesn't say powers have to be rolled after warlord traits and before deployment, it just says before deployment. So why can't you roll power, warlord traits, assign warlocks then deploy?


Dont follow the thread that hard i see?

Check the game summary page please, (pg 424 on brb - for the lıttle one ıt ıs rıght after psychıc dıscıplınes), it will show you why i am not running ahead of myself, in fact i rarely do any running at all.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Mighty Vampire Count






UK

Is the Iyanden Codex download only :( - thats rubbish

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in be
Regular Dakkanaut





Incorrect. DIFFERENT blessing and maledictions are cumulative. You can't stack the same power.

Makes sense, otherwise they'd be horribly OP. Nevertheless, seeing as each power can swing both ways (Eldar pun hurrhurr) their powers still synergize really well if you put them in a 10 man squad. Not to mention it gives you a fairly reliable pool to get a wide range of powers from.

A 10 man seercouncil still looks like a very mean unit, be it on foot or on jetbikes, for a reasonable price. Just imagine SM's wounding a jetlock on a 5+...

IMHO they're more unreliable but much more versatile.

skarsol wrote:
The Scorpion's Claw not being Unwieldy or Specialist is... kinda nice. Karandras is 5 WS7 S8 I7 AP2 attacks, SS Exarch is 3 S6 I6 AP2 attacks (plus their wonky I10 wuss attack).

I'm wondering does the I 10 mandiblaster attack have the same str and AP value as their regular attacks?Edit:
Nvm I just read it's unmodified.

This message was edited 2 times. Last update was at 2013/05/30 19:51:25


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 Mr Morden wrote:
Is the Iyanden Codex download only :( - thats rubbish


No, it's not.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Mr Morden wrote:
Is the Iyanden Codex download only :( - thats rubbish


It's only download on initial release. The physical book will come out in mid/late June.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Horrific Howling Banshee




 BlueDagger wrote:

Incorrect. DIFFERENT blessing and maledictions are cumulative. You can't stack the same power.


http://www.dakkadakka.com/dakkaforum/posts/list/527208.page

This is not clear cut like you make it out to be.

 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

From that forum discussion, I find it pretty clear that the same powers don't stack. It all comes down to the interpretation of the phrase 'different maledictions'.

This message was edited 2 times. Last update was at 2013/05/30 19:56:23


Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

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Made in gb
Mighty Vampire Count






UK

 kronk wrote:
 Mr Morden wrote:
Is the Iyanden Codex download only :( - thats rubbish


It's only download on initial release. The physical book will come out in mid/late June.


Excellent - thanks

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Guarding Guardian





Just got a call from home. My Package from GW arrived. In 2-2.5 hours or so (traffic) I'll have my mitts on the Codex.

Come on clock, hurry, I want to leave work and get home...
   
Made in us
Longtime Dakkanaut





US

Quark wrote:
 BlueDagger wrote:

Incorrect. DIFFERENT blessing and maledictions are cumulative. You can't stack the same power.


http://www.dakkadakka.com/dakkaforum/posts/list/527208.page

This is not clear cut like you make it out to be.


That is the typical 40k "reading what I want to" mentality. What purpose would the line "Note that bonuses and penalties from different maledictions are always cumulative..." be if it meant that different castings of the same power stack. You can't cast 2 powers at once and you can't cast the same power twice, so it's only possible intention is to state that different maledictions will stack and same ones do not.

This message was edited 1 time. Last update was at 2013/05/30 20:01:08


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in ie
Deadly Dire Avenger





Ireland

All I will say is it takes quite a lot of lascannon shots to even get a chance to roll on the vehicle penetration chart when it comes to holofield wave serpents. Depending on if you flat out or not it will take 6 or 9 shots from a bs4 lasscannon to glance a wave serpent and something like 70 to pen it. Also when you are packing even 5 wraithguard with 5 s4 ap2 flamers in the back you're talking some serious damage. Move 6 inches, swivel, disembark 6 inches, and then use the template which is roughly 8 inches long..... will destroy most anything you point it at especially as they have the distort rule. That's a 22 inch circle around the wave serpent that is basically suicide to get in range of.

The stars themselves once lived and died at our command, yet you still dare to oppose our will.
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Made in us
Blood Angel Neophyte Undergoing Surgeries




Tampa, Florida

Farseers can still take Jetbikes btw. So you can do an all bike Council with Farseer. Just hope your luck is good enough to get Fortune.

"Anything that can go wrong will go wrong."  
   
Made in us
Longtime Dakkanaut



Las Vegas

 Dakkafang Dreggrim wrote:


In the case of the Jetbike you all keep complaining about and aspect warriors. Why would people RE-BUY units they all ready have ?


I don't know, why do I have three generations of Banshee models? Or two of Scorpions (the buck toothed ones were just...no)? Why have I got every Farseer they've made since I got into the hobby, and buying the new one, too? Or two generations of Rangers?
   
Made in us
Myrmidon Officer





NC

 Mkvenner wrote:
Farseers can still take Jetbikes btw. So you can do an all bike Council with Farseer. Just hope your luck is good enough to get Fortune.
And if you don't get Fortune, your points investment crashes and burns on your opponent's shooting phase.

Cinematic!
   
Made in ie
Deadly Dire Avenger





Ireland

 pizzaguardian wrote:


Dont follow the thread that hard i see?

Check the game summary page please, (pg 424 on brb - for the lıttle one ıt ıs rıght after psychıc dıscıplınes), it will show you why i am not running ahead of myself, in fact i rarely do any running at all.


Even then ''before the battle, immediately after determining warlord traits'' is at the same time as psychic powers as psychic powers are rolled immediately after warlord traits before the game starts. I will play it rules as written though and assign them before giving them psychic powers because even though psychic powers are rolled immediately after warlord traits in the game summary via the sequence given it doesn't explicitly say immediately (although by the sequence it is inferred as it is rolled immediately after), I'll wait until GW faq it as I'm sure they didn't intend for this and was just an oversight. I guess the randomness of the allocation will add a little bit of fun in making me work harder.

The stars themselves once lived and died at our command, yet you still dare to oppose our will.
3k Eldar project, slowly painting up a Biel-Tan army
1.5k Custom Tyranid Hive Fleet Myrmecoleon
 
   
Made in be
Regular Dakkanaut





 Mkvenner wrote:
Farseers can still take Jetbikes btw. So you can do an all bike Council with Farseer. Just hope your luck is good enough to get Fortune.

Rerollable 2+ and 3++ save? Neato!

Damn now I have to choose between a 10 man strong jetlock council with farseer support or a 10 man foot footsquad rolling with Karandras.

Honestly, the seercouncil as a whole looks great to me. I don't understand all the Warlock hate, autopassing powers would make this unit horribly broken, even with random powers. Ld 8 make them slightly more balanced.
   
Made in us
Longtime Dakkanaut





US

 Autarch Fiallathandirel wrote:
All I will say is it takes quite a lot of lascannon shots to even get a chance to roll on the vehicle penetration chart when it comes to holofield wave serpents. Depending on if you flat out or not it will take 6 or 9 shots from a bs4 lasscannon to glance a wave serpent and something like 70 to pen it.


Old Serpent field rules = 7 shots for 1 pen
Old Serpent field rules w/ full out = 9 shots for 1 pen

New Serpent field rules = 5 shots for 1 pen, downgraded to glance
New Serpent field rules w/ holos = 6 shots for 1 pen, downgraded to glance
New Serpent field rules w/ holos and full out = 9 shots for 1 pen, downgraded to glance

However it's made a rather mute point by...

S4 melee attacks needed for a glance on a Wave Serpent = 7
S6 melee attacks needed for a glance or better on a Wave Serpent = 3


If someone is sitting back and getting shot at by a Wave Serpent then they are doing it wrong lol.





This message was edited 1 time. Last update was at 2013/05/30 20:27:01


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in tr
Willing Inquisitorial Excruciator





i don't think it is an oversight, it could have just been written as " assaign them immediately after rolling for psychic powers".

Even if it will be faq'ed it will be faq'ed the way i say it, since there is even precedence for the exact wording conflict with force weapons and feel no pain.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Dakka Veteran




And GW *always* follows precedence.
   
Made in us
Speed Drybrushing






Chicago, Illinois

One thing that is going to be a BIG hassle in Warlock units is keeping track of WHICH specific Warlock has WHICH power. While it's less of a big deal in casual play, when things turn serious it might be really important to know whether you're killing the Warlock with (strong) power... rather than the Warlock player just saying "oh, that's the one with (insert less useful power here)".

There is lots of ground there for Shenanigans if people don't pay attention to tricksy, sneaksy Eldar players.

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Made in tr
Willing Inquisitorial Excruciator





It used to be the same with the old warlocks(different powers), it effectively changes nothing imo.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Dakka Veteran




Well with the old system you could pick the powers beforehand and so you could model them appropriately.
   
Made in be
Regular Dakkanaut





Old seercouncils had 8 destructors and only one enchance and embolden lock though. So you only needed 2 distinct models, usually the ones with spears. New seercouncils will have around 5-6 different powers most of the time.
   
Made in ie
Deadly Dire Avenger





Ireland

 BlueDagger wrote:


Old Serpent field rules = 7 shots for 1 pen
Old Serpent field rules w/ full out = 9 shots for 1 pen

New Serpent field rules = 5 shots for 1 pen, downgraded to glance
New Serpent field rules w/ holos = 6 shots for 1 pen, downgraded to glance
New Serpent field rules w/ holos and full out = 9 shots for 1 pen, downgraded to glance

However it's made a rather mute point by...

S4 melee attacks needed for a glance on a Wave Serpent = 7
S6 melee attacks needed for a glance or better on a Wave Serpent = 3


If someone is sitting back and getting shot at by a Wave Serpent then they are doing it wrong lol.


Exactly the chance of a pen is roughly 1.2% now when it used to be 11% with old wave serpent rules when flat out. Holo-fields and new 2+ ignore glance means you are not very likely to lose your 3HP wave serpent to a lascannons in a round of shooting, which allows the WS to do its job of transporting. An enemy would need 27 BS4 lascannons shots a turn to even glance 1 WS to death or 18 if it didn't flat out. For comparison a LR would be taken out in roughly 18 as well (going by loss of hullpoints) so that is pretty good if you ask me. LR AV 14 (3 to hit, 5 or 6 to strip a HP) and if you account for the fact a lucky pen could destroy said LR then the WS looks even better.

This message was edited 1 time. Last update was at 2013/05/30 20:45:17


The stars themselves once lived and died at our command, yet you still dare to oppose our will.
3k Eldar project, slowly painting up a Biel-Tan army
1.5k Custom Tyranid Hive Fleet Myrmecoleon
 
   
Made in us
Speed Drybrushing






Chicago, Illinois

pizzaguardian wrote:It used to be the same with the old warlocks(different powers), it effectively changes nothing imo.


skarsol wrote:Well with the old system you could pick the powers beforehand and so you could model them appropriately.


Popenfresh wrote:Old seercouncils had 8 destructors and only one enchance and embolden lock though. So you only needed 2 distinct models, usually the ones with spears. New seercouncils will have around 5-6 different powers most of the time.


Yeah, things are FAR more complex now given the rando... cinematic nature of the Warlocks' powers. It's also highly likely you'll have a couple powers you don't particularly care about, so the impetus is there to always remove them first as casualties...

It's just something to think about when you're playing with or against units with more than a couple of Warlocks.

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Made in fi
Courageous Space Marine Captain






Am I correct in assuming that Illic has nothing that could stop the enemy using 'look out sir' to avoid his shots?

   
Made in ca
Mechanized Halqa






skarsol wrote:
The Scorpion's Claw not being Unwieldy or Specialist is... kinda nice. Karandras is 5 WS7 S8 I7 AP2 attacks, SS Exarch is 3 S6 I6 AP2 attacks (plus their wonky I10 wuss attack).


Its dandy but I just saw how much it costs for a scorpion claw upgrade and the points are big.


 
   
 
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