Switch Theme:

Eldar rumours (Preorder pics added to first post)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Sneaky Striking Scorpion





Brisbane, Australia

As much as I love a good rehash where a couple of units get boosted and some troubled units still get left on the shelf... i'm a tad more concerned that Mat Ward has written the upcoming fluff book for Iyanden.

ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Morachi wrote:
As much as I love a good rehash where a couple of units get boosted and some troubled units still get left on the shelf... i'm a tad more concerned that Mat Ward has written the upcoming fluff book for Iyanden.


Everything's better than Phail Kelly.

   
Made in au
Longtime Dakkanaut




Where is the information that Matt Ward is doing the Iyanden book? The ad for Iyanden supplement doesn't list author
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

If you download the sample on the iPad, the second last page lists Mat Ward as the author. Consider me horrified.

Edit: Here, made life easier for you...

This message was edited 1 time. Last update was at 2013/06/01 13:08:02


ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
Made in au
Longtime Dakkanaut




That means there will almost certainly be an Eldar character that is made into fluff Mary Sue.
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

Indeed, however, the extra rules are only for Planet Strike and City Fight... I don't think we will see any extras so to speak.

ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
Made in au
Longtime Dakkanaut




 Morachi wrote:
Indeed, however, the extra rules are only for Planet Strike and City Fight... I don't think we will see any extras so to speak.


I'm not referring to the rules but just the fluff background. Ward seems to have this issue of repeatedly trying to create Mary Sue characters with at best minor cosmetic flaws. Draigo is the worst offender. His latest one was Imotekh.
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

I understand, was more just an fyi etc regarding what was in it. Can't wait for the after invasion tea party with Hive Fleet Kraken.

ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
Made in au
Longtime Dakkanaut




I am hoping GW will remember their old Iyanden characters of Farseer Kelmon and Warlock Karhedron. I'm still annoyed that the latest Tyranid Codex retconned the Avatar to be an idiot and Kelmon to have died to Kraken, all just to elevate Yriel.
   
Made in us
Ambitious Acothyst With Agonizer





Murfreesboro, TN

 Morachi wrote:
Indeed, however, the extra rules are only for Planet Strike and City Fight... I don't think we will see any extras so to speak.


Under the Phoenix Rising section it does say " alterations and additions to the rules given in Codex:Eldar". So I'm expecting at least a few extra rules to make a more Iyanden themed list. At least the ability to put warlocks with wraith units would be nice.

I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! 
   
Made in au
Sneaky Striking Scorpion





Brisbane, Australia

 airmang wrote:
 Morachi wrote:
Indeed, however, the extra rules are only for Planet Strike and City Fight... I don't think we will see any extras so to speak.


Under the Phoenix Rising section it does say " alterations and additions to the rules given in Codex:Eldar". So I'm expecting at least a few extra rules to make a more Iyanden themed list. At least the ability to put warlocks with wraith units would be nice.


Good catch on that one, I had glanced over it - missed that bit completely... now I don't know if I should be happy or sad O_o

ERROR: Reality.sys corrupted. Reboot Universe? Y/N

Project Thread - http://www.dakkadakka.com/dakkaforum/posts/list/547860.page

Eldar - 105,000pts (Estimated), Tyranids - 15,000pts

Dras'Volharr Craftworld Project http://wcwdb.blogspot.com.au/ 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Iracundus wrote:
I am hoping GW will remember their old Iyanden characters of Farseer Kelmon and Warlock Karhedron. I'm still annoyed that the latest Tyranid Codex retconned the Avatar to be an idiot and Kelmon to have died to Kraken, all just to elevate Yriel.

Talking about IC in other codexes, wasn't Illic in the necron codex?

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in au
Grizzled Space Wolves Great Wolf





Looking at the pricing on the various GW sites from different countries, it does indeed seem GW are raising the prices in the US to match Australia. We wanted more balanced pricing, we were just hoping Australia would come down rather than the US going up. :( There's really no point in ordering any of the new Eldar from the US if you happen to be in Oz.
   
Made in au
Longtime Dakkanaut




 Miguelsan wrote:
Iracundus wrote:
I am hoping GW will remember their old Iyanden characters of Farseer Kelmon and Warlock Karhedron. I'm still annoyed that the latest Tyranid Codex retconned the Avatar to be an idiot and Kelmon to have died to Kraken, all just to elevate Yriel.

Talking about IC in other codexes, wasn't Illic in the necron codex?

M.


Yes, but he's from Alaitoc, not Iyanden. He was also just a bumbling sidekick for the SM character to rescue from the Necron tomb after he got knocked out, then later when he and the equally bumbling Alaitoc Farseer Eldorath Starbane (who has already lost a hand to Ward's Necron Sue Imotekh) attempt to save an Exodite world, they both fail. And since this failure occurs at 999.M41, this means Illic ends the millenium as a failure.
   
Made in gb
Boom! Leman Russ Commander




Northampton

Just got my Codex.

Very happy with the fluff content as it delves much deeper into the Eldar history than most other books.

As a first time Eldar player, I quite like the rules and I can't wait to test some of the stuff out.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Haemonculi Flesh Apprentice






Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.

   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Morachi wrote:
If you download the sample on the iPad, the second last page lists Mat Ward as the author.


Spoiler:



   
Made in au
Longtime Dakkanaut




 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.
   
Made in us
Haemonculi Flesh Apprentice






Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.


Ummmm.... the shoulder guns are optional on the WK

This message was edited 1 time. Last update was at 2013/06/01 14:13:26


   
Made in au
Longtime Dakkanaut




 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.


Ummmm.... the shoulder guns are optional on the WK


And nobody has ever said they are not, but GW has not given any reason to take them beyond at most a scatter laser to take advantage of the Laser Lock rule since the limitations on the Wraithknight prevent it from using more than 2 weapons. Paying more points for weapons that cannot be used is what makes no sense and what renders those options pointless.
   
Made in us
Haemonculi Flesh Apprentice






Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.


Ummmm.... the shoulder guns are optional on the WK


And nobody has ever said they are not, but GW has not given any reason to take them beyond at most a scatter laser to take advantage of the Laser Lock rule since the limitations on the Wraithknight prevent it from using more than 2 weapons. Paying more points for weapons that cannot be used is what makes no sense and what renders those options pointless.


This is a silly argument, I can buy more guns then I can fire with a riptide as well. The only reason why anyone made any such claim that he should fire more then two weapons is because of the laser lock rule. Had they not included that rule on SL then the whole argument never would have occurred. People keep assuming that all load outs that can be taken as options on things MUST be useful. This has historically been false, welcome to 4ok

Why shouldn't I assume that my WL should be able to fire his Scatter Laser then his shuriken catapults and shuriken canon all twin linked? After all it's an optional load out for him and it synergizes well...

This message was edited 1 time. Last update was at 2013/06/01 14:21:14


   
Made in au
Longtime Dakkanaut




 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.


Ummmm.... the shoulder guns are optional on the WK


And nobody has ever said they are not, but GW has not given any reason to take them beyond at most a scatter laser to take advantage of the Laser Lock rule since the limitations on the Wraithknight prevent it from using more than 2 weapons. Paying more points for weapons that cannot be used is what makes no sense and what renders those options pointless.


This is a silly argument, I can buy more guns then I can fire with a riptide as well. The only reason why anyone made any such claim that he should fire more then two weapons is because of the laser lock rule. Had they not included that rule on SL then the whole argument never would have occurred. People keep assuming that all load outs that can be taken as options on things MUST be useful. This has historically been false, welcome to 4ok

Why shouldn't I assume that my WL should be able to fire his Scatter Laser then his shuriken catapults and shuriken canon all twin linked? After all it's an optional load out for him and it synergizes well...


And as I already examined above, there is no circumstance in which one would want to use the shoulder weapons aside from the Laser Lock rule. If it is just to fire 2 shoulder weapons, there are far easier ways to get those 2 heavy weapons. If it is armed with dual heavy wraithcannons, then they serve no purpose other than eating up points. If you mount the suncannon, then there is just the scatter laser for synergy or starcannon if one is absolutely desperate for a few more AP 2 shots. Even if the Laser Lock rule did not exist, there would be little point to fitting shoulder weapons unless one were absolutely desperate for that one extra heavy weapon. There are cheaper options for heavy weapons elsewhere.

It is poor game design to offer options that have little incentive to take them. If something is of poor utility, they should be cheap. If something is of high utility it should be expensive. Having poor utility options at high cost is a good way to ensure they don't get used. For a new release large model meant to be the visual centrepiece of an army, that is poor meshing of rules design with model, and hence also poor marketing towards those that want something useful in game. If it had the ability to fire those extra weapons then they might be worth taking but as it is they are not. Opportunity cost is still something to factor in.

This message was edited 2 times. Last update was at 2013/06/01 14:33:01


 
   
Made in se
Bush? No, Eldar Ranger





Lost in time and space...

I think the real thing that's bugging us Eldar players are the fct that it sometimes is usefull to lay down a twin flamer instead of a BL/EML salvo. And it's a pair of "free" weapons.

The Wraith knight lets us upgrade with some standard heavy weapons that simply doesn't outshine the standard loud out and can't boost anything.
It's simply a stupid idea to have them there. If the model didn't have them and the option wasn't there then no one would care. But having the options there's just plain silly

Proud Autarch of the Rashaernor craftworld.
My gallery (WIP)

Kirasu wrote:
The imperial guard are not the allies nor the axis... they use tanks from 1918, plasma guns from the future, have russian commissar commanders and then went to the shire and recruited FRODO BAGGINS to be a sniper..
 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Red Corsair wrote:

This is a silly argument, I can buy more guns then I can fire with a riptide as well.


Really? How?
   
Made in us
Haemonculi Flesh Apprentice






Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Red Corsair wrote:
Iracundus wrote:
 Shandara wrote:
Iracundus wrote:
Looking over the Codex, I see GW really messed up big time with the Wraithknight. It is in desperate need of a FAQ as otherwise it can only fire 2 weapons, rendering all those model pictures and artwork showing it with 4 guns to be completely useless.

As it is, it comes standard with 2 heavy wraithcannons. Pre-FAQ, the realistic choices are to either leave it as is, or the only other viable options are "suncannon + shield" + shoulder scatter laser (to twin link the suncannon). Ghostglaive + shield is pointless as the ghostglaive's effects are half wasted since Wraithknight is at max Strength already. However that means it is left with just 2 shoulder weapon mounts as ranged weapons. The shield can only be taken as those 2 combinations so there aren't many choices at all. A ghostglaive armed Wraithknight could jump into close combat (since it is Jump Monstrous Creature) but still seems overpriced considering its WS.


Remember they haven't FAQ'ed Tzeentch chariots into usefulness yet (unless you consider stationary chariots with short-range weaponry useful). I wouldn't hold out for a quick fix.


I wonder if GW is even aware of this big gaping hole in the rules of the star of their new release. Maybe people should notify them.


You do realize that the smaller version the wraithlord can have 4 weapons. Two arm mounted and two shoulder right? He can't fire both catapults/flamers AND his shoulder weapons either. It makes perfect sense the way it is, the WK has an awesome CC profile and a jump pack, hes not supposed to outgun a riptide on top of it.


The Wraithlord is stuck with those as standard and presumably already embedded in the base cost though yes that is still not optimal. However the Wraithknight is forced to pay additional points for useless weapons. That is another thing and further renders the choices useless.


Ummmm.... the shoulder guns are optional on the WK


And nobody has ever said they are not, but GW has not given any reason to take them beyond at most a scatter laser to take advantage of the Laser Lock rule since the limitations on the Wraithknight prevent it from using more than 2 weapons. Paying more points for weapons that cannot be used is what makes no sense and what renders those options pointless.


This is a silly argument, I can buy more guns then I can fire with a riptide as well. The only reason why anyone made any such claim that he should fire more then two weapons is because of the laser lock rule. Had they not included that rule on SL then the whole argument never would have occurred. People keep assuming that all load outs that can be taken as options on things MUST be useful. This has historically been false, welcome to 4ok

Why shouldn't I assume that my WL should be able to fire his Scatter Laser then his shuriken catapults and shuriken canon all twin linked? After all it's an optional load out for him and it synergizes well...


And as I already examined above, there is no circumstance in which one would want to use the shoulder weapons aside from the Laser Lock rule. If it is just to fire 2 shoulder weapons, there are far easier ways to get those 2 heavy weapons. If it is armed with dual heavy wraithcannons, then they serve no purpose other than eating up points. If you mount the suncannon, then there is just the scatter laser for synergy or starcannon if one is absolutely desperate for a few more AP 2 shots. Even if the Laser Lock rule did not exist, there would be little point to fitting shoulder weapons unless one were absolutely desperate for that one extra heavy weapon. There are cheaper options for heavy weapons elsewhere.

It is poor game design to offer options that have little incentive to take them. If something is of poor utility, they should be cheap. If something is of high utility it should be expensive. Having poor utility options at high cost is a good way to ensure they don't get used. For a new release large model meant to be the visual centrepiece of an army, that is poor meshing of rules design with model, and hence also poor marketing towards those that want something useful in game.


Last I checked it is way better to fire 8 s6 shots on overwatch then it is to fire nothing if armed with a suncanon.There you go, thats a scenario where they are useful outside your narrow scope. Or the fact that it can now use them on a flier when it otherwise would have no impact.... oh look another reason....

Whether or not there are other ways to get scatter lasers is not relevant, it's more cost efficient to arm heavy weapons on vypers instead of tanks, yet they both have the option because they fulfill wildly different rolls.

People on here just literally want every unit entry to be the best at everything, it's ridiculous.

Look at that things stats and weapons and now compare its price tag to a carnifex and then lets hear you continue to bitch.

It wasn't a mistake, get over it and move on.

This message was edited 2 times. Last update was at 2013/06/01 14:36:41


   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Absolutionis wrote:
 Slayer le boucher wrote:
yeah, and ridiculouse T8..., seriously even a Nurgle GUO does'nt have a T higher then 6...and its a freakin Mountain of flesh.

But eldars put some sticks and barrels togheter and oh look a T8 creature!....
This has been discussed a million times.

The best example someone put forth (I forget who) is that a lampost is thinner than an elephant, but if you have a gun the elephant will stop elephanting before the lamppost stops lamposting. The point is that the Wraithlord is essentially as tough as a vehicle.

Now imagine the elephant has no concept of pain, and the lamppost is made from the same material that a high-tech society makes their main battle tanks out of. Lamppost wins even more.


so what you are telling me is that the wraithknight looks cool, but had bad rules, and that I should convert mine to be a desk lamp and leave it at home when i got to tournaments.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in au
Longtime Dakkanaut




The option to get scatter lasers on other platforms is intensely relevant as those are the direct competition for any mounting of shoulder weapons on a Wraithknight, if we disregard the Laser Lock rule for the moment. Unless one is desperate for more heavy weapons to be fielded at any price, there are more efficient ways to do so, and just because it is possible to do something doesn't make it a good idea nor not a game design mistake. For something to be a viable choice, it has to offer enough cost vs. benefit. I hope you are not seriously suggesting taking 2 scatter lasers just on the possibility of score 8/6 hits on Overwatch as a reason to pay points to field 2 shoulder mount scatter lasers on a Wraithknight. Again if the goal was to spray and pray lasers at flyers, there are other platforms that can do equally well, without the forgone opportunity cost of giving up an arm weapon's firing, which if it is a suncannon has also cost points.

This message was edited 2 times. Last update was at 2013/06/01 14:47:28


 
   
Made in ie
Deadly Dire Avenger





Ireland

 Enigma wrote:
I think the real thing that's bugging us Eldar players are the fct that it sometimes is usefull to lay down a twin flamer instead of a BL/EML salvo. And it's a pair of "free" weapons.

The Wraith knight lets us upgrade with some standard heavy weapons that simply doesn't outshine the standard loud out and can't boost anything.
It's simply a stupid idea to have them there. If the model didn't have them and the option wasn't there then no one would care. But having the options there's just plain silly


Either take the standard load out for 240 pts which is 2 heavy wraithcannons
or
switch them out for a suncannon and scattershield, you can then add a scatterlaser for laserlock
or
switch them out for a ghostglaive and scattershield, you can take 2 heavy weapon options to shoot until you get into cc

Those are 3 different loadouts, you'll notice the option for 2 shoulder mounted weapons is so that the cc WK which would otherwise only have a sword and shield will also be able to shoot.

I don't think people are understanding that last part, the only reason there are 2 options for shoulder mounted weapons is so that the cc WK can shoot, if you are taking 2 heavy wraithcannons there is no point in taking shoulder mounted weapons.
The option is there for the 3rd cc loadout or to give the 2nd loadout the ability to twin-link it's 1 gun.

Just because you can take 4 ranged weapons doesn't mean you should, the tyranid codex has the hive tyrant, harpy, carnifex and tyrannofex who can all take more than 2 weapons and won't be able to use all 3 as they are MC.

This message was edited 1 time. Last update was at 2013/06/01 14:50:35


The stars themselves once lived and died at our command, yet you still dare to oppose our will.
3k Eldar project, slowly painting up a Biel-Tan army
1.5k Custom Tyranid Hive Fleet Myrmecoleon
 
   
Made in au
Longtime Dakkanaut




 Autarch Fiallathandirel wrote:
 Enigma wrote:
I think the real thing that's bugging us Eldar players are the fct that it sometimes is usefull to lay down a twin flamer instead of a BL/EML salvo. And it's a pair of "free" weapons.

The Wraith knight lets us upgrade with some standard heavy weapons that simply doesn't outshine the standard loud out and can't boost anything.
It's simply a stupid idea to have them there. If the model didn't have them and the option wasn't there then no one would care. But having the options there's just plain silly


Either take the standard load out for 240 pts which is 2 heavy wraithcannons
or
switch them out for a suncannon and scattershield, you can then add a scatterlaser for laserlock
or
switch them out for a ghostglaive and scattershield, you can take 2 heavy weapon options to shoot until you get into cc

Those are 3 different loadouts, you'll notice the option for 2 shoulder mounted weapons is so that the cc WK which would otherwise only have a sword and shield will also be able to shoot.

I don't think people are understanding that last part, the only reason there are 2 options for shoulder mounted weapons is so that the cc WK can shoot, if you are taking 2 heavy wraithcannons there is no point in taking shoulder mounted weapons.
The option is there for the 3rd cc loadout or to give the 2nd loadout the ability to twin-link it's 1 gun.


Problem is there are both model pictures and artwork in the Codex depicting the 2 arm gun and 2 shoulder mount loadout. And the rules for the ghostglaive were obviously written with the new Wraithlord in mine and not so much the Wraithknight since it is already at maximum Strength.

This message was edited 1 time. Last update was at 2013/06/01 14:48:01


 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Autarch Fiallathandirel wrote:
 Enigma wrote:
I think the real thing that's bugging us Eldar players are the fct that it sometimes is usefull to lay down a twin flamer instead of a BL/EML salvo. And it's a pair of "free" weapons.

The Wraith knight lets us upgrade with some standard heavy weapons that simply doesn't outshine the standard loud out and can't boost anything.
It's simply a stupid idea to have them there. If the model didn't have them and the option wasn't there then no one would care. But having the options there's just plain silly


Either take the standard load out for 240 pts which is 2 heavy wraithcannons
or
switch them out for a suncannon and scattershield, you can then add a scatterlaser for laserlock
or
switch them out for a ghostglaive and scattershield, you can take 2 heavy weapon options to shoot until you get into cc

Those are 3 different loadouts, you'll notice the option for 2 shoulder mounted weapons is so that the cc WK which would otherwise only have a sword and shield will also be able to shoot.

I don't think people are understanding that last part, the only reason there are 2 options for shoulder mounted weapons is so that the cc WK can shoot, if you are taking 2 heavy wraithcannons there is no point in taking shoulder mounted weapons.
The option is there for the 3rd cc loadout or to give the 2nd loadout the ability to twin-link it's 1 gun.


That being said, the sword is kind of dumb for something that's already at max strength. All it gives is one reroll per turn. Really weak.
   
 
Forum Index » News & Rumors
Go to: