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Made in gb
Regular Dakkanaut





Skull Cannon rules for fantasy, courtesy of gas_monkey82 on NZ Hammered blog.

Cannon itself is 48" range, S10, D6 wounds and Flaming Attacks. Can move AND fire with no penalty.

Mv7 S5 T5 W4 A3 3+/5++

Special Rules: Daemon of Khorne, Daemonic, Gorefeast(unknown what this does), Daemon Engine(also unknown)

If I had to guess I would say one of these special rules means it loses a wound on a misfire, since no source has mentioned a misfire chart.

Troop type is Chariot.

135 points. Yes, you read that right.

On the charge, you're looking at D6 S6 impact hits, followed by 5 attacks at WS5, 3 of which are S6 and the other two at S5 with killing blow (bloodletters on the back). I'd say it's nearly worth 135 points before you remember it has a flipping cannon strapped to it's back.

Edit: It's incredibly hard to read, but from the blurry picture I've seen, there is a special rule that reads like this: Implacable Advance: "This model can move (and attack!) and still shoot any one of its weapons." The part in brackets is the really blurry bit but that's what it looks like to me, but don't quote me on anything. I can't think what else it could be.

Edit: After sharpening the image in Photoshop it looks more like "(not attack!)". Which is probably more likely considering it's already broken cost.

This message was edited 4 times. Last update was at 2013/02/26 11:48:39


"You can have moments of happiness, moments of joy, but life is very difficult – unless you're a total idiot, then you can be happy." - Irvin Kershner 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

Sounds like the Skullcannon is the new Ironblaster!

135 points is pretty damn cheap, that's for sure.

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Made in us
Krazed Killa Kan






South NJ/Philly

 lordofthegophers wrote:
Skull Cannon rules for fantasy, courtesy of gas_monkey82 on NZ Hammered blog.

Cannon itself is 48" range, S10, D6 wounds and Flaming Attacks. Can move AND fire with no penalty.

Mv7 S5 T5 W4 A3 3+/5++

Special Rules: Daemon of Khorne, Daemonic, Gorefeast(unknown what this does), Daemon Engine(also unknown)

If I had to guess I would say one of these special rules means it loses a wound on a misfire, since no source has mentioned a misfire chart.

Troop type is Chariot.

135 points. Yes, you read that right.

On the charge, you're looking at D6 S6 impact hits, followed by 5 attacks at WS5, 3 of which are S6 and the other two at S5 with killing blow (bloodletters on the back). I'd say it's nearly worth 135 points before you remember it has a flipping cannon strapped to it's back.

Edit: It's incredibly hard to read, but from the blurry picture I've seen, there is a special rule that reads like this: Implacable Advance: "This model can move (and attack!) and still shoot any one of its weapons." The part in brackets is the really blurry bit but that's what it looks like to me, but don't quote me on anything. I can't think what else it could be.

Edit: After sharpening the image in Photoshop it looks more like "(not attack!)". Which is probably more likely considering it's already broken cost.


I haven't played WHFB in over a year, and I'll buy two probably. Well, I guess it depends on whether or not Bloodletters really have been hit down to S4 or not. Still, just to run around with a Demon army that has cannons, it's tempting as hell.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.

Reality is a nice place to visit, but I'd hate to live there.

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Nihilistic Necron Lord




The best State-Texas

 timetowaste85 wrote:
Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.


They're good, but they aren't Ironblaster good.

They really did drop the ball on that model though.

4000+
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Thousand Sons 4000+
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Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I kind of have to imagine that Gorefeast is going to require it to kill something in combat to fire? Or to fire more than once?

As it stands that's a marginally less durable (or not if you consider the fact it has a ward save) longer ranged ironblaster for a significant cost reduction.

In other words, before anyone freaks out (hah!) I'm guessing there's a pretty significant piece of the picture still missing.

This message was edited 2 times. Last update was at 2013/02/26 13:14:13


β€œIt was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
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Dakka Veteran




 Sasori wrote:
 timetowaste85 wrote:
Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.


They're good, but they aren't Ironblaster good.

They really did drop the ball on that model though.


Errr...until we see what the drawback is (if any), then they're better than ironblasters for 30 pts less.
   
Made in us
Krazed Killa Kan






South NJ/Philly

 Sasori wrote:
 timetowaste85 wrote:
Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.


They're good, but they aren't Ironblaster good.

They really did drop the ball on that model though.


It has a Ward Save. 48" plus move and fire is more than enough if you deploy them well.

Against normal Cannons, this will always get the "first shots" against the stationary artillery. Against Ironblasters, the Ward Save means that these probably win the shootout barring dice going hot.

This message was edited 1 time. Last update was at 2013/02/26 13:36:52


 
   
Made in de
Decrepit Dakkanaut





Khorne Cannon sounds like one of the most overpowered units in the entire game, propably *the* most overpowered regular unit. I mean, really? 30 points more expensive than a regular cannon and so much better? Just ridiculous.

   
Made in us
Krazed Killa Kan






South NJ/Philly

 Sigvatr wrote:
Khorne Cannon sounds like one of the most overpowered units in the entire game, propably *the* most overpowered regular unit. I mean, really? 30 points more expensive than a regular cannon and so much better? Just ridiculous.


But..but...but...you're not considering it within the context of the army! Empire has so many advantages built into their....

Oh who the hell am I kidding? STUPID BROKEN CANNONS FTW!
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Red_Zeke wrote:
In other words, before anyone freaks out (hah!) I'm guessing there's a pretty significant piece of the picture still missing.



Sigvatr wrote:Khorne Cannon sounds like one of the most overpowered units in the entire game, propably *the* most overpowered regular unit. I mean, really? 30 points more expensive than a regular cannon and so much better? Just ridiculous.



...

This message was edited 1 time. Last update was at 2013/02/26 13:39:29


β€œIt was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Voodoo Boyz wrote:
 Sasori wrote:
 timetowaste85 wrote:
Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.


They're good, but they aren't Ironblaster good.

They really did drop the ball on that model though.


It has a Ward Save. 48" plus move and fire is more than enough if you deploy them well.

Against normal Cannons, this will always get the "first shots" against the stationary artillery. Against Ironblasters, the Ward Save means that these probably win the shootout barring dice going hot.


We don't know all the rules quite yet though. I'm going to say, like Zeke, it's going to have a drawback.

This message was edited 2 times. Last update was at 2013/02/26 13:44:03


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Krazed Killa Kan






South NJ/Philly

 Sasori wrote:
 Voodoo Boyz wrote:
 Sasori wrote:
 timetowaste85 wrote:
Those cannons (from the leaked rules), if accurate, are necessary. Good thing I can convert-I refuse to buy those abominations.


They're good, but they aren't Ironblaster good.

They really did drop the ball on that model though.


It has a Ward Save. 48" plus move and fire is more than enough if you deploy them well.

Against normal Cannons, this will always get the "first shots" against the stationary artillery. Against Ironblasters, the Ward Save means that these probably win the shootout barring dice going hot.


We don't know all the rules quite yet though. I'm going to say, like Zeke, it's going to have a drawback.


There's always the possibility with that last special rule, but I think the safe money is that when you try to combine the phrases "Matt Ward" "Daemon Army Book" and "Drawback" into a coherent sentence, one of those words is probably going to get left out.
   
Made in de
Decrepit Dakkanaut





 Red_Zeke wrote:
Red_Zeke wrote:
In other words, before anyone freaks out (hah!) I'm guessing there's a pretty significant piece of the picture still missing.



Sigvatr wrote:Khorne Cannon sounds like one of the most overpowered units in the entire game, propably *the* most overpowered regular unit. I mean, really? 30 points more expensive than a regular cannon and so much better? Just ridiculous.



...


Thus "sounds like", implying that I am not entirely sure and only judging by the info we yet have. "Sounds like" is shorter, thus I said "sounds like" and not "I am not entirely sure and only judge by the info I yet have".

   
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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

 matphat wrote:
Surprised we haven't heard anything about Fiends yet.


I'm gonna guess that they won't be too different. Note that Daemon of Slaanesh will probably give them +3" to their run move. Add that to Beasts, Fleet, and Move Through Cover, and you have one very speedy unit. As I said earlier, I don't think the codex will lack speed.

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I tend to wonder wthat the loci will be for slannesh. I'm betting. ASF, Swiftstride and terror.

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Auspicious Aspiring Champion of Chaos





On the perfumed wind

Those seem like good guesses Arcadia. May swap stubborn for terror though.

This message was edited 1 time. Last update was at 2013/02/26 15:22:34


β€œIt was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

From today's White Dwarf Daily:
You'll also have four Blue Horrors spare, which you can add to your unit of Pink Horrors for a splash of colour or use as Horror counters in combat (when a Pink Horror dies they explode into Blue Horrors, which get to scrabble and nibble at their foes before they get squashed).

Interesting, I wonder what exactly this will do. Saying they can be used as "counters" makes me think they don't stay around indefinitely, just as an effect that lasts maybe the next turn?

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Barpharanges







 MandalorynOranj wrote:
From today's White Dwarf Daily:
You'll also have four Blue Horrors spare, which you can add to your unit of Pink Horrors for a splash of colour or use as Horror counters in combat (when a Pink Horror dies they explode into Blue Horrors, which get to scrabble and nibble at their foes before they get squashed).

Interesting, I wonder what exactly this will do. Saying they can be used as "counters" makes me think they don't stay around indefinitely, just as an effect that lasts maybe the next turn?


Probably just a bonus attack for every Horror killed.

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So...it's out for preorder...but when is it out out?
   
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*Squee!* ^^

This message was edited 1 time. Last update was at 2013/02/26 18:05:09


 
   
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Badass "Sister Sin"






Camas, WA

sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
Barpharanges







 pretre wrote:
sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models


Don't like winning? Then try kill your own units with the Warpstorm table! With 5 out of 12 options causing damage to your army, your sure to lose!

This message was edited 1 time. Last update was at 2013/02/26 18:25:27


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That chart is fairly confusing. Does it hit your own guys on the "affects" parts?

Hoping it's wrong.

9k  
   
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Confessor Of Sins






Hah, truly it is random to the max.

And not in a good way like the Chaos Boon table.

Also you need to bring more herald models just to deal with his psykers turning into them. And Chaos Spawn for good ol' Kairos.

This message was edited 1 time. Last update was at 2013/02/26 18:25:28


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North of your position

 pretre wrote:
sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models


Ah, good to see the Skaven are now in 40k too

   
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British Columbia

Wow, if true those are some crazily variable results. Potentially gaining or losing hundreds of points in the course of a game.

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Barpharanges







 Shandara wrote:
Hah, truly it is random to the max.

And not in a good way like the Chaos Boon table.

Also you need to bring more herald models just to deal with his psykers turning into them. And Chaos Spawn for good ol' Kairos.


Also, some of the talk in the new White Dwarf makes it seem like Daemon character upgrades are going to be randomised.


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Badass "Sister Sin"






Camas, WA

 blood reaper wrote:
 pretre wrote:
sninsch on Warseer wrote:
from gw fanworld:

warpstorm table:
2: all units take a d. instability test
3: one daemon char tests on Leadership with 3D6 and takes wounds like d.instability
4: all daemons -1 ward save
5: affects enemies and nurgle units, through a D6 on a 6 use 5" template S4, DS:
6: affects enemies and tzeentch units: on a 6 D6 hits with S4 DS:3, poison, ignore cover
7: nothing
8: affects enemies and khorne units: on a 6 D6 hits with S6, Ds:-, ignore cover, rending
9: affects enemies and slaanesh: 3" template S8, Ds3
10: +1 wardsave for daemons
11: enemy psiker test on Leadership with 3D6, if failed he dies and a new herold is born
12: a new core unit of is summoned, 2D6+3 models


Don't like winning? Then try kill your own units with the Warpstorm table! With 5 out of 12 options causing damage to your army, your sure to lose!

Only 2-4 are really just bad for your army. 5-9 hit only some types of units and all of the enemies. That's pretty good.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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