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![[Post New]](/s/i/i.gif) 2012/09/26 12:40:15
Subject: Dark Angels Rumors thread: Update 11/25
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Ultramarine Master with Gauntlets of Macragge
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11/25
I'm lazy and haven't been doing my housekeeping. Latest from Faiet and hastings, via Kroothawk:
Kroothawk wrote:75hastings69 wrote:As for DA they'll be in the WD that gets released in December and will be on sale in Jan, as some have quite rightly already said.
(...)You can certainly expect a new speeder type 
Faeit 212 Inbox wrote:I just read yesterdays rumor post about Deathwing, this is nothing like what I have been told by the Games Workshop source I know. This is what I was told.
*HQ models will be recast into finecast. Same models
*New Belial model robes, powersword, stormbolter, or plasma bolter combi
*New Chaplain
*Deathwing Box Set: Comes with 3 options; Normal DW Terminator Squad, Command/HQ Squad with Banner and Apothecary, and an Elite Squad with Plasma Cannon options
*Ravenwing Box Set: Bikes remodeled and look like the Ravenwing bikes from Dark Vengeance, but same build as normal bikes, also with added weapons for the new Ravenwing Elite unit.
10/19
Mat Ward is likely the author. BoLS and Faiet are saying things along these lines.
9/28:
Stickmonkey wrote: just heard a rumor that there is a AA option for DA dreads...one that will likely make it to all chapters eventually.
Codex release at the end of November White Dwarf (December issue) and a release in December
So PA command squad could get a single heavy weapon, apoth, standard, etc. A TA squad the same, but that the RW command squad was 3 bikes and a attack bike w hvy weapon, or 5 bikes, but not a LS. The history here does not point to GW breaking the concept that a RW full squad is still 10 man strong, 6 bikes, a AB, and a LS.
DA version of Vanguard?
Most like. But they have some form of hunters from hyperspace type rule in addition. And they might have some new DA special weapons...dark claws or dark swords, you know, to egg on the stereotypes..
Deathwing Terminators
SB, PS, LC, TH, SS, AC, AssC, PC, HF, CML, CF, PA, and PF are all the options I've heard rumored. Default is standard SB PF, Sgt w SB PS. Of note, AC and the PASS combo both are new info that's been whispered to me.
Plasma Predator
Heard a deviant rumor that they have meltagun sponsons as an option too...
So PC, AC, LasC w HB, HF, MG sponsons. Supposed to be a new kit with BA Pred style sponsons and DA icons included.
Dreadnoughts
Sounds like the HVY slot dread is the standard, and the specialist DA dread is Elite. and either can be upgraded to ven...for what that's worth now.
Tastytaste wrote:
I actually don’t think they are getting a Flyer. Inner Circle sorta fits with what I have been hearing. Super Techmarine sounds like the answer to the Warpsmith. Fortification is pretty solid, but don’t expect army specific fortifications just yet it should be an addition to the current list.
Here is some tip bits of what I know about the new Dark Angel codex that should hold you over.
Expect Dark Angels to be the ones that get Hatred: Chaos Space Marines. In fact, expect a “hatred type” trend to continue especially considering the addition of Allies.
GW wants (along fluff lines) to have armies counter other armies in extremely specific ways. In addition, and I am going to be nice and vague about this, but I bet you can figure it out if you do some research. The new major unit for Dark Angels is something Games Workshop is currently in court over over with a certain other company that already made them. If that doesn’t ring a bell, let me say it is a unit that perhaps only the Masters of the 2nd Companies would know about.
Update 9/26:
Stickmonkey wrote:Land speeder storm was also in the FA slot, according to sources.
No mention of excessive plasma-ness in this round.
Phil did say that. However, there has also been much debate over getting appropriate xenos fortifications into the mix. They have eldar, ork and tyranid terrain just waiting to be produced that I know of. Maybe next summer will be summer of fortifications.
(...)
Standard DT are there, Rhino, razorback, and DP. I have conflicting rumors the LR is in as a DT for Terminators.
Also in discussions at GD, the StormTalon is to remain a Codex Space Marines only vehicle.
Earlier rumor was mixed squad remained, however, cyclones could only be taken on SB marines. I haven't heard any more on this, that was a while ago, it really could go either way. I wouldn't build any more or tear apart those you have just yet.
I have heard, but have very little to back this up that the company master for DA in TA will be a single plastic character blister. It will include some options for loadout but not all, but will be blinged out like the DV termies.
(...)
Its bigger than the StormTalon, but the fuselage has a landspeeder style to it. I took it to mean squarish. The wings are supposedly fanned forward like an Aquila. And others have mentioned it would not take much to make this look like the chapter symbol, but I haven't heard anything on this.
(...)
From what I have heard there is a death wing upgrade character, a tactical upgrade character, a ravenwing upgrade character, and a scout upgrade character, namaan being one of these.
Update 9/25:
Stickmonkey again:
Hello boys and girls,
I've rested and recovered from the insanity of GDUK, really enjoyed meeting lots of people. If I met you there, cheers.
Down to business.
Right now info I have is we will see DA in November, and we can play with them before Christmas.
From the rules rumor dept I have a few bits, please bear in mind these are only rumors:
HQ:
Azrael
Belial - not needed for deathwing
Sammael - not needed for ravenwing
Azmodai
Ezekiel
Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references
Sabrael - guardian of the inner circle, gives bonus to inner circle unit
Librarian
Company Master TA option
Interrogator chaplain
Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon)
Elite:
Techmarine
Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent.
Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up.
Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols.
Veterans
Dreadnought
Scouts
Troops:
Terminators
Tactical squad
Ravenwing Bike squad not sure how it differs from ravenwing assault squad.
FA:
Ravenwing assault squad
Ravenwing support squad
Assault marines
Ravenclaw air superiority fighter
Hvy
Predator
Whirlwind w flakk options
Land raider
Devastator w flakk options
Dreadnought
Vindicator
Rumor is there is something else for the heavy slot too, but no info specific to it.
Fortifications:
Siege cannon ( this is supposedly the Techmarine cannon described earlier)
Battle bunker
That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all.
Cheers
Update 9/18:
Stickmonkey (better than nothing)
Ok boys and girls. Not going so far as to call these rumors, as I have word only of some drawn art assets, but it could point to potential models and rules so passing it along.
First:
Ravenwing.
Got some art of an attack bike with what could be a plasma blaster in the gunner side. definitely plasma. but multiple barrels. could also just be TLPG but the source said it was one weapon not side by side when asked.
Second shot has a squadron of bikes, 6 bikes + attack bike riding down orks, in the air is a landspeeder, but it has underslung missle pods. Could certainly be creative license.
Deathwing.
Got art of Termie with a plasma cannon, back pack and hoses running behind.
Termies fighting chaos, one with LC and Cyclone launcher, the rest SB and PF, SGT in front with PS. Lends credence to mixed squads being present.
Other.
Art of supposed new flyer does very much resemble the lightning, with a landspeeder-esque body.
Shot of chaplain in TA fighting a hellbrute. So obviously wasn't meant for DV as that chaplain is PA.
Techmarine firing unknown weapon. Looks like a punisher cannon. supported with servo harness and held at hip. one servo arm is feeding belt ammo into it.
Like I said, no idea if any of this will be used, but it certainly is interesting towards rumors.
Could that Techmarine weapon be the new siege weapon you mentioned earlier?
Doubtful, the siege weapon was described as a tracked platform...like the thunderfire. this art is a single techmarine with a heavy weapon.
One thing, I've gotten a lot of rumors winging my way of techmarines. IMHO I am not certain some of it might not be for something else down the road. There is no particular fluff reason I'm aware of DA would have a greater than normal emphasis on TM. Iron hands, sure. But not DA.
Edit: Or possible as a first founding chapter there is just more artificer armor present and the art is being mistaken for techmarines...
The new aircraft sounds like it's sleeker than the Storm Talon, which is also promising.
Don't count on it...my source called it a "Pregnant Albatross". Said it has a big engine intake behind the cockpit.
Update 9/6:
http://www.warseer.com/forums/showthread.php?351780-DA-Rumors
stickmonkey wrote:Good day warseer. I've got some juicy model rumors on the upcoming DA release.
Despite the WD cover, I am hearing Nov/Dec timeframe. Not sure if this is reveal in Nov WD (released in Oct) release in Nov, or reveal in Dec WD...the way the rumors are flowing its getting very difficult to be sure what is meant.
Here's what my sources have past along:
Characters:
New Azrael - PA, helmet on and off options, still with a watcher model holding combi-plasma (supposedly the watchers have an expanded role on table top now, but this is the first I've hear of this and no details given, so lots of skepticism.)
Azmodai - TA
Ezekial model staying the same.
Ravenwing Bike captain
Named Sargeant (Nameth?)
Belial gets a model
Sammael gets a new model (I am not certain, but this could be the bike captain being mistaken)
Units:
Landspeeder-esq flyer. (we've heard this before, so could be rehash) Has Aquila like wings. TLAC, TML, TLPC, TLHvyB (sounded like these were options, not that it had them all at once)
Plasma Pred (heard this before, too) TLPC turret.
Deathwing Box (new to me) AC, Cyclone Launcher, THSS x2, LC x2, PS x1, PC, HF, PF x5, SB x5, CF x2 (Lots of bits there, consistent with the load of extras in things like the Space wolf Termies, Plasma Cannon Termie? IBIWISI)
New Dreadnought type. Mortis options.
Inner Circle box. Elites. Robed PA. dual unit box. one is CC focus, the other is dual pistols (gunslingers, anyone?) one version uses chaplain helmets.
Seige unit. (not many details given on this, sounds like techmarine thunderfire type unit, hoping to get more on this)
That's all I have for now.
Cheers.
Update 8/31:
http://natfka.blogspot.com.au/2012/08/release-rumors-breaking-mold.html
There is a lot of confusion lately on what is going to be released and when. Even though most rumor sources around the web are still saying September, there is a lot of disbelief, so hopefully this will shed a little light on the subject, as well as put forth a possible date for the next codex release.
Please remember that these are rumors.
via Faeit 212 (a Must Remain Anonymous Source)
______ hasn't changed his statement that Pre orders are up on the 15th for release on the 22nd along with the white dwarf about them.
I could imagine the WD and Pre Orders to both be the 22nd but he was very specific and said that they're "breaking the mold" to fit in DAngels.
In short, he's saying that Chaos Marines are getting released early, bucking GW's typical schedule, so that Dark Angels can be out sooner. Who knows how likely this is.
http://natfka.blogspot.com.au/2012/08/dark-angel-rumors-flakk-missiles.html
The italicized bits are essentially Engrish translations of Italian via a poor translation; the sentence underneath each is essentially what it means in plain English.
The Dark Angel "Tempest" is a new speeder that can "zoom" with dual twin-linked assault cannons and a typhoon launcher. Not only that, but Asmodai is back, and a lot more.......
Yesterday we had a set of rumors that were translated from Italian. While some of it was hard to read because of the translation, we were gifted with the corrections to these rumors. According to our source, some of it was wrong, off, or even backwards. So take a look,
Please remember that these are rumors.
via Faeit 212 (a Must Remain Anonymous Source)
... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns.
It's just the Dreadnought. DA Dreadnoughts can purchase an offhand autocannon or missile launcher as normal, upgrade their primary gun as normal, or replace both arms with a pair of matching guns to be deemed "Mortis."
there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...
This is backwards, one character prevents you from taking allies from Guard.
about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +
The apothecary is FNP 5+ like normal, only one unit per army, there is a similar-to-warding staff option but not as good and for librarians as it uses a warp charge but is an automatic psychic power that can be shut down only by runic weapons and the like.
there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)
Correct, the Tempest basically. It's can Zoom, comes with a twin-linked assault cannon (not on a turret) and typhoon launcher.
the "Blazing Sword" is something that has to do with the ravenwing ....
No idea what he's talking about.
The presence of 3 banners that will characterize the army and the command team.
Replacement for the distributed per-squad banners. These are a lot like the SM special characters, they grant a USR for the whole army when purchased and are very expensive, must be modeled (but come as raised image banners in the DA character box) and still apply even if the banner is lost. It's just a visual representation of a way to place points.
Note: This is also the current direction for the next SM release, where Combat Tactics is renamed Chapter Tactics and is replaced by paying a surcharge on your HQ, instead of having to buy specific characters.
Named characters still impose their Chapter Tactics as per normal, and are cheaper than a standard HQ + ChapterTax, but it's a nice alternative.
the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.
They can reroll failed armor saves against Gets Hot! and vehicles get to reroll its 4+ to avoid the hull point.
New aircraft is introduced into the codex DA will not be the storm Talon.
That would be the tempest from above
the cyclone missile launcher will have an AA if the model remains stationary for that turn.
Close but no cigar. Remaining stationary lets you reroll misses with Cyclone launchers against flyers.
There will be new options for the predator.
Plasma Destroyer Turret, heavy 3 plasma cannon, no plasma cannon sponsons.
WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
Replace both Castellan and Vengeance with Helios Missile launcher for free. Heavy 1, Twin Linked, Skyfire Interceptor.
special character chaplain will be introduced
He's not new, it's Asmodai. He's just making a come back.
there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.
The first part is true, they get a new Lore with only some resemblance to the current codex. There are 2 new units (outside of the additions of Vanguard and Sternguard).
There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.
it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.
Devastators can upgrade to take flakk missiles at +5 points per model, replaces Krak and Frag options.
And here are some other ones from around 3 weeks ago; some contradict, some agree. Apparently they're from a playtest build so things can change:
Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.
HQ
Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.
Belial
Also WS6, but is now 170 points and still unlocks DW as troops.
Interrogator Chaplains
140 points, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.
Elites
Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.
Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]
Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.
[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]
Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)
Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).
Scouts are still elite
Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]
Fast Attack
Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.
Vanguard are in
Heavy Support
Predators can take a heavy 2 Plasma Cannon turret option
Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.
No upgrade for Devastators to take skyfire flak missiles.
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This message was edited 13 times. Last update was at 2012/11/26 00:32:26
Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/08/23 14:59:50
Subject: Re:Dark Angels Rumors from Faiet212
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Dakka Veteran
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So there will be no problem that the ML can't fix! excellent!
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![[Post New]](/s/i/i.gif) 2012/08/23 14:59:57
Subject: Dark Angels Rumors from Faiet212
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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You know I'd love to know what a "bipode heavy media" is. I'm guessing bipedal heavy mecha, but who knows?
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This message was edited 1 time. Last update was at 2012/08/23 15:00:06
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![[Post New]](/s/i/i.gif) 2012/08/23 15:07:44
Subject: Dark Angels Rumors from Faiet212
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Ultramarine Master with Gauntlets of Macragge
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H.B.M.C. wrote:You know I'd love to know what a "bipode heavy media" is. I'm guessing bipedal heavy mecha, but who knows?
Whoops, my bad! Formatting error; the first sentences are Italian translations and kind of dodgy. It's a Dreadnought, and I've fixed that formatting dealie in the OP.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/08/23 15:14:51
Subject: Dark Angels Rumors from Faiet212
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Warp-Screaming Noise Marine
Canada!
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So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/08/23 15:16:19
Subject: Dark Angels Rumors from Faiet212
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I figured that from the 'Mortis' part. And I know it's just a wonky translation. I just think it's a funny translation!
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![[Post New]](/s/i/i.gif) 2012/08/23 15:17:13
Subject: Dark Angels Rumors from Faiet212
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Foxy Wildborne
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This has all the classic hallmarks of rumour fabrication.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/08/23 15:18:44
Subject: Dark Angels Rumors from Faiet212
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Which you will of course be elaborating on for us lesser beings/non-mind readers, yes?
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This message was edited 1 time. Last update was at 2012/08/23 15:18:54
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![[Post New]](/s/i/i.gif) 2012/08/23 15:29:46
Subject: Dark Angels Rumors from Faiet212
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Devious Space Marine dedicated to Tzeentch
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Lucre wrote:So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
depends how much vanguard are going to cost, plus they can be ds in 1st turn with deathwing. would be nice to use one regularly as they are rather smart models.
on the whole I like the look of the rumors and would field an entire dark angels army if they are correct. Instead of fielding belial and two deathwing squads as allies
three things that excite me about these rumors
1 all deathwing arrive 1st turn
2 flying vehicle
3 sternguard (hoping they have some sort of plasma special)
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![[Post New]](/s/i/i.gif) 2012/08/23 15:49:24
Subject: Dark Angels Rumors from Faiet212
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Stealthy Dark Angels Scout with Shotgun
Caliban
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Lucre 471826 4686404 d7a67b2b81659ba8a964af408c80144b.png wrote:So do you guys think the chaplains will be a flop just like every other attempt so far to get people to play overcosted chaplains?
Anyone have any rumored units they're excited about?
I'm pretty excited for the Tempest if true and special rule regarding plasma weapons.
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Dark Angels 10k+ pts |
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![[Post New]](/s/i/i.gif) 2012/08/23 15:53:29
Subject: Dark Angels Rumors from Faiet212
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Well if the plasma rule was accurate, it'd make them bloody useful, two chances to roll 3+ is really good in your favour.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2012/08/23 16:03:02
Subject: Dark Angels Rumors from Faiet212
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Foxy Wildborne
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H.B.M.C. wrote:Which you will of course be elaborating on for us lesser beings/non-mind readers, yes?
Well, it focuses on changes to old stuff and the return of old, abandoned favorites, adds a few wishlist staples and even a Forgeworld model. Meanwhile nothing is said of truly new things like GW has actually been consistently introducing. Note how they list individual points costs for Tactical Squads, have detailed info on units and concepts stolen from other Marine codexes but don't have even vague descriptions of anything new.
It's a typical badly made wishlist that doesn't even account for current trends in GW's design. I'd have found it more believable if it mentioned a baby Knight Titan with a lion's head, or some such.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/08/23 17:37:58
Subject: Dark Angels Rumors from Faiet212
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Warp-Screaming Noise Marine
Canada!
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The stuff in the rumors still seems sorta appropriate to me. It makes sense for them to have a wacky old sorta dread, it makes sense for them to have some kind of Special-DA flying machine because they stayed with their old tech vs the new flyer.
A weapon handling rule would be a total turn around for GW. I'd be pretty happy if they were better at using plasma than most jerks, instead of just having it cost less or just ramming the codex with it for thematic reasons.
It would be really cool if they had some sort of terminator stern-guard.
A lot of this seems really clunky to me so far though, so I'm not holding my breath.
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/08/23 17:42:27
Subject: Dark Angels Rumors from Faiet212
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Awww, no Naaman? He'd be a perfect mini to go with that IG Allies rule if the Purging of Kadillus is to be believed. His last thoughts before dying were of a strapping young Guardsman.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/08/23 17:45:23
Subject: Dark Angels Rumors from Faiet212
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Foxy Wildborne
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Lucre wrote:The stuff in the rumors still seems sorta appropriate to me. It makes sense for them to have a wacky old sorta dread, it makes sense for them to have some kind of Special- DA flying machine because they stayed with their old tech vs the new flyer.
But it's not a wacky Dread, it's just the inclusion of Forgeworld weapon options. It's not a special DA Land Speeder, the Tempest is a Forgeworld model mostly used by the White Scars.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/08/23 17:49:43
Subject: Dark Angels Rumors from Faiet212
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Wasn't the Mortis already in the previous DA codex?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/08/23 17:53:06
Subject: Re:Dark Angels Rumors from Faiet212
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Some interesting bits here, particularly about the Flakk missiles, seems GW *really* wants Flyers to stay good, nice to see the inclusion of some more Forgeworld stuff, though it sounds like, as usual, they're taking the FW iteration and making it better in the case of the Tempest  though the Hyperios missiles for the Whirlwind I feel is a great inclusion
Other stuff though seems to be taking tiny irrelevant bits of previous fluff and going off the deep-end with it. Their only previous "plasma" bit was that, for one edition (3rd) they could take plasma cannons in tactical squads where other SM's could not and that's was it IIRC. For what has always been a rather Codex adherent chapter aside from it's deployment of the 1st company en-masse, there sure sounds like there's going to be a lot of oddly unique wargear, though BA got pretty much the same silly treatment
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/08/23 17:55:46
Subject: Re:Dark Angels Rumors from Faiet212
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Nurgle Veteran Marine with the Flu
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Chaos is growing faster than you DA!!!
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![[Post New]](/s/i/i.gif) 2012/08/23 17:55:56
Subject: Dark Angels Rumors from Faiet212
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Ultramarine Master with Gauntlets of Macragge
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Nope! Forgeworld unit. Another unit that's since been co-opted by Codex: Space Marines
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/08/23 20:46:17
Subject: Dark Angels Rumors from Faiet212
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Dakka Veteran
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Wonder what the 2 new units are.
Lion Cavalry?
Jetbike Squad?
Squadron of razorbacks for iron wing?
The previously mentioned mini-chaplains?
Was really hoping for a truly elite deathwing and ravenwing unit while typical terminators and bikers were troops.
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![[Post New]](/s/i/i.gif) 2012/08/23 20:47:10
Subject: Dark Angels Rumors from Faiet212
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Maybe a squad of Watchers in the Dark doing something quirky and adorable?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2012/08/24 05:22:51
Subject: Re:Dark Angels Rumors from Faiet212
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Stabbin' Skarboy
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Scouts as elites still?? Seriously?
Hope that gets sorted by the official release.
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Nat, the Reactor Mek
Pariah Press wrote:Help! Jervis just jumped through my window, wearing a ninja costume! He's taking my 4th edition rule book! He's taking my 4th edition rule book!
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![[Post New]](/s/i/i.gif) 2012/08/24 05:38:54
Subject: Re:Dark Angels Rumors from Faiet212
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Blood-Raging Khorne Berserker
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You know this will never change and it's part of the dark angel fluff!
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2012/08/24 05:50:04
Subject: Re:Dark Angels Rumors from Faiet212
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The New Miss Macross!
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lunarman wrote:
You know this will never change and it's part of the dark angel fluff!
I don't recall it being part of the fluff. It just kind of appeared in their codex IIRC.
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![[Post New]](/s/i/i.gif) 2012/08/24 05:57:41
Subject: Dark Angels Rumors from Faiet212
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Dark Angels Librarian with Book of Secrets
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Scouts are elites in order to discourage their use in a Dark Angels army. There are better options for that slot and troops are "suggested" to be Deathwing or Ravenwing with tactical support.
At least that's the way I've always read it...
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![[Post New]](/s/i/i.gif) 2012/08/24 06:18:36
Subject: Dark Angels Rumors from Faiet212
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I seriously hope (and doubt) that’s not the reason, because that’s a terrible way to write rules.
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![[Post New]](/s/i/i.gif) 2012/08/24 06:53:12
Subject: Dark Angels Rumors from Faiet212
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Dark Angels Librarian with Book of Secrets
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Well, your "homeboy" had some odd design concepts for his masterpiece codex. Read the White Dwarf from '07 where he explains some of decisions...
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![[Post New]](/s/i/i.gif) 2012/08/24 13:48:03
Subject: Dark Angels Rumors from Faiet212
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Warp-Screaming Noise Marine
Canada!
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I reallllllly hope the new whirlwind missile is more than 1 twin linked shot. How many whirlwinds per turn does RnD think we ought to have firing into a flier to make it go down? For something that costs points and eliminates the other options, it isn't pulling it's weight.
a single skyfire twinlinked krak missile has something like a .3 chance to remove a hullpoint from an av12 flier with it's +5 save working.
It has a .57 chance to take a hull point off a bloody rhino front facing without cover.
A skyfire/interceptor whirlwind costs almost 100 points... for a unit that will spend most it's time either poorly shooting at fliers or transports or being blown up.
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This message was edited 1 time. Last update was at 2012/08/24 13:50:53
It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2012/08/24 14:39:37
Subject: Re:Dark Angels Rumors from Faiet212
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Ultramarine Master with Gauntlets of Macragge
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warboss wrote:
I don't recall it being part of the fluff. It just kind of appeared in their codex IIRC.
Yeah, it just kinda... happened. I don't remember Jervis' reasoning from the WD years later, but I still wish they were troops. 10th and 1st armies are cool, and Scouts as Elites is just silly to me.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/08/25 02:46:12
Subject: Re:Dark Angels Rumors from Faiet212
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Hauptmann
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Heh, maybe the Dark Angels scout concept will mutate like the Space Wolves one ended up doing simply because 2nd Edition called Space Wolf scouts Wolf Scouts. Back in 2nd all scouts were noobies of the chapter, Space Wolves were no different in this regard, but because all of their units were largely just slight reskins with some different options (outside Long Fangs and Wolf Guard of course) the Space Wolves ended up with their initiates being called Wolf Scouts. Fast Forward to 3rd Edition and suddenly they have a veteran unit of Scouts out of nowhere.
Perhaps the statistical oddity along with us having a named scout character for ages will combine to cause us to mutate some sort of reason for having elite scouts. If nothing else it would be funny.
I think the reason for it was as follows (mostly personal opinion based on observations):
In 3rd Edition and onward Scouts got bumped up to WS/BS 4 and S/T 4 because no one ever took them in 2nd Edition (they used to be WS/BS 3, S 4 and T 3... the last two may be reversed, can't remember right now). This became standard for a good long time and was still the case back in 4th. So now, how did they get in to the Elite slot? Well, special characters changing around FoC slots was kind of untested ground. Previously in 3rd and 4th that was the realm of variant lists (Deathwing and Ravenwing were full-on army options you chose that limited you to a set grouping of units, Chaos had their bevvy of sublists, etc.). So my guess is that, as the Dark Angels codex was basically the beta for how marines may work, they decided that in order to stop them from having four potential Troop choices that scouts needed to move somewhere else. This was a bad decision in the end, and as we see in later codices, they realized a lot of troop choices was a good idea for lists (even Chaos, who suffered many of the same troubles as the DA got a lot of possible troop options).
So the proper Space Marine codex comes out and it basically takes everything they learned from the two "beta-test" codices (Dark Angels and Chaos Space Marines) and applies a few new ideas to the mix. First they were seemingly on an everything that's old is new again kick and vanilla scouts were brought closer to their 2nd Edition roots and given WS/BS 3 again (but kept both a high T and S). Because this was the vanilla list they stayed as troops and marines (and also gained the addition of bikes as troops via a simple equipment option on Captains).
So now we get the weird double whammy of the Dark Angels list being built for only a limited set of play styles (this was a design goal from what I recall, they wanted non-vanilla lists to be very limited back when they were testing out the minimalist codices for DA and Chaos) thus swapping scouts to the Elite slot and the the Dark Angels scouts being the only non-Wolf Scout initiate unit (besides Black Templar initiates) to keep the 3rd and 4th Edition scout stats. This was made odder by them also getting better shotguns (have no clue on this one can't remember if it was just the 3rd/4th Edition rules for shotguns or if they changed 'em for Dark Angels and then changed them to something else for Vanilla).
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