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Made in us
Pyromaniac Hellhound Pilot





killeen TX

So, at the local game store, there is a league season every three months. Last league cycle my IG sat on the shelf and I built up and played orks alot. Seeing as how green tide doesn't work as well now due to take the nearest casualty off the board rule, you never realy get your ork mobs across the board. Looking at mainly playing 1850 points, so, without any delay, here is my new list.

Commissar Yarrick (warlord)
Chimera: Multi laser, heavy bolter, dozer blade, extra armor

Vet Squad: Plasma gun x3, Missile Launcher, Carapace armor
Vet Squad: Melta gun x3, Demolitions,
Chimera: Multi laser, heavy flamer
Vet Squad: Melta gun x3
Chimera: Multi laser, heavy flamer

Manticore Rocket Launcher

Leman Russ squad 1:
LRBT: Lascannon
LRBT: Lascannon

Leman Russ squad 2:
Demolisher: Multi melta sponsons, heavy bolter, dozer blade
Demolisher: heavy bolter, dozer blade
Punisher: lascannon, heavy bolter sponsons,



I like Yarrick as a Warlord, he is a tough victory point for the opponent to win. I like running tanks, so, that is why there is alot. I am not sure about the Punisher, but, not sure what to put in place. The range of 24 inches is why it is there. Maybe put the eradicator in its place, just a simple eradicator with heavy bolter. It is 215 in points, so, that is the debatable. I am really not buying anything new from GW right now (we all know why).

Let me know your thought, still learning 6th. Been playing Malifaux alot more, so, I havn't really concentrated on 6th.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Calm Celestian






Tank squadrons really strike me as a bad idea; do you really need a 600+-point unit to shoot at any one target? While more than half of your points can target two squads a turn, your opponent has three Veteran squads to kill and he's pretty much home free.

More troops, more units in general are indicated.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in us
Battleship Captain





NYC

You want about six scoring units minimum at 1850 pts; more as guard since they're so squishy.

Less thanks; that's overkill, and demolishers shouldn't really be squadroned.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Okay. Well, tried this list, did well but with the only three troop choices, it did not hold objectives well. Did some adjustment and still had that good armored feel and did win. Yarrick is a beast of a warlord, very hard to kill and get rid of. New list:

Commissar Yarrick
Chimera: multi laser/heavy flamer

Penal Legion Squad

Vet Squad 1: plasma gun x3, missile launcher, carapace armor
Chimera: multi laser, heavy bolter
Vet Squad 2: melta gun x3, demolitions
Chimera: multi laser, heavy flamer
Vet Squad 3: melta gun x3
Chimera: multi laser, heavy flamer

Armored Sentinel w/ auto cannon
Armored Sentinel w/ auto cannon

Manticore Rocket launcher w/ heavy bolter

Leman Russ Demolisher: multi melta sponsons, heavy bolter, dozer blade.

Leman Russ Squadron:
LRBT w/ Lascannon
LRBT w/ Lascannon
LRBT w/ heavy bolter

I know squadrons are not considered "good" here on these forums, but, I have not had alot of problems with them. Also, the new squadron rules help.

The penal legion squad serves the purpose of holding back field objectives, and, being stubborn helps them. If they do get the good "rending and extra attack" rule, they load up with yarrick turn one and then go look for fun.

Simple adjustments, seems to work better.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Battleship Captain





NYC

 martin74 wrote:
Okay. Well, tried this list, did well but with the only three troop choices, it did not hold objectives well. Did some adjustment and still had that good armored feel and did win. Yarrick is a beast of a warlord, very hard to kill and get rid of. New list:

Commissar Yarrick
Chimera: multi laser/heavy flamer

Penal Legion Squad

Vet Squad 1: plasma gun x3, missile launcher, carapace armor
Chimera: multi laser, heavy bolter
Vet Squad 2: melta gun x3, demolitions
Chimera: multi laser, heavy flamer
Vet Squad 3: melta gun x3
Chimera: multi laser, heavy flamer

Armored Sentinel w/ auto cannon
Armored Sentinel w/ auto cannon

Manticore Rocket launcher w/ heavy bolter

Leman Russ Demolisher: multi melta sponsons, heavy bolter, dozer blade.

Leman Russ Squadron:
LRBT w/ Lascannon
LRBT w/ Lascannon
LRBT w/ heavy bolter

I know squadrons are not considered "good" here on these forums, but, I have not had alot of problems with them. Also, the new squadron rules help.

The penal legion squad serves the purpose of holding back field objectives, and, being stubborn helps them. If they do get the good "rending and extra attack" rule, they load up with yarrick turn one and then go look for fun.

Simple adjustments, seems to work better.


You're rarely going to need 3 LRBT's firing at the same target. That's excessive and wasteful; if you're dying to have a tank squadron, use 2, and take those 150 pts and turn that penal legion into another vet squad+chimera

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in us
Dakka Veteran




Squadrons get a boost when attached to an allied psyker who has access to divination, especially demolishers. With prescience you can kill basically whatever you shoot at, and if the first one hits dead on and you get a favorable scatter on the 2nd that hits another unit or vehicle you won't even need the reroll. Also I don't remember its name but if you get lucky and pull the 4+ invuln power it will affect the entire squadron.
   
Made in us
Battleship Captain





NYC

valace2 wrote:
Squadrons get a boost when attached to an allied psyker who has access to divination, especially demolishers. With prescience you can kill basically whatever you shoot at, and if the first one hits dead on and you get a favorable scatter on the 2nd that hits another unit or vehicle you won't even need the reroll. Also I don't remember its name but if you get lucky and pull the 4+ invuln power it will affect the entire squadron.


He has no divination psykers.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
 
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