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![[Post New]](/s/i/i.gif) 2012/08/27 23:18:58
Subject: Necron Anti-Air Fortification Weapon.
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Bane Lord Tartar Sauce
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How about a Necron Themed Anti-Flyer weapon?
Gauss AA Gun
Range 48" S- AP5 Heavy 5 Skyfire, Interceptor, Advanced Gauss Technology
Advanced Gauss Technology: While this weapon lacks the pure power of a normal Gauss Weapon, the impact effect is far more likely to disrupt the targets molecular cohesion.
When targeting a non-vehicle model, this weapon wound's on a roll of a 5+. When targeting a vehicle, this weapon glances on a roll of a 5+, but will never score a penetrating hit.
I'm thinking about costing this at 60 points as an add on to an Aegis Defense Line or a Bastion. Thoughts?
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![[Post New]](/s/i/i.gif) 2012/08/27 23:25:04
Subject: Necron Anti-Air Fortification Weapon.
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Lord of the Fleet
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I don't see why Necrons in particular get an upgraded AA weapon.
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![[Post New]](/s/i/i.gif) 2012/08/27 23:45:45
Subject: Necron Anti-Air Fortification Weapon.
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Loyal Necron Lychguard
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Versus a quad gun:
Not twinlinked, but one more shot - Quad gun gets 2/9ths of an extra hit on average
Worse against all armor values 12 or less
Worse against all toughness values 7 or less, even on T8, better for T9/10
Worse against 4+ armor
Why do you think this qualifies for an anti-air weapon, and why 10 points more than a quad gun? It's only better at taking down the strongest tanks and monsters in the game, most of which aren't flying (and the quad gun is arguably even with taking down a T9 Flyrant)
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![[Post New]](/s/i/i.gif) 2012/08/27 23:52:36
Subject: Necron Anti-Air Fortification Weapon.
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Bane Lord Tartar Sauce
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Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.
Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.
MasterSlowPoke wrote:Versus a quad gun:
Not twinlinked, but one more shot - Quad gun gets 2/9ths of an extra hit on average
Worse against all armor values 12 or less
Worse against all toughness values 7 or less, even on T8, better for T9/10
Worse against 4+ armor
Why do you think this qualifies for an anti-air weapon, and why 10 points more than a quad gun? It's only better at taking down the strongest tanks and monsters in the game, most of which aren't flying (and the quad gun is arguably even with taking down a T9 Flyrant)
The idea was very roughly sketched out. I thought to compare it to the quad gun, gave it a similar cost, and then added on an extra 10 points for a "custom rule tax". Would this be fair at either 55 or even 50?
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![[Post New]](/s/i/i.gif) 2012/08/28 01:53:09
Subject: Necron Anti-Air Fortification Weapon.
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Daemonic Dreadnought
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We already have an anti air weapon. It's called a pylon (at least last time I saw it's rules it had some sort of anti-air rule)
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/08/28 01:56:56
Subject: Necron Anti-Air Fortification Weapon.
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Fixture of Dakka
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I think it's ok. Necrons already have the best non-skyfire anti-aircraft gun in the game - the TL-Tesla Destructors - on the best anti-flyer platform in the game - the night/doom scythes. They really don't need any help in taking down flyers.
But if you did give them something similar to the quad-gun, then costing them at 60pts is reasonable. At least they have a chance to take out heavy armor, something that the quad-gun does not have a prayer of a chance in doing. With that ability, it should be more expensive. Then you can have the tesla-destructors deal with lighter armor.
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![[Post New]](/s/i/i.gif) 2012/08/28 02:02:57
Subject: Necron Anti-Air Fortification Weapon.
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Loyal Necron Lychguard
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Superheavies aren't really the same kind of thing as a fortification, Pariah.
Regal, I'd say this is more like 40 points, tops. It's a pretty awful gun, I'd rather have the Icarus honestly.
As I said before, if you want to make a Necron antiair gun, this isn't it. This is a gun that's barely ok at stripping hull points off of Land Raiders. It's worse than the quad gun in every way for taking down fliers.
If I were to make a Necron anti-air gun, I'd just use the the Telsa Destructor. 24", Heavy 4, Twin-Linked, S7 AP-, Telsa, maybe remove Arc? for 60 points sounds fair enough.
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This message was edited 1 time. Last update was at 2012/08/28 02:03:39
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![[Post New]](/s/i/i.gif) 2012/08/28 02:18:41
Subject: Necron Anti-Air Fortification Weapon.
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Daemonic Dreadnought
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It was a joke
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/08/28 09:52:40
Subject: Necron Anti-Air Fortification Weapon.
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Lord of the Fleet
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RegalPhantom wrote:Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.
Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.
But there's nothing preventing you from creating a Quad-Tesla-Destructor and just counting it as a Quad Gun.
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![[Post New]](/s/i/i.gif) 2012/08/28 17:08:15
Subject: Necron Anti-Air Fortification Weapon.
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Death-Dealing Ultramarine Devastator
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Valkyrie wrote:RegalPhantom wrote:Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.
Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.
But there's nothing preventing you from creating a Quad-Tesla-Destructor and just counting it as a Quad Gun.
But then you don't get the tesla rules, which is the best part of the gun.
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DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular. Omegus wrote:It's hard to fight a guy when your nipples are daemons. |
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![[Post New]](/s/i/i.gif) 2012/08/29 11:55:17
Subject: Re:Necron Anti-Air Fortification Weapon.
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Trazyn's Museum Curator
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Oooh boy, this is bad. Not only is it an extremely inefficient weapon, it also doesn't really match the rest of the codex or army background. Why would the necrons deploy this as their primary AA weapon, when they have superior weapons in the form of...everything else really. They are meant to be the most advanced and dangerous race in the game. This AA weapon doesn't work. Now, what would work and would make sense would be for them to use some sort of modified tesla weapon, like a Tesla Destructor that has been optimized for AA duty. Example - Tracking Tesla Destructor (better name needed, I know, but it works for now) Fortification to be used with Aegis Defense Line (modeled appropriately for necrons) +70 points Range: 48" S7 AP- Heavy 4, twinlinked, tesla, targeting matrices, interceptor, skyfire *Targeting Matrices: Due to advanced calculations performed by the emplacement's AI, no jink saves may be taken against hits from the TTD, as long as the TTD is in skyfire mode.
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This message was edited 1 time. Last update was at 2012/08/29 11:56:05
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/09/05 11:41:21
Subject: Necron Anti-Air Fortification Weapon.
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Daemonic Dreadnought
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Just grab the Crystal assembly off your now-unused Monolith and count it as an Icarus cannon/Quad Gun.
i'll be using my 'Liths as bastions at some point.
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![[Post New]](/s/i/i.gif) 2012/09/05 12:46:15
Subject: Necron Anti-Air Fortification Weapon.
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Killer Klaivex
Oceanside, CA
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Telsa Annihilator: R60" S7 AP4, Heavy 2 Telsa, Twin Linked, Skyfire, Interceptor, Targeting Relay*
*As per Triarch Stalker
Less firepower than a quadgun, but the relay will help out the rest of the army take down flyers if the TA can't do it.
-Matt
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![[Post New]](/s/i/i.gif) 2012/09/05 18:03:46
Subject: Necron Anti-Air Fortification Weapon.
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Loyal Necron Lychguard
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My take:
Range - 48"
Strength - 8
AP - 3
Heavy 2, Skyfire, Interceptor, Gauss, Ordnance.
Points: 50 (Maybe 60?)
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![[Post New]](/s/i/i.gif) 2012/09/11 09:45:52
Subject: Necron Anti-Air Fortification Weapon.
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Fixture of Dakka
Temple Prime
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King Pariah wrote:We already have an anti air weapon. It's called a pylon (at least last time I saw it's rules it had some sort of anti-air rule)
The Pylon is also an apocalypse only superheavy that can crap out three D strength AP2 shoots at a range of 180', or double digit S6 AP3 attacks against enemies that get close. At a high BS, and it's nearly indestructible, and it teleports, and it gives you access to some hilariously overpowered formations. (5+ invulnerable saves for your entire army,? +1 on your RP rolls? Yes please!)
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This message was edited 1 time. Last update was at 2012/09/11 09:48:04
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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