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Made in ca
Bane Lord Tartar Sauce




How about a Necron Themed Anti-Flyer weapon?

Gauss AA Gun
Range 48" S- AP5 Heavy 5 Skyfire, Interceptor, Advanced Gauss Technology

Advanced Gauss Technology: While this weapon lacks the pure power of a normal Gauss Weapon, the impact effect is far more likely to disrupt the targets molecular cohesion.

When targeting a non-vehicle model, this weapon wound's on a roll of a 5+. When targeting a vehicle, this weapon glances on a roll of a 5+, but will never score a penetrating hit.

I'm thinking about costing this at 60 points as an add on to an Aegis Defense Line or a Bastion. Thoughts?
   
Made in gb
Lord of the Fleet






London

I don't see why Necrons in particular get an upgraded AA weapon.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Versus a quad gun:

Not twinlinked, but one more shot - Quad gun gets 2/9ths of an extra hit on average
Worse against all armor values 12 or less
Worse against all toughness values 7 or less, even on T8, better for T9/10
Worse against 4+ armor

Why do you think this qualifies for an anti-air weapon, and why 10 points more than a quad gun? It's only better at taking down the strongest tanks and monsters in the game, most of which aren't flying (and the quad gun is arguably even with taking down a T9 Flyrant)
   
Made in ca
Bane Lord Tartar Sauce




Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.


Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.

MasterSlowPoke wrote:Versus a quad gun:

Not twinlinked, but one more shot - Quad gun gets 2/9ths of an extra hit on average
Worse against all armor values 12 or less
Worse against all toughness values 7 or less, even on T8, better for T9/10
Worse against 4+ armor

Why do you think this qualifies for an anti-air weapon, and why 10 points more than a quad gun? It's only better at taking down the strongest tanks and monsters in the game, most of which aren't flying (and the quad gun is arguably even with taking down a T9 Flyrant)


The idea was very roughly sketched out. I thought to compare it to the quad gun, gave it a similar cost, and then added on an extra 10 points for a "custom rule tax". Would this be fair at either 55 or even 50?
   
Made in us
Daemonic Dreadnought






AL

We already have an anti air weapon. It's called a pylon (at least last time I saw it's rules it had some sort of anti-air rule)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Fixture of Dakka





San Jose, CA

I think it's ok. Necrons already have the best non-skyfire anti-aircraft gun in the game - the TL-Tesla Destructors - on the best anti-flyer platform in the game - the night/doom scythes. They really don't need any help in taking down flyers.

But if you did give them something similar to the quad-gun, then costing them at 60pts is reasonable. At least they have a chance to take out heavy armor, something that the quad-gun does not have a prayer of a chance in doing. With that ability, it should be more expensive. Then you can have the tesla-destructors deal with lighter armor.



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Made in us
Loyal Necron Lychguard






Palm Beach, FL

Superheavies aren't really the same kind of thing as a fortification, Pariah.

Regal, I'd say this is more like 40 points, tops. It's a pretty awful gun, I'd rather have the Icarus honestly.

As I said before, if you want to make a Necron antiair gun, this isn't it. This is a gun that's barely ok at stripping hull points off of Land Raiders. It's worse than the quad gun in every way for taking down fliers.

If I were to make a Necron anti-air gun, I'd just use the the Telsa Destructor. 24", Heavy 4, Twin-Linked, S7 AP-, Telsa, maybe remove Arc? for 60 points sounds fair enough.

This message was edited 1 time. Last update was at 2012/08/28 02:03:39


 
   
Made in us
Daemonic Dreadnought






AL

It was a joke

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Lord of the Fleet






London

RegalPhantom wrote:
Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.


Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.


But there's nothing preventing you from creating a Quad-Tesla-Destructor and just counting it as a Quad Gun.
   
Made in gb
Death-Dealing Ultramarine Devastator






 Valkyrie wrote:
RegalPhantom wrote:
Valkyrie wrote:I don't see why Necrons in particular get an upgraded AA weapon.


Because right now all fortification weapons are Imperial based, and want to give the Xenos something special.


But there's nothing preventing you from creating a Quad-Tesla-Destructor and just counting it as a Quad Gun.


But then you don't get the tesla rules, which is the best part of the gun.

DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oooh boy, this is bad.
Not only is it an extremely inefficient weapon, it also doesn't really match the rest of the codex or army background.
Why would the necrons deploy this as their primary AA weapon, when they have superior weapons in the form of...everything else really.
They are meant to be the most advanced and dangerous race in the game. This AA weapon doesn't work.

Now, what would work and would make sense would be for them to use some sort of modified tesla weapon, like a Tesla Destructor that has been optimized for AA duty.

Example - Tracking Tesla Destructor (better name needed, I know, but it works for now)

Fortification to be used with Aegis Defense Line (modeled appropriately for necrons)

+70 points

Range: 48"
S7
AP-
Heavy 4, twinlinked, tesla, targeting matrices, interceptor, skyfire

*Targeting Matrices: Due to advanced calculations performed by the emplacement's AI, no jink saves may be taken against hits from the TTD, as long as the TTD is in skyfire mode.

This message was edited 1 time. Last update was at 2012/08/29 11:56:05


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Just grab the Crystal assembly off your now-unused Monolith and count it as an Icarus cannon/Quad Gun.

i'll be using my 'Liths as bastions at some point.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Killer Klaivex




Oceanside, CA

Telsa Annihilator: R60" S7 AP4, Heavy 2 Telsa, Twin Linked, Skyfire, Interceptor, Targeting Relay*

*As per Triarch Stalker

Less firepower than a quadgun, but the relay will help out the rest of the army take down flyers if the TA can't do it.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Loyal Necron Lychguard






My take:

Range - 48"
Strength - 8
AP - 3
Heavy 2, Skyfire, Interceptor, Gauss, Ordnance.

Points: 50 (Maybe 60?)
   
Made in za
Fixture of Dakka




Temple Prime

 King Pariah wrote:
We already have an anti air weapon. It's called a pylon (at least last time I saw it's rules it had some sort of anti-air rule)

The Pylon is also an apocalypse only superheavy that can crap out three D strength AP2 shoots at a range of 180', or double digit S6 AP3 attacks against enemies that get close. At a high BS, and it's nearly indestructible, and it teleports, and it gives you access to some hilariously overpowered formations. (5+ invulnerable saves for your entire army,? +1 on your RP rolls? Yes please!)

This message was edited 1 time. Last update was at 2012/09/11 09:48:04


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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