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![[Post New]](/s/i/i.gif) 2012/09/07 15:13:39
Subject: new 40k FAQs..
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The Hive Mind
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smUrfsrUs wrote: Leth wrote:smUrfsrUs wrote:The argument about having skyfire and so being able to fire the death ray at flyers looks set to continue, although more one sided.
It specifically says it cant hit them in the faq
Yes, i read it and thought straight back to one of the arguments about having skyfire ment you weren't snap firing. This is also the reason I said it would be more one sided.
Except that the Necron FAQ says explicitly that the Death Ray can't hit Zooming/Swooping flyers.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:14:11
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Gorlack wrote:But it is weird that the update is dated almost 1½ month old - anyone care to guess at why?
Because they wrote it 1.5 months ago?
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![[Post New]](/s/i/i.gif) 2012/09/07 15:15:38
Subject: new 40k FAQs..
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Mekboy on Kustom Deth Kopta
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Man, no love for the orks. no bomb squigs, or any other equipment can be used against flyers :(
but they didn't say anything about the mad dok not being able to cybork up allies so I guess that's still cool.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:16:35
Subject: new 40k FAQs..
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Death-Dealing Ultramarine Devastator
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rigeld2 wrote:Except that the Necron FAQ says explicitly that the Death Ray can't hit Zooming/Swooping flyers.
Its not in the necron one, its in the main rule book.
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DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular. Omegus wrote:It's hard to fight a guy when your nipples are daemons. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:16:36
Subject: new 40k FAQs..
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Badass "Sister Sin"
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sirlynchmob wrote:Man, no love for the orks. no bomb squigs, or any other equipment can be used against flyers :(
Did you not expect grabbing flyers to be FAQ'd? C'mon. Automatically Appended Next Post: Having read through them all, I think the absence of a ruling on models with straight power weapon in their description is very telling.
They changed banshees and a couple others to Power Sword, but not DCA in either codex.
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This message was edited 1 time. Last update was at 2012/09/07 15:17:19
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![[Post New]](/s/i/i.gif) 2012/09/07 15:18:32
Subject: new 40k FAQs..
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Focused Fire Warrior
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pretre wrote: Gorlack wrote:But it is weird that the update is dated almost 1½ month old - anyone care to guess at why?
Because they wrote it 1.5 months ago?
Well fair enough  but why not upload it faster then? That's what I am wondering about.
But now that I have you. You wrote this:
pretre wrote:Looks like they addressed specific PW exceptions but left the big one ( DCA) alone.
Which big one ( DCA) is that?
Cheers
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Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:18:44
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Looks like all the 'Skies of...' disembarking type abilities were fixed. That's nice.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:18:57
Subject: new 40k FAQs..
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Did anyone see anything about Blood Lance and Jaws against Flyers?
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![[Post New]](/s/i/i.gif) 2012/09/07 15:20:09
Subject: new 40k FAQs..
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Alluring Sorcerer of Slaanesh
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Looking good.
Would just like them to release the quick reference sheets now.
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No pity, no remorse, no shoes |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:20:45
Subject: new 40k FAQs..
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Badass "Sister Sin"
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reps0l wrote:Did anyone see anything about Blood Lance and Jaws against Flyers?
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:22:44
Subject: new 40k FAQs..
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[DCM]
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pretre wrote: Alpharius wrote:All of these changes via FAQ will make gaming with the regular gamer/pickup gamer at the LGS a nightmare.
I wasn't too happy with a lot of 40K 6th to begin with, and they seem to really be amping up the Change For Change's Sake quotient with a lot of this...
Alph, this is the same as it has been since 3rd edition with FAQs. I don't mean to be mean, but you have just been down on 6th the entire time. It really isn't the end of 40k.
True - I was down on 6th to begin with. It seemed that they decided to throw the baby out with the bath water going from 5th to 6th.
Maybe they felt they 'had to' in order to justify a new edition.
Maybe Mr. Ward just wanted to put his stamp on things.
I'm just not a fan.
So, I'll bow out of this conversation now - sorry for the distraction!
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![[Post New]](/s/i/i.gif) 2012/09/07 15:23:46
Subject: new 40k FAQs..
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Sinewy Scourge
Crawfordsville Indiana
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Monoliths can no longer receive jink saves.
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All the worlds a joke and the people merely punchlines
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![[Post New]](/s/i/i.gif) 2012/09/07 15:24:16
Subject: Re:new 40k FAQs..
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One Canoptek Scarab in a Swarm
Texas
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Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Is it just me or do these 2 FAQ's contradict each other? The first says auto-hit weapons auto-hit on snap shots, the second says auto-hit weapons can't be snap shot.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:26:19
Subject: new 40k FAQs..
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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It's just you. One is psychic powers and one is weapons/abilities.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:26:43
Subject: new 40k FAQs..
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Mekboy on Kustom Deth Kopta
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pretre wrote:sirlynchmob wrote:Man, no love for the orks. no bomb squigs, or any other equipment can be used against flyers :(
Did you not expect grabbing flyers to be FAQ'd? C'mon.
ya I was expecting it, but it was just so much fun and orky, I was holding on to some hope they'd be allowed
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![[Post New]](/s/i/i.gif) 2012/09/07 15:27:41
Subject: Re:new 40k FAQs..
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Badass "Sister Sin"
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Necronic Angel wrote:Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Is it just me or do these 2 FAQ's contradict each other? The first says auto-hit weapons auto-hit on snap shots, the second says auto-hit weapons can't be snap shot.
Snap shots can be used for other things than to hit flyers.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:28:13
Subject: Re:new 40k FAQs..
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Necronic Angel wrote:Q: Does a weapon that hits automatically, still hit automatically when
making a Snap Shot? (p13)
A: Yes.
Q: How do maelstroms, novas and beams – or indeed any weapon
that doesn’t need to roll To Hit or hits automatically – interact with
Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding
Flying Monstrous Creatures. Therefore, any attacks that use
blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes
weapons such as the Necron Doom Scythe’s death ray or the
Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and
novas.
Is it just me or do these 2 FAQ's contradict each other? The first says auto-hit weapons auto-hit on snap shots, the second says auto-hit weapons can't be snap shot.
I think the BRB states Any shooting attacks which do not use a ballistic skill cannot be fired as a snap shot (page 13 maybe?). Makes more sense when you include that.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:28:26
Subject: new 40k FAQs..
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Oh yean, that too
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:29:38
Subject: new 40k FAQs..
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Judgemental Grey Knight Justicar
USA
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Verses wrote:Glad they clarified some flying mostrous creature rules, that was getting stressful for a while ahah.
Yeah, I'm so glad the 'Hard to Hit if Grounded' debate can finally be put to bed.
It is now explicitly grounded == gliding. But FMCs gained Skyfire while swooping, and that makes me very happy.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:29:49
Subject: new 40k FAQs..
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[DCM]
Dankhold Troggoth
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pretre wrote: RiTides wrote:However, the third question is a change, right? I thought previously units embarked on flyers (not drop pods) did count.
They just made it easier to do an all embarked list and then told you you would lose.
Not if you're in drop pods
Leth wrote:Surprised on the doom scythe death ray. Did not see that one coming
Also they nerfed LOS as it is now the closest to the person taking the test, not anyone within 6
Thank goodness... the "anyone within 6" was really the worst thing about 6th ed. I'm a lot happier with it without that!
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![[Post New]](/s/i/i.gif) 2012/09/07 15:30:26
Subject: new 40k FAQs..
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Badass "Sister Sin"
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They nerfed/fixed whip coils/lash whips to only be at start of fight phase but last until end of fight no matter what.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:30:58
Subject: new 40k FAQs..
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Inspiring Icon Bearer
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Gorlack wrote: Alpharius wrote:All of these changes via FAQ will make gaming with the regular gamer/pickup gamer at the LGS a nightmare.
I wasn't too happy with a lot of 40K 6th to begin with, and they seem to really be amping up the Change For Change's Sake quotient with a lot of this...
Strange, I actually thought this was one of the best FAQ rounds GW have ever done - almost everything I have read makes sense and makes the game seem more "real" and logical. No more shifting wounds around on nobz like crazy, and no more hitting flyers with your skimmer.
But it is weird that the update is dated almost 1½ month old - anyone care to guess at why?
Real and logical? like markerlights making FMC take grounding tests?
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/09/07 15:31:00
Subject: Re:new 40k FAQs..
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Tunneling Trygon
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Is it just me, or have they stuck an erroneous number in the answer and ended up contradicting themselves:
Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:31:22
Subject: new 40k FAQs..
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The Hive Mind
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smUrfsrUs wrote:rigeld2 wrote:Except that the Necron FAQ says explicitly that the Death Ray can't hit Zooming/Swooping flyers.
Its not in the necron one, its in the main rule book.
The Main Rule book one implies it based on the line rulings.. the Necron one explicitly says that the Death Ray can't hit Zooming/Swooping flyers.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:32:01
Subject: Re:new 40k FAQs..
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Badass "Sister Sin"
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ruminator wrote:Is it just me, or have they stuck an erroneous number in the answer and ended up contradicting themselves: Q: If a model makes a Pile In move which brings it into base contact with a model with a lash whip, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p83) A: It fights at its normal Initiative 1 step.
That's a typo. Check the necron faq. Q: If a model makes a Pile In move which brings it into base contact with a Canoptek Wraith with whip coils, does it then fight at its normal Initiative step or must it wait until the Initiative 1 step? (p44) A: It fights at its normal Initiative.
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This message was edited 1 time. Last update was at 2012/09/07 15:32:52
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![[Post New]](/s/i/i.gif) 2012/09/07 15:32:05
Subject: Re:new 40k FAQs..
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Willing Inquisitorial Excruciator
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I play so infrequently now that every time I look to set up a game it's all new... not sure if that's good or bad... but it's starting to feel tedious.
Some of these rulings are  and now I'm more confused than ever as to what to do with my converted Sanguinary Guard miniatures...
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:34:23
Subject: new 40k FAQs..
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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So much for Fateweaver and Tsons! : O
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![[Post New]](/s/i/i.gif) 2012/09/07 15:34:45
Subject: new 40k FAQs..
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Focused Fire Warrior
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Acardia wrote: Gorlack wrote:
Strange, I actually thought this was one of the best FAQ rounds GW have ever done - almost everything I have read makes sense and makes the game seem more "real" and logical. No more shifting wounds around on nobz like crazy, and no more hitting flyers with your skimmer.
Real and logical? like markerlights making FMC take grounding tests?
It's damn annoying to get hit in the face with a flashlight when you're flying apparently
Btw, Pretre mentioned that they hadn't resolved the big question about power weapons. Since my group hasn't experienced any "big question" regarding power weapon (except boneswords, which are now FAQ'd), I was just wondering what he meant by that?
Cheers
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Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:37:07
Subject: new 40k FAQs..
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Badass "Sister Sin"
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Gorlack wrote:It's damn annoying to get hit in the face with a flashlight when you're flying apparently
There's a reason that people get arrested for shining laser pointers at aircraft.
Btw, Pretre mentioned that they hadn't resolved the big question about power weapons. Since my group hasn't experienced any "big question" regarding power weapon (except boneswords, which are now FAQ'd), I was just wondering what he meant by that?
They did not say whether you can freely convert models with power weapons to any kind of power weapon. The lack of a ruling here is very telling as they further changed a number of units to have specific power weapons but left some alone and had some change to just power weapon. It seems clear (although it will still be debated) that you are free to model whatever you want.
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![[Post New]](/s/i/i.gif) 2012/09/07 15:43:22
Subject: new 40k FAQs..
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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pretre wrote:Btw, Pretre mentioned that they hadn't resolved the big question about power weapons. Since my group hasn't experienced any "big question" regarding power weapon (except boneswords, which are now FAQ'd), I was just wondering what he meant by that?
They did not say whether you can freely convert models with power weapons to any kind of power weapon. The lack of a ruling here is very telling as they further changed a number of units to have specific power weapons but left some alone and had some change to just power weapon. It seems clear (although it will still be debated) that you are free to model whatever you want.
In other words, if you can upgrade to a Power Weapon, you get to choose whether its a Sword, Axe, or Lance (as modeled) right? Sorry, I'm a simpleton and need things clearly spelled out.
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