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![[Post New]](/s/i/i.gif) 2012/09/08 19:22:39
Subject: Re:new 40k FAQs..
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Decrepit Dakkanaut
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Pyriel- wrote:Did they manage to give the venerable dreadnoughts some extra hull points or are they all still being placed in the trashcan of unusable (to costly) units? Hmmmm...they aren't THAT bad imo. My team partner usually fields them and they serve him well, both dakkabots and his occasional blenderbot. Sure, they are costly, but they did quite well in tourneys. "Hey Necron Monolith, how are ya doing in 6th?" "Uhm, well, I took a pretty hard hit, I'm struggling, but at least I now get a 5++." - FAQ v1.1 hit - "Necron Monolith, you've been quiet for a while. Everything ok?" "..." "Monolith? You there? Monolith? MONOLITH? MONOLIIIIIIIIIIIIIIIITH!" Glad I was able to sell mine for 35€ a few days ago. It's way, way too overpriced now. Bye monolith, we had good times. May thee fare well, wherever your path may lead ya. Farewell, my friend. Farewell.
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This message was edited 1 time. Last update was at 2012/09/08 19:48:02
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![[Post New]](/s/i/i.gif) 2012/09/08 19:49:18
Subject: Re:new 40k FAQs..
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Longtime Dakkanaut
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I disagree, they have the same weak armour, the same few hullpoints and cost way more.
Their special ability that they pat all those points for does not protect those hull points thus the ven is exactly as easy to kill as the normal dread.
I just dont get it, how can that big crap fall through the cracks?
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2012/09/08 19:51:08
Subject: new 40k FAQs..
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Decrepit Dakkanaut
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My bad, excuse me, overread the venerable part :(
Just realized that you can't sweep attack flyers anymore with the CCB.
Sigh. So many nerfs :(
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![[Post New]](/s/i/i.gif) 2012/09/08 21:00:22
Subject: Re:new 40k FAQs..
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!!Goffik Rocker!!
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Pyriel- wrote:I disagree, they have the same weak armour, the same few hullpoints and cost way more.
Their special ability that they pat all those points for does not protect those hull points thus the ven is exactly as easy to kill as the normal dread.
I just dont get it, how can that big crap fall through the cracks?
Why you would even take a normal dread now is beyond me.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2012/09/08 21:45:30
Subject: new 40k FAQs..
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Longtime Dakkanaut
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Sigvatr wrote:My bad, excuse me, overread the venerable part :(
Just realized that you can't sweep attack flyers anymore with the CCB.
Sigh. So many nerfs :(
Were you ever allowed to begin with? Not by raw...
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![[Post New]](/s/i/i.gif) 2012/09/08 21:50:04
Subject: Re:new 40k FAQs..
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Big Fat Gospel of Menoth
The other side of the internet
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Sigvatr wrote: Pyriel- wrote:Did they manage to give the venerable dreadnoughts some extra hull points or are they all still being placed in the trashcan of unusable (to costly) units?
Hmmmm...they aren't THAT bad imo. My team partner usually fields them and they serve him well, both dakkabots and his occasional blenderbot. Sure, they are costly, but they did quite well in tourneys.
"Hey Necron Monolith, how are ya doing in 6th?"
"Uhm, well, I took a pretty hard hit, I'm struggling, but at least I now get a 5++."
- FAQ v1.1 hit -
"Necron Monolith, you've been quiet for a while. Everything ok?"
"..."
"Monolith? You there? Monolith? MONOLITH? MONOLIIIIIIIIIIIIIIIITH!"
Glad I was able to sell mine for 35€ a few days ago. It's way, way too overpriced now. Bye monolith, we had good times. May thee fare well, wherever your path may lead ya. Farewell, my friend.
Farewell.
200 point AV 14 all around not worth it? My land raiders weep for thee.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/09/08 21:58:16
Subject: new 40k FAQs..
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Sneaky Lictor
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Sigvatr wrote:rigeld2 wrote:
ADLs? Night/Doom Scythes?
Aside from that, abundant Guass that doesn't care about AV or Tesla Destructors that can cause tons of hits?
Okay.
Still no skyfire. Was hoping for Heavy Destroyers to get it order to justify their 60 points...damn. Do note that Doom Scythes are no longer allowed to lazor flyers.
I've seen this repeated a couple of times and I'd like to point out that the Death Ray can hit Hovering flyers and Gliding FMCs. It can't hit Zooming flyers or Swooping FMCs.
Necron FAQ 1.1 pg.4 (right column)
Q: Can a Doom Scythe’s death ray hit enemy Flyers and/or Flying Monstrous Creatures? (p50)
A: The Death Ray can hit Flyers in Hover Mode (friendly or enemy) and Gliding Flying Monstrous Creatures (friendly or enemy). It cannot hit Zooming Flyers or Swooping Flying Monstrous Creatures
-Yad
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![[Post New]](/s/i/i.gif) 2012/09/08 22:04:06
Subject: new 40k FAQs..
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Loyal Necron Lychguard
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Kevlar wrote: Sigvatr wrote:My bad, excuse me, overread the venerable part :(
Just realized that you can't sweep attack flyers anymore with the CCB.
Sigh. So many nerfs :(
Were you ever allowed to begin with? Not by raw...
Yes you were, all that was required was to move over the model and skimmers moved over "all" models. Nothing stopped sweep attacks from a skimmer chariot from hitting flyers pre- FAQ. What is your " raw" reasoning that they couldn't? Automatically Appended Next Post: Yad wrote: Sigvatr wrote:rigeld2 wrote:
ADLs? Night/Doom Scythes?
Aside from that, abundant Guass that doesn't care about AV or Tesla Destructors that can cause tons of hits?
Okay.
Still no skyfire. Was hoping for Heavy Destroyers to get it order to justify their 60 points...damn. Do note that Doom Scythes are no longer allowed to lazor flyers.
I've seen this repeated a couple of times and I'd like to point out that the Death Ray can hit Hovering flyers and Gliding FMCs. It can't hit Zooming flyers or Swooping FMCs.
Necron FAQ 1.1 pg.4 (right column)
Q: Can a Doom Scythe’s death ray hit enemy Flyers and/or Flying Monstrous Creatures? (p50)
A: The Death Ray can hit Flyers in Hover Mode (friendly or enemy) and Gliding Flying Monstrous Creatures (friendly or enemy). It cannot hit Zooming Flyers or Swooping Flying Monstrous Creatures
-Yad
I don't think the hover/gliding aspects were "ever" in question about the death ray hitting them. It was only ever zooming/swooping that caused the debates.
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This message was edited 1 time. Last update was at 2012/09/08 22:05:08
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![[Post New]](/s/i/i.gif) 2012/09/08 22:05:21
Subject: new 40k FAQs..
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Sneaky Lictor
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Kevlar wrote: Sigvatr wrote:My bad, excuse me, overread the venerable part :(
Just realized that you can't sweep attack flyers anymore with the CCB.
Sigh. So many nerfs :(
Were you ever allowed to begin with? Not by raw...
The FAQ actually says you can't sweep against a Zooming flyer. Says nothing about a flyer that is Hover mode. So sweep away
Q: Can a character on a Chariot that is also a Skimmer make a Sweep Attack
against a Zooming Flyer? (p82)
A: No.
-Yad
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This message was edited 1 time. Last update was at 2012/09/08 22:08:38
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![[Post New]](/s/i/i.gif) 2012/09/08 22:11:07
Subject: Re:new 40k FAQs..
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Missionary On A Mission
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Pyriel- wrote: Glad I was able to sell mine for 35€ a few days ago. It's way, way too overpriced now. Bye monolith, we had good times. May thee fare well, wherever your path may lead ya. Farewell, my friend. Farewell. I think they are really awesome because you can deepstrike them pretty much anywhere without the fear of misshap. The only way a Monolith can misshap is if it scatters off the board. Read up on the deepstriking skimmers rule, it states that if a skimmer is forced to end it's move ontop of enemy models you simply move it the shortest way possible so it's 1" away from them. Skimmers can land on pretty much any terrain as it is so the only way to misshap with a Monolith is to scatter off the board. I think I'll place my Monolith right on top of that deathstar unit over there... Portal of Exile and a nice Particle Whip should do nicely...
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This message was edited 1 time. Last update was at 2012/09/08 22:11:26
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![[Post New]](/s/i/i.gif) 2012/09/08 22:17:24
Subject: Re:new 40k FAQs..
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Loyal Necron Lychguard
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MadCowCrazy wrote: Pyriel- wrote:
Glad I was able to sell mine for 35€ a few days ago. It's way, way too overpriced now. Bye monolith, we had good times. May thee fare well, wherever your path may lead ya. Farewell, my friend.
Farewell.
I think they are really awesome because you can deepstrike them pretty much anywhere without the fear of misshap. The only way a Monolith can misshap is if it scatters off the board. Read up on the deepstriking skimmers rule, it states that if a skimmer is forced to end it's move ontop of enemy models you simply move it the shortest way possible so it's 1" away from them. Skimmers can land on pretty much any terrain as it is so the only way to misshap with a Monolith is to scatter off the board.
I think I'll place my Monolith right on top of that deathstar unit over there... Portal of Exile and a nice Particle Whip should do nicely...
That's how movement works, yes, but not deep strike. You roll to mishap before you ever start your deep strike movement with the monolith, as it's not on the board nor has it ended it's move it will still mishap as normal.
"If any of the models in a deep striking unit cannot be deployed, because
at least one model would land partially or fully off the table,
in impassable terrain, on top of a friendly model, or on top of
or within 1" of an enemy model, something has gone wrong."
I bolded the important bit.
Also, you can't fire the portal of exile and particle whip in the same shooting phase.
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This message was edited 2 times. Last update was at 2012/09/08 22:18:17
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![[Post New]](/s/i/i.gif) 2012/09/08 23:28:38
Subject: new 40k FAQs..
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Missionary On A Mission
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"If a Skimmer is forced to end its move over friendly or enemy models, move the Skimmer the minimum distance so that no models are left underneath it." RAW vs RAI I guess. Is deepstrike a type of move? Does a deepstriking unit count as having moved when it comes in? So if a skimmer that deepstrike lands on impassible terrain it mishaps because the skimmer rule doesn't work when deepstriking? Which rules apply and which ones dont when you deepstrike? The Skimmer rule doesn't apply, which others dont apply? What parts of rules apply? Does some parts of a units rule apply and other not? Do you get to cherry pick? Can you name 1 instance where a skimmer is forced to end it's move ontop of friendly models? Other than deepstrike? Tank shock is the only instance I can think of for enemy models.
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This message was edited 2 times. Last update was at 2012/09/08 23:30:25
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![[Post New]](/s/i/i.gif) 2012/09/08 23:34:45
Subject: new 40k FAQs..
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[MOD]
Making Stuff
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I was initially inclined to say that the Deep Strike rules would take precedence, as they apply specifically to Deep Striking.
But then I find myself wondering under what other circumstances would a skimmer be 'forced' to end its movement over other models...?
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![[Post New]](/s/i/i.gif) 2012/09/08 23:46:39
Subject: new 40k FAQs..
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!!Goffik Rocker!!
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insaniak wrote:I was initially inclined to say that the Deep Strike rules would take precedence, as they apply specifically to Deep Striking.
But then I find myself wondering under what other circumstances would a skimmer be 'forced' to end its movement over other models...?
Lifta droppa?
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-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2012/09/08 23:50:26
Subject: Re:new 40k FAQs..
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Drone without a Controller
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Bottom of page 36, it says that vehicles count as moving at Cruising Speed when they deepstrike. Personally, if my opponent was deep striking a Monolith on top of my units, I would fallow the skimmer movement rule. It would just be stupid not to.
Think about it, if a huge monolith started slowly floating down on top of you, would you stand there and go "don't worry, it'll stop", or would you get the hell out of the way?
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![[Post New]](/s/i/i.gif) 2012/09/09 00:08:12
Subject: new 40k FAQs..
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Loyal Necron Lychguard
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insaniak wrote:I was initially inclined to say that the Deep Strike rules would take precedence, as they apply specifically to Deep Striking.
But then I find myself wondering under what other circumstances would a skimmer be 'forced' to end its movement over other models...?
Passing over models and getting immobilized by terrain.
Also, locked velocity flyers act as skimmers for that purpose.
Automatically Appended Next Post:
Raikoh wrote:Bottom of page 36, it says that vehicles count as moving at Cruising Speed when they deepstrike. Personally, if my opponent was deep striking a Monolith on top of my units, I would fallow the skimmer movement rule. It would just be stupid not to.
Think about it, if a huge monolith started slowly floating down on top of you, would you stand there and go "don't worry, it'll stop", or would you get the hell out of the way?
Yes, WHEN they deep strike. You have not completed deep striking until after you have rolled your mishap if you mishap. The rule for mishaps says "if you WOULD end up in...." It does not say "if you DO end up in..."
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This message was edited 3 times. Last update was at 2012/09/09 00:10:18
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![[Post New]](/s/i/i.gif) 2012/09/09 00:10:44
Subject: new 40k FAQs..
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!!Goffik Rocker!!
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I'd believe it works either way, the writing in the book and these FAQs is very schizophrenic. I very much doubt Matt Ward is the only person writing these, but I very much doubt he is aware that there's someone else.
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This message was edited 1 time. Last update was at 2012/09/09 00:11:05
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2012/09/09 00:15:26
Subject: new 40k FAQs..
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Missionary On A Mission
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Kevin949 wrote:
Yes, WHEN they deep strike. You have not completed deep striking until after you have rolled your mishap if you mishap. The rule for mishaps says "if you WOULD end up in...." It does not say "if you DO end up in..."
Yupp yupp, using the same argument Plague Bearers could never use their FNP in 5E because they did not have an armour save...
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![[Post New]](/s/i/i.gif) 2012/09/09 00:36:56
Subject: new 40k FAQs..
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[MOD]
Making Stuff
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MadCowCrazy wrote:Yupp yupp, using the same argument Plague Bearers could never use their FNP in 5E because they did not have an armour save...
That's not even remotely the same argument.
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![[Post New]](/s/i/i.gif) 2012/09/09 01:32:36
Subject: new 40k FAQs..
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Devestating Grey Knight Dreadknight
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ShumaGorath wrote:I wonder if they'll come out with those little paragraph replacement stickies that they used to come out with in white dwarf issues for FAQs. The main rulebook certainly needs them to be even remotely useful now. Pick up games are going to be a nightmare unless everyone's got an open internet connection and three FAQs open.
I bought my rulebook at a local games store to, you know, support the local club and stuff.
So it cost me $125, instead of the $70 I could have got it for online. But, it's a pretty great product so I don't really care. The production values are high, the rules are tight, over-all I'm pretty happy. Now they dump these FAQ's on us and I need to print out a sheaf of paper to take with me to each game, because my $125 book is already invalidated?
What a joke. If you're changing the wording so soon after the release, I think that warrants a free book exchange IMO. I should be able to take my now outdated and invalid book to a GW store and swap it for one with the current rules.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/09/09 02:06:57
Subject: new 40k FAQs..
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Willing Inquisitorial Excruciator
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Kaldor wrote: ShumaGorath wrote:I wonder if they'll come out with those little paragraph replacement stickies that they used to come out with in white dwarf issues for FAQs. The main rulebook certainly needs them to be even remotely useful now. Pick up games are going to be a nightmare unless everyone's got an open internet connection and three FAQs open.
I bought my rulebook at a local games store to, you know, support the local club and stuff.
So it cost me $125, instead of the $70 I could have got it for online. But, it's a pretty great product so I don't really care. The production values are high, the rules are tight, over-all I'm pretty happy. Now they dump these FAQ's on us and I need to print out a sheaf of paper to take with me to each game, because my $125 book is already invalidated?
What a joke. If you're changing the wording so soon after the release, I think that warrants a free book exchange IMO. I should be able to take my now outdated and invalid book to a GW store and swap it for one with the current rules.
And that's exactly how its been since 2nd edition. A sheaf of FAQs to fix the game.
And then there was the time when GW decided to stop making FAQs because it was too confusing, not everyone had access, etc. and they caught a raft of stuff for it.
Now they do the FAQs more quickly, and make substantive changes to improve things, and people complain and give them a raft of stuff about it.
Damned if they do, damned if they don't.
I'd rather the FAQs to make the game better.
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Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2012/09/09 02:13:41
Subject: new 40k FAQs..
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Cruentus wrote: Kaldor wrote: ShumaGorath wrote:I wonder if they'll come out with those little paragraph replacement stickies that they used to come out with in white dwarf issues for FAQs. The main rulebook certainly needs them to be even remotely useful now. Pick up games are going to be a nightmare unless everyone's got an open internet connection and three FAQs open.
I bought my rulebook at a local games store to, you know, support the local club and stuff.
So it cost me $125, instead of the $70 I could have got it for online. But, it's a pretty great product so I don't really care. The production values are high, the rules are tight, over-all I'm pretty happy. Now they dump these FAQ's on us and I need to print out a sheaf of paper to take with me to each game, because my $125 book is already invalidated?
What a joke. If you're changing the wording so soon after the release, I think that warrants a free book exchange IMO. I should be able to take my now outdated and invalid book to a GW store and swap it for one with the current rules.
And that's exactly how its been since 2nd edition. A sheaf of FAQs to fix the game.
And then there was the time when GW decided to stop making FAQs because it was too confusing, not everyone had access, etc. and they caught a raft of stuff for it.
Now they do the FAQs more quickly, and make substantive changes to improve things, and people complain and give them a raft of stuff about it.
Damned if they do, damned if they don't.
I'd rather the FAQs to make the game better.
Games workshop hasn't broken 40k this badly since second edition. The sixth edition rulebook is one of the worst written and most poorly edited technical documents I have ever read. Sure, they've always had FAQs. They've never had a product so in need of so many at once though. Even if the edition didn't require major FAQs for every codex the rulebook contradicts itself dozens of times anyway, and that's when it bothers to be detailed in the first place. I'm shocked people are even able to play this game without having Matt Ward in the room with them to adjudicate the rules disputes that occur every five seconds.
What sixth is going to need is a rerelease of the core rulebook. They sold a broken and dysfunctional document.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2012/09/09 02:30:35
Subject: new 40k FAQs..
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[MOD]
Making Stuff
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Cruentus wrote:And then there was the time when GW decided to stop making FAQs because it was too confusing, not everyone had access, etc. and they caught a raft of stuff for it.
Well, yeah... If you stop releasing the fixes for your broken game without actually fixing the game first, that's going to happen...
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![[Post New]](/s/i/i.gif) 2012/09/09 04:04:19
Subject: new 40k FAQs..
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[ADMIN]
Decrepit Dakkanaut
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insaniak wrote:I was initially inclined to say that the Deep Strike rules would take precedence, as they apply specifically to Deep Striking.
But then I find myself wondering under what other circumstances would a skimmer be 'forced' to end its movement over other models...?
You can be flying over a unit with a skimmer tank and then attempt to tank shock an enemy unit on the other side, but then get stunned via Death or Glory, which stops the skimmer's movement 'over' another unit.
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![[Post New]](/s/i/i.gif) 2012/09/09 04:54:45
Subject: new 40k FAQs..
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Sinewy Scourge
Lawrence, KS
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ShumaGorath wrote:
Games workshop hasn't broken 40k this badly since second edition. The sixth edition rulebook is one of the worst written and most poorly edited technical documents I have ever read. Sure, they've always had FAQs. They've never had a product so in need of so many at once though. Even if the edition didn't require major FAQs for every codex the rulebook contradicts itself dozens of times anyway, and that's when it bothers to be detailed in the first place. I'm shocked people are even able to play this game without having Matt Ward in the room with them to adjudicate the rules disputes that occur every five seconds.
What sixth is going to need is a rerelease of the core rulebook. They sold a broken and dysfunctional document.
Including 4th? Wow. That's an accomplishment.
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2012/09/09 06:07:55
Subject: new 40k FAQs..
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Beautiful and Deadly Keeper of Secrets
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Nagashek wrote: ShumaGorath wrote:
Games workshop hasn't broken 40k this badly since second edition. The sixth edition rulebook is one of the worst written and most poorly edited technical documents I have ever read. Sure, they've always had FAQs. They've never had a product so in need of so many at once though. Even if the edition didn't require major FAQs for every codex the rulebook contradicts itself dozens of times anyway, and that's when it bothers to be detailed in the first place. I'm shocked people are even able to play this game without having Matt Ward in the room with them to adjudicate the rules disputes that occur every five seconds.
What sixth is going to need is a rerelease of the core rulebook. They sold a broken and dysfunctional document.
Including 4th? Wow. That's an accomplishment.
Hahaha damn straight! 4th was probably the true worst, yet it never gained a re-release.
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![[Post New]](/s/i/i.gif) 2012/09/09 10:27:56
Subject: new 40k FAQs..
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Fixture of Dakka
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I for one, as a mostly casual player am fairly happy about the FAQs. They're pretty much all clarifying what was supposed to be there in the book but was yeah, badly written.
The only one I'm a bit wary on really is the Look Out Sir to the closest model. The way I see it (though, of course, the You Make Da Call lawyers would disagree, but meh, casual player), that's the only proper change to the rules, which I find a bit odd.
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![[Post New]](/s/i/i.gif) 2012/09/09 10:49:11
Subject: new 40k FAQs..
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[DCM]
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ShumaGorath wrote:
Games workshop hasn't broken 40k this badly since second edition. The sixth edition rulebook is one of the worst written and most poorly edited technical documents I have ever read. Sure, they've always had FAQs. They've never had a product so in need of so many at once though. Even if the edition didn't require major FAQs for every codex the rulebook contradicts itself dozens of times anyway, and that's when it bothers to be detailed in the first place. I'm shocked people are even able to play this game without having Matt Ward in the room with them to adjudicate the rules disputes that occur every five seconds.
What sixth is going to need is a rerelease of the core rulebook. They sold a broken and dysfunctional document.
It does seem pretty bad, doesn't it?
I can't see them re-releasing the core rules within the next 2 or 3 years though.
Maybe after that... maybe?
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![[Post New]](/s/i/i.gif) 2012/09/09 11:01:19
Subject: new 40k FAQs..
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Dakka Veteran
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Are you people really complaining about them frequently updating the ruleset to make the game better? Talk about bitter vets. GW are doing exactly what digital companies are doing (and should be doing), they're "patching" their game to fix flaws. The fact that they're doing it so often shows you that it's a company going in the right direction.
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![[Post New]](/s/i/i.gif) 2012/09/09 11:59:31
Subject: new 40k FAQs..
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Dark Angels Librarian with Book of Secrets
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Wow... Dark Angels' venerable dreadnoughts got a big boost. Codex stats for a bargain price'
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This message was edited 1 time. Last update was at 2012/09/09 11:59:58
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