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![[Post New]](/s/i/i.gif) 2012/10/12 21:25:36
Subject: XCOM Steam preorder
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[MOD]
Solahma
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You have the right direction but what really needs to happen here is a Necromunda license.
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![[Post New]](/s/i/i.gif) 2012/10/12 21:35:12
Subject: XCOM Steam preorder
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Consigned to the Grim Darkness
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Or Dark Heresy/Rogue Trader/Only War! I mean hell, recruits/squaddies are about as competent as low level DH/OW characters anyway.
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This message was edited 3 times. Last update was at 2012/10/12 21:36:06
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/12 21:54:30
Subject: XCOM Steam preorder
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[MOD]
Solahma
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What I more had in mind is, now that Firaxis has proven that turn-based games can be awesome on consoles (not totally concerned with PCs really), someone else should kick it up to something just as difficult but a bit more visceral. Can you imagine?
NECROMUNDA: RISE OF THE SCUMDOGS
*insert speed metal riff*
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![[Post New]](/s/i/i.gif) 2012/10/12 21:55:46
Subject: XCOM Steam preorder
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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Any thing warhammer like that would be kickass. Even a BFG game with this kinda of cinematic turn based combat would be cool.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/10/12 23:39:00
Subject: XCOM Steam preorder
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[MOD]
Madrak Ironhide
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What kind of a squad do you tend to bring?
Right now I have only 5 troopers, so I run Heavy/Sniper/Assault/Support/Recruit
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![[Post New]](/s/i/i.gif) 2012/10/13 00:14:17
Subject: XCOM Steam preorder
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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For me its 2 heavy, 2 medics, 1 assault, and 1 sniper.
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/10/13 05:10:10
Subject: XCOM Steam preorder
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Consigned to the Grim Darkness
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I prefer two assault, two support, sniper, heavy. That, or assault, two support, sniper, heavy, and alloy shiv.
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This message was edited 1 time. Last update was at 2012/10/13 05:10:25
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/13 08:46:02
Subject: XCOM Steam preorder
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Oberleutnant
Germany
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Deathshead420 wrote:Any thing warhammer like that would be kickass. Even a BFG game with this kinda of cinematic turn based combat would be cool.
If only it would be true.
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![[Post New]](/s/i/i.gif) 2012/10/13 10:10:56
Subject: XCOM Steam preorder
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Oberstleutnant
Back in the English morass
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As I have just gotten the achievement for completing all the autopsies I suspect that I am near the end of the game.
The tactical combat is fine, aside from fairly minor LOS issues I have nothing bad to say about it.
The strategic combat falls quite short. First of all missions are too rare, I have only played about 40 missions in my current game. Virtually all the missions are reactive, there are only a couple of story linked missions that you initiate yourself, a few alien bases would have been welcome.
There isn't enough to research and/or the research speed is too fast. For example there are only 3 researchable rifles (2 are plasma), 2 sniper rifles, shotguns and heavies and only a single pistol and rocket launcher. The end result of this is that you can get near optiumum equipment by about the mid game.
Hopefully the inevitable expansion will fix these issues at least to some degree.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/13 10:52:39
Subject: Re:XCOM Steam preorder
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Trazyn's Museum Curator
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But the warhammer version XCOM already exists. Its called Deathwatch The research speed isn't that fast. It really depends on how many scientists you have stocked up. And scientists are bloody rare.
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This message was edited 1 time. Last update was at 2012/10/13 10:54:00
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/10/13 11:42:24
Subject: XCOM Steam preorder
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Longtime Dakkanaut
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I'd love to see a BFG mod for XCOM or, hell, any 40k mod for XCOM would be nice.
As for squad makeup I run two different squads:
Heavy, heavy, Support, Support, Assault, Sniper
-or-
Assault, assault, support, support, sniper, heavy
I tend to go with the former most of the time and the latter when my primary team members are wounded.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2012/10/13 11:48:21
Subject: XCOM Steam preorder
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Oberstleutnant
Back in the English morass
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I don't like heavies, the heavy weapons are very inaccurate. I tend to take one for suppression purposes but I rarely take 2.
I tend to take 1 sniper, 1 heavy, 2 assault and 2 support.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/10/13 14:43:22
Subject: Re:XCOM Steam preorder
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Consigned to the Grim Darkness
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CthuluIsSpy wrote:But the warhammer version XCOM already exists. Its called Deathwatch The research speed isn't that fast. It really depends on how many scientists you have stocked up. And scientists are bloody rare.
It's really damned fast if you interrogate every enemy you can-- you get research credit that reduces research times by as much as half, and frequently they STACK with eachother.
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This message was edited 1 time. Last update was at 2012/10/13 14:43:54
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/13 16:56:07
Subject: XCOM Steam preorder
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Longtime Dakkanaut
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I think there's a notice that research credits DO stack, which makes interrogating multiple enemies worthwhile.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2012/10/13 22:36:17
Subject: Re:XCOM Steam preorder
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Trazyn's Museum Curator
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Well, I now hate Elite Floaters. Those things are worse than friggen crysallids.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/10/13 22:42:08
Subject: XCOM Steam preorder
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Consigned to the Grim Darkness
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Heavy Floaters are mean, but they're still cakewaks compared to sectopods.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/13 23:34:02
Subject: XCOM Steam preorder
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Screaming Shining Spear
NeoGliwice III
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Just finished my first base. Enjoying the game so far.
Soldier classes are quite balanced and every one is useful.
Assault and Sniper drop aliens like crazy.
Although at first I disliked smoke grenades they make my assault ridiculously hard to kill. Plus triple medkit is so good.
Heavies are kinda behind, but situations like a single rocket to three bunched up Crysallids (that spawned just next to my guys), makes me really glad that I brought one.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/10/13 23:49:33
Subject: XCOM Steam preorder
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Consigned to the Grim Darkness
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Colonel rank heavies also have the ability to suppress entire groups of enemies at once, granting holo-targeting and suppression on each of them, AND damaging them all.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/14 00:03:58
Subject: Re:XCOM Steam preorder
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Fixture of Dakka
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Anyone notice the weird bug that happens on occasion when a soldier dies they lose their hair and go bald?
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2012/10/14 00:08:58
Subject: XCOM Steam preorder
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Renegade Inquisitor de Marche
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They shot you so hard your hair came off?
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/10/14 03:14:50
Subject: Re:XCOM Steam preorder
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Decrepit Dakkanaut
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Gamma Radiation from the plasma rifles.....
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Proud Member of the Infidels of OIF/OEF
No longer defending the US Military or US Gov't. Just going to ""**feed into your fears**"" with Duffel Blog
Did not fight my way up on top the food chain to become a Vegan...
Warning: Stupid Allergy
Once you pull the pin, Mr. Grenade is no longer your friend
DE 6700
Harlequin 2500
RIP Muhammad Ali.
Jihadin, Scorched Earth 791. Leader of the Pork Eating Crusader. Alpha
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![[Post New]](/s/i/i.gif) 2012/10/14 15:33:43
Subject: XCOM Steam preorder
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Wrathful Warlord Titan Commander
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I have finally received my copy and in between various kid related activities today found twenty minutes to get this bad boy loaded up for a proper go tonight.
Anyway, I'm running it from disk on a pretty high spec machine and It's telling me that it's a two hour plus install?
Is this right? I had something similar with Diablo 3 recently when it loaded 1% in about 10 minutes then installed quick retry much instantly after that.
It's possible that I have somehow latched on to a steam download but I have a good connection here so find it unlikely.
Is it just supposed to take that long?
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2012/10/14 15:34:54
Subject: XCOM Steam preorder
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Arch Magos w/ 4 Meg of RAM
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notprop wrote:I have finally received my copy and in between various kid related activities today found twenty minutes to get this bad boy loaded up for a proper go tonight.
Anyway, I'm running it from disk on a pretty high spec machine and It's telling me that it's a two hour plus install?
Is this right? I had something similar with Diablo 3 recently when it loaded 1% in about 10 minutes then installed quick retry much instantly after that.
It's possible that I have somehow latched on to a steam download but I have a good connection here so find it unlikely.
Is it just supposed to take that long?
yeah the install is pretty horrifyingly large
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/10/14 15:43:49
Subject: XCOM Steam preorder
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Rampaging Furioso Blood Angel Dreadnought
Potters Bar, UK
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Took just over half an hour for me from Steam (7mb/s ftw  ), i cant imagine why it would be slower from disk...
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inmygravenimage wrote:Have courage, faith and beer, my friend - it will be done!
MeanGreenStompa wrote:Anonymity breeds aggression.
Chowderhead wrote:Just hit the "Triangle of Friendship", as I call it. |
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![[Post New]](/s/i/i.gif) 2012/10/17 05:58:20
Subject: XCOM Steam preorder
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Stealthy Warhound Titan Princeps
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I need more Pc Multiplayer with Ethereal spam.
:(
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2012/10/15 06:06:25
Subject: XCOM Steam preorder
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Longtime Dakkanaut
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Picked it up for the pc after one xbox session at a buddy's house. Fairly decent fo sho. Good tile games are so much fun. How much value I got for the $50 will depend on the replay value - crushing it again at a higher difficulty and diving into the multiplayer. I haven't bothered to look into multiplayer as I just got the game last night and immediately put in a 6 hour shift.
I'm pretty much blazing through it on default difficulty, and thinking of restarting on the next highest (classic, i think) if things don't get tougher soon. There's been generous use of medikit, but I've only lost one man so far, and have over half vetted including a captain - about 25 men on the roster. Been choosing missions that give me vets. Should I be patient - will they get tougher? I'm pretty good at tile games - should I just restart?
I run one of eachclass when I can, and fill the rest out with vets or rookies depending on the mission difficulty, available soldiers, and considerations about who needs to get some experience. Two assault is pretty boss though, Time for another shift...
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2012/10/15 07:19:30
Subject: XCOM Steam preorder
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Consigned to the Grim Darkness
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Depends. It might get tough if you haven't been able to get enough research and development in due to lack of scientists/engineers.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/10/15 07:46:25
Subject: XCOM Steam preorder
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The Dread Evil Lord Varlak
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Manchu wrote:I'm being totally honest. I clicked the "View Memoriam" and thought about giving a eulogy even. "Make no mistake, squaddies, Kieren 'Zed' Connolly had the right stuff." Right now, my game is all about whether his panicky protege, the Frenchwoman Juliette Durand, can ever fill Major Connolly's shoes. Last night before I went to bed I looked through the memorandum and read the names of my best troops, and then got to some grunts who were whacked in their first or second mission, and when I couldn't remember how they died I felt a little guilty Seriously. Also, the French soldier I had was terrible, and when she died I think she was probably as relieved to be out of her hell of panic and missed shots as much as I was for not having to witness her failure any more. Automatically Appended Next Post: Manchu wrote:So have any countries left the Council in any of your play-throughs so far? On my first play through, and I let South America go from early on. I figured I wasn't going to get satellites up there any time soon, and I'd rather have all of Europe, Asia and North American than worry about Brazil and Argentina. Also, I had a choice of infiltration missions, and one choice was Perth so you know I'm always going to defend my own house over some Argentian Automatically Appended Next Post: I completed a tough mission, and while I got out with 4 of my 5 guys alive they were all wounded for a minimum of ten days. And they were my only experienced soldiers at that point. So sure enough I get a landed alien ship, and because I didn't realise how important 10 engineers was compared to 9, I didn't have any laser weapons or carapace armour. So in went 5 rookies, and the only nw tech they had were nano-weaves, to their almost certain doom... who then promptly smashed their way through a dozen aliens with only one wound and no casualties, and they managed to capture my first outsider to boot. I painted them white, and dubbed them the 1st Guards regiment. Time moved on, and the meatgrinder resumed. Only one is still alive. Poor heroic bastards. Automatically Appended Next Post: Bromsy wrote:I can't grasp why wearing a nanoweave vest stops you from carrying grenades. It's obviously not a weight issue as your heavies can carry a machine gun, a rocket launcher, a pistol, and one of the other items. It's just an arbitrary power restriction, which I dislike - that is why I said I dislike the inventory system. The inventory system is a bit contrived. I wish there was a little more scope to carry two or three bits of kit per guy. It'd just be a little more interesting that way, I think. Automatically Appended Next Post: pretre wrote:Wait, so the whole game takes 10 hours to play through? Is there a lot of replay value? That seems reaaaaaallly low. I spent days on my original X-com games. It's meant to take about 20 hours for a play through. I'm playing through on classic and while I'm guessing I'm about halfway through the game, I've been playing at least 10 hours. I can't speak of the replayability, though. Automatically Appended Next Post: Crablezworth wrote:I bit the bullet and picked it up. Seems decent so far, not thrilled with the interface (very console). They really need to fix the line of sight, I'd say a third of the shots I'm taking I have no line of sight at all, it looks really wonky. It's actually a graphic glitch, rather than a gaming glitch. The game logic is that when a guy moves up to cover he doesn't just sit there, he leans around the corner to shoot. So even though when the shot is taken it looks like the target is behind the wall, he's actually behind the wall sometimes, and other times leaning out to shoot. But the graphics just show him still behind the wall. They should fix it by having the animations for leaning out get used for each target when they're shot at, but it is only a graphics glitch, the actual shot is there, if you get my meaning. Unless you mean the shots taken on overwatch that fire straight through cover - that's a gameplay glitch that is meant to be getting fixed. I thought the PC version actually did have this fixed. Automatically Appended Next Post: People on the 2k forums are saying Classic mode has a 10% penalty to shots taken by your guys. Which is a bit cheap, but about standard for turn based games. Every time it's my sniper turn to shoot, I find myself talking to the TV: Me: Now, I'm asking you as a friend not just ordering you as a superior officer, to actually make this shot. *POW* Sniper: That did not just happen. Me: So we're not friends, huh? I find snipers either have good games or terrible ones. And when they have good games the mission goes smoothly, and when they have terrible ones the mission is an ugly, bloody grind where the only person to get through unscathed is the useful fething sniper. Automatically Appended Next Post: Manchu wrote:You have the right direction but what really needs to happen here is a Necromunda license. Please stop stealing ideas from brain. Automatically Appended Next Post: Palindrome wrote:I don't like heavies, the heavy weapons are very inaccurate. I tend to take one for suppression purposes but I rarely take 2. I tend to take 1 sniper, 1 heavy, 2 assault and 2 support. Yeah, I find a heavy with the suppression bonuses really useful, but a second one not so much. I'm finding assault the most useful (there's nothing a run and gun combined with a rapid fire won't solve  ). At this point I'm taking two assaults whenever I can, and one of the rest, with my last slot generally being rotated between a second sniper or heavy. Automatically Appended Next Post: Melissia wrote:Colonel rank heavies also have the ability to suppress entire groups of enemies at once, granting holo-targeting and suppression on each of them, AND damaging them all. Suppression works with holo-targetting? Well that opens up even more options...
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This message was edited 11 times. Last update was at 2012/10/15 08:32:44
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/10/15 15:13:24
Subject: XCOM Steam preorder
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Longtime Dakkanaut
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I'm typically running 2 Assault, 1 Heavy, 1 Support, and 2 Snipers.
I'm very happy and how great the game came out. My only beef so far is the difficulty leap between Normal and Classic. the difficulty of missions is ramped up big time with more enemies and harder to hit/easier to get hit. However the more issue is you down start with the officer school, so expanding beyond 4 guys is really rough. I'm finding 4 guys in classic just get creamed on about the 3rd mission with a total wipe.
However the Normal mode seems a little too easy.
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![[Post New]](/s/i/i.gif) 2012/10/15 15:33:14
Subject: XCOM Steam preorder
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Badass "Sister Sin"
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Played the demo and it was pretty cool. The first 'mission' was frustrating because of the obviously scripted things, but the second one was fun.
I will probably wait for discounts and play the hell out of it.
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