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Made in us
Badass "Sister Sin"






Camas, WA

 CT GAMER wrote:
Nope. Just don't like the asthetic of these models in the context of a WH40K chaos army

See, now that statement I can appreciate. It makes sense to me. Much better than all that 'looks like beast wars' nonsense.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Liche Priest Hierophant







So no undivided powers?
Disappoint...
Well, at least my last 'sorcerer' was made with fluff that he is a crazed transmuter, so biomancy will work, I suppose...
   
Made in us
Badass "Sister Sin"






Camas, WA

Undivided powers = book powers. So you are completely on the right track.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Liche Priest Hierophant







Still, disappoint...
I am so going to miss Gift of Chaos and Wind of Chaos...
   
Made in us
Badass "Sister Sin"






Camas, WA

Just ally some Daemons in and you're good to go!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Liche Priest Hierophant







That could work
Hmm, anyone else hate the fiends the more you look at them?
   
Made in us
Nigel Stillman





Austin, TX

All of the special rules to me look thick, solid, and tight. Now roll on the point costs which is the big kicker.
   
Made in de
Camouflaged Zero






 Matt.Kingsley wrote:
Hmm, anyone else hate the fiends the more you look at them?


For me it's the opposite. Looks better in every picture i see; especially the alpha legion shot. I didn't notice the extra cables on the fiends gunpods or that the neck of both fiends is actually the same... The lighter flesh colours really help
   
Made in us
Irked Necron Immortal





NoVa

 Matt.Kingsley wrote:
That could work
Hmm, anyone else hate the fiends the more you look at them?
Yeah, It doesn't fit in well. Mutation I can understand on living things, even the dreadnaught has a semi living component to corrupt. But these fiends.... It just doesn't fit in unless they were nurgle specific. Looking over all the other daemon engines, especially the assorted forgeworld stuff there is nothing remotely like these aside from the blight drone.
   
Made in us
Regular Dakkanaut




Curse my work internet and old-*@# version of IE!

I like them well enough. Favorite so far being the dual rotary cannon-fiend. Just not a fan of the heads.

Really, these are pretty close to what I conjure up in my head when I think "nightmarish daemon engine" A lot of the fluff, especially Gaunts Ghosts, goes on about how they are making conglomerations of man and animal, to me this is just the machine version. It plays on the psycholgical aspect, of making things that are supposed to terrify. Sure, at the scale we see them they might look rather childish. Imagine that life size though. Plenty scary enough, I think.

This message was edited 2 times. Last update was at 2012/09/20 21:35:01


   
Made in us
Napoleonics Obsesser






 Squigsquasher wrote:
The more I look at the Mutilators the more I like them, and that Alpha Legion army looks bitchin'.

Shame Abaddon and Kharn don't have new sculpts though.

And I LOVE the gatling cannons on the Forgefiend. The skulls on the ends of the barrels are actually a really good implementation of Moar Skullz.


They were sculpted by Jes Goodwin, IIRC. At least Kharne was. It's still a great model. He sculpted the originals of the "traitors of chaos" four model set also.


If only ZUN!bar were here... 
   
Made in au
Liche Priest Hierophant







Well, now I'm going to have trouble selecting HQ's...
   
Made in us
Irked Necron Immortal





NoVa

 Matt.Kingsley wrote:
Well, now I'm going to have trouble selecting HQ's...
I will too, here's hoping for a decent retinue to help out a little.
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

 Samus_aran115 wrote:
You can't live without pants though!


Can Totaly Live without Pants!



"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in us
[MOD]
Solahma






RVA

This is News & Rumors, folks. If you want to discuss man skirts, start a man skirts thread in the OT section.

   
Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

On topic: No psychic defense stuff hinted at yet?

Edited by Manchu.

This message was edited 1 time. Last update was at 2012/09/20 22:14:25


7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in gb
Blood-Raging Khorne Berserker





London

Well, if I'm mod editted, I'd better say something useful instead.

I like that Hellbrutes are not crazed from the start of the game now. Couldn't quite read the rules about what crazed tokens do, but it would seem you go more nuts the more damage you take.
I'd love to run a list with three heavy flamer, butcher cannon dreads, that's anti-tank firepower you can't joke about.

This message was edited 2 times. Last update was at 2012/09/20 22:18:38


Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in au
Frenzied Berserker Terminator






Anyone know the rules for Kharn?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
[DCM]
.







Everything looks better as Alpha Legion!

Though I have to agree that the ridiculous sight of a Word Bearer Elite hanging out with the Galaxy's Finest makes me worry about the care taken with the background!
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

If you're interested in rumors on Kharn, check out Blood of Kittens. Tastytaste has been right on a few things so far that he posted months ago.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So the Sorc is Finecost? That's disappointing.

At least the Champ is plastic.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Blood-Raging Khorne Berserker





London

Crazed rule, this is what I see.

Crazed: Glancing and penetrating hits given the Hellbrute a crazed marker. Roll a D3 is the model has 1+ crazed markers at the start of it's movement phase.

1)Fire frenzy: Immobilised this turn. If unengaged it must fire all of its weapons twice. If possible the target must be the unit that caused the glancing or penetrating hits in the previous turn. If not, the target must be the nearest visible enemy.

2) Rising Fury: Recovers from Crew Shaken and Crew Stunned results. Has the rage special rule this turn

3) Blood Rage: Recovers from Crew Shaken and Crew Stunned results. Has the fleet and rage special rule this turn. Must run if not in maximum charge range of an enemy. If this is not possible, it may fire it's weapons.

What I don't understand is why we need markers at all. Maybe it's 2+ crazed markers.... I don't know. But surely it should just say (after the first penetrating or glancing hit). Also, you now have must less chance of doing whatever you like.
I'm hoping this is an upgrade and not a fixed rule, or it looks like my dreads are out for another edition.
Admittedly, I won't shoot my troops, but instead I might have to shoot some random tank and not the rhino I want to open up.

This message was edited 1 time. Last update was at 2012/09/20 22:29:23


Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Alpharius wrote:
Everything looks better as Alpha Legion!

Though I have to agree that the ridiculous sight of a Word Bearer Elite hanging out with the Galaxy's Finest makes me worry about the care taken with the background!


Wait, I don't see any Custodes anywhere. Are you sure we're watching the same images?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in de
Camouflaged Zero






 Brometheus wrote:
If you're interested in rumors on Kharn, check out Blood of Kittens. Tastytaste has been right on a few things so far that he posted months ago.


His d66 table is slightly different from the wd scans though. He might have his infos from an earlier version of the rules.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wait... there's no Bolt of Change. There's no Bolt of Change! I know there's 'Doombolt'... but the name 'Bolt of Change' isn't there. I can't recall Jervis' 3rd Ed book off the top of my head, but has their ever been a Chaos Codex that didn't have Bolt of Change?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 H.B.M.C. wrote:
Wait... there's no Bolt of Change. There's no Bolt of Change! I know there's 'Doombolt'... but the name 'Bolt of Change' isn't there. I can't recall Jervis' 3rd Ed book off the top of my head, but has their ever been a Chaos Codex that didn't have Bolt of Change?


Sorry mate, I think Ward trademarked it in Chaos Demons.
I'm not sure if it actually works like that, but that seems to be the case.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

At one point BoC used to be called Flames
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 lunarman wrote:
Crazed rule, this is what I see.

Crazed: Glancing and penetrating hits given the Hellbrute a crazed marker. Roll a D3 is the model has 1+ crazed markers at the start of it's movement phase.

1)Fire frenzy: Immobilised this turn. If unengaged it must fire all of its weapons twice. If possible the target must be the unit that caused the glancing or penetrating hits in the previous turn. If not, the target must be the nearest visible enemy.

2) Rising Fury: Recovers from Crew Shaken and Crew Stunned results. Has the rage special rule this turn

3) Blood Rage: Recovers from Crew Shaken and Crew Stunned results. Has the fleet and rage special rule this turn. Must run if not in maximum charge range of an enemy. If this is not possible, it may fire it's weapons.

What I don't understand is why we need markers at all. Maybe it's 2+ crazed markers.... I don't know. But surely it should just say (after the first penetrating or glancing hit). Also, you now have must less chance of doing whatever you like.
I'm hoping this is an upgrade and not a fixed rule, or it looks like my dreads are out for another edition.
Admittedly, I won't shoot my troops, but instead I might have to shoot some random tank and not the rhino I want to open up.


No, its +1. I think they have it like that so that it only ever has to be at least glanced/penned once (as in, in the entire game) in order to go bonkers.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in br
Savage Khorne Berserker Biker






So, quick rundown on what I read:

-Rewards of Chaos table actually seems fun. Sure, we'll see Abaddon become a spawn every few games, but we'll also get cool unexpected abilities that change the course of games!

-Having to accept all challenges is nasty. As long as you can throw cheap sargeants at a daemon price, you can really limit his killiness!

-Tzeentch powers are quite meh. The other tables are quite nice, and Slaanesh in Particular seems brutal.

-Icons: Slaanesh stole FNP from the plagueboys! also, giving Fear, the game's most useless trait, to nurgle marines is lame.

-Marks: Khorne is both Rage AND counterattack! This rocks so hard.

-Crazed: this is actually cool now. It's caused by glancing and penetrating hits and mostly beneficial as long as there are enemies within range.

-Warlord Table: Mostly nice, though Fear and Soul Blaze are very unimpressive. And some of the traits seem VERY likely to be reapeats (Hatred, especially)

-Daemon Weapons make you fight like a spastic wimp when they rebel but you can still atack! Nice.

-Vehicle Upgrades: Dirge casters negate nearby ovewatch! This is potentuially huge, and if it is 10 points of less may be an ato-include in most fighty lists.

-Obliterators lose the plasma cannon! Now that's sad. Though getting assault Cannons is nice since they actually have those modeled! I hope there's a (small) cost reduction due to that and them having to morph new weapons each phase, and the loss of the powerfist.

-Mutilators...meh. Unless they really have a high number of attacks or access to cheap marks, plain terminators just seem better. Though of course using them for LoS with an IC is nasty.

-Daemon Princes actually become more unique with each mark of chaos! This is long overdue. Also, access to Biomancy is pure evil.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in gb
Regular Dakkanaut





 H.B.M.C. wrote:
Wait... there's no Bolt of Change. There's no Bolt of Change! I know there's 'Doombolt'... but the name 'Bolt of Change' isn't there. I can't recall Jervis' 3rd Ed book off the top of my head, but has their ever been a Chaos Codex that didn't have Bolt of Change?


It was originally bolt of Tzeentch in Jervis' book. 48" range, strength 9, AP 2/3 I think.. it's been a while.. lol

All in all I'd say it's been getting slowly nerfed each edition.

This message was edited 1 time. Last update was at 2012/09/20 22:47:12


- 10,000 pts CSM  
   
 
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