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Made in ru
Lone Wolf Sentinel Pilot





Room

So, what is it in 6th edition - unique weapon of Rough riders or power lance from Rulebook? Or it strikes once with str5 ini5 and then became usual power lance?

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in us
Lone Wolf Sentinel Pilot




After the first charge it is a regular CCW. In no way are they actually referred to as power weapons, even in their descriptions, they are a CCW with some unique rules.
   
Made in ru
Lone Wolf Sentinel Pilot





Room

In description: "count as power weapon".

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in us
Killer Klaivex




Oceanside, CA

 Freakazoitt wrote:
So, what is it in 6th edition - unique weapon of Rough riders or power lance from Rulebook? Or it strikes once with str5 ini5 and then became usual power lance?


S5 Init 5 and only usable on the first charge pretty much makes them unusual power weapons.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

It's in the FAQ.
   
Made in ca
Grisly Ghost Ark Driver





yeah the 1.1 Guard FAQ has a specific stat-block addressing what hunting lances look like in 6th ed.

check it out!
   
Made in dk
Stormin' Stompa





According to the FAQ they are now str. +2 AP 3 weapons. No longer Unwieldy, and now they benefit from the Furious Charge of Mogul Khamir.

The sergeant can upgrade to an undefined Power Weapon.

The regular riders of a Mogul Khamir-led squad now delivers 36 str. 6 AP 3 hits on the charge (not counting Mogul).


....

This message was edited 1 time. Last update was at 2012/09/21 17:37:23


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"He died because he had no honor. He had no honor and the Emperor was watching."

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Made in us
Heroic Senior Officer





Woodbridge, VA

Steelmage99 wrote:
According to the FAQ they are now str. +2 AP 3 weapons. No longer Unwieldy, and now they benefit from the Furious Charge of Mogul Khamir.

The regular riders of a Mogul Khamir-led squad now delivers 36 str. 6 AP 3 hits on the charge (not counting Mogul).
....


Wouldn't that be ST5? RR regular ST3 +2 for lance? Ahh wait, Kamir for another +1. Never mind.

This message was edited 1 time. Last update was at 2012/09/21 18:11:04


Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

So, in first charge it can deal 2 attacks? And what after that - disappear or became two-handed ccw?

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in us
Fixture of Dakka






 Freakazoitt wrote:
So, in first charge it can deal 2 attacks? And what after that - disappear or became two-handed ccw?


First Charge: Rough Riders use their hunting lances the first
time they successfully charge into close combat, after which
they cannot be used again. In addition to the profile above, a
model armed with a hunting lance fights at the Initiative 5 step
in the phase they use it.

So can only be used the first time they successfully charge and cannot be used again. So it appears as if you don't charge, the lances are unusable in CC.

When not using the lance, you default to whatever other weapons you have... which if that is 'nothing' becomes the default CCW.

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Made in us
Killer Klaivex




Oceanside, CA

Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).

Hunting Lance + pistol + charge makes them not totally suck.

On average it wipes full tac squad. Not bad.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in fi
Dakka Veteran




HawaiiMatt wrote:
Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).
Actually, you roll off. Those modifiers are not applied same time as far as page 9 rules are concerned. Relevant FAQ entry
Tyranid FAQ, Lash whips wrote:Q: If a model with lash whips is attacking a model with an Initiative boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified? (p83)
A: As a ‘set value modifier’ the lash whip effect is applied after all other modifiers. If the model is affected by another set value modifier, roll off to see which is applied first at the start of each
Fight sub-phase.
Necron FAQ has exactly same wording, just replace 'lash whip' with 'whip coils'.

   
Made in us
Killer Klaivex




Oceanside, CA

Luide wrote:
HawaiiMatt wrote:
Awesome. So set modifier of 5. The turn i charge whip coil wraiths, I'm fighting at init 5 (as both are set modifiers and I choose order).
Actually, you roll off. Those modifiers are not applied same time as far as page 9 rules are concerned. Relevant FAQ entry
Tyranid FAQ, Lash whips wrote:Q: If a model with lash whips is attacking a model with an Initiative boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified? (p83)
A: As a ‘set value modifier’ the lash whip effect is applied after all other modifiers. If the model is affected by another set value modifier, roll off to see which is applied first at the start of each
Fight sub-phase.
Necron FAQ has exactly same wording, just replace 'lash whip' with 'whip coils'.



That's good to know, since it's a big change from the basic rule book. Interesting that they list Furious Charge as an initiative boost, since it doesn't do that anymore.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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